In this update we focused on expanding the story, adding new content, as well as polishing some things that needed slightly more attention. Here's whats changed:
- We made this build by using a different compression method, so now the game will take even less space on your hard drive
- Added new segment in the motel scene. This should further explain the story for those who were not familiar with "The Skinner" and what he did
- Added a few elements that help you understand your decisions better. Not listing them here due to spoiler reasons.
- Fixed a few small bugs and did some polishing to the level design
We'll keep working on updates so stay tuned. We have a larger update coming in a few weeks with even more content.
As always, thank you for your support, it means the world to us.
New Beginning - 2.0
We had a rough start with Wounded, but our passion for developing video games is stronger than the obstacles we had to face. Being zero-budget is not easy these days, but we managed to fix the flaws in our team and find replacement for those who couldn’t continue working. Our new programmer had a lot of bug-fixing to do, but at the end he managed to make it happen.
Now that we’re stronger on the programming-side, bringing interesting features and mechanics to life is no longer an impossible task. We worked quite a lot on this update and made a significant progress. In the patch notes below you’ll find out what’s new.
Our main focus for this update was making the story clearer, expanding some of the scenes so that each one has a special purpose, adding completely new unexplored environments and as always, polishing. Fixing some of the issues we had from the very beginning was rough, but we didn’t give up.
Also, as you probably already noticed, we slightly modified the name of our game, however, we had a very good reason for this. Since this is a zero budget project, we couldn't really make Wounded as long as we wanted it to be when we first started, but, we are far from finished. The story of Wounded has a lot more to tell, and this is just the first part of it. This is why we decided to split the story in a few chapters, this one being called "The Beginning."
Listening to the community is our favorite way to learn and improve, even though some comments were just mean and without any constructive criticism. But, that’s just a part of life as a developer, and it’s what we chose to do.
Now, let’s take a look at the changelogs.
Mechanics:
- Completely redesigned player's movement. There's no longer any delay when inputting commands. - Reworked AI system for the enemies - Added the "resist" mechanic when hiding from the AI in the motel. - Balanced the difficulty of the AI across the entire game. - Enemies can hit while running - Lock-picking no longer resets your progress when you fail. - Added new mechanics where you need to use the weight of backpacks to solve certain puzzles.
Story:
- Added a lot of new elements to the game that help the player understand the story better. - Added four completely new scenes in which you get more insight on some very important details regarding Lazlo (The Stranger) and The Skinner. - Added three new cutscenes to better explain the endings that change depending on the outcome. - Tim now has a voice, added full dialogues
Bug fixes:
- Fixed a bug where the AI becomes unresponsive. - Fixed a bug where you take more damage from the AI. - Fixed a bug where the AI caused the game to crash in some rare occasions - Fixed many smaller bugs
Note: Subtitles are missing on some of the new scenes and dialogues and will be updated soon.
MEMORIES - 1.30
Welcome to the "Memories" update
We've been busy making some new things in order to make the experience more enjoyable, so here's a list of what is changed:
Added a new scene after the choking part in the sewers.
Added a new scene (cutscene) after the ending where you save Lisa by calling the police.
Extended animations at the ending where you survive
Added new inspectable objects
Changed the text on the Pelican Workers Documents so it explains their part of the story better.
The AI now makes a noise after seeing you which serves as an indicator that you've pulled aggro.
Made the interaction a bit more responsive.
New and improved audio
Improved game stability
LIGHTS OFF - 1.20
The "Lights Off" update includes:
Brand new segment in the motel after the cameras, which connects to the kitchen area
New security cameras
Reworked scenery in the market part
Enemies have improved animations
Changed the chase music with more creepy and horror-ish vibe
Mouse sensitivity is re-scaled and can go much lower
Small bug fixes and tweaks
IMPORTANT NOTE
We have a few reports of a bug that causes your game to have a black screen after the Workbench Entertainment logo. If you experience this, press any key on the keyboard or mouse and then hit "ESC". The menu should open and you will be able to re-adjust your brightness. We're working on a permanent fix for this problem but if any of you experience this bug, just do these two simple steps and you will be able to continue without any problems.
UPDATE 1.13
Making the changes our community wants!
Here is a list of what's been done in the past 2 days:
You have a choice prompt before making a decision that might impact your ending. Now you also get alerted if you did something that will impact your ending
The AI is much more intimidating now
Made some parts of the levels scarier and darker
Reworked trigger boxes for interactable objects for easier pickups
Reworked Steve's notes
Added new audio
We will continue to work on adding more features that have been suggested by our players, and next few updates will be quite interesting! We appreciate your feedback.
UPDATE 1.12
We're still working hard on making the changes our community wants. Here's a list of what has been done from yesterday.
Enemies are opening doors properly
Balanced the difficulty of lock-picking and the enemies
Changed the gas note in sewers so it explains better what the bird does
Working on adding more content and improving the story even further
UPDATE 1.11
Fixed some of the issues from release:
Balnced the difficulty of the Lockpicks and the Enemies
Fixed some of the enemies walking through walls
Fixed a certain spot in the Motel where the enemy could get stuck
Fixed the spot in the Bunker where the enemy could get stuck
Fixed the load loop in the ventilation in the Motel
Removed the bugged wardrobe in the Security Room
Please let us know for any issues you encounter so that we can fix them as soon as possible.
Hotfixing bugs
To everyone that purchased our game, we just want to let you know that we had some unexpected bugs and we're working really hard on hot-fixing them. Expect constant updates with bug fixes during the day.
If you're a YouTuber or a streamer that wants to broadcast gameplay, we suggest that you wait just a couple of hours in order to have a smooth and stable build.
Thank you for understanding.