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Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Indie

Wraithbinder

Thanks for playing Wraithbinder's final open beta

Fair tidings, player of legend!

A massive thank you to all who played Wraithbinder's latest open beta. Your enjoyment, feedback and support are much appreciated. Next is coming the public demo, Steam Next Fest and Early Access.



That's all for now. Cheers and happy new year,


Nat
Code, Art & Music

3 days left to play Wraithbinder’s open beta

Greetings, brave warrior!

Wraithbinder's open beta still has 3 days left of open beta play. After Jan 9, the game will no longer be playable in your Steam library but the public demo will soon be available because Steam Next Fest is coming up February 5th.

The game has been updated today and here's what's new:

Power Up More



When powering up your character, the amount of Light you invest now goes a lot further towards increasing the percentage of the attribute you are powering up. For example, the first pip of Max Health used to increase by a fraction of a percent and now it increases a whole 3 HP.



Random Crashes Fixed



The game used to crash randomly when transitioning between floors and sometimes when you used the menu. This has now been fixed! You can now play Wraithbinder for hours on end reliably.

Steam Input Support



In addition to the game's native support for keyboard, mouse and controllers, Wraithbinder now supports Steam Input. It should just work out-of-the box with many types of controllers. If you have any issues, please let me know on Wraithbinder's Discord server.

Release Notes



Here's the full release notes for the latest version:

v0.8.10 : Jan 6, 2024

  • Solved random crashes

  • Added Steam Input support in addition to the game's native controller, keyboard and mouse support

  • When powering up, made the lower pips count for more

  • Make Radruiel have slightly less spiders, no elemental archers & warps more

  • Nerfed all floor 2 bosses by removing elemental trails

  • Made Rizoel’s attack box a little smaller

  • Made the Forge only remind you to use light a few times

  • Made it show your character's grade on character select

  • Solved Boots was the only choice instead of Boots and Blink

  • Solved enemy meta patterns swapping every floor instead of every run

  • Solved the FPS setting not working on Windows

  • Solved talking to Shorebot means you cannot Save & Quit

That's all for now. Cheers and happy new year,


Nat
Code, Art & Music

Play Wraithbinder’s open beta now to Jan 2

Fair tidings, legendary person!

Wraithbinder's open beta has begun and runs until Jan 2. Crack out your favorite weapon and prepare to slay some goat-headed demons, space pirate style.

If you haven't already, click Request Access on the Steam page and Wraithbinder will be playable in your Steam library.

Sharing your feedback on Wraithbinder's Discord server helps to make this game more awesome. Your feedback will also help improve the game for Steam Next Fest this Feburary 2024 and Early Access launch sometime after that.

Exclusive Hair Style



As a thank you for playing Wraithbinder's beta, please enjoy claiming this exclusive hairstyle. Only players of the beta will ever be able to own this item. Grab it now or forever hold your peace. Just visit the Forge on the ship in-game and purchase 'Beta Haircut.' It only costs 1 gold:



Here's part two of all the new stuff in Wraithbinder. There's also part 1 in case you missed it.

New Objects



You'll find many fun new objects to interact with. Exploding barrels damage both you and enemies, so it's best to trigger them from afar:



Watch out for raised floor plates which can trigger arrow traps:



Sometimes you will encounter chests that run away, not wanting to be opened:



Some rooms will lock themselves until you defeat all nearby enemies:



Player Experience Improvements



All enemies you encounter are now outlined in red while friendlies are outlined in green. This helps to immediately clarify who is trying to hurt you versus help you:



Whenever your character or an enemy is low on health, they will glow red. This is a visual indicator to help you notice when you are critically low on health or an enemy is nearly vanquished:



A small health bar appears beneath your feet temporarily when you are hurt. This helps you to catch a glimpse of your health reserves without having to take your eyes off the center of the screen:



Your character now glows white when you have leveled up. This, along with a persistent announcement, ought to help you to notice whenever you have an ability point to spend:



Other Improvements



Several improvements have been made to the game's art style. The shadows are now more smooth & solid. The edges of circular objects are now perfectly circular:



You can now have both hair and a helmet, allowing you to combine the two in your own way:



The Revealer relic has been improved, showing secret blocks as obviously red-colored with an X on top:



Thickets now expand to nearby blocks when re-growing:



Walls can be hit once, releasing a poof of smoke and changing to look cracked:



The boss platform falls away beneath your feet:



What's Next?



Wraithbinder will be participating in Steam Next Fest, Feb 05 - 12, 2024. There's some significant new content you will be able to experience in February's demo that won't be a part of December's beta.

Join me as I play Wraithbinder live on the opening day of Next Fest at 1pm PST. In this stream, I will be creating a new character from scratch and starting a run or two. Root for me (or not) as I attempt to beat the final boss on the first run. I will be pausing the game to answer any of your questions as they come up. Set a reminder for the event here.

An Early Access launch will follow sometime after Steam Next Fest in 2024. I will be making announcements as soon as the date is locked in.

Release Notes



Here's the full release notes for Wraithbinder's version 0.8.9 beta, in case you want all the details:

v0.8.9 : Dec 22, 2023

Gameplay:

  • New bosses: Rizoel (dwarf), Gzrel (archer) and Puriel (slider)

  • New floor types: dark floor with light switches, chase floor with new Rizoel boss

  • New enemies: Mages, Jumping Blobs, Chasers, Elusive Creatures, Floating Mines, Baller

  • New relics: Wraithbinder (increase bindable wraiths), Attack Buffer (buff wraith attack), Defense Buffer (buff wraith defense)

  • Bosses now have elemental effects & random sidekicks

  • Created fog of war

  • Enemies are now semi-transparent or invisible if they are covered by fog

  • Secret areas are entirely covered by fog

  • Created exploding barrels, arrow traps & chests that can run away

  • Created locked rooms

  • Created secret items hidden in a single random wall block

  • Surrounded goal elevator with gate blocks where you have to use the ability you've gained on that floor

  • Added a new type of world layout where floors lie adjacent to each other & you walk upstairs instead of use an elevator

Input:

  • Separated bindings into in-game versus menu bindings

  • Made the sword button X and dash button A to match many other top-down action RPGs

  • Made the A/B buttons power up attributes on the Light menu instead of having to press left/right

  • Got rumble working on Steam Deck and Mac

Balance:

  • Made it possible for rare & epic items to be found on any floor

  • Be able to jump over pillars

  • Changed wraithbind attribute to boost wraith health instead of increasing amount of bindable wraiths

  • Increased experience required per level a bit

  • Increased the curve of how much light it takes to power up attributes the more pips you've powered up

  • Made Boomerang cost some mana

  • Made the Shield last longer

  • Made player arrow a little less heat seaking

  • Reduced mana per rock a little

  • Be able to bind spiders as wraiths

  • Disabled bonus runs after victory

  • Reduced amount of experience Radruiel grants on death

  • Make equipment at the Armory cost more at higher tiers

  • Escalated the cost of checkpoints based on character grade

UI/UX:

  • Show a small health bar beneath your feet temporarily when you are hurt

  • Made all enemies outlined in red & friendlies outlined in green

  • Made your character glow white when you have leveled up & have an ability point to spend

  • Made enemies & your character glow red when low on health

  • Increased the quality of all fonts & all UI elements

  • Improved the UI for the Leaderboard

  • Made the inventory detail popup not cover the character

  • Made character selector a list instead of a dropdown-like thing

  • Announce to powerup using the forge on the ship whenever you have light

  • Announce on death what the player keeps

  • Announce that checkpoint has been depleted

Art Improvements:

  • Be able to have both hair & helmet

  • Made shadows more smooth & solid

  • Made circular voxel edges perfectly circular

  • Improved the swoosh attack animations

  • Solved high-res models having some garbled voxels

  • Solved white pixels left behind when enemies fall off an edge

  • Solved some lights becoming really intense

  • Made Guardian more noticeable

  • Increased the amount of sloshing in the health & mana baubles

  • Made item & equipment icons able to be runtime 3d renderings of models

  • Made many small visual improvements to animations, models & artwork

Audio:

  • Create a sound for when enemies wake up & are alerted

  • Solved music stuttering when transitioning between floors

Other:

  • Improved the Revealer relic to show secret blocks as obviously red-colored with an X on top

  • Created the Vim Nudger (+5 max mana) & Vigor Nudger (+5 max health) mini-relics

  • Made thickets expand to nearby blocks when re-growing

  • Randomized the order of bosses & floor paradigms

  • Placed some secret items on the boss floor

  • Created unique art & mechanics for the Wraithbind & Shield gates

  • Made revealing a boss announce it's name

  • Made walls able to be hit once & change to look cracked

  • Made the Blink ability's animation trail red to indicate that it does damage

  • Added more variation to the room patterns

  • Made the boss platform fall away beneath your feet

  • Made the camera rotate during a boss reveal

  • Added an menu choice to Exit Game within a run

  • Prefer the word "run" to "game" on the main menu

  • Made changing the window size on Mac and Linux work properly

  • Laid some important foundational work to the game's systems in preparation for online multiplayer

Bug Fixes:

  • Made items warp to a good location if they accidentally land inside a wall

  • Solved not being able to hold Y to activate a Guardian

  • Remove old hair when buying new hair

  • Solved buying a scroll sometimes didn't unlock the attribute for powering up

  • Solved if you pick up a relic before the others spawn you can get multiple

  • Solved being able to pick up covered chest relics again if you leave & return to the dungeon

  • Solved closing the equipment menu but character is not wearing new armor

  • Solved nearby creeps taking team damage whenever player chains lightning

  • Solved sometimes there is a oneway door with the switch on the wrong side

  • Solved sometimes there is no button shown when you need to hold Y to interact with something

  • Solved shield duration says 120s instead of 1.2s

  • Solved a random crash

Performance:

  • Increased the speed of rendering shadows


That's all for now. Cheers and happy holidays,


Nat
Code, Art & Music

Play Wraithbinder’s next beta Dec 22 - Jan 2

Fair tidings, person of note!

Play Wraithbinder's next beta from Dec 22 to Jan 2. Let's crack out the swords and prepare to slay some goat-headed demons, space pirate style.

Make sure you click Request Access on the Steam page ahead of the beta. From Dec 22 to Jan 2, Wraithbinder will be playable in your Steam library.

Please share your feedback on Wraithbinder's Discord server. It helps to make this game more awesome. Your feedback also helps improve the game for Steam Next Fest Feburary 2024.

Exclusive Hair Style



As a thank you for playing Wraithbinder's beta, please enjoy claiming this exclusive hairstyle. Only players of the beta will ever be able to own this item. Grab it during the beta or never. Just visit the Forge on the ship and purchase 'Beta Haircut.' It only costs 1 gold:



There's a whole bunch of new content since last beta. Let's check out what's new.

New Bosses



You'll discover three new bosses lurking in the world of Wraithbinder.

Rizoel, Lord of the Insatiable, carries a powerful hammer that can destroy permanent walls. Running from his chaos of destruction is only natural:



Gzrel, the Piercing Wind, carries an ancient bow crafted by her long-dead progenitors. Be wary of her ability to teleport and summon deadly sidekicks:



Puriel, Archangel of Punishment, can launch himself into a blazing sprint of death dealing. A wise wraithbinder will dodge his elemental trails of woe:



Metroidvania Elements



What makes Wraithbinder unique from other top-down roguelikes like Hades, Warm Snow, Binding of Isaac, etc. is that it blends in Metroidvania elements. Guided non-linearity, utility-gated exploration and progression are hallmarks of this genre that are gradually being added to the Wraithbinder experience.

With this in mind, I've created a fog of war system for Wraithbinder. It adds a fun sense of mystery to the game and rewards you for thorough exploration. The fog also hides secret areas by only dissipating once you've uncovered a secret path:



I remember the joy of discovering a hidden energy tank in the ceiling of a cavern in Super Metroid. Using this as inspiration, there are now secret wall blocks in Wraithbinder where attacking them can reveal a powerful hidden item:



New Floor Types



There are new types of floors you'll find randomized into each run. Dark floors have fog that is so thick and encroaching that enemies can seem to burst from the mist:



Take care on this kind of floor and remember to ignite fires that drive away the darkness:



New Enemies



There are many new types of enemies you will discover.

Mages, Jumping Blobs, Chasers, Elusive Creatures, Floating Mines, Baller...



New Relics



There's a new relic called Wraithbinder that increases your total amount of bindable wraiths. Attack Buffer will buff all your wraiths' attacks while Defense Buffer will buff their defense:



More New Stuff



There's lots more new content but this post is already getting long so let's save it for part 2 next week...

What About the Multiplayer?



The important, foundational work for online co-op is done, yet there is much left to do. Since Wraithbinder will be participating in Steam Next Fest, I've decided to focus on creating the best demo possible and save the online co-op for sometime during the game's Early Access period.

What's Next?



Wraithbinder will be launching its first public demo during Steam Next Fest, Feb 05 - 12, 2024. There's some significant new content you will be able to experience in February's demo that won't be a part of December's beta...

Join me as I play Wraithbinder live on the opening day of Next Fest at 1pm PST. In this stream, I will be creating a new character from scratch and starting a run or two. Root for me (or not) as I attempt to beat the final boss on the first run. I will be pausing the game to answer any of your questions as they come up. Set a reminder for the event here.

Wraithbinder's Early Access launch will follow sometime after Steam Next Fest in 2024. I will be making announcements as soon as the date is locked in.

That's all for now. Cheers and happy holidays,

-Wizard

Playing Wraithbinder Live

Join me as I play Wraithbinder live at Steam Next Fest! In this stream, I will be continuing a new character from a previous run. Root for me (or not) as I attempt to beat the final boss. I will be pausing the game to answer your questions in the chat as they come up.

Time and date subject to change... Set a reminder to know exactly when.



Wraithbinder is a top-down roguelike game with metroidvania elements from the creator of Songbringer. Each run you gain a random set of abilities, each one allowing you further access to the randomly-generated world. When you die, you keep some gold & light to power up your character permanently for another attempt.

Cheers,

Wizard

Playing Wraithbinder Live

Join me as I play Wraithbinder live at Steam Next Fest! In this stream, I will be creating a new character from scratch and starting a run or two. Root for me (or not) as I attempt to beat the final boss on the first run. I will be pausing the game to answer any of your questions as they come up.

Time and date subject to change... Set a reminder to know exactly when.



Wraithbinder is a top-down roguelike game with metroidvania elements from the creator of Songbringer. Each run you gain a random set of abilities, each one allowing you further access to the randomly-generated world. When you die, you keep some gold & light to power up your character permanently for another attempt.

Cheers,

Wizard

Another Beta Dedicated to Multiplayer is Coming Soon



Greetings, brave warriors!

Here we are wrapping up another fun Wraithbinder beta. Thanks to your feedback, some improvements were made like solving random crashes and adding Steam Cloud sync.

About that multiplayer...

Welp, after working on this feature non-stop for most of the last few months, there are still some quality issues. Basically, making a multiplayer game by myself has been a supreme technical challenge. lol. Rest assured, I have made an online multiplayer game before, so I'm confident everything will work out eventually.

Another beta soon-ish

I want to share this multiplayer feature with you when it is high quality, smooth as butter and a super fun experience with friends. In light of that, Wraithbinder will return soon with another beta dedicated entirely to multiplayer.

As soon as I am confident with the code, I will post an announcement on Twitter, Discord and Steam letting you know it’s available to play. It will be like a surprise beta!

A list of what's new in the latest couple updates:

  • Solved the Boss missing his axe weapon
  • Made relics land in an X shape so they are never on top of each other
  • Solved "server timeout" message between floors when not connected to the Internet
  • Solved a framerate slowdown issue
  • Enabled Steam Cloud sync
  • Separated settings per platform so a player can have different settings depending on the device they are using
  • Improved menu sounds so they are less bleep bloop
  • Solved character's name off the top of the traits menu for some window ratios
  • Solved Continue always starting player aboard ship in offline mode
  • Solved character getting stuck aiming in one direction
  • Solved characters able to use Blink, Boots, Bow and Boomerang during cutscenes
  • Hopefully solved the random crashes when transitioning to next floor
  • Created a menu down arrow animation for menus that are scrollable
  • Made the mouse cursor more noticeable
  • Made all menu options cycle / wrap so its easier to use when only left clicking
  • Made character style choice either random or sequential based on option
  • Changed "X ability is required" to "An ability is required" to not influence player's choice of ability
  • Disallow Dash ability from crossing Boots or Blink gates
  • Solved Bomb and Jump abilities missing tooltips
  • Solve characters rotating on main menu accidentally
  • Solved a bug where picking up an alternate weapon would instantly crash the game
  • Created the Join Game menu which lists matches a player can join
  • Made small chests spawn multiple items in multiplayer
  • Made multiplayer share exp for creep kills when players are near each other
  • Limited multiplayer co-op mode to 2 players for now
  • Solved many, many multiplayer desyncs

That’s all for now, bravest of warriors,

-Wizard

Play Wraithbinder’s beta from now to July 28





Game on. 🎮 Wraithbinder beta is now playable in your Steam library. Multiplayer is planned to be enabled with an update next week.

TL;DR: Please enjoy the single player version of Wraithbinder beta for now. There's an update coming next Tuesday and next Friday, either of which might have online co-op multiplayer finished.

Because of this delay in multiplayer, I'm extending this beta's finish date from July 25th to July 28th.

Thanks for your patience,

Wizard

Play Wraithbinder’s beta with online co-op July 14 - 25



Hello person, I really want to thank you for the valuable feedback you’ve provided so far. It really helps to understand how to improve the game experience. Now it’s time for you to show your friends how to bind Wraiths and wreak havoc. Tell me what you think of this new co-op mode.

To invite a friend to play with you, make sure you both click Request Access on the Steam page ahead of the beta. From July 14 to 25 Wraithbinder will be playable in your Steam library. Simply launch the game, head over to “New Game” and select “Co-op” to create a session that your friends can join. Your friend will need to select “Join Game”, then choose a match. What could possibly go wrong?? lol

More players, enemies, rewards, fun

The number of enemies will be proportional to the number of players here to slay them: two players means twice the amount of enemies on the map. Rewards like gold and light are also multiplied by the number of players. Items and Wraiths are outlined with the color of the player who owns them so it's easy to identify what’s yours or not. Relics and ability items have also been increased to accommodate multiple players.

Four arms, many Wraiths and two brains

Some coordination is required in co-op. Please note that characters will be teleported to the boss whenever one player triggers the encounter. Also players must all use the elevator to proceed to the next floor of the dungeon.

Improvements based on your feedback

I’ve done some visual improvements and some general refinements thanks to the feedback you shared during the last beta. I’m also happy to share that the game uses less memory and less disk space. Check the release notes below for more details.

Surprises

There might be some new relics with fun effects being added to the game…

Your feedback is crucial

The best way to help the development of the game is to join the dedicated Discord server and share your thoughts there.

See you aboard the Ship,

Wizard

—-----------------

Release Notes
A recap of the changes since the last beta in April:
  • Added the ability to drop an item from your inventory
  • Got multiplayer clients able to communicate peer-to-peer (P2P) which can have less lag than the client-server model
  • Got multiplayer clients able to create lobbies to wait until other players join
  • Got multiplayer clients able to use elevators together so dungeon transitions can happen in sync
  • Got multiplayer clients able to continue a saved match together
  • Increased the amount of relics per chest and abilities per dungeon to four so up to four players can gain
  • Increased enemy counts, elemental counts, boss HP and item rewards in multiplayer
  • Nerfed enemy HP, speed and damage slightly for advanced, high-grade, high-total-light characters
  • Made all players teleport to the boss when one player triggers the encounter
  • Made items colored depending on which player owns them
  • Made ping time turn red when multiplayer desync is detected
  • Made Levitate do an upwards blink at first
  • Made eroding dungeon erode at a consistent speed no matter the width of the dungeon
  • Abilities are now announced on screen before you pick them up
  • Increased the speed of the online server
  • Solved many, many multiplayer desyncs
  • Improved the visual clarity by reducing the messiness of 45-degree rotated voxel models
  • Improved the aesthetic of hero animations by applying highlights to specific sections
  • Improved the aesthetic of hero animations by reducing visual noise
  • Rendered player behind bow normally, not xray
  • Made Boomerang trail more consistent and fade faster
  • Saved the game when you beat a boss and when you pick up the items
  • Reduced voxel engine memory usage
  • Reduced disk usage significantly and startup duration sometimes by not using the file cache
  • Improved loading speed significantly
  • Got multiplayer clients to wait until all are ready before opening curtains
  • Got multiplayer clients able to pause to wait for other players
  • Solved some multiplayer desyncs
  • Solved announcements fading too fast sometimes
  • Solved visiting the cosmetic menu taking a long time
  • Stopped moving the mouse if the window is not in focus
  • Solved several buffer overflow, buffer overlap and deleted memory access issues
  • Solved an important issue where dash i-frames would not work
  • Made it easier to tell whats friendly & what isn't, enemies now have a warning animation when they first see you
  • Made the Inventory menu show at a glance the Magical / Rare / Epic kind and whether it is an increase or decrease compared to equipped item
  • Made enemies not render with x-ray vision if occluded by other enemies (reduces visual noise)
  • Made player animations able to mix upper and lower body parts so you can run while shooting, etc.
  • Improved the aesthetic of player models by using more contrast, more solid colors and reducing noise
  • Improved the aesthetic of getting hit by using solid colors (reduces visual noise)
  • Improved the aesthetic of Boots, Blink and Jump animations
  • Increased the quality of explosion animations
  • Reduced the noisy visuals of Pillars, Jars, Light
  • Made air woosh animation less noisy by not layering on top of itself
  • Made warning animations not cast shadows
  • Made menu buttons and tabs able to animate a pressed state
  • Got two multiplayer clients able to join and send packets to each other in sync
  • Got creep wraiths, abilities and other tokens transmitted to all clients
  • Added the libraries for P2P multiplayer support on Windows, Linux and Mac
  • Solved an issue where sometimes dashing would not have a white outline
  • Solved an issue where wiggling the mouse caused a sound effect to be played too much
  • Solved the running dungeon sometimes not having clouds



Thanks for playing! Next beta is July 14 - 25

Thanks for playing Wraithbinder's 3rd beta and for sending your feedback! Hope you enjoyed. Your feedback has gone into a prioritized list and will be worked on over the next few months.



The next public beta will take place July 14th through the 25th. It will have online co-op and more. See the updated roadmap.



Cheers,


Wizard