Writer's Life cover
Writer's Life screenshot
Genre: Simulator

Writer's Life

重置版正式上架!!!!!

各位“小说家”们,大家好,新版本已经完成测试,正式发布啦!后续更新正在加班加点赶制中,我们会尽快将更多内容呈现给大家。
成就系统因为重制的关系,将会暂时关闭,后续新成就系统也正在制作中,我们会尽快更新上去。

非常感谢各位“小说家”们的支持与关注,你们的每一个好评对我们都是极大的鼓励,让我们有了前进的动力。也希望各位“小说家”们能够在以后的日子里多多支持我们。谢谢!


PS:如果有什么建议或者意见,游戏BUG反馈都可以加入我们交流群:120067130反馈给我们。

关于新版本上架时间

各位“小说家”们,大家好,新版本开发进度已经100%,我们将会在20号至21号发布。虽然游戏已经完成初步重置,但是后续还会更新很多内容,这些将会在上架以后我们逐步完成,目前下一步计划为连载玩法,请大家耐心等待。
最后,非常感谢各位“小说家”们的支持与关注,你们的每一个好评对我们都是极大的鼓励,让我们有了前进的动力。也希望各位“小说家”们能够在以后的日子里多多支持我们。谢谢!


PS:如果有什么建议或者意见,游戏BUG反馈都可以加入我们交流群:120067130反馈给我们。

开发进度85%

各位“小说家”们,大家好呀!今天早上路过小学的时候看到校门口好多大巴车,他们在组织春游啊......好羡慕!在这里提前祝大家端午节快乐呀!

又到了开发进度汇报的时刻了。目前开发进度预估应该在85%了,如果快的话,也许6月底就可以发布了。

这段时间主要是完成了一个很复杂,从重制版本初就开始制作的一个大功能,因为之前不确定能不能做好,所以并没有在开发进度中透露,不过最近我们终于完成了这项功能,并达到了让我们自己初步满意的程度,所以可以拿出来说一下啦。

这个功能就是主角功能,大家也知道,写小说嘛,肯定是有男主,女主,男配,女配的,所以我们在设计重制版的时候就准备加入这个内容,让写小说变得更有意思。

首先玩家需要构思角色来获得角色,构思角色需要消耗大量灵感。


然后会获得角色,如果获得重复角色,会转化为重复角色的经验值。


角色会有自己擅长的元素,以及自己的技能,有些角色同时出场会有技能组合效果。


然后在选择题材的时候,可以看到题材右下角有能上阵的角色性别,蓝色为男性,粉色为女性。


一本书会有主副题材,所以总共可以出场4个角色,至于上阵角色会产生什么效果,玩家可以根据自己拥有的角色和题材自由搭配,如果角色有所选择题材的擅长元素,将会增加本书的属性哦。


出场的角色将会和作家一起完成整本书的写作。


本功能就介绍到这里,更多的内容等我们游戏更新以后大家自行探索吧!

最后,提前祝大家端午节快乐!同时非常感谢各位“小说家”们的支持与关注,你们的每一个好评对我们都是极大的鼓励,让我们有了前进的动力。也希望各位“小说家”们能够在以后的日子里多多支持我们。谢谢!

PS:如果有什么建议或者意见,游戏BUG反馈都可以加入我们交流群:120067130反馈给我们。

开发进度70%

各位“小说家”们,大家好呀!又到了开发进度汇报的时刻了。大概估算了下,目前开发进度应该在70%了。

接下来的开发进度也许会慢一些,因为我推翻了一些东西,我想要让玩家玩我们游戏的同时,还能了解到一些小说的真实历史。所以我最近也在各种查证,各种考古,各种找远古帖子了解当初的小说历史。(因为年代久远,我发现这一内容真的很难搞,至于最终成品里到底包含不包含这个内容,现在我也没办法给大家明确的答复,不仅仅是技术上的难关,还有各种历史久远实在是无法考证的事件都很难查,度娘都搜不到一丁点信息.....)

好啦,扯远了,我们接下来说一些有意思的东西吧。

最近我们在研究一个很有意思的东西,就是怎么让玩家看书评的时候有更有趣的感觉,然后我们就想到了书评互动,什么叫书评互动呢?请看以下示意图。





请大家注意,此为我们想要的理想状态,这中间还有很多很复杂的问题没有解决,我们会尽量达到示意图的形态,当然如果真的技术达不到,大家别骂我们哈!(给你们打了预防针了,做不好别喷我啊!)

在这段时间里我们不仅研究了书评互动趣味性内容,还增加了一个功能,我们想要让写书不像现在这么无脑,所以我们加入了玩家可控制的爆点倾向和市场的选择。以下为示意图。


然后针对之前玩家给我们提的反馈力度不够的问题,我们也在整理和想办法解决了,特效和效果一直是我们的弱项,因为我们团队里并没有人懂这个,所以给我们一点时间哈,我们会想办法做到我们能做到的最好的程度的!

好啦,这次的进度汇报差不多结束了,我们下次汇报再见。

PS:如果有什么建议或者意见,游戏BUG反馈都可以加入我们交流群:120067130反馈给我们。

开发进度50%

各位“小说家”们,又见面啦!接下来进行最新开发进度汇报,目前开发进度预估50%啦!是不是很快呢?
因为很多小伙伴们觉得我们之前的玩法很像出版社的做法,所以我们干脆就把以前的玩法改良了一下,做成了出版社的运营模式。当然因为是模仿我国早期出版模式,所以肯定不会是电脑码字啦,就是手写滴。

但是光有这种模式根本不能让玩家体验到现在写小说的代入感,很多小伙伴可能比较年轻,根本没有经历过那个年代的实体书时代,所以我们绞尽脑汁最后决定,将游戏的玩法体量扩充,以后游戏的正式版将会包含“出版社出版”“线上完本”“线上连载”等玩法。
但是这将意味着我们的游戏体量将会几何倍增加,所以这次重置版本第一版我们暂定只包含“出版社出版”和“线上完本”这两个玩法,“线上连载”将会在重置版上线以后我们再加紧后续制作出来。
以下是“出版社出版”的一些展示图。
此为自费出版,自费出版需要自己承担出版风险,根据评分等数据自己估算售卖份数然后印刷,如果到下架仓库还有多余的书籍,会按照旧书价格折算给你,所以次出版方式推荐熟练写手使用。


此为出版社签约出版,签约出版的书籍虽然获取利润很低,但是没有任何风险,推荐给小白使用。


“线上完本”的玩法还在进一步制作中,我们将会在下一次的进度汇报里展示。
在这段时间里我们不仅进行了玩法的制作和整体的改良,还优化了一些更贴心的设计,比如当你点不到墙背后的物品怎么办?所以,我们设置了高墙和矮墙模式,在矮墙模式下你可以将墙体隐藏起来,能让整体空间更整洁同时更容易操作,以下是展示效果。

墙壁显示状态

墙壁隐藏状态


好啦,这次的进度汇报差不多结束了,虽然我们在加班加点的赶制新版本,但是大家游戏评论中提到的建议和扣扣里的提的意见我们都有收集和整理,也受到了很多启发,希望大家继续多多提意见哦!

然后......不要嫌我啰嗦哈,大家一定要注意防疫哦,最近我们这里形式又有点严峻了,我们也随时准备好了线上工作的准备,希望疫情早点好起来。

最后,祝大家五一快乐!同时非常感谢各位“小说家”们的支持与关注,你们的每一个好评对我们都是极大的鼓励,让我们有了前进的动力。也希望各位“小说家”们能够在以后的日子里多多支持我们。谢谢!


PS:如果有什么建议或者意见,游戏BUG反馈都可以加入我们交流群:120067130反馈给我们。

new version progress 25%

Hello fellow "novelists", the following is the development progress report. The current development progress should be over 25%. Of course, it may not be accurate. After all, this is not an assembly line production.

The bottom layer of the game framework is almost finished. During this period, the art has basically completed the scene adjustment to match the new UI. Does it seem that our game is getting more and more comfortable now? The following is the current effect, but I don't know if it is the final effect.


Next, we will start to optimize the gameplay and add new gameplay. At the same time, the art will keep up with the progress and continue to make new UIs. The production progress is a little faster than we thought, and it may be faster than our estimated time. to complete the production of the new version. Okay, this progress report is almost over, we will continue to work overtime to produce, everyone pay attention to epidemic prevention.

Finally, I would like to thank all the "novelists" for their support and attention. Every praise from you is a great encouragement to us and gives us the motivation to move forward. I also hope that all "novelists" can support us in the days to come. Thanks!


PS: If you have any suggestions or comments, game BUG feedback can join our exchange group: 120067130 feedback to us.







————————by google Translate

new version 10%

Hello, all "novelists" in the new version, during this time we are working hard to make the new version, and the program is also rewriting the underlying framework.

The game framework has changed beyond recognition, so I took the art team to draw and design new content. However, while designing, I feel that the art does not seem to have a lot of work before the program can fully run. What are you talking about? Beating a child on a rainy day is also idle. Since the workload of art is far less than that of programming, why don't we do something more meaningful? So my head was hot again, and I made a decision that I don't know if it was the right one: optimize the style of painting!

As we all know, there are two main determinants of the style of the game: the first is the UI, and the second is the scene.
So we redesigned and discussed the UI, and released several versions in the middle, and finally settled on a good version to make our game look a little better.
This is our new UI design! Isn't it so good looking?


After calculating the workload, the current progress of the new version should be about 10%, but we are confident that it will be completed in the shortest possible time! (Before because of the epidemic, all of us were locked at home for 6 days, and the art was locked at home for 10 days. This gave birth to my idea of ​​​​modifying the UI. After all, working and communicating at home... The efficiency is indescribable. Hope In the next days, the epidemic situation will change quickly!)

Well, the progress report before the Qingming Festival is almost that much. After the festival, we will improve the UI and continue to optimize our scene, so that the combination of the scene and the UI can make our game look more comfortable (Niu X). The program will also continue to modify and advance the underlying logic, making it more stable and reliable for us to add new gameplay later.

Finally, I would like to thank all the "novelists" for their support and attention. Every praise from you is a great encouragement to us and gives us the motivation to move forward. I also hope that all "novelists" can support us in the days to come. Thanks!


PS: If you have any suggestions or comments, game BUG feedback can join our exchange group: 120067130 feedback to us.



——————by google Translate

About the new version plan

Hello fellow "novelists", after nearly ten days of planning and discussion, as well as a long and exhausting brainstorm (I feel like everyone in the team is dying), we have combined all the players who have received the game since its release. Our suggestions and suggestions, as well as a lot of ideas and ideas for the follow-up of the game, and then combined with the existing gameplay, content, etc. of our game, and finally made a very difficult decision: we decided to redo "I want to write a novel" ".
Because the game framework designed by "I Want to Write a Novel" was too fragile (I didn't expect players to have so many ideas at the time), and the design was not so comprehensive. After all, we are newbies. As a result, we were inspired by the suggestions of players after the launch, and wanted to add more and more things. This framework and some of the original designs are no longer enough to support these huge ideas. If the current version is changed, it is possible to integrate some content, but forcing it in will cause the current game to become unstable and full of hidden dangers (not to mention incomplete).
We're a small team with very limited staff, and redoing the game represented a lot of time. So I wrote an explanation to explain to the players the reason why we will not update for a while (of course, the bugs in the current version will definitely be fixed in time), I am afraid that when we are doing the reset, the players think we have already Abandoned this game.
Regarding the new version, we have basically determined the content and entered the intense final planning stage. Next, we will do our best to present the new game to the majority of players as soon as possible. From today onwards, we will release it from time to time. Some of our research and development progress.
Finally, I would like to thank all the "novelists" for their support and attention. Every praise from you is a great encouragement to us and gives us the motivation to move forward. I also hope that all "novelists" can support us in the days to come. Thanks!


PS: If you have any suggestions or comments, game BUG feedback can join our exchange group: 120067130 feedback to us.



——by Google Translate

About new content planning

Hello everyone, "I want to write a novel" has been on the shelves for 2 months. During this period, we updated the game according to our pre-design and collected suggestions from players.
When the project of "I Want to Write a Novel" was first established, the purpose of the game was to simulate a writer's life. Of course, because of the game, many things could not be reflected in the game or expressed (such as the serialization that everyone is very concerned about). , if there are 2 themes for serialization, will it be written to death as long as there are 2 themes? Are other themes still useful? Isn't the system going to crash directly? Wait for these problems that we haven't thought about, of course, this is not the only problem, there are many strange and unsolvable problems).
Of course, in any case, we are very happy with everyone's tolerance and support for "I Want to Write a Novel", and we have received feedback from players through this game, which has allowed us to grow very quickly.
Therefore, we are re-planning the follow-up content of this game based on the suggestions and suggestions of the players, as well as many ideas and ideas for the follow-up of the game. This will take a certain amount of time. Please wait patiently for the "novelists" Let's take a moment, thank you!
Finally, I would like to thank all the "novelists" for their support and attention. Every praise from you is a great encouragement to us and gives us the motivation to move forward. I also hope that all "novelists" can support us in the days to come. Thanks!


PS: If you have any suggestions or comments, game BUG feedback can join our exchange group: 120067130 feedback to us.



by Google Translate

V0.91 Update

optimization:
1. Reduced the requirement for the sequel to appear.
2. Optimized the scrolling range of the progress bar of the sequel panel.
repair:
1. Fixed the problem that the novice tutorial might trigger a special event and cause it to get stuck.
2. Fixed an issue where an error message would pop up in some cases.