Hello fellow "novelists", the following is the development progress report. The current development progress should be over 25%. Of course, it may not be accurate. After all, this is not an assembly line production.
The bottom layer of the game framework is almost finished. During this period, the art has basically completed the scene adjustment to match the new UI. Does it seem that our game is getting more and more comfortable now? The following is the current effect, but I don't know if it is the final effect.
Next, we will start to optimize the gameplay and add new gameplay. At the same time, the art will keep up with the progress and continue to make new UIs. The production progress is a little faster than we thought, and it may be faster than our estimated time. to complete the production of the new version. Okay, this progress report is almost over, we will continue to work overtime to produce, everyone pay attention to epidemic prevention.
Finally, I would like to thank all the "novelists" for their support and attention. Every praise from you is a great encouragement to us and gives us the motivation to move forward. I also hope that all "novelists" can support us in the days to come. Thanks!
PS: If you have any suggestions or comments, game BUG feedback can join our exchange group: 120067130 feedback to us.
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new version 10%
Hello, all "novelists" in the new version, during this time we are working hard to make the new version, and the program is also rewriting the underlying framework.
The game framework has changed beyond recognition, so I took the art team to draw and design new content. However, while designing, I feel that the art does not seem to have a lot of work before the program can fully run. What are you talking about? Beating a child on a rainy day is also idle. Since the workload of art is far less than that of programming, why don't we do something more meaningful? So my head was hot again, and I made a decision that I don't know if it was the right one: optimize the style of painting!
As we all know, there are two main determinants of the style of the game: the first is the UI, and the second is the scene. So we redesigned and discussed the UI, and released several versions in the middle, and finally settled on a good version to make our game look a little better. This is our new UI design! Isn't it so good looking?
After calculating the workload, the current progress of the new version should be about 10%, but we are confident that it will be completed in the shortest possible time! (Before because of the epidemic, all of us were locked at home for 6 days, and the art was locked at home for 10 days. This gave birth to my idea of modifying the UI. After all, working and communicating at home... The efficiency is indescribable. Hope In the next days, the epidemic situation will change quickly!)
Well, the progress report before the Qingming Festival is almost that much. After the festival, we will improve the UI and continue to optimize our scene, so that the combination of the scene and the UI can make our game look more comfortable (Niu X). The program will also continue to modify and advance the underlying logic, making it more stable and reliable for us to add new gameplay later.
Finally, I would like to thank all the "novelists" for their support and attention. Every praise from you is a great encouragement to us and gives us the motivation to move forward. I also hope that all "novelists" can support us in the days to come. Thanks!
PS: If you have any suggestions or comments, game BUG feedback can join our exchange group: 120067130 feedback to us.
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About the new version plan
Hello fellow "novelists", after nearly ten days of planning and discussion, as well as a long and exhausting brainstorm (I feel like everyone in the team is dying), we have combined all the players who have received the game since its release. Our suggestions and suggestions, as well as a lot of ideas and ideas for the follow-up of the game, and then combined with the existing gameplay, content, etc. of our game, and finally made a very difficult decision: we decided to redo "I want to write a novel" ". Because the game framework designed by "I Want to Write a Novel" was too fragile (I didn't expect players to have so many ideas at the time), and the design was not so comprehensive. After all, we are newbies. As a result, we were inspired by the suggestions of players after the launch, and wanted to add more and more things. This framework and some of the original designs are no longer enough to support these huge ideas. If the current version is changed, it is possible to integrate some content, but forcing it in will cause the current game to become unstable and full of hidden dangers (not to mention incomplete). We're a small team with very limited staff, and redoing the game represented a lot of time. So I wrote an explanation to explain to the players the reason why we will not update for a while (of course, the bugs in the current version will definitely be fixed in time), I am afraid that when we are doing the reset, the players think we have already Abandoned this game. Regarding the new version, we have basically determined the content and entered the intense final planning stage. Next, we will do our best to present the new game to the majority of players as soon as possible. From today onwards, we will release it from time to time. Some of our research and development progress. Finally, I would like to thank all the "novelists" for their support and attention. Every praise from you is a great encouragement to us and gives us the motivation to move forward. I also hope that all "novelists" can support us in the days to come. Thanks!
PS: If you have any suggestions or comments, game BUG feedback can join our exchange group: 120067130 feedback to us.
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About new content planning
Hello everyone, "I want to write a novel" has been on the shelves for 2 months. During this period, we updated the game according to our pre-design and collected suggestions from players. When the project of "I Want to Write a Novel" was first established, the purpose of the game was to simulate a writer's life. Of course, because of the game, many things could not be reflected in the game or expressed (such as the serialization that everyone is very concerned about). , if there are 2 themes for serialization, will it be written to death as long as there are 2 themes? Are other themes still useful? Isn't the system going to crash directly? Wait for these problems that we haven't thought about, of course, this is not the only problem, there are many strange and unsolvable problems). Of course, in any case, we are very happy with everyone's tolerance and support for "I Want to Write a Novel", and we have received feedback from players through this game, which has allowed us to grow very quickly. Therefore, we are re-planning the follow-up content of this game based on the suggestions and suggestions of the players, as well as many ideas and ideas for the follow-up of the game. This will take a certain amount of time. Please wait patiently for the "novelists" Let's take a moment, thank you! Finally, I would like to thank all the "novelists" for their support and attention. Every praise from you is a great encouragement to us and gives us the motivation to move forward. I also hope that all "novelists" can support us in the days to come. Thanks!
PS: If you have any suggestions or comments, game BUG feedback can join our exchange group: 120067130 feedback to us.
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V0.91 Update
optimization: 1. Reduced the requirement for the sequel to appear. 2. Optimized the scrolling range of the progress bar of the sequel panel. repair: 1. Fixed the problem that the novice tutorial might trigger a special event and cause it to get stuck. 2. Fixed an issue where an error message would pop up in some cases.