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Genre: Shooter, Role-playing (RPG)

Wrought Flesh

Wrought Flesh: The Purple Sands of Cumulun - Major Update Release



The new content update is finally here!

Featuring:
Completely reworked oasis area
Tons of new quests
New guns
New music tracks
A new monster called the Choir
Reworked ai and enemies
Bioguns now deal elemental damage based on organs equipped
Lots of new achievements
All writing reworked by an actual writer


What's next:
I'll be taking a break from Wrought Flesh to work on my next game, a small horror game I'm hoping to have done by halloween. While I do that I'm planning to hire someone to improve performance in Wrought Flesh.
Later in fall I'll be finishing up another Wrought Flesh content update being done in collaboration with Breogan Hackett and Val Loughcrewe. It will be a new area set in the tundra that will replace the existing tundra section and have new quests and enemies.

hotfix for patch 1.0.4

again, a last minute change broke something vital :/
hotfix published so waterways are accessible again

Patch 1.0.4 - New Creature, Aim Assist



NEW STUFF
added aim assist - can adjust it under 'Gameplay' in 'Settings'
added new passive creature to desert with new organ

CHANGES
renamed 'speed' to 'agility' to make it clearer that it affects jump height as well
improved textures on double barrel grenade launcher and double barrel shotgun
improved double barrel shotgun fire animation
placed a sand dune between desert town and nearby enemies so they don't trigger a long distance fight
added burrow attack back to terraworm
Improved performance when lots of bullets are flying around
hid journal in horde mode
improved character creator ui at lower resolutions
beetle bombers now move around a little between attacks
added some more cliffs to desert

BUG FIXES
fixed lag spikes that appear when first shooting something
fixed characters playing aim animation on grab
fixed some random crashes
fixed some ui graphics reverting to engine default
fixed bug where switching to journal while dragging item made item get stuck
fixed crash that happened when you picked up a body and pause then unpause
made so 'hide_ui' option doesn't hide essential ui like dialog and death screen
made so main menu doesn't keep playing after loading a save
fixed some sliders in settings not having sfx
fixed bug where lenhe would not attack you if placed acid or fire next to him
fixed bug where you'd see two killfuck needles on use if your fov wasn't 70
fixed bug where shotgun at the end of tutorial would be missing if you loaded the autosave opening the chest triggered
fixed bug where skii sound kept playing if you read a terminal while skiing
fixed a small error in player textures
fixed bug where you sometimes had less than max hp after changing scenes with max hp

Actual Patch 1.0.3 + Notes on future content

So apparently I uploaded the wrong builds for the last patch and none of those issues were actually fixed :/

The actual patch is now live along with some other fixes:

fixed weapons not using loot seed
fixed rabbit organs using wrong texture on decay
fixed seams in level meshes
added hint at entrance of spinecat fight

ALSO, I've hired a writer for the new content I'm working on, commissioned Jazz to make some more tracks, and am hiring a QA person to help me with fixing bugs. Thanks for all your support; your money is directly going to making Wrought Flesh better.