Here are all the changes since: version 1.1.29 Mainly tiny improvements all over the place and fixes for minor glitches and loopholes. However, we couldn't resist also adding one or two fun extra's!
(SPOILER ALERT).
UPDATES:
You can upgrade your whistling technique now. Good luck finding out how!
Zwepel the Deadly Pumpkin Nightmare Disaster (The Halloween Boss) has been added to Boss Run. If you manage to complete an All Boss Run within 25 minutes, you get 1 chance to beat him. This should not affect your achievements (once you passed the final boss you should be safe to unlock those). However, beating Zwepel would probably guarantee you a #1 spot on the leader boards.
A couple more balancing tweaks to Easy Mode (BETA).
There have been some tiny dialogue updates throughout the game, also some bad jokes were added sorry.
The final boss & Zwepel are now also counted in the "Total bosses" stat.
Beating the 2 super creepy creatures in Redav Kned's Guesthouse now puts them on a cool down for 5 minutes.
A couple of SFX have been tweaked/updated.
A couple more bosses now get a subtle lighting change when you start fighting.
A small fnuist light that follows you spawns during the final boss when it's getting really dark.
A couple of changes have been added regarding to paying by equiping a smurt / wondersplenk coin and throwing it on an NPC. It should work a lot quicker now. Currently this is exclusively for the 3 shops in Wondersplenk (where it was most needed).
Toned down a bit on the extremely colour-flashing-moments in the game that attempted to give you a seizure.
You can now additionally leave the Tussen warp bubbles by whistling.
You no longer fall asleep during dialogues, except during Bert Smulder's dialogue or during filmstrips.
Fixes:
A bunch of typos/grammatical errors throughout the dialogues have been fixed.
Moving through the tiles in your item inventory while playing in gamepad mode sometimes unexpectedly skipped a tile. Not anymore!
Your HP stat no longer "randomly" appears in the big Wondersplenk map.
You can no longer start a conversation with Allesdenker while the projector is starting up.
You can no longer talk to the Coffee Popo when you're standing outside of the house.
You can open your inventory now when fighting the "Fnakker Friends".
Snackbarry no longer disses you by closing his snack bar while you are selling him a dead kneft when it gets dark.
Balloons should make sound again when you jump on them.
The Wumhouse is no longer empty when you warp there from Tussen.
You can no longer kill multiple yellow blocks with 1 gumball.
Running away after starting the cleaning quest can no longer give you an error.
A potential error that could happen during the final boss fight has been fixed.
Here are all the changes since version 1.1.17 (SPOILER ALERT).
EASY MODE (beta):
All the bosses are significantly easier. We'd love to hear your feedback on this. If you feel a boss is out of balance, or too difficult for Easy Mode, please send us your thoughts! The easiest way to reach us is through the Wuppo Discord or the Wuppo subreddit.
General Updates:
The number of times your wum has called for ice cream during the introduction, is the number of times people started a new game on the Steam version since version 1.1.25+
When you use the Breft cleaning suit to get rid of your fat, you will now get additional health, regardless of food cool downs.
You can now use Breft cleaning suit to exterminate kneft.
Stores display a pile of their items now.
Bremco's fountain got a minor GFX update.
Splenk Piece can now temporarily grow by getting wet (useless).
Slight GFX update for when you get hit by Krenktorium creatures .
A couple of SFX have been updated.
If you get crushed by the lift in the Wumhouse, you will respawn next to the lift instead of dying.
Boss Run:
A new type of blarb is available: Fatness blarb. It makes you fat and gives 15 HP. Combined with the Breft2000 cleaning suit update you can heal up to 125HP.
Music Updates:
Final Boss Theme has been remastered.
Radio Deksters song: Blijpolair has been remastered.
Fixes:
OUT OF MEMORY! Some computers (especially lower-end) sometimes experienced this error after playing for a couple of hours in a row. It should be fixed with this update.
Radio Dekster wouldn't change the song after dying or loading a savefile, and leave the current song on for the time until you saved. Fixed now.
A small glitch where the wums from the post-Breevis cutscene continued to spawn after finishing the quest has been fixed.
Allesweter still showed some keyboard instructions when playing on gamepad. Hopefully I got all of them this time.
You can no longer hotkey the whistle button in gamepad mode.
Mud platforms in the tunnel sometimes displayed the wrong particles. NOT ANYMORE.
Smoke trail no longer glitches when moving out of the room.
If you warp to Tussen while never being explained how to get rid of your fat while being fat you no longer get soft-locked.
Taking out an item while Denksnavel starts talking potentially soft-locked your character. Fixed now.
Taking out a weapon right before starting the fnakker friends cutscene on the bridge skips the cutscene now, instead of starting the dialogue while the fnakkers are attacking you.
A bug where you could somehow get an extra boss point in BossRun mode has (hopefully..) been fixed.
An audio glitch that sometimes happened at the start of the game should now be fixed.
Fixed a bug where Denksnavel gumgumgun skin was white instead of red.
An error message that had a small chance of appearing during the final boss fight if one of the blieken got killed has been removed.
You don't see the swap buttons in gamepad mode in your item inventory if you haven't selected a category anymore (since you can't use them at that moment anyway).
We added a couple of features and optimisations. (SPOILER ALERT)
Updates (since 1.1.12)
Achievement changes:
You can now get the World champion achievement by beating Boss Run mode under 25 minutes.
The top 20 on leaderboards achievement has been changed into a hidden achievement.
Radio Dekster Update: 7 brand new songs got added to Radio Dekster!
Longevity
Typfout
Hyperstein
Southern Future
The Bringer of Light
Bipolarium
Avodia
Gamepad changes:
The croshair moves in a circle now instead of a rectangle.
You can hold the left stick or D-pad (except for item inventory due to hotkeys) to quick scroll through the item-, filmstrip- and options- windows.
The item inventory has been changed. When you open it, you move to the preferred section and press the select button. This way You should be able to reach most items much quicker, and have more intuitive way of scrolling up/down to your items further, when you have too many to fit in 1 window.
You can now additionally scroll through the dialogue options with the D-pad.
When selling items to a store, you no longer have to watch whether you selected the bag or the NPC. You can press the whistle button to cancel selling items.
Performance Improvements: The number of sounds that play at the same time have been optimized in Popo City (and a few other moments), meaning that people without a sound card might get a fps boost.
Shop DLC Update:
2 Gumgumgun Skins and 3 Bazooka Skins got added to the OCSEDEOS store.
Living Kneft hat got added to the OCSEDEOS store.
Wuppo OST DLC updated:
Boss Run OST added.
Radio Dekster OST added.
Other Changes:
Bazooka graphics and sound effects got updated.
The Title Screen and the Pause Screen now display whether you have activated the Shop DLC
The normal Sell option got changed into the Bulk Sale option in stores.
Fixes (since 1.1.12)
Caught criminals will be thrown into jail.
The category icons in the item inventory display correctly again.
The name you give yourself in the sinkhole saves now.
Fixed a crash that happened when you picked up items before the cutscene was completed on the blusser island puzzle.
if you changed your mind mid transaction when buying an item in gamepad mode, your anchor would be stuck in the center of the screen until you left the map. fixed now.
Smurt numbers sometimes displayed weird when paying for something in gamepad mode.
How to enter the BETA channel?
Right click on Wuppo in your library
Head to the BETAS tab
Enter the code: Alleswetertweepuntnul
Make sure you're switched to the beta branch in the dropdown menu
The game should update and display as Wuppo [beta] in your lirbary
You can also download new Wuppo friends here: https://discordapp.com/invite/KadWT4b
Cheers!
- LARS
Wuppo patch notes 1.1.12
Helloooo~
Here are the 1.1.12 patch notes. (SPOILER ALERT)
Updates (since 1.1.6)
Gamepad Optimization:
Aiming the crosshair optimized to be feel more in sync with the gamepad's control stick.
You can now use B ( or circle on a playstation controller) to whistle, close windows and fast forward through dialogues, go to the lowest option when having to pick a choice. ( You can change the button in the controls, pressing the Right stick is available as a hotkey instead).
Note: if you've already played before, this function may be linked to a different button, until you change or reset the button bindings.
"Rami" the wum from the train finally finished his game:
The wum in the train has finally finished his game. You can have some fun while traveling with the Popo Train. (
His game is not actually made by Rami Ismail )
Shopping DLC:
It was time to add another hat into OCSEDEOS store, so I added the "2010 wrench" as some of you suggested.
Other: <*>There's an additional custom setting for the game's resolution. The game will pick your screens resolution, but you can also manually adjust it in the Wuppo_config.ini by changing "custom_resolution_width".
<*>When you select "Return to Titlescreen" from any menu, the game will now return to the title screen without showing the intro logos.
Fixes (since 1.1.6)
Bert Smulders Happiness glitch.
Turns out there's been a glitch with Bert Smulder all along, whereas he's supposed to tell 5 stories but only told 3 and only gave 2 happiness. Thanks to SuperContact's Happiness & filmstrip guide for noticing it. ..... I'm very sorry for the players that spent hours looking for the last 3 happiness. At least you can all get your 100 happiness now. pls dont kill me :C
Allesweter can no longer walk away mid-tutorial.
The button instructions for gamepad should now display correctly at Allesweter's tutorial.
If you find any glitches or grammar mistakes, or to see the full list of user-reported issues and progress on fixes, please refer to: The Wuppo Bug Report Sheet.
What's next? + BETA!
We're currently working on two things: Making Wuppo compatible with a different compiler, and an additional Easy difficulty mode.
Yoyo Compiler: Basically it should make the game run much faster, especially on computers that had low fps on the lowest settings. I do expect some errors, so we'll be trying to test this as much as we can before we get this build out of the BETA channel. We can really use your help if you're willing to replay the game and report any bugs you find here !
Easy Mode: Easy mode will make all the boss fights easier. In the BETA channel, you can enter all the easier bosses through Boss-Run (once you've unlocked it). *Note: The leaderboard will be deactivated, for obvious reasons.
How to enter the BETA channel?
Right click on Wuppo in your library
Head to the BETAS tab
Enter the code: Alleswetertweepuntnul
Make sure you're switched to the beta branch in the dropdown menu
The game should update and display as Wuppo [beta] in your lirbary
You can also download new Wuppo friends here: https://discordapp.com/invite/KadWT4b
Cheers!
- LARS
PS: GOG players, we're working on it. We're trying to get you all the way to this update next week!
Thanks, Happy New Year! & patch notes 1.1.6
Hello!
First of all, THANKS. We've had a good time these past 3 months. We’ve FINALLY released the project we started over 6 years ago. And we're super proud of the reactions Wuppo has gotten so far. And even though a lot of people (including us, of course xD) think Wuppo has still gotten far less attention than it should have, we can't really complain. Reading how people have been waiting for 6 years, and still call it worth it, over and over again. Seeing people call Wuppo their GOTY. Watching in-depth lore discussions in the Wuppo Discord. We've even seen many people calling Wuppo the best indie game they have ever played. There is more than enough to keep us going. So Thank you VERY much for the amazing (and ongoing) support!
We'll gladly continue supporting Wuppo in 2017 and see what else we can accomplish. Let's continue to grow the game & the community! :D We've also learned a LOT, so we are excited to put that to test and start planning our next project in the meantime...
Thanks & Happy New Year!
- Knuist & Perzik
Patch Notes 1.1.6
We’re quite happy with the way Wuppo is now, so we’re mainly focused on fixing any remaining glitches. SPOILER WARNING:
Changes (since 1.1.4):
’Popo Workhat’ renamed to ’Fancy Workhat’, to avoid confusion with the ’Popo hat’.
We've reorganised the folders for the OST DLC, to make it a bit less messy in the Steam Music library.
Fixes (since 1.1.4):
Boss Run: Chinese names should display correctly in the leaderboard now.
Boss Run: Rank & score at the leaderboard page should no longer be misplaced on 16:10 screen resolutions.
Changing the audio gain settings for music or ambience has been improved/fixed.
Dying during the final boss fight while wearing the warp mask while your blieken were digging, removed the blieken from your inventory. Making it unable to start the cut scene before the final boss. Fixed now.
You are no longer able to dive under one of the Blusser Islands and have a hard time swimming out.
No longer a chance to miss the newspapers when receiving them from Pieter by quickly jumping into the tube before catching them.
"Double jump left from the top of the building where the ...soup boss (fnakker) was. Keep using charged bazooka aimed to the right to reach a nonexistent map ".
If you find a glitch, please report it here: https://docs.google.com/spreadsheets/d/1JpIfjEF0PmuFp-zpJn-__EMw6oNSym9vwkN6PfHY8hk/edit?pref=2&pli=1#gid=703231371
You can download new Wuppo friends here: https://discordapp.com/invite/KadWT4b
Enjoy!
Wuppo's big "Boss Run" update is now available for free! & Patch notes 1.1.4
Wuppo's first big update has arrived and is now available for free!
The update contains two brand new game modes that will be available after completing the game, named "Boss Run" and "Practice Mode". Boss Run will test your skills by putting you in front of all bosses one by one, in one go. Of course, for this you'll have to be a well-trained Wuppo player, and that's where Practice Mode comes in. In this mode, you can practice fighting against any boss individually, to make sure you're well prepared to fight any boss at any time.
New features (available after completing the game)
Boss Run mode; in which you can try defeating all bosses in one try
Practice mode; in which you can choose what boss you want to fight
Score system; based on how fast you complete it, and how many times you get hit.
Online Leaderboards; (Steam version only) to compete with everyone around the world! (Or with your friends if you're afraid of the world)
8 Brand new achievements
Watch the trailer here:
https://youtu.be/JdN3kazW3dY
EDIT: If you have beaten the main game already, loading your savefile once and saving the game again should unlock the boss run mode.
EDIT2: Released a small patch (version 1.1.1, ~4mb update), which checks whether you have the achievement for beating the game. This way Boss Run will be unlocked no matter what, as long as you finished story mode once (even if you uninstalled the game in the meantime).
Patch Notes 1.1.4
(SPOILER Alert!)
Changes (since 1.0.28)
... Boss Run! (see above)
Water update: A lot of people really liked the bucket weapons, but we felt they weren't as useful as they could be, because their ammo runs out quick. So we added "water drops". They refill your water just like the HP hearts refill your HP. Enemies have a chance of dropping them, so now you can refill your bucket by fighting enemies. This should enable a much more fun dynamic for switching between buckets / gumgum guns.
Eating fruit adds a little water.
Bankkrent Phase 2:
One of the bullet attack patterns has been slowed down & altered so there's more room to maneuver through projectiles.
Sinkhole no longer shakes after finishing and returning the game.
Blione King has less HP.
Made Bram's sound louder during the battle.
Murk has been altered a bit.
Fixes (since 1.0.28)
The bib fnakkers are moved to a different location if you skipped them and defeated Chef Fnaquere, rather than standing around at the food party.
Have fun!
Wuppo patch notes 1.0.29*
Hello!
By the way, If you think Wuppo is cool and that it should win an award for not winning an award while being so cool, you can head over to the main page and nominate it for that in the purple area! B-)
Don't forget to nominate all your favorite games! *EDIT: We didn't win :( Tough competition fighting for the popular vote. But thanks to everyone for voting & sharing! <3^99
In other news, here are the 1.0.29* patch notes (SPOILER ALERT), info about the BETA channel, and a a link to the Wuppo Discord at the bottom.
Changes (since 1.0.24)
Pedestal effect Some people experienced the puzzle in the Redav Kned Guesthouse as extremely confusing. On one hand that's kind of what we went for, as the protagonist shouldn't have an idea what he/she's doing exactly and solve the puzzle 'by accident'. But we don't want it to be frustrating for the player. When players did the right thing, the game didn't give clear enough feedback. It takes a while before the puzzle reacts to your actions. So a small graphical & sound effect got added whenever you place 'the right item' on a pedestal. This way you immediately know whether you've done something right. This happens for all pedestals in the game, except the Scale in Redav Kned's Guesthouse.
Blafknoft fight (a.k.a. Crab boss a.k.a. Giant Splenkhakker):
Camera zooms out when there are giant rocks flying around. They were unnecessarily hard to dodge when the camera was zoomed in.
The helper bliones are a bit easier to jump on. Also a little sound & effect got added.
Other Changes:
More invincibility frames after getting hit by Bankkrent or his friends and various other bosses. This might make the game a bit easier for people who were struggling with bossfights.
Fnakker rocks behave a little bit different. Should be a bit easier to avoid in certain situations.
Wum looks a little bit different during invincibility frames.
Subtle 'fnuist' effect added to whenever a creature dies.
Added sfx to the scale in Redav Kned's Guesthouse.
More optimisation for final boss fight (fps boost if you had low fps there).
You can now use some of the rock spikes in the background to hide from the wall crack attack during the final boss fight.
Stoplight a.k.a. Traffic Light With Fists now drops 16 splenkhakker coins instead of 20 smurt.
When entering the Sinkhole / Bliekopolis, after leaving your pot helmet behind (for example in the Wumgarden), without finding the new pot helmet, Denksnavel will hint towards that new pot helmet.
Made the partially broken wall in the Blenktower more visually notable. It was easy to miss and that would just leave the player clueless where to go, which doesn't seem like a fun "puzzle". Also fixed that it sometimes didn't get hit properly.
Fixes(since 1.0.24)
View no longer appears stretched at the final boss if you are playing on a 16:10 resolution.
Credits background got fixed for 16:10 resolutions.
When there's a white flash, it's no longer displaced on 16:10 resolutions.
Error at Lans & Merik when using the Breft cleaning suit while walking into the room got fixed.
Using the Breft suit no longer wakes up Lans & Merik.
There was an issue where you could get +10 Happiness in one world when finding filmstrips, and it'd be confusing to not get +5 in the final world. Should all be fixed now. If you think the game or an update screwed you and you missed happiness from finding filmstrips, you can head over to the Allesweter. If this is the case, it should automatically get fixed.
Super rare Train glitch where the collision mask disappeared and you could fall of the sides should be fixed.
A Bankkrent phase 2 attack behaved a bit weird and shot mudballs towards you, but now it shoots them up in a pattern which should be easier to avoid.
Fixed a bug where you could sometimes double jump again after catching food mid air.
Damage numbers will no longer combine when using rapid fire weapons, I thought it looked weird.
If you got hit while standing on the ground and then fell off a cliff, you can use double jump now to recover after a short delay.
Some cardboard boxes in the Wumhouse had wrong collision masks. Not anymore.
The Cooks Story filmstrip checked the wrong world for whether you had all filmstrips and if it'd give you happiness.
No longer get an error if you saved your file while wearing the blieken instrument and dying.
You can no longer push the stone blieken back into the wall and get them stuck when performing Redav Kned's summoning ritual .
You can no longer de-agro fnakker minibosses in the middle of the battle.
Murk's (Café boss) bullets no longer display wrongly coloured particles.
You didn't always equip your weapon after loading a savefile, fixed now.
1.0.29 Fixed a bug where you would get soft locked if you get kicked out of Berdy's room while he's standing on the pizza box and then show the Blak Cake to him.
1.0.29 Fixed a bug where you would fall out of the screen if you weren't inside the middle chamber after winning the final boss fight.
1.0.29 Fixed a bug where you wouldn't get an achievement by getting the Popo Chipcard through Carlos + made a fix for if you missed it.
If you find any glitches, please report them here: https://docs.google.com/spreadsheets/d/1JpIfjEF0PmuFp-zpJn-__EMw6oNSym9vwkN6PfHY8hk/edit?pref=2&pli=1#gid=703231371
BETA channel opened!
I try not to update more than once a week, to avoid messing with your internet speed too much due to auto updates. However, if you want to get the updates and fixes the quickest (& sneak peaks of future updates), here is how to join the BETA channel:
Right click Wuppo in your library
Click Properties
Click on the BETAS tab
Select "beta - Beta testing"
Enter the password: "Alleswetertweepuntnul" and click CHECK CODE
It should now automatically change you to the BETA branch. Wuppo will display as "Wuppo [beta]" in your library.
Discord:
Also, if you'd like to be in the Wuppo discord group, here's a link: https://discordapp.com/invite/KadWT4b
Thanks for all the support & have fun playing!
Wuppo patch notes 1.0.24
HI!
We added quite a few tweaks and some more fixes. So here are the patch notes. And the usual SPOILER ALERT!
Changes (since 1.0.21)
Popo City CREDIT balancing: We didn't like how some people experienced Popo City as being 'grindy'. People that went through all the jobs a bit faster and figured out everything before the CREDIT counter got close to 100k, were kind of forced to grind jobs or afk until they reached the CREDIT goal.
We find the Popo City gameplay most enjoyable when the player just drifts off, trying to find out different ways to make money, interact with NPC's while in the background the CREDIT increases. So we focussed on increasing CREDIT in the background, rather than increasing the CREDIT rewards for jobs. Here are a couple of changes that hopefully improve the experience for every type of player:
The CREDIT will increase much faster depending on how many jobs you tried out and whether you've figured out the kneft infestation. This way players still get enough time to try everything out, but once they've done most of the things there are to do, the game will help them get to the next stage quicker.
Traavis Duivels' store is 10 times as cheap.
You will be able to buy CREDIT through Traavis' shop for less ridiculous prices. So if you've already made a lot of money and you want to push the CREDIT up faster (or if you're doing a speed-run), it's something to consider using.
Fishing changes: So far cheap hooks and good hooks had completely different reward tables. Cheap hooks never got you anything valuable, while good hooks did. You weren't able to find Hendricks hat with cheap hooks either. Some people might not have realised this, while enthusiastically fishing with cheap hooks. We want you to get fun rewards when fishing, whether you're using cheap or good hooks for whatever reason.
Cheap hooks can get you just as valuable items as good hooks, but the chance to get a valuable item is lower.
If you're really lucky, you can now also a chance to fish up gumcores.
You can still ask for free hooks from Hendrick after giving his hat.
Other Changes:
The alternative way to get a Popo Chipcard without buying or stealing it (yourself), has been improved a bit.
Fnakbal is now repeatable.
Flipside has been altered a bit. There is also a new item available that might be helpful for defeating Bankkrent phase 2.
Added a few more situational dialogues.
Can no longer fall asleep while wearing coffee hat (i c u raylazor).
Added location title graphics for Old Town, Central, the Sinkhole and Flipside.
Slightly smaller chance to have to deliver in Old Town when delivering newspapers.
Get 3 times as much smurt when delivering newspapers in Old Town.
Some GPU optimalisation for light effects (should give a small fps boost in certain areas/situations on slower computers).
New song has been added to the OST DLC (Bankkrent's Sorrow).
Fixes (since1.0.21)
Music behaved a bit weird during the protest if Radio Dekster was activated. Fixed now.
Some protest wums had no faces if the cutscene started while you were already in the room. Fixed now.
Fixed an issue where you could get stuck in the ritual place by moving the walls down with your instrument before entering the room.
There were a few loopholes that made it possible for a store to lose its items without you actually buying it. That should all be fixed now.
Fixed an issue where you could get stuck in the ritual place in Redav Kned's Guesthouse by moving the walls down with your instrument before entering the room.
You can now sign Betty's contract with your gamepad.
Gumgum skins now also work with autofire setting on gamepad.
Shopping DLC electric weapon now works with autofire on gamepad. (if you dislike autofire, you can change the hidden setting %localappdata%/wuppo/Wuppo_config.ini )
Denksnavel will no longer "remind" you about Traavis if you haven't spoken to Traavis yet.
Chefnaquer's bullets behaved weird.
Various minor/rare bugfixes related to GUI graphics /gamepad mode, fnakbal, turning invisible and more stuff I don't remember right now :D
If you find any glitches, please post them here: https://docs.google.com/spreadsheets/d/1JpIfjEF0PmuFp-zpJn-__EMw6oNSym9vwkN6PfHY8hk/edit?pref=2&pli=1#gid=703231371
NOTE: Please update to the latest version before you post anything.
* Also, updates shouldn't be over 100mb anymore starting from 1.0.21.
Thanks for your feedback, and have fun playing!
-LARS
Wuppo patch notes 1.0.21
Helloooooooo!
Hope you had fun in the Halloween event! Here are the 1.0.21 path notes ( SPOILER ALERT):
Changes (since 1.0.20):
Damage display changes: A lot of people thought the (upgraded) bazooka did far less damage than it actually does. The following changes should make it easier to see how much damage you are dealing:
When dealing damage to the same enemy multiple times within 6 frames time (for example hitting a charged bazooka shot directly and also hitting it's explosion and/or loose projectiles) damage numbers get combined.
Damage numbers will always show the highest number in front.
Damage numbers from large explosions will be created on the position of the enemy, rather than the center of the explosion.
Heal balancing: Fnakker crackers get tastier quicker (eat 10 of them to max out the heal potential).
Fnakker cracker 1 heal increased from 10~34 to 10~100.
Fnakker cracker 2 heal increased from 40~55 to 40~120.
Wuppo OST DLC changes: Added a few more songs to the OST DLC.
Halloween music (part 5).
Carillon music (part 5).
Dream hallucination music (part 5).
Other changes
Halloween event ended. Wondersplenk returned back to normal.
Zwepel The Deadly Pumpkin Nightmare Disaster will be available after defeating the final boss and loading your savefile (we couldn't say bye :'C ).
Added 2 more Blak Cakes to Dorst caffé.
You can no longer throw items onto a pedestal if you're standing on it yourself (which would before cause you to catch the item immediately after placing it).
Made some minor alterations to dialogue of some wums in Popo City when wearing a criminal hat.
Made the spiky balls in Wum Garden a bit easier to push.
Fixes (since 1.0.20)
Falling asleep code updated. Some people could somehow disable themselves from falling asleep. Hopefully this fixes it.
Fixed an issue where you could shoot with the bazooka but the gumball would break immediately.
The audio settings no longer decriment by one sometimes when you leave and return to the screen when having less than full volume.
You can no longer double shoot after charging your bazooka and releasing the item button while in a tube.
Rain volume now gets affected by the ambience volume slider.
Here are the event & 1.0.20* patch notes! (SPOILER ALERT)
You can get the game now with 20% off! Halloween sale!
Halloween in Wondersplenk
Wondersplenk is celebrating Halloween! Although nobody really knows what it means.
These events are ONLY available during this Halloween weekend. So don't miss out!
Hifred the hi-hat moved into Wondersplenk and brought along Halloween! He also sells 3 limited halloween costumes.
NEW HALLOWEEN BOSS: Zwepel the Deadly Pumpkin Nightmare Disaster, is hiding somewhere in Wondersplenk's darkest place... (And drops a limited item).
Altered graphics & music throughout Wondersplenk.
Occasional Pumpkin rains at Wondersplenk.
You can find a Pumpkin skin for your gumballs.
Exclusive Shopping DLC extras:
Party Mooper skin for your gumballs (available through OCSEDEO's).
Candy skin for your gumballs (available through OCSEDEO's).
Changes (since 1.0.15)
Balancing:
Blak heal went from 100 to 150.
Fried kneft heal went from 100 to 175.
Fried smakmoffel heal went from 120 to 125.
Large purple fruit heal went from 50 to 100.
Rotting blak went heal from 50 to 120.
Other changes:
A bit more feedback for when the bazooka is charged enough to create a cluster explosion (sound & light).
it's also ready as soon as you see the star, rather than 1 frame after that."
You can no longer eat an oonion if you have less than 2 oonions when you need one for Chef Fnaqueres quest.
If you're upgrading your gumgumgun you no longer see your gumgumgun on your diving suit (or any other future gumgumgun skin).
Added a Denksnavel hint if you've reached Breevis' cave before reaching 100k CREDIT to give players a bit more guidance.
Fixes (since 1.0.15)
Fixed 2 memory leaks at the final boss. If you had low fps only at the final boss, it's probably fixed in this version.
A bug where some walls & objects changed colour when using double gumcore or upgraded bazooka got fixed.
Jumping to the far left from Chef Fnaquere's kitchen while shooting the upgraded bazooka can no longer trigger the 'room does not exist' error.
Made a fix for another (rare) error when the bazooka bullets are exploding in the same situation as above.
Betty's shop displays a bit higher, so the prices dont fall out of the screen.
Garland correctly displays 35% damage now instead of just 35.
You can additionally use the mousewheel to scroll through your item inventory & shops now as well.
fixed a rare bug where you got an error after beating Chef Fnaquere.
If you somehow missed the oonion from the bib fnakkers (extremely rare bug) you can beat them again to a new oonion.
Disable autofire for gamepad through config ini got fixed (hidden setting, it was inverted, to change got to %localappdata%wuppo/Wuppo_config.ini and change disable_autofire to 0 or 1)
Poison sound no longer plays in the background forever after being poisoned once.
Megakrank music no longer stops playing a few seconds too early.
Sometimes stores didn't let you scroll down far enough to see all the items. Fixed now.
Minifnakker can no longer kill blussers & splenkhakkers by throwing one stone (issue only in 1.0.17).
Tussen graphics work on all shaders now (didn't jump to the correct colours on smoothness 0 and smoothness 2).
Fixed a bug where your wum could sometimes not fall asleep.
Can no longer avoid the Denksnavel dialogue after receiving a Popo Chipcard and walking outside of the right door.
Fixed an error you got when entering Lans & Merik's room (issue only in 1.0.17 & 1.0.18).