Wurm Online cover
Wurm Online screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Wurm Online

Patch Notes 10-MAR-2026

[p]Server Changelog[/p]
  • [p]New: Automated Messages for level up milestones in Village and Alliance chat.[/p]
    • [p]When reaching certain skill milestones, a message will be posted in both Village and Alliance chat.[/p]
    • [p]There are 4 new options in the profile to configure this feature (right click body in character window -> Manage -> Profile)[/p]
      • [p]Hear Skill Milestone Messages in Village Chat[/p]
      • [p]Send Skill Milestone Messages in Village Chat[/p]
      • [p]Hear Skill Milestone Messages in Alliance Chat[/p]
      • [p]Send Skill Milestone Messages in Alliance Chat[/p]
    • [p]Following milestones trigger these messages: 10, 20, 30, 40, 50, 60, 70, 75, 80, 85, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 99.9, 99.99, 99.999, 99.9999, 99.99999, 100[/p]
  • [p]New: Bulk deposit of upkeep chips[/p]
    • [p]It is now possible to add multiple upkeep chips at one time by using a container with upkeep chips inside it. All chips inside the container will be deposited at once. Only chips directly inside the container will be used, not inside containers stored within that container.[/p]
    • [p]Note: For chips carried directly in your inventory, you can use your inventory itself to deposit them by double-clicking the inventory to activate it.[/p]
  • [p]Change: Changes to Rifts[/p]
    • [p]Fixed Rifts causing some mycelium spots[/p]
    • [p]Free build time extended from 12 to 24 hours before the rift begins[/p]
    • [p]Rift Sickness no longer carries over into the free build time. Any Sickness built up should be dispelled 24h prior to the rift opening.[/p]
  • [p]Change: Changes to lava.[/p]
    • [p]Many changes have been made to the mechanics of lava spreading, the Erupt and Freeze meditation abilities, and the "Raise corner" action using concrete. These changes are intended to reintroduce natural lava spreading in a more controlled manner, while fixing several bugs and increasing the usefulness of related actions.[/p]
    • [p]Lava flow:[/p]
      • [p]Lava again flows and spreads naturally, but only when both the existing tile and the tile it is spreading to are within a settlement that has a new village setting toggled on. This setting is off by default for both new and existing villages, and can be found by clicking "Settlement -> Manage settlement -> Settlement settings" on the settlement token or your body.[/p]
      • [p]If lava tile is not located within a settlement allowing lava flow, it will retain the reduced change to naturally freeze introduced on February 10. Tiles that are allowed to spread using this setting will use the old, higher chance to freeze prior to those changes.[/p]
      • [p]Lava will still only flow downhill, but the logic for this has changed. Lava will spread to an adjacent tile if at least one of the two borders leading to the new tile is downhill. For example, if the new tile is south of the original lava tile, at least one of the two borders leading south from the south edge of the original tile would need to be downhill..[/p]
      • [p]When lava flows to a new tile, the height of the two new corners it spreads to will be raised by 2. Previously, it would raise the height of the northwest corner of the new tile by 4. This results in the same total amount of terrain change as before, but spread across two corners instead of one.[/p]
      • [p]Lava is now blocked blocked from flowing to a tile if all four corners of the new tile are underwater. Previously, lava flow would be blocked if the original lava tile's northwest corner was below water. This should still allow the spreading of lava to raise the submerged corners of partially-submerged tiles.[/p]
      • [p]Lava is now blocked from flowing to any tile with buildings, bridges, dock floors, protected tiles, highway tiles, or any tile next to a cave exit.[/p]
      • [p]Some existing checks related to lava flow have been made more reliable and consistent, and lava flow should no longer favor certain compass directions.[/p]
    • [p]Erupt (Path of Power ability):[/p]
      • [p]This action has been rewritten as part of the new action system.[/p]
      • [p]Some causes of Erupt failing have been moved to the beginning of the action instead of the end, resulting in less wasted time trying to Erupt tiles you cannot.[/p]
      • [p]Deity domain restrictions have been removed. Presence of Magranon influence (or alternatively, no influence) is no longer required. This ability can now be used regardless of which deity has influence, or none.[/p]
      • [p]Height of the tile will change by 4 on the corner you are standing closest to, instead of always changing the northwest corner.[/p]
      • [p]Error messages will be more specific in some cases where the action is blocked.[/p]
      • [p]Erupt is now blocked if a cave exit exists within 1 tile of a cave exit, instead of the previous range of 2 tiles. This change will not take effect on servers with the new terraforming restrictions enabled (Elevation and Defiance).[/p]
    • [p]Freeze (Path of Power ability):[/p]
      • [p]This action has been rewritten as part of the new action system.[/p]
      • [p]Freeze will fail at the beginning of the action instead of the end now, if attempting to use it on a volcano tile that cannot be frozen.[/p]
    • [p]Raise corner (concrete action):[/p]
      • [p]This action has been rewritten as part of the new action system.[/p]
      • [p]It is now possible to bind this action to a key in the Hotkeys window or through quick binding, and is now available on the select bar.[/p]
      • [p]Maximum slope when using concrete now increases with Masonry skill, and is equivalent to surface mining limits at the same Mining skill level (300 at 100 skill on most servers).[/p]
      • [p]Maximum depth when using concrete underwater now also increases with Masonry, using the same formula used for dredging.[/p]
      • [p]The old limitations for slope and depth are now used as a minimum, so even at low skill, you can still use concrete as deep as 25 dirts of height below sea level and on slopes as high as 40 (25 on PVP).[/p]
      • [p]Various bugs have been fixed which allowed the use of concrete where it should not have been allowed, such as underneath fences or the ground of reinforced cave exits.[/p]
      • [p]Difficulty of the Masonry skill check now scales with the steepest slow down from the tile. This only affects chance of skill gain, not the result of the action.[/p]
    • [p]Mining:[/p]
      • [p]Creating a cave exit (from mining a cave wall or tunneling the surface) is no longer possible next to a surface lava tile, for consistency with Erupt and lava flow mechanics.[/p]
      • [p]Error messages when trying to open a tunnel at or near a surface lava tile have been improved.[/p]
      • [p]Fixed certain mining actions appearing in the right-click menu inappropriately on tiles they cannot be performed on. For example, old "Mining" actions will now long appear on reinforced cave walls, and "Prospect" will no longer appear on lava walls.[/p]
    • [p]General changes:[/p]
      • [p]When lava spreads or a tile is erupted, tile corners will not be raised in height under certain conditions, such as the tile being under GM protection, within a holy site, or the nearby presence of a floor, wall, or fence. If a bridge exists, enough clearance is needed to raise the ground (the same amount required to drop dirt). If the Erupt action is used and height increase is blocked, the reason will be sent to the event tab. This allows, for example, creation of lava near walls and fences while still preventing the ground underneath them from being raised inappropriately.[/p]
      • [p]Whenever lava spreading, Erupt, or Freeze alter the height of the rock layer, all surrounding tiles are now checked to see if they should change to rock, and changed if needed, similarly to hitting rock when digging.[/p]
  • [p]Change: Improvements to open fireplaces:[/p]
    • [p]Fireplaces now consume much less fuel over time, and higher quality level now makes fuel last longer once quality level is over 30.[/p]
    • [p]Fuel given to fireplaces when lit using kindling has been increased slightly.[/p]
    • [p]Fireplace temperature now scales with fuel remaining, but still never gets quite as hot as a fully-fueled forge or oven.[/p]
    • [p]Fuel time estimates are now given when examining fireplaces, similar to forges and other fires.[/p]
    • [p]Burning fuel in a fireplace now adds significantly more fuel to the fire.[/p]
    • [p]Examining a fireplace now gives its own descriptive text regarding how hot the fire is. The text previously used was somewhat misleading in terms of how long the fire may last.[/p]
  • [p]Change: Some changes to how creatures with saddles and the stationary trait handle finding food:[/p]
    • [p]They will not look for food for a few minutes after being led, ridden, or hitched.[/p]
    • [p]They will now prefer grazing if possible, before looking for items or bowls to eat from on other tiles.[/p]
    • [p]If they do move off their tile to eat, they will return to the exact position and rotation they had before, instead of just getting back to their starting tile.[/p]
    • [p]They will no longer consider food on the other side of a deed border from where they're standing.[/p]
    • [p]Fixed another couple of issues related to when they will find food.[/p]
  • [p]Change: Embarking a vehicle and riding a creature are now prevented if the vehicle or creature is in deeper water than it can be ridden in, or on steeper slopes than it can traverse.[/p]
  • [p]Change: There has been a slight rebalance to some outlier creature vision and hunting ranges to bring them more in line with normal values that other creatures have.[/p]
  • [p]Change: After getting bored of chasing a target, a creature will remember that target and instead of immediately re-targeting them when they move again, will only re-target them if they move closer.[/p]
  • [p]Bugfix: Fuel usage runes now have their intended effect on fireplaces, reducing fuel usage instead of increasing it.[/p]
  • [p]Bugfix: Fixed an issue causing some creatures to endlessly chase their target and never getting bored.[/p]
  • [p]Bugfix: Creatures should no longer sometimes fall down to ground floor after exiting bridges.[/p]
  • [p]Bugfix: Fixed grammar in some failure messages when trying to equip or unequip animals.[/p]
  • [p]Bugfix: Fixed typo in rift ring description[/p]
  • [p]Bugfix: Fixed keep nets and pumpkin lanterns returning to a vehicle they were detached from on another server.[/p]
  • [p]Bugfix: Fixed horse shoes not taking material into account when taking damage from usage.[/p]
  • [p]Bugfix: Fixed animations not playing on actions for building floors, walls, and ceilings.[/p]
  • [p]Bugfix: Fixed a cause of creatures eating from types of containers they should not be eating from.[/p]
  • [p]Bugfix: Fixed floors and roofs destroying instantly if they had a planned ceiling on them.[/p]
  • [p]Bugfix: Fixed HoTA spawned battlecamps not being properly removed when completed.[/p]
  • [p]Bugfix: Fixed a couple of potential causes of disembarking into solid rock. You can no longer disembark from inside a cave onto the surface (or surface to cave), nor target cave ceilings or walls to disembark.[/p]
  • [p]Bugfix: Traitor missions where the traitor gets deleted somehow without being killed will now cause the mission to fail properly.[/p]
  • [p]Bugfix: Fixed some issues with rift creatures getting stuck cycling through targets instead of chasing their current target.[/p]
  • [p]Bugfix: Fixed unique creatures not pathing correctly back to their home area after no longer having a target to chase.[/p]
[p]Client Changelog[/p]
  • [p]New: Added an outline to selected item if you have the standalone select bar open or the select bar part of the quickbar expanded.[/p]
    • [p]Note: This is only available on the Modern renderer setting[/p]
  • [p]New: Added a button to the select bar to clear the selected item.[/p]
  • [p]Change: Camera mode and distance will now be saved to the settings file, so it should no longer default to first person perspective after a client restart.[/p]
  • [p]Change: Maximized state of the game window (when running in Windowed Resizable mode) will be saved to settings, and so persist between client restarts.[/p]
  • [p]Change: Resizing the game window will save the new resolution to the settings, instead of defaulting to the value you last set in the settings on each client start.[/p]
  • [p]Change: Improved the FPS limiter to be more precise, leading to more consistent frame times.[/p]
  • [p]Change: Fog on the Modern renderer has been revamped, improving the visuals.[/p]
  • [p]Change: Terrain rendering on the modern renderer has been improved in quality and significantly optimized.[/p]
  • [p]Bugfix: Fog rendering should no longer cause a horizontal screen-wide line to show in some situations.[/p]
  • [p]Bugfix: Inventory and Skill windows should no longer hide after minimizing and bringing back the game window.[/p]
  • [p]Bugfix: Switching window modes when the game is running should now work properly.[/p]
  • [p]Bugfix: Tile transitions near cave entrances should no longer render odd tile textures, as if the cave entrance was of another tile type.[/p]
  • [p]Bugfix: Detached action queue should now properly save its position and size between client runs.[/p]
  • [p]Bugfix: You should no longer be able to mouseover planets under the ocean.[/p]
  • [p]Bugfix: Character inventory window (paper doll) should no longer get cut in half when resizing the game window.[/p]
  • [p]Bugfix: Unequipping armour should now again show instantly for other players.[/p]
  • [p]Bugfix: You should no longer see distant terrain textures flashing as you move around.[/p]
  • [p]Bugfix: Terrain visible only in reflections will now show the proper texture.[/p]
  • [p]Bugfix: Fixed small flickering dots sometimes appearing on terrain.[/p]
  • [p]Bugfix: Many tweaks improving the performance of the game when using the Modern renderer.[/p]
[p]Art Changelog[/p]
  • [p]New: Added Unfinished Small Tortoise Shield model.[/p]
  • [p]New: Added select bar icon for "Raise ground" (concrete) action.[/p]
  • [p]New: Added pile models for: Clams, Loaches, Minnows, Sardines, Tuna, Wurmfish, Pine nuts, Buffalo Cheese, Camellia flower pile, Bone/Metal fishing hook, Rose flower, Lavender flower, Snowman head pile, and the Feather pile.[/p]
  • [p]New: Added generic model for kingdom tabard item.[/p]
  • [p]Change: Another round of modifying house walls and other building elements so as to prevent z-fighting.[/p]
  • [p]Change: Added material shader for Metal sheets.[/p]
  • [p]Bugfix: Fireplace smoke will no longer be affected by wind indoors.[/p]
  • [p]Bugfix: Improved Regal bed head board normals.[/p]
  • [p]Bugfix: Fixed Chain (jewelry) showing as Armour chains.[/p]
  • [p]Bugfix: Made parapets play nice with outside walls again while ensuring that they don't stick through ceilings.[/p]
  • [p]Bugfix: Fixed white fringes on iron/steel chain jacket sleeves due to broken transparency, and fixed empyrean/silver chain jacket sleeves not displaying at all.[/p]

Map Dumps 2026

[p align="start"][img src="https://clan.akamai.steamstatic.com/images/37046359/a421cb322f26f530ca503b72ee6fb0031bf4192d.png"][/p][p align="start"]You can find the 2026 map dumps along the historical maps here: [p]https://drive.google.com/drive/folders/0B6J_aGQ6URL8UURFN2VadWxtSWs?resourcekey=0-DuurGPuGLSABmTTu7-999g&usp=sharing[p align="start"][p align="start"]The maps from this year are located in the "February 2026" folder for each server.[p align="start"] [p align="start"]If you're not yet familiar with our map dumps, we release these images yearly, capturing the current state of the lands of Wurm.[p align="start"]Enjoy!

Valrei International: The Hearth's Glow

[p]The golden hues of autumn have surrendered to the steel-grey skies of deep winter. As the snow deepens, Valrei International returns to light the way. Pull up a chair and warm your hands while the storm rages outside. [/p][p]Read the third issue of Valrei International here.[/p]

Christmas 2025

[p][img src="https://clan.akamai.steamstatic.com/images/37046359/c116a8f818ccf2de8844dbe7d95362445a66667a.png"][/p][p]Visit a Christmas Tree on your server to participate in our community gift exchange and earn special rewards from Santa![/p][p]This year’s Christmas event runs from December 21st, 12:00 CET until January 11th, 12:00 CET.[/p][p]How the Gift Exchange Works:[/p]
  1. [p]Set up your tree or visit a tree.[/p]
  2. [p]Give a Gift: Drop an item as a gift under the tree.[/p]
    • [p]Important Rules:[/p]
      • [p]Gifts cannot be bulk items (e.g., piles of logs, huge amounts of dirt).[/p]
      • [p]The gift must have the signature of the gifter (use the Inscription action).[/p]
  3. [p]Receive a Gift: Your gifted item is added to a server-wide pool. Later, that pool is randomised, and you will receive a different player's gift in return![/p]
[p]Santa's Special Thanks![/p][p]As a thank you for your generosity, Santa has prepared this year's exclusive holiday rewards!
Your first two gifts will earn you the Crate of Julmust and the Festive Cup Holder. [/p][p]The Crate is a festive container that holds up to six bottles of Julmust and initially comes stocked with 2-3 bottles. [/p][p][img src="https://clan.akamai.steamstatic.com/images/37046359/4bafc89f5eb150e81e5fd7f46e2ee3e6fe534867.png"][/p][p]The Julmust itself is a seasonal drink that can be "uncorked" to select a timed affinity for everyone who drinks it (don't worry, there's no intoxication or addiction!). [/p][p]The Cup Holder is a decorative item that holds up to six Festive Ceramic Cups and initially comes stocked with 2-3 cups. [/p][p][img src="https://clan.akamai.steamstatic.com/images/37046359/3e528a918d1578de47befc2d1f0c37ea59279531.png"][/p][p]The Ceramic Cup lets you drink Julmust in style! If the cup is empty, it will automatically return to its paired Cup Holder after a short time.[/p][p]More Giving, More Rewards![/p][p]After receiving the Crate and Cup Holder, any subsequent gifts you give (up to a max of 6 total per player) may randomly reward you with an additional Bottle of Julmust or a Festive Ceramic Cup![/p][p]We're also running a 10% skill gain and affinity chance bonus through the entire event![/p][p]Give a gift, get a gift and celebrate the season of sharing! [/p][p]Happy Holidays![/p]

December's Monthly Skin

[p][img src="https://clan.akamai.steamstatic.com/images/37046359/5c3186e5fd618397822b84d66d538a43ac3d2d89.png"][/p][p]Dreaming of high-seas adventure wrapped in holiday cheer? Set your sights on the Small Cog! A beautifully detailed model of a cog resting proudly on a polished wooden base, this miniature vessel is ready to navigate the festivities. With a tiny Santa manning the helm and a cargo hold brimming with gifts, it brings a spirited, festive charm to your collection, ensuring the spirit of giving is always on course.[/p][p]The skin for the Small Cog will be available in the Marks shop at any settlement token through December and can be applied to a decorative ship.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/37046359/b6d77707daa3ea2f191cf7f257b79c9dac64d207.png"]Small Cog - "A detailed model of a cog sits proudly on a polished wooden base. There's a tiny Santa at the helm, and he's bringing gifts!"[/p][p][/p]

Monthly Skin Reruns

[p][/p][p]For those who missed out on some legendary looks, our monthly skin reruns are back to give you a second chance at style! Don't let these fan favourites slip away again:[/p]
  • [p]Decorative Flowers (Pottery Jar) - Looking to add a splash of colour to your home? The Decorative Flowers are blooming once again! Transform a humble pottery jar into a vibrant centrepiece with this lovely arrangement. These fragrant blooms are the perfect way to brighten up the room and bring a fresh, welcoming atmosphere to your abode.[/p]
[p]       [img src="https://clan.akamai.steamstatic.com/images/37046359/b081191583e9da4b677c3b1d54eb6f34fdc5084b.png"][TAG-40][/p]
  • [p]Statuette of the Avenger (Statuette) - The mysterious Statuette of the Avenger returns from the shadows! While the origins of this noble creature remain a guarded secret, one thing is undeniable: their impeccable taste. With a heroic pose and a truly great sense of fashion, this statuette adds an air of enigmatic style to your collection.[/p]
[p] [img src="https://clan.akamai.steamstatic.com/images/37046359/3a88650373f6a5f723b870c393d36d4356bfa990.png"][/p][p]These rerun items are available for purchase in the Silver Shop throughout December.[/p]

The Black Friday sale is now live!

[p][img src="https://clan.akamai.steamstatic.com/images/37046359/82a21d35cfa94f033851f7e14096835b1e6f43a6.png"][/p][p]The Black Friday sale on Premium and Silver coins is now running until December 2nd, 18:00 CET.[/p][p]You can find the discounted offers in the in-game Steam store.[/p][p][/p]

Silver Shop Specials and Exclusive Items

[p]The following Silver shop offers are available until December 9th, 18:00 CET:[/p]
  • [p]New Discounted Cart Skin: The stunning 'Fancy Large Cart' skin is available at a special introductory price for the duration of the sale![/p]
  • [p]FREE Skin (Premium only): Replacing our monthly skin this month, all Premium accounts can redeem the spectacular 'Thunder Forge' skin once for FREE! Apply it to any forge. It will also be available for purchase later.[/p]
  • [p]New Item: Introducing the Solar Cinder! Purchase this new item in the shop and use it to start fires, eliminating the need for kindling every time.[/p]
  • [p]Popular Skin Rerun: The 'Limited' tab of the shop now contains 25 skins previously available only in the Marks shop and in limited rerun sales.[/p]
  • [p]General Discounts: Most items in the shop are discounted, with many at 50% off.[/p]


New Offer Showcase

[p][/p][p]Fancy Large Cart - "The almost luxurious alternative to the regular large cart, providing a cushioned ride without sacrificing any cargo space."[/p][p][img src="https://clan.akamai.steamstatic.com/images/37046359/d8133199c30d56839c02dee139c7fc9f693a6899.png"][/p][p]Thunder Forge - "A spacious forge that makes shaping any metal item an absolute joy."[/p][p][img src="https://clan.akamai.steamstatic.com/images/37046359/47f1c35ef3503cfb3e8c26ddcb6b008f1dd6b35f.png"][/p][p][/p][p]Solar Cinder - "This tool can be used instead of a steel and flint for fire-making purposes. A coarse and flaking ember, said to have fallen from Sol itself. Striking this produces sparks of impossible heat, capable of starting fires without kindling."[/p][p][img src="https://clan.akamai.steamstatic.com/images/37046359/6dbc620fa095093181c8b0d817074eed4b7f6f67.png"][/p][p]Please note: For balance purposes, fires started with the Solar Cinder provide slightly less initial fuel than a standard kindling. Fuel use is therefore still recommended to ensure optimal forging.[/p]

Upcoming Service Migration and Downtime

[p]We're moving our services to a new host.[/p][p]Here's what you need to know:[/p]
  • [p]Friday, July 25 (from 1pm CEST): Brief downtime for web services, up to 1 hour each, starting with the Forum. Game access should not be affected.[/p]
  • [p]Tuesday, July 29 (from 1pm CEST): Game server downtime, potentially lasting up to 5 hours.[/p]
[p]We anticipate improved game performance and faster Forum load times on the new servers. To thank you for your patience, we'll announce a bonus skill gain weekend to make up for the downtime once everything's settled.[/p][p]We apologise for any inconvenience.[/p][p]Read the full details here.[/p]

July's Monthly Skin

[p][img src="https://clan.akamai.steamstatic.com/images/37046359/fa77af768a14900fdf7642da8ccda747a208913d.png"][/p][p]Our latest skin honours legends and inspires greatness. The Statuette of the Renowned Warrior is an impressive piece designed to command attention and instil a sense of timeless heroism. Perfectly sculpted to embody courage, it's an exquisite addition that will elevate any display and inspire tales of legendary feats.[/p][p]The skin for the Statuette of the Renowned Warrior will be available in the Marks shop at any settlement token through July and can be applied to a basic Statuette. [/p][p][img src="https://clan.akamai.steamstatic.com/images/37046359/ebb658ed89c12586c6b845f48c147c5d62e3eed4.png"][/p][p]Statuette of the Renowned Warrior – "A statuette of an acclaimed hero, basking in glory."[/p]

Seasons Screenshot Contest 2025

[p][img src="https://clan.akamai.steamstatic.com/images/37046359/6cbcdaff3306561d9a981ce6b9e3316b5b21582d.png"][/p][p]Get ready to capture the breath-taking beauty of Wurm Online throughout its ever-changing seasons! To celebrate the relaunch of Valrei International, we are thrilled to announce a new Screenshot Competition.[/p][p]For this competition, we want to see your best shots representing the four distinct real-world seasons in Wurm![/p][p]Beyond the prizes, the winning screenshot for each category will be proudly featured at the very top of the corresponding edition of Valrei International![/p][p]Click here for further details.[/p]

Valrei International: A New Season Unfolds

[p]We're thrilled to announce the return of Valrei International, your quarterly chronicle for all things Wurm Online! Under the ever-watchful shadow of Valrei, we're launching with a fresh vision, dedicated to bringing the diverse and vibrant world of Wurm directly to you.[/p][p]Dive into the very first issue now and explore all the news, tales, and updates from across Wurm![/p][p]Read the first issue of Valrei International here.[/p][p][/p][p][/p]