Wurm Online cover
Wurm Online screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Wurm Online

Black Friday Sale



Wurm Online’s second annual Black Friday sale will be running from Wednesday, November 24 until Sunday, November 28th. Enjoy 25% off of premium and silver prices, and 30% off of one-year premium purchases!

Halloween has arrived in Wurm Online

Hey all you ghouls and goblins, it's time to celebrate the season of creepiness! Slay your way through the forests, mountains, and deserts for your chance to find some new Halloween drops, and grab your shovel or trowel to dig up some grave- errrr, spooky themed archaeology fragments.

Northern Isles Original Map Release

Hello, Wurmians! We know you have all been patiently awaiting the release of the Northern Isles maps. Well, the time has finally come! The original maps for Harmony, Melody, Cadence, and Defiance are now up for your viewing pleasure. Click here to check them out!

Patch Notes 09/23/2021




  • Bugfix: Animals will now correctly eat unbutchered animal corpses.
  • Bugfix: Beverage recipes will now add to the cookbook when the player is offline.
  • Bugfix: Corrected the spelling of the name Rhythm for newly born animals.
  • Bugfix: Examine animal will now show correct information about which containers they will eat from in an area.
  • Bugfix: Fixed a text error when trying to bury a corpse on someone else’s deed
  • Bugfix: Fixed a text error during rifts.
  • Bugfix: Fixed problems with creatures packing grass and lawn.
  • Bugfix: Fixed situations where animals were not eating correctly when in mines.
  • Bugfix: Fixed the issue of the extra sleep bonus hour not showing when reaching max sleep bonus via achievements and then purchasing the extra sleep bonus via Marks.
  • Bugfix: Increased the chance of animals getting fat when they eat hay.
  • Bugfix: Magranon’s Fire will now fuel fireplaces correctly
  • Bugfix: Pet Bowls will no longer drop through fences.
  • Bugfix: Pick Stuff Up trait and the Stationary trait should now work correctly.
  • Bugfix: Prevented Hay items appearing as Valrei mission demands
  • Bugfix: Removed Hans and Simeon from the generic creature name list.
  • Bugfix: Spirit guards will fight back on the edges of villages now.
  • Bugfix: Tools will now take damage when removing pavement (surface and mine), removing mine door, and removing cladding.
  • Bugfix: Animals can now breed when slightly hungry.
  • Change: Stealthed players are no longer considered for drake/scale if they are stealthed when the kill happens.
  • Change: The manage animal menu will no longer close when selecting options like un-tame or un-brand and will instead reopen the animal manage window after.
  • New: Added the new title for 100 Large Metal Shield. Congratulations Neowyn!


Animal Breeding Tweaks:


  • Speed/Draft/Output traits will now have a large chance to be ignored during selection if the creature has no use for those traits.
  • Improved chance to pass on dominant traits.
  • Reduced how common misc traits are to pass on
  • Existing traits passed on from 1 or more parents are more likely to pass than newly generated traits.
  • Sick trait is now much less likely to kill something.
  • Increased the chance a bit to pass on the color of the parents.
  • Negative traits no longer get a bonus to pass down to offspring.


Valrei International: Creative Constructs Winners!

Click here to check out the latest issue of the Valrei International!

Patch Notes 17/JUN/2021


  • New: When inbreeding creatures, it will now display a message for you if you are above level 30 Animal Husbandry, telling you they are related at the start of the action.
  • New: Added the ability to drag and drop equipment onto animals, and an option to quickly unequip animals.
  • New: Inspect Animal is now allowed to be used through a fence.
  • New: Added new titles for Soul Strength
  • New: Added new title for 100 skill in Natural Substances.
  • New: Added new title for 100 skill in Two Handed Swords
  • New: Icons for Hay


  • Change: All creatures have had their base carry weight increased to help account for the splitting of speed and draft traits.
  • Change: Decreased penalty from added weight in vehicles and for using non-draft horses.
  • Change: Reduced the chance overall to get negative traits using the new system, additional small reduction in negative trait chance is added based on breeding skill.
  • Change: The inspect window will now show a separate line with "It has been bred in captivity" or "It is a wild creature", to avoid showing "bred in captivity" in the trait list.
  • Change: Feeding troughs can no longer be locked


  • Bugfix: Pet Bowls can now be improved
  • Bugfix: Pet Bowls no longer stack into a pile when on the ground
  • Bugfix: Saddled animals will properly return to their original position after eating from a container
  • Bugfix: Corrections made to ensure animals in general return to the original position after eating.
  • Bugfix: Animals will no longer eat out of a locked hitching post if not hitched to it.
  • Bugfix: Renaming items on ground will now instantly show the new name
  • Bugfix: Prevent hitching post hell horses getting angry when eating from the ground.
  • Bugfix: Swimming sound will no longer continue to be heard after you embark on a boat if you've been swimming.
  • Bugfix: You will now hear a drum roll for the moment of inspiration when finding a rare coin.
  • Bugfix: Characters will now leave the world correctly after logging out.
  • Bugfix: Sickle use timer will now consider, rarity, skill, ql, runes and enchants.
  • Bugfix: Fixed parent names being swapped in inspect animal window
  • Bugfix: Increased the default window size for the Inspect Animal window.
  • Bugfix: Fixed in-game Wurmpedia processes using up a lot of memory, even after closing the game. The JCEF process should close properly once the game client is closed.


Please report any other issues of the JCEF process using up a lot of memory in the client bugs section, so we can track those down if they still exist.

The Animal Update Has Arrived!



The Animal Update has arrived, and players have been busy scouring the lands to find their very own donkey. Have you found one yet?

To see what has been added and changed with the Animal Update, check out the patch notes here

Valrei International: Barnyard Business

Valrei International: Easter Celebrations!

Valrei International. Ready your weapons!



Hello, Wurmians, and welcome to another Valrei International! I'd like to start off this one by thanking everyone who has reached out to me with congratulations and well wishes. I am very excited to be working with the team and the community in this role, and I have been working on ideas for fun community events and interactions (once I'm all settled in, of course!) This issue is a bit light on the content development side of things, but by the next issue I should have some more news to share with you all!

Ready Your Weapons!

After some public testing, our new combat update is now live! Fighting will be more interactive than ever, with the ability to choose separate offensive and defensive stances and some new visual clues on how the fight is progressing. Some of the bigger visual changes such as floating text and screen shaking are optional, so if they're not your cup of tea that's okay! We will continue tweaking things for a while to get it just right, and plan to reduce randomness in combat. We are also working on making archery more comfortable, and useful on PvE as well as PvP.

Click here to see the patch notes detailing all of the combat changes!

Achievements Unlocked!

Also live with this update is the new achievement system! These will be available both in Steam and in-game. There are 80 achievements to earn, all accompanied by some fancy new icons. They can be found in-game by navigating to the main menu and clicking the new "Goals" button.



Community Event - Easter Impalong



On Deliverance in the Southern Isles, a beautiful deed has been built especially for hosting community events throughout the year. I'm very excited to share the news of its Grand Opening Impalong scheduled for Easter weekend! From April 2nd (Good Friday) 18:00 CET / 12pm EST until Easter Sunday April 4th 22:00 CET / 4pm EST. I'm sure it'll be a hoppin' good time, with lots of eggcellent festivities.

Check out the details here for the Impalong Event!

Our team is growing!

And last but not least, I'd like to announce that we have a new contracted developer on the team! They have been working hard in the code basement but are still getting settled in, and asked for just a brief announcement at this time while they adjust to the new role.

That's it for this issue of the Valrei International. See you in two weeks for the next! Until then, keep on Wurming :)