Wurm Online cover
Wurm Online screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Wurm Online

Patch Notes 01-October-2024

Server Changelog

  • Change: Drinking Horn skin changes
    • The Drinking Horn skin can now be applied to the blessed water skin as well as the standard variety.
    • The examine text for item skin tokens has been improved, now mentioning both the skin name as well as the item type(s) to which the skin can be applied.
  • Bugfix: Using a portal to return to Chaos to a kingdom that no longer exists will no longer crash the client.
  • Bugfix: Using a portal to return to Chaos from Guidance will properly send you to a valid location for your kingdom on Chaos.
  • Bugfix: Items received from scenario rewards will no longer disappear when returning to the server from being elsewhere.
  • Bugfix: Tunneling a mine entrance is no longer possible if doing so would create a slope in the rock greater than what could be achieved through surface mining.

Patch Notes 24-September-2024

Server Changelog

  • New: Monthly skin for September 2024 has been added. The Drinking Horn is a skin for the water skin item.
  • Change: Water skins and blessed water skins can now be equipped on the hip slot.
  • Change: Adjustments to portals leaving Guidance.
    • Using a portal to leave Guidance will now only take you to the server you entered Guidance from.
    • Portal usage cooldown after leaving Guidance reduced from 10 minutes to 1 minute.
  • Bugfix: Fixed difficulty for combining some fragments being higher than it was previously.
  • Bugfix: Fixed action timer for combining fragments.
  • Bugfix: Settlement deeds, merchant contracts, and wagoner contracts should no longer go missing on portal usage. Any existing missing deeds or contracts should reappear in your inventory on login.
  • Bugfix: Removed duplicate “Plant Flowerbed” and “Repair Fence/Wall” actions from the right-click menu, and fixed some cases where the old actions might have been used instead of the new actions.
  • Bugfix: Fixed a problem where certain actions were allowed on village borders at or near the east and south edges of the village, even when permissions should have prevented them. Affected actions include planting hedges and flower beds, pruning hedges, chopping down hedges, flattening, leveling, and repairing fences.

Patch Notes 17-September-2024

Client Changelog

  • Bugfix: The ignore feature now works properly in the Spanish, Portuguese, Russian, German, and Non-English GL chat channels.

Server Changelog

  • Change: Players can no longer bandage with equipped items. (Royal robes and master cape excluded)
  • Change: Newbie buff spell effects adjustments
    • The aggression range, healing, and food/water newbie buff effects have been consolidated into a single effect instead, to reduce clutter in the spell effect bar.
    • The newbie light is now a part of the newbie buff spell effect, so it should now be permanent for players on Guidance.
    • The general newbie buff effect and newbie death protection buff effect now have proper text descriptions when examining a player.
  • Change: Quality of life improvements for village founding and expansion
    • When appearing on underwater tiles, border and perimeter markers now appear on top of the water instead of on the sea floor.
    • When founding a new village, a settlement token marker will now appear on the tile where the settlement token will be placed. This should reduce the possibility of confusion, especially in cases where the village founding process is started when your position isn’t synchronized with the server. Some text has also been added to the settlement foundation window mentioning the token marker and explaining that the settlement token can never be moved.
    • Examine descriptions for border and perimeter markers have been improved for the sake of clarity.
  • Bugfix: Cartography and treasure hunting related Journal tiers are no longer available on servers without those features enabled. This should stop the problem of claiming non-functional treasure map caskets on Guidance. Any existing treasure map caskets claimed on Guidance will need to be replaced by a GM via support ticket.
  • Bugfix: Chopping down a tree or bush now has a chance to give skill on every action, not just the action that finishes cutting it down.
  • Bugfix: Fixed spelling in the settlement management prompt text.
  • Bugfix: Items should no longer be disappearing from piles.
  • Bugfix: Placing items on walls or fences will no longer allow flat placement (instead of allowing that and the item disappearing inside the wall/fence).
  • Bugfix: Removed redundant messages saying that the player has gone below and then back above an encumbrance limit due to the weight of an inventory item changing.

Patch Notes 03-September-2024

Server Changelog

  • New: Portuguese language global chat has been added (Portuguese GL). This will open by default for players with their system language set to Portuguese, and can be added and removed manually in your player profile (right click the inventory, then navigate to Manage -> Profile).
  • New: Added temple model.
    • Temples now have a proper icon and model.
    • Temples now act as light sources, and are always lit. The color of the lighting can be changed like that of a lamp (this requires 5 liters of dye).
  • Change: Mission structures may now be moved and rotated on-deed by anyone with permission to do so.
  • Bugfix: Fixed a potential cause of friends going missing from friends lists.
  • Bugfix: Fixed cases of creatures not having their branding status properly loaded when the creature is brought from another server in a creature cage, or when it is not online at server start due to being tamed. Creatures that were affected by this bug should now have their brands load properly, as no information should have been lost.
  • Bugfix: The /playtime command should now show the correct starting date after transferring once to the cluster your character started on.
  • Bugfix: Fixed items not being removed from tiles properly when their item pile is dragged to another pile or container.
  • Bugfix: Server optimizations to hopefully prevent lag on Harmony.
  • Bugfix: Fixed a server crash cause that took down Guidance recently

Patch Notes 28-August-2024

Client Changelog

  • Bugfix: Fixed keybinds not using all of the items in a targeted item stack, for example when using the add to creation window keybind.

Server Changelog

  • Bugfix: Using the portal to Chaos should work again now.

August's Monthly Skin: "Lindwyrm Bench"



Beautify your garden with the "Lindwyrm Bench", a true work of craftsmanship, almost too beautiful to sit on. Almost...

This skin for the wooden bench is now available in the Marks Shop at any settlement token through August/September.


"Lindwyrm Bench - A wooden bench featuring intricate carvings, inviting you to rest for a while."

Patch Notes 27-August-2024

Client Changelog

  • Change: “Quick keybinding” setting can now be changed from inside the game, instead of only in the launcher.
  • Change: Reflective items will now show more of the original material and texture by tinting the reflections.
  • Bugfix: Fixed a rare client crash that could happen when performing various actions.
  • Bugfix: Fixed movement speed while walking inside some fence plans.
  • Bugfix: Fixed several issues with the Action Queue showing actions it shouldn’t.
  • Bugfix: Tutorial will now again recognize the journal window being opened
  • Bugfix: Tutorial notification window will automatically close when a player is moved to Guidance
  • Bugfix: Dragging multiple stacks of items should properly move all of them again.

Server Changelog

  • New: Added “Lindwyrm Bench” monthly skin to Marks Shop.
  • New: A title has been added for 100 skill in Trebuchets. Congrats Zekezor!
  • Change: Drifting of unmanned boats has been removed, even if they are not moored with a mooring anchor. Drifting has rarely ever occurred in practice due to bugs, and rather than cause significant inconvenience for players by fixing that, we’ve made the decision to officially remove it. Mooring anchors will still prevent players from dragging or pushing boats without permission.
  • Change: New tree growth will now destroy any tree stump that already exists on the tile.
  • Change: Dig to pile is now enabled by default for new accounts.
  • Change: Fight skill will now transfer between Defiance and Northern Freedom Isles.
    • The first transfer will take the higher skill value from both sides, replacing the lower one. Afterwards it will transfer as usual just like the other skills.
  • Change: Various changes for portals on servers with player made kingdoms.
    • Village tokens in PMK capitals can be used as portals for kingdom members.
      • When using a portal to get to Chaos, you’ll only see options for locations of your Chaos kingdom.
      • If after using a portal you arrive on Chaos to find that you’ve been removed from your kingdom, you’ll be redirected to a Freedom kingdom starter deed.
    • Changing PMK capitals now has a one week cooldown instead of 6 hours.
  • Bugfix: Various changes and bug fixes for the new Flatten and Level actions to improve usability and better match the old actions.
    • When a tile like grass is destroyed by the action, it now always turns into dirt, never to sand.
    • Flattening a tile border is now 5 seconds per tick instead of 10 seconds, like the old action.
    • Libila and Magranon priests are once again blocked from flattening or leveling surface tiles.
    • Flattening and leveling near clay, tar, or peat once again has a much longer timer.
    • You can no longer flatten or level while standing on a bridge.
    • Flatten and Level now work under bridges, using the same rules for whether or not you’d be able to dig or drop dirt in that location. For example, you can’t flatten a tile with a bridge support.
    • Action timers for Flatten and Level should now be correct across the board, except in cases where the action is canceled prematurely due to an error (such as hitting the rock layer).
    • The order in which tile corners are modified by a Flatten or Level action is randomized on each tick of the action, similar to how the old action worked. For example, when lowering a tile with Level, it will no longer lower the same corner every single time until it’s flat before moving on to the other corner.
    • Raising unchangeable tiles like clay, tar, peat, and trees using Flatten or Level is no longer possible.
    • To prevent wasted time, a Flatten or Level action will cancel immediately and send the error if the first tick would result in no change, instead of waiting for that first tick to finish.
  • Bugfix: The new Feed and Tame actions have been improved, and some bugs have been fixed.
    • Sleep powder and other no-drop items can no longer be fed to anything other than yourself.
    • Source seeds have been given lower priority, so feeding or taming from a container with other items the creature can eat should prioritize using those items to prevent unhappy accidents.
    • Error messages have been improved. When right-clicking a creature or using a Feed or Tame keybind, a more specific error message is given if the item is edible but not by that creature, such as trying to feed onions to a carnivore. If a completely inedible item is used by performing the action with a keybind, the error message is more clear about the item being completely inedible.
    • Taming with source seeds is now only possible if the creature would benefit from their effects, as was already the case with the Feed action.
    • Seals can now eat source seeds, for all your seal husbandry needs.
    • The old “Tame” and “Feed” actions should no longer appear in right-click menus accidentally.
    • Source seeds may once again be fed to female creatures regardless of whether they are hungry or not.
  • Bugfix: Several changes and bug fixes for bashing floors, roofs and bridges to make the system more convenient and consistent with destroying house walls.
    • Bashing a floor, roof, or bridge section is now much more similar to bashing a wall in terms of which types of weapons do the most amount of damage. This also means that bashing them with items that are not weapons (for example, liquids or handfuls of pumpkin seeds) is no longer possible.
    • Bashing an unfinished floor, roof, or bridge section now grants a bonus to the amount of damage done scaling with how unfinished it is, similarly to walls.
    • Bashing a ladder opening does significantly more damage than it would to a normal floor of the same material, much like arched walls compared to other walls.
    • Bashing a bridge section now gets a large bonus to damage if another bridge section adjacent to it is only a planned section with nothing built (due to being destroyed or simply not being started yet). This should make destroying an entire bridge much easier once the first section is destroyed through decay or player action. This bonus gives 6 times normal damage for most types of bridge sections, and 3 times normal damage for supports, since missing a nearby section would not destabilize them as much.
  • Bugfix: Various tweaks to quests on Guidance.
    • The “Mallets & Sickles” quest no longer requires you to have the hatchet in your toolbelt when cutting down a tree. Instead, a new quest stage has been introduced at the beginning of the quest requiring you to put a hatchet inside a toolbelt and to equip the toolbelt.
    • The “Mallets & Sickles” quest no longer gives a free large anvil in the middle of the quest. Instead, a new quest stage has been introduced requiring the player to create one.
    • The “A Place to Call Home” quest will now retroactively award progress for planning and finishing a building if the player has already done those tasks. For example, a player who has already fully constructed a house on Guidance will be awarded that quest progress when they accept the quest, or upon logging in if they already have the quest active.
    • Players will not lose progress in this quest as the result of these changes. If you have already completed the quest, it will stay completed, and a new stage will only need to be done if you have not progressed to that point in the quest yet.
    • When earning rewards from quests, the message sent will now be displayed as on-screen text.
  • Bugfix: Find route action optimizations.
    • The find route action will no longer take a long time to show the village list.
    • The selected route should no longer randomly reset when following it.
  • Bugfix: Last held sermon info should now properly transfer servers when crossing via boat.
  • Bugfix: Possible fix for creatures moving through fences and walls during server restarts
  • Bugfix: Fixed items harvested from trellises and Wishing Trees having damage when they should not have.
  • Bugfix: Fixed some tile effects not occurring if a fence is on the north or west side of the tile, including new trees spawning, Investigate being made possible on the tile again, mycelium growing, and grubs spawning.
  • Bugfix: Checks for fences surrounding a tile were failing in certain circumstances, and have been corrected. This corrects Investigate difficulty near fences as well as Wrath of Magranon not always damaging fences properly.
  • Bugfix: Custom skin information is now displayed when examining plantable items such as chairs and torch lamps.
  • Bugfix: New actions will now be stopped by empty fatigue.
  • Bugfix: New actions now properly trigger the “actions performed” achievement.
  • Bugfix: New actions now properly trigger enchantment decay the same as old actions.
  • Bugfix: Using a portal to travel via another server should no longer fail when it can’t find an expected portal location.
  • Bugfix: Ornate puzzle boxes will no longer be used as ritual mission items
  • Bugfix: Creation of large sleds should no longer be required for missions.
  • Bugfix: When chopping felled trees, the resulting logs should now fall to the ground more consistently, as they did prior to the actions update. This should also fix the action creating piles of more than 100 items.
  • Bugfix: Tempering once again uses data from the improved item for the action timer instead of the water, and no longer uses the water in the related skill checks.
  • Bugfix: Mining cave floors and ceilings is no longer blocked if you have solid cave tiles to both the south and east of you.
  • Bugfix: Maximum action queue length is now calculated immediately when logging in or when a player’s Mind Logic value is modified for any reason, instead of having up to a minute of delay.
  • Bugfix: Unloading an item from a container inside another container, such as unloading a felled tree from a raft inside a wagon, will no longer put the unloaded item’s container into a buggy state.
  • Bugfix: Removed all cases of duplicate “Mine” or “Remove Reinforcement” action in right-click menu when targeting a cave floor.
  • Bugfix: Fixed glow runed items taking decay damage inside magical chests.
  • Bugfix: General server performance improvements.

Patch Notes 06-August-2024

Server Changelog


  • Bugfix: Fixed an issue in the last patch which caused untarred wooden plank pavement to possibly decay on-deed under certain circumstances.

Patch Notes 30-July-2024

Server Changelog


  • New: Added "Dragon Lamp" monthly skin to Marks Shop
  • Bugfix: Fixed some issues related to dredging.
    • Dredging now properly fills the dredge when flattening or leveling.
    • Dredging will no longer cause the dredged item to vanish mysteriously or overfill the dredge if dredging from a canoe.
    • Dredging will now properly dredge the tile corner closest to you when targeting the boat.
  • Bugfix: Fixed some issues related to gathering rift resources.
    • New actions for gathering rift resources should now work properly.
    • Duplicate old actions for gathering rift resources are no longer available.
  • Bugfix: Fixed some issues related to cave reinforcements.
    • Removing cave floor reinforcements once again works outside of a village.
    • Trying to remove cave floor reinforcements now shows an error if the floor is prepared or paved.

    • Distance checks when removing cave floor reinforcements have been fixed and should be similar to other tile-based actions now.

    • Attempting to remove reinforcement from a clad wall now shows a more detailed error message.

  • Bugfix: Fixed some issues related to bare wooden plank pavements. (plank pavements without tar applied to them)

    • Highway markers can no longer be placed on bare wooden plank pavement; tar needs to be applied first.

    • Bare wooden plank pavement will not decay if there is a highway on the tile, to prevent disruption of existing highways.

    • Bare wooden planks now decay even on tiles that have no items or creatures on them.

  • Bugfix: Various changes have been made to a certain recipe utilizing golden pepper, which is possible to cook now.

    • The options for possible heat sources have been expanded.

    • A cake tin is no longer considered a valid cooking container for this recipe.

  • Bugfix: New actions will now properly break stealth when they should.

  • Bugfix: Players on Guidance who already own a building are no longer blocked from receiving ownership of vehicles and other non-building objects.

  • Bugfix: Fixed portal description for Independence incorrectly calling it a Northern Freedom Isles server.

  • Bugfix: Harvesting trellises should work properly again.

  • Bugfix: Harvesting at Fo holy sites should work properly again.

  • Bugfix: Corrected stamina usage for the new above-ground Level action.

  • Bugfix: Level and Flatten should once again allow you to get up to 300 slope.

  • Bugfix: Fixed the previous fix for building fences on deed borders underground. You should now be able to build fences on tile borders along all edges of the village.

  • Bugfix: The height of a vehicle seat should no longer put you out of range of items you're holding during certain actions.

  • Bugfix: Fixed some causes of items vanishing from piles when taken.

  • Bugfix: Removed unintended behavior when using a surface mining action on a tile border through keybinds. You must now target a tile or tile corner specifically.

  • Bugfix: Wild hives should no longer let a tree be cut down multiple times.

July's Monthly Skin



Real dragons are dangerous pets. Luckily, there is an alternative now. Meet the "Dragon Lamp", a fire spitting lamp made from your own metal of choice! (Wallmounts included!)

This skin for the torch lamp is now available in the Marks Shop at any settlement token through July/August.


"Dragon Lamp - Let the mystical glow of dragon fire light up your surroundings."