Change: Tich Marble Frags found via archaeology will be changed to be metal.
Bugfix: Fixed crashing issues when using the crafting window for bridges and planned walls/roofs.
Bugfix: Campfires will now revert to Ash and will disappear completely after they have burned out.
Client Changelog
Bugfix: Hover keybinds will no longer accept invalid keys, any broken/invalid keybinds people have accidentally bound will be removed next client launch to resolve issues people have been having from them.
Patch Notes 04-JUL-2023
SERVER CHANGELOG
Bugfix: Storing rare or enchanted items inside bulk containers is impossible again.
Bugfix: Fixed the issue of not getting skillgain when meditating, if you didn't have a path.
Bugfix: Fixed examine text for unlit fires.
Bugfix: Fixed creating canoes that caused constant refreshing or crashing.
Update and Patch Notes 30-JUN-2023, and July's Monthly Skin!
Today marks the release of the Silver Shop in a major update, as well as Alchemy Cupboard changes, Event Message clarifications, July's Monthly Skin for Small Axe, and more! Check out the forums to see the full update post.
Valrei International: Canoe Believe It?!
The latest issue of the Valrei International is hot off the press! See what the team has been working on and what new things are coming by checking it out on the forums by clicking the image below!
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Server Changelog
Bugfix: Meditation and faith gain counters in the new server-controlled timers now properly show how many you have left instead of how many you've already done. The meditation path advancement timer is now more clear in its name and hover description about whether or not you have enough skill to advance to a new path level.
Bugfix: Meditation cooldown will reset correctly when a new day starts.
Bugfix: Temperature state text in item hover descriptions has been improved and should no longer overlap other text.
Bugfix: Priests can now quench hot items.
Bugfix: Fixed an issue where animals crossing servers would disappear.
Bugfix: Missions will no longer sometimes show an incorrect amount of karma rewarded for participation following a server reboot.
Bugfix: Progress toward the "Hold 100 Sermons" journal goal has been fixed.
Change: The new quality lock system has been improved: If a maximum quality is set, only items under that quality will be allowed, instead of items equal to or under that quality. For example, if a container is set with a minimum of 90QL and a maximum of 100QL, 100QL items will no longer be allowed. This change should allow you to set proper ranges on multiple bins without having to worry about any accidental overlap, especially with 100QL items.
-----Text has been changed in several areas to make this change clear.
-----You may wish to double-check your existing quality-locked containers in order to make sure their settings reflect what you want after these changes.
Change: Missions asking for the creation of guard towers will now give credit for any guard tower built, regardless of type or kingdom.
New: New title has been added for 100 skill in Weapon Heads Smithing. Congrats Aetherwalker!
New: Added missing titles for 3 skills:
Blade Smithing
Weapon Head Smithing
Trebuchets
Patch Notes 09-MAY-2023
SERVER CHANGELOG
Bugfix: You are no longer able to cast dirt in bulk storage bins that are inside a bulk container unit.
Bugfix: Fixed text errors when examining fortified coffee.
Bugfix: Fixed wrong description when examining fermenting whisky.
Bugfix: Fixed empyrean item creation related achievements.
Bugfix: Fixed error-prone behavior when sailing between servers near the corners of the map.
Bugfix: Founding a settlement now only checks for water on the actual tile the settlement token will be on, instead of checking tiles to the northwest of it, and the error message given has been updated to reflect this.
Bugfix: Duplicate sizes in missions and some other places have been fixed, such as “small small mauls” or “large large anvils”.
Change: Quality locks on bulk containers have been significantly improved:
You can now set minimum allowed quality in the container, the maximum, or both, by right-clicking the container, then clicking “Permissions” followed by “Set Quality Lock”.
The highest minimum quality you can set is now determined by the quality level of the lock, rounded up to the nearest whole number. Previously, the lock quality was rounded down.
Maximum quality allowed in the container is not restricted and can be any whole number up to (and including) 100.
Existing quality locked containers will keep their current minimum quality when being switched to this new system.
Change: Items can now be smelted at any temperature at or above “glowing hot” instead of an unlabeled temperature above that threshold, and a message is now sent to the event tab when you smelt an item. The option will also appear in the right-click menu regardless of temperature.
Change: Items now have two more temperature categories beyond “glowing” in order to make it more clear when items are at a very high temperature. Instead of simply “glowing”, items can now be “glowing dimly”, “glowing brightly”, or, when near maximum temperature, “glowing white-hot”.
New: Added the ability to quench hot items in liquid to cool them down.
New: A new item, the large pantry cupboard, has been added to make storing your food ingredients easier!
This functions similarly to the bulk container unit, but for food. It contains four pantry shelves, each of which is equivalent to a food storage bin.
It is built similarly to the bulk container unit as well, requiring 1 handful of large nails, 3 wooden beams, 6 planks, and 4 food storage bins.
CLIENT CHANGELOG
Bugfix: Being drunk will no longer break Item Tags
Change: Added confirmation window for when rare+ liquid is being split into a smaller containers.
Bug fix: Removed reference to non-premium account deletion in Steam store.
BETTER EVENT MESSAGES AND PLAYER FEEDBACK
Many preset timers have been added to the “Custom Timers” panel in the client, which has now been renamed to “Timers”, and some other adjustments have been made:
These currently include: Progress of moving your bank, and how much time until you can: Change village, change kingdom, change religion, pray for Faith, pray/exorcise at a Holy Site, give a sermon, receive an Alignment change, meditate for skill, use a meditation path ability you have, and receive your next meditation question.
These timers will not be displayed if they are irrelevant to your character. For example, you will not see the “Sermon” timer if you are not a priest, will not see the “Faith” timer if you are at maximum Faith, and will not see timers for abilities you do not have.
These timers are controlled by the server and consider all possible factors affecting the next time you can perform the action. For example, the “Faith” timer takes daily limits, daily server Faith reset times, and resets from sermons into account.
To avoid clutter, some of these timers will not be displayed at all unless a cooldown period is actually active at some point during your play session. These include bank movement, changing village/deity/kingdom, and receiving Alignment changes.
These timers can be hovered over with the mouse to display a description. For timers with a maximum amount associated with them, like Faith gains per day, the amount you have left will also be shown.
To hide one of these timers, right click the timer, hover over its name, and click “Hide”. Even if hidden, the timer’s current time can be viewed by right clicking anywhere on the Timers panel and hovering over “Show hidden timers”. Clicking the name of the timer in this list will unhide it.
A sound will now play when any running timer finishes.
For clarity, finished timers will now display their text in a different font color, preset and custom timers have differently colored progress bars, and paused/stopped custom timers have their progress bars darkened.
Some minor display bugs have been fixed and minor changes made to formatting of time remaining.
Changed many warning, error, and other messages for the sake of clarity:
Messages received when approaching a server edge with no valid destination
Mining error/warning messages
Messages received when a mission expires or succeeds on a server that does not have Valrei enabled
Flattening/Leveling/Digging error messages
Dyeing/Painting error messages
Added a warning message when trying to use Strongwall to collapse a tile on top of a highway
Highway-related error mesages when using highway markers. Options are also shown in the right-click menu under more circumstances, so that a failure message can be shown.
Items that previously lacked a size description are now given a size of “medium” if they otherwise have the same name of a larger or smaller item with the same name. This affects mauls and maul heads, axes and axe heads, shields, and colourful carpets.
Unstrung bows now have the word “unstrung” in their names. This includes mission descriptions. For consistency, some messages and descriptions also now read “unstrung” instead of “unstringed”.
The medium-sized bow, previously simply called “bow”, is now called “reflex bow” for clarity.
Bee noise messages are no longer triggered by domestic bee hives inside settlements.
The “potion” item received from sacrificing items at an altar has been renamed to “greenish potion” and the description tweaked.
Meditating when you cannot gain skill now shows a warning message along with the time you will next be able to gain skill. This time is also displayed at the end of a meditation action that does have a chance to gain skill.
A special message will be shown when reaching maximum Faith (100 for priests, 30 for followers or non-Premium).
When gaining Faith from prayer or Holy Site exorcism actions, the time until you can next gain Faith by doing so is displayed in a message, along with how many prayers per day you have left.
A message is also given when preaching resets your prayers per day counter.
Messages about having high enough Characteristics to be able to attack other players or steal from them will no longer be shown on PVE servers.
Examining a quality-locked bulk container will now show the minimum quality of items that can be placed inside it.
Dyeing has been made more consistent as far as terms and tools go:
Some typos have been corrected when dyeing/painting items.
When the item (or secondary part, such as a sail) is made of a soft material like cotton or leather, the action is always called “dyeing” and lye is used to remove it, otherwise the action is always called “painting” and a metal brush is used to remove it.
Dragon armor no longer has a “remove colour” option that does nothing if you right-click it with a metal brush activated.
Valrei International: A Time for Clarity
The newest issue of the Valrei International is hot off the press! Check it out by clicking the image below!
Patch Notes 25-APRIL-2023
SERVER CHANGELOG
Bug fix: Wax sealing kits now have their quality and damage set properly when a container is unsealed.
Bug fix: Placing a smaller item on a larger item (such as an anvil), then picking up the larger item, will no longer cause the smaller item to appear to be on the ground again if a change is made to it while in your inventory, such as cooling down or being renamed.
Bugfix: Dyeable carpets now show “dye trim” as the option for dyeing the secondary part of the carpet. Which part of the carpet is the base and which is the trim has also been fixed for large flower carpets, small colourful carpets, and large colourful carpets. Colour of existing items has not been changed.
Bugfix: When eating a snowball with a full hunger bar, it will now fill your water bar correctly.
Change: All metal bowls can now contain liquids.
Change: You may now lead the normal maximum of creatures on PVP servers as long as you are not leading a horse, hell horse, mule or donkey. Leading any of the listed creatures will limit you to 1 as in the past.
Bugfix: Can no longer use office titles to check if a player without an office is online
CLIENT CHANGELOG
Bugfix: Fixed font size in Steam store window causing text to escape the window.
ART CHANGELOG
Bugfix: Fixed hair showing incorrectly when wearing Winged Helms.
Patch Notes 28-MAR-2023
Server Changelog:
Bugfix: Birchwood archaeology fragments will now convert to wood fragments on attempt to combine them. This will allow use of the legacy birchwood frags.
Holy Site Fixes:
Bug fix: Holy site backlash effects now give an event message even if entirely resisted (using Soul Strength).
Bug fix: Holy site backlash creature spawns now spawn around the target player instead of some other location very far away.
Bug fix: Corrected a jumbled message when multiple holy site backlash creatures are spawned around someone nearby.
Bug fix: Holy site backlash damage effects now give messages appropriately, specify which body part they hit, and their effects (such as bleeding) function properly.
Bug fix: Bleeding effect power is now properly updated in the spell effects bar/window when it is reduced over time by bleeding.
Bug fix: Fixed visual effects not starting properly for players inside a holy site when it is first activated.
Bug fix: Additional creature types may now spawn at the Fo steppe holy site (Sampo).
Bug fix: The amount of moon metal from rummaging at a Magranon holy site has been reduced.
Bug fix: The amount of favor given to a deity on holy site expiration has been corrected.
Bug fix: Boars and hyenas now change size properly if they have a condition (such as Greenish or Champion).
Change: Holy site pulse messages are now alerts (in orange text) to better stand out in the event tab.
Change: Holy site backlash creature spawns now have “vengeful” added to their name, for the sake of clarity.
Change: Fo holy sites now spawn creatures twice as often as other holy sites. This only affects normal timed creature spawns, not creatures spawned due to backlash effects.
Change: Holy site spawning should now heavily prioritize whichever type of holy site does not exist on that server for that particular deity. For example, if a Fo holy site is being spawned, and a Sampo exists on the server but not a Wishing Tree, it will be extremely unlikely to spawn a second Sampo, and extremely likely to spawn a Wishing Tree instead.
Change: Event tab messages from holy site pulse and expiration will now be alert colored instead of normal colored.
Client Changelog:
Bugfix: Fixed some situations where placing an item on a far target would snap back to a closer door.
Bugfix: Holy Sites enhancements:
Bug fix: Corrected final positioning of meteorites and their visual effects, and the fire and smoke effects now fade out properly when they land.
Bug fix: Some previously-missing visual effects have been added to holy sites.
Change: Meteorites spawned by Magranon holy sites will now fall with staggered timing instead of dropping all at the same instant.
Art Changelog:
Bugfix: Empyrean lamps will now show model and light effects correctly.
Bugfix: Steel Helms with the Bucket Skin on will now correctly show the head.
Bugfix: Fixed items with skins applied not showing empyrean material.
Bugfix: Catapult and Battering Rams will now display the color they are dyed properly.
Patch Notes 14-MAR-2023 and March's Monthly Skin!
March’s "Small Cherry Tree" skin turns your marble planters into adorable, tabletop cherry trees! Available through the month of March in the Marks Shop at any settlement token, this skin can be applied to any Marble Planter to give it a unique and fancy look!
Server Changelog
New: Added religious advisors and altars to all SFI starter towns on non PvP servers. These were already on NFI and have just been included on SFI now. Religious Advisors will convert you to a deity of your choice.
New: New title has been added for 100 skill in Blade Smithing. Congrats Nineol!
New: You can now paint Marble Planters.
Holy Site Tweaks and Changes
Bugfix: Fixed "%THEIR%" displaying in holy site messages instead of the player's pronouns when performing exorcism actions.
Bugfix: Added several missing spell effect descriptions related to holy sites.
Bugfix: Planning buildings at holy sites is now properly prevented.
You can now feast at the Sampo even if your hunger is low.
Reduced amount of holy site corruption and/or power loss from pulse events, especially when
there are fewer participants.
Increased spawn rate of creatures from holy sites.
Actions that increase or decrease a holy site's power or corruption at a holy site (purifying, desecrating, praying, preaching) will now affect the holy site even if you are beyond your maximum Faith gains per day. You still can't gain Faith more times per day than normal, but you can now contribute to the holy site without daily limits. The 20-minute prayer cooldown timer still applies.
Praying, preaching, desecrating, or purifying a holy site will now have greater impact, especially at low skill levels.
Reduced chance and amount of holy site corruption from performing special actions, prayers, or sermons. Chance now scales with existing corruption, with special actions having no chance at all at 0 corruption.
Holy site items now show "Power:" and "Corruption:" instead of "Ql:" and "Dam:" when examining them.
Holy site visual effects are now visible to all players within an activated holy site, even those who worship a different deity or have low Faith.