Version number: a.b.c.d
a = Major release version. (Required to be equal)
b = Compatibility version (Required to be equal)
c = Client version (Not required to be equal)
d = Server version (Not required to be equal)
In order to be able to connect to a server, both client and server must have matching version numbers for a and b, the latter two do not have to be equal.
This allows us to push out hotfixes without forcing the need for servers to upgrade prior to connecting again, and will greatly improve how smoothly updates go
New Domain system added
Altars will now extend their domain depending on quality.
Underground and above ground zones are no longer separate, instead domains will have a 50% reduction in their power in the opposing layer.
Metal and wood altars may now be pushed/pulled.
Altar creation restrictions were removed.
Creature spawn counts altered
Bison, dogs, roosters, pheasants and hens will be a smaller amount of the total population
Spawn cap for horses has been increased
Bred creatures now have a 1 in 20 chance of giving a rare coin when killed, as opposed to the former 1 in 50 chance.
Updates
<*>Removed small axe Combat Rating nerf.
<*>A minimum cool down period of one hour was added to the meditation ability Final Breath.
<*>Path of Insanity followers can change path one time with no penalty via an option on the meditation rug.
<*>Tile borders will now show slope information again when examined.
<*>Enchanted grass chance of reverting to grass on deeds with good ratio has been halved to have a 1 in 240 chance when an animal grazes. If the deed has a bad ratio (less than 15 tiles per animal) it has the usual 1 in 120 chance of reverting to grass. Off deed enchanted grass now has a 1 in 80 chance to revert to grass when an animal grazes.
<*>Source crystals can no longer be mined from veins. This is to prevent excess crystals being mined in a short timeframe.
<*>New settings window has been updated, keybindings and more added.
Bugfixes
Bugfix: Boulders from volcanoes will no longer become part of an item pile.
Bugfix: Fixed text error for brass brass ribbon on unfinished birdcage examine.
Bugfix: Fixed a permission bug which allowed some paving without permissions set.
Bugfix: Corrected the fix for source crystals being removed from veins.
Bugfix: Focus icon mouseover text will now update properly when focus is lost during combat.
Bugfix: Text error for examine of rift beast heart was fixed.
Bugfix: You can no longer cast dirt on a smelter.
Bugfix: Pick up items and pick up planted permission are no longer needed in order to fill a lamp inside a building.
Bugfix: Plugged a few loopholes for trading new player tents.
Bugfix: Fixed a text error with socketed rings.
Bugfix: Traders and Merchants will once again stay on the the same story where placed instead of falling to the ground level.
Bugfix: Fixed a text error when burying a body at sea.
Bugfix: Attempting to send mail to a server that is offline will no longer attempt to send and then destroy your mail.
Bugfix: Fixed a bug with no drop items remaining in locked chests upon death.
Bugfix: Fix for cakes not cooling down when removed from a heat source.
Bugfix: Increased the tolerance for lag when moving on vehicles, random dismounts when riding on a horse or other vehicle should occur less often.
Bugfix: Fixed a bug to prevent rejected mail being auto-sent back to the person who rejected it if not picked up by the original sender. If the original sender does not retrieve the rejected mail, it will be deleted after 2 weeks.
Bugfix: Fixed a respawn issue on servers. If a spawn point does not satisfy requirements (above water, not too steep, empty) It will not show.
Bugfix: Can no longer cast dirt in a tent while in inventory.
Bugfix: Converting to HOTS only sets you to Libila and faith to 1 if you are coming from Fo, Magranon or Vynora.
Bugfix Text fix when creating new unfinished items, no more extra space and capital U.
Bugfix: Fixed a few capitalization issues.
Bugfix: Fixed a bug where higher nutrition was not properly giving the healing bonus to wounds.
Bugfix: Fixed a bug with Village Healing bonus which could have increased damage instead of heal damage.
Bugfix: Fixed a bug with the dirt spell sometimes giving 7 dirt.
Bugfix: Fixed an issue with planning/building an inner wall in a cave dwelling if there was a wall or fence on the same tile border above ground.
Bugfix: Tools should no longer take massive damage when destroying unfinished fences.
Bugfix: Fixed adamantine weapon bonus to actually be +10%.
Bugfix: Fix for randomized tunnel height calculations so that the distribution is now symmetrical.
Bugfix: Possible fix for lost items when mailing across servers.
Bugfix: Fix for shoulder items not displaying.
Bugfix: Settings window fixes for the launcher, your profiles should now work.
Server Notes
Bugfix: Fix for hell creatures and other non-newbie creatures from spawning. (Hell creatures, Worg, Valrei, anaconda, Lava creatures, Fog spiders, Spiders, Kingdom animals, Trolls, Scorps, Unicorn, Bears, Crocs = All NON_NEWBIE)
Added a new setting under Advanced for "Newbie Friendly". When enabled, this will prevent non-newbie creatures from spawning on that server.
Bugfix: Fix for TIMETRANSFER errors in logs.
Bugfix: Fix for PvP Travel Blocking option not showing in player profile.
Bugfix: Fix for achievement timestamps bugging out when crossing servers.
Changed the default internal server port due to nVidia reserving it.
Internal IP will now default to localhost. This should help with some servers not being able to bind properly.
Creative will no longer start in winter when rebuilding the database.
Adventure will reset properly when rebuilding the database.
Wurm Unlimited July Devblog
July DevBlog
Hi Everyone!
Retrograde here with the first of our monthly Wurm Unlimited Devblogs! Giving you insight into our current projects, as well as reviewing what’s happened over the past month. Being the first of these there’s a bit to cover, so stick with us.
New social media! As many of you might know, we used our Wurm Online social media pages for Wurm Unlimited news and info, but that’s no longer the case. We now have official Facebook and Twitter pages for Wurm Unlimited, where we can keep you all up to date with the latest happenings in Wurm Unlimited as well as showcase events and of course, give away free Steam keys from time to time!
Like us on Facebook
https://www.facebook.com/wurmunlimited
Follow us on Twitter
https://twitter.com/wurmunlimited
June Updates June saw the addition of cave dwellings, and powerful rift creatures from Jackal added to the list of features in Wurm Unlimited, and it’s been incredible seeing what people have designed with their underground homes, from small workshops, to castles under mountains!
Works In Progress
New client rendering engine Testing continues for the new client rendering engine, currently available on Wurm Online and the test server. With improved performance, lighting, shadows and shading, your world will never be the same again. We’ll be pushing a beta version to run testing with the client in Wurm Unlimited closer to its release.
Domain System A new domain system is on its way, currently live on most Wurm Online servers, this system allows crossing of domains from underground, as well as improves portability of altars, allowing all altar types to be pushed and pulled!
Combat balancing Currently on the Wurm Online test server are adjustments to armour types, healing spells, and some boat travel. The current changes are still in the testing phase, and will continue to change until we're happy with how they work, full changes will be listed with a beta update or next months devblog.
New Cloth Armour Types We also have some cloth armour types coming, allowing better customisation and showing off your style! The new clothing additions are green tunic, green cloth sleeves, green cloth pants. Red tunic, red cloth sleeves, patchwork pants. Black belted vest and black cloth pants.
Events, show off your server! Admins, hosting an event and want to show off? Email us at events@wurmonline.com and we’ll share it on social media! Simply send us details of your server, what’s going on and we’ll do our bit to spread the word.
That’s it for this month! I’ll be back in August to show off what else is coming in Wurm, but until then, don’t forget to follow us on social media and keep up with all the news!
Retrograde & the Wurm Unlimited team.
Like us on Facebook
https://www.facebook.com/wurmunlimited
Follow us on Twitter
https://twitter.com/wurmunlimited
Patch Notes 22 June 2016 Cave Dwellings are live!
General Changes
Removed the check preventing gift items from being created (these now require a GM account)
Fixed an issue that could sometimes allow for corpses to be looted on PvE
Added generic templates for rift items and creatures.
Note: These were added so that Wurm Unlimited users can have fun with the rift feature assets without needing to mod them in.
Fixed issues with graphics.jar containing older .dae models and missing the rift assets.
Source Crystals can now be mined from any tile type.
Silver Mirrors can no longer be traded in containers.
Cave dwellings!
Due to their effect with PvP servers they default to off but can be turned on via features.
They require reinforced flat floors.
Can be built up to 8 stories.
Plain stone building types only.
Can be built against walls on deed only.
Take fast decay when off deed.
Merchants may be placed underground, traders may not.
Bugfix - Fixed a few grammatical and text errors.
Bugfix - Destroying altars now checks the 'destroy items' permission for allies and non-citizens
Bugfix - Scythes no longer take damage when harvesting non grain fields.
Bugfix - Movement speed on bridges corrected.
Bugfix - Attaching a lock to a group of items now only locks the first unlocked item.
Bugfix - Fences in arched walls have improved permission checks for destroying.
Bugfix - Unlocked and unmoored boats on PvP servers can now be dragged by anyone with the appropriate strength.
Bugfix - Keyholders can now take items from locked containers even if they lack permissions.
Bugfix - Corrected an issue which allowed some priests to pray at any altar.
Bugfix - Life transfer now correctly heals based off the resulting damage dealt to opponents. This may result in reduced healing affect against opponents with higher armor protection.
20/JUNE/2016 - BETA - 1.0.0.7 Update
Patch Information
We are pushing an update out to the beta branch to address issues regarding that branch before it moves to live. We apologize for the short notice, but as some of these changes are fixes for the much anticipated Cave Dwellings feature, we felt they needed to be included.
Due to the pack issues mentioned before, this will be another large download.
There are no breaking changes between client and server, so there is no version bump for this beta update. The version number will remain 1.0.0.7 as to not prevent clients from connecting to servers already running at 1.0.0.7. See the "Going forward" section below for an important note on future versioning.
While there are no breaking changes, it is strongly recommended that all servers update to 1.0.0.7 due to the bugs fixed by this update.
Edit Beta has been updated to address the issue with the settings window not opening. It will also now be an always on top window to assist users when it would open behind the main game window.
Cave Dwelling fixes
Layer check for tile border actions.
Fix so merchants will appear in caves when used there.
Restricted traders to surface only.
General Changes
Removed the check preventing gift items from being created (these now require a GM account)
Fixed an issue that could sometimes allow for corpses to be looted on PvE
Added generic templates for rift items and creatures.
Note: These were added so that Wurm Unlimited users can have fun with the rift feature assets without needing to mod them in.
Fixed issues with graphics.jar containing older .dae models and missing the rift assets.
Going forward
We realize that adding code changes without much lead time may make things difficult for server administrators. We will be moving to a new versioning system that will only force same version when there are breaking changes or if the administrator has strict versioning enabled. More information on this system will be made available after the next update to live.
File Change Log
Common com/wurmonline/shared/constants/IconConstants.java
com/wurmonline/shared/constants/ModelConstants.java
Source Crystals can now be mined from any tile type.
Silver Mirrors can no longer be traded in containers.
Bugfix - Fixed a few grammatical and text errors.
Bugfix - Destroying altars now checks the 'destroy items' permission for allies and non-citizens
Bugfix - Scythes no longer take damage when harvesting non grain fields.
Bugfix - Movement speed on bridges corrected.
Bugfix - Attaching a lock to a group of items now only locks the first unlocked item.
Bugfix - Fences in arched walls have improved permission checks for destroying.
Bugfix - Unlocked and unmoored boats on PvP servers can now be dragged by anyone with the appropriate strength.
Bugfix - Keyholders can now take items from locked containers even if they lack permissions.
Bugfix - Corrected an issue which allowed some priests to pray at any altar.
Bugfix - Life transfer now correctly heals based off the resulting damage dealt to opponents. This may result in reduced healing affect against opponents with higher armor protection.
FILE CHANGES
CLIENT No changes
COMMON WurmCommon/src/com/wurmonline/shared/constants/PlayerAction.java
WurmCommon/src/com/wurmonline/shared/constants/ProtoConstants.java
WurmCommon/src/com/wurmonline/shared/constants/SteamVersion.java
WurmCommon/src/com/wurmonline/shared/util/MovementChecker.java
WurmCommon/src/com/wurmonline/shared/util/StringUtilities.java
First off, sorry for the weirdness with the announcements. The old patch notes were somehow hidden after being announced.
With these patch notes, beta now moves to Live status. As some of you may note, we do not have a beta update at this time but we expect to have one for you next week.
Here are the patch notes for this live update:
Updates
Text Fixes
Bug fixes.
Class Changelog
In an effort to help those who mod, these are the files that changed between the beta releases.
Passengers on vehicles are blocked from trading with npcs.
Animals bred in captivity will no longer flee from players.
Overly aggressive creatures are now able to express their feelings, they will randomly bite on emotes as intended.
Kings may now expel members that are offline or off-server with both the old method and the new member list feature.
Added /mykingdoms so players can see their kingdom affiliations on any server.
Made chance on getting rock when foraging depend on inverse skill. e.g. more likely to get it on low skill.
Added flatten and level actions to ceilings.
Removed the one-per-tile limitation on FSBs and BSBs.
Added strength requirement of 23 in order to cast Break Altar on the White light and Black light huge altars.
Change for harvest times so more likely to be in default week.
Status Effect icon for Resurrection Stone added.
Items enchanted with Circle of Cunning, Wind of Ages, or Blessings of the Dark can no longer be stored in a bulk container.
Kingdom Member List
Available on the royal scepter/staff of office/claw when activated and right-clicked.
Provides a detailed list of members within a player-made kingdom
Shows last on, current village, and when joined.
Action buttons allow for appointing and expelling members by selecting them.
New Appoint window interface for the member list
Allows for filtering of the resulting list by player name using wildcards.
Legacy management options will remain intact.
Bugfixes
Dispel now uses the correct enchantment ID, demise enchantments can now be dispelled.
Old appointment window now sets offices correctly.
Mining now puts shards on the tile you’re standing at in order to properly calculate max number of items.
Item piles now close correctly when there is insufficient items to make a pile.
You may no longer put more than 100 coins and items in a container except your inventory. Note – You will also no longer receive coins in inventory while praying if it has more than 100 items.
Fences will now display RGB if dyed.
Unfinished walls will now take regular decay, continuing to build the wall will reset damage.
Failed skill rolls when woodcutting will no longer give high quality trees.
Changing the contents of the mailbox while sending will now abort the sending process.
Corrected double period text with ‘Get Info’ Skill.
You are no longer able to cast ‘Dirt’ on Bulk Storage Bins in your inventory.
Items dropped when on a bridge should no longer exceed the 100 limit.
Kingdom offices can now be set when the current holder is offline.
Non-citizens or allies with appropriate permissions now get the faster timers when moving and loading items on a deed on Freedom.
Fire vulnerability power now correctly displayed in spell status window.
Damage imbues will now dispel properly.
Hedges will now show dye RGB values.
Multi part items now have a correct chance of rarity when starting with rare components or having a moment of inspiration. They will now have a 1/(total items required +1) chance of turning rare+.
Patch notes BETA 04/MAY/16
Updates
Text Fixes
Bug fixes.
Class Changelog
In an effort to help those who mod, these are the files that changed between the beta releases.
Passengers on vehicles are blocked from trading with npcs.
Animals bred in captivity will no longer flee from players.
Overly aggressive creatures are now able to express their feelings, they will randomly bite on emotes as intended.
Kings may now expel members that are offline or off-server with both the old method and the new member list feature.
Added /mykingdoms so players can see their kingdom affiliations on any server.
Made chance on getting rock when foraging depend on inverse skill. e.g. more likely to get it on low skill.
Added flatten and level actions to ceilings.
Removed the one-per-tile limitation on FSBs and BSBs.
Added strength requirement of 23 in order to cast Break Altar on the White light and Black light huge altars.
Change for harvest times so more likely to be in default week.
Status Effect icon for Resurrection Stone added.
Items enchanted with Circle of Cunning, Wind of Ages, or Blessings of the Dark can no longer be stored in a bulk container.
Kingdom Member List
Available on the royal scepter/staff of office/claw when activated and right-clicked.
Provides a detailed list of members within a player-made kingdom
Shows last on, current village, and when joined.
Action buttons allow for appointing and expelling members by selecting them.
New Appoint window interface for the member list
Allows for filtering of the resulting list by player name using wildcards.
Legacy management options will remain intact.
Bugfixes
Dispel now uses the correct enchantment ID, demise enchantments can now be dispelled.
Old appointment window now sets offices correctly.
Mining now puts shards on the tile you’re standing at in order to properly calculate max number of items.
Item piles now close correctly when there is insufficient items to make a pile.
You may no longer put more than 100 coins and items in a container except your inventory. Note – You will also no longer receive coins in inventory while praying if it has more than 100 items.
Fences will now display RGB if dyed.
Unfinished walls will now take regular decay, continuing to build the wall will reset damage.
Failed skill rolls when woodcutting will no longer give high quality trees.
Changing the contents of the mailbox while sending will now abort the sending process.
Corrected double period text with ‘Get Info’ Skill.
You are no longer able to cast ‘Dirt’ on Bulk Storage Bins in your inventory.
Items dropped when on a bridge should no longer exceed the 100 limit.
Kingdom offices can now be set when the current holder is offline.
Non-citizens or allies with appropriate permissions now get the faster timers when moving and loading items on a deed on Freedom.
Fire vulnerability power now correctly displayed in spell status window.
Damage imbues will now dispel properly.
Hedges will now show dye RGB values.
Multi part items now have a correct chance of rarity when starting with rare components or having a moment of inspiration. They will now have a 1/(total items required +1) chance of turning rare+.