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Genre: Shooter, Role-playing (RPG), Simulator, Strategy, Indie

WWII Online

Aircraft Stress Damage: Feedback Improvement incoming!

[p]Important feedback improvement incoming to WWII Online, regarding "Aircraft Stress Damage." This will effectively alert pilots to "take it easy" before reaching the critical structural failure across all aircraft, by introducing "creaking" sounds at around 50% of your G limit, generating crucial awareness that if you keep going in this direction - bad stuff is gonna happen.[/p][p][/p][p]Have a look:
[/p][p]Our team at CRS is always listening to the players working to bring you a better experience. We hope this change is welcome and will provide you a better opportunity to correct before it is too late. Aircraft Stress Damage was a long awaited addition to our game, and with a little fine tuning as represented in this video, we believe you'll have a much better shot at recognizing the stress and correcting it, before it becomes critical.[/p][p][/p][p]Let us know your thoughts, comment below![/p][p]S![/p][p]Cornered Rats Software[/p][p][/p][p][/p]

Connect to our Social Media to get more updates and grow your squad!

[p]JOIN OUR DISCORD[/p][p][img src="https://cdn.akamai.steamstatic.com/steam/apps/251950/extras/join-discord-banner.png?t=1634071480"][TAG-30][/p][p]Subscribe to our YouTube channel[/p][p]Join our Facebook Group[/p][p]Watch us on Twitch[/p][p]Follow us on TikTok[/p][p][/p]

Unlock all gear. Power up your side. Impact battles!

[p][dynamiclink href="https://store.steampowered.com/app/667291/WWII_Online__Accs_Premium/"][/p][p][/p]

Wishlist our next game Chokepoint, our prelude to WWIIOnline 2.0!

[p][dynamiclink href="https://store.steampowered.com/app/1576780/WWII_Online_Chokepoint/"][/p][p]Copyright 1999-2025 Playnet, Inc.[/p]

Achievement unlocked: 24 Years of WWII Online

[img src="https://clan.akamai.steamstatic.com/images/28856556/e03abc7d7a2104e4f334555174df81c0feb5e001.png"]

Anniversary Message from our president XOOM

[p]Originally released on June 6th, 2001, WWII Online came to be, and its continuation now to June 6th, 2025, is 100% because of the community's unwavering commitment to support and see this wonderful game reach its full potential.
[/p][p]As we reflect on this extraordinary achievement of 24 years of continuous operations and 200+ campaigns, I have asked some of our team members to share some of their thoughts and stories. A couple of them were here from the very beginning as original developers, and some of us rose up from the community directly answering the call to serve. There's no script in their feedback and they were given full autonomy to share whatever they felt important to them to share.[/p]

Read the full article on our official website

[p][/p][p]We'd love to get your story or some words by commenting to this article as well![/p][p]Share your story, comment below.[/p]
  • [p]When did you get started?[/p]
  • [p]How did you hear about the game?[/p]
  • [p]What is one of your best memories?[/p]
  • [p]Share anything you'd like![/p]
[p] [/p]

WWII Online 25th Anniversary Convention (2026)

[p]We are actively discussing celebrating our 25th anniversary in Dallas-Fort Worth Texas, Summer 2026 (June-July). This would require airfare, lodging, and entry fee. Help us understand if this is of interest to you by voting below as it would require a lot of planning:[/p][p][/p][p]2026 CONVENTION SURVEY (FILL HERE)[/p][p][/p][p][/p][p][/p]

Connect to our Social Media to get more updates and grow your squad!

[p]JOIN OUR DISCORD[/p][p][img src="https://cdn.akamai.steamstatic.com/steam/apps/251950/extras/join-discord-banner.png?t=1634071480"][/p][p]Subscribe to our YouTube channel[/p][p]Join our Facebook Group[/p][p]Watch us on Twitch[/p][p]Follow us on TikTok[/p][p][/p]

Unlock all gear. Power up your side. Impact battles!

[p][dynamiclink href="https://store.steampowered.com/app/667291/WWII_Online__Accs_Premium/"][/p][p][/p]

Wishlist our next game Chokepoint, our prelude to WWIIOnline 2.0!

[p][dynamiclink href="https://store.steampowered.com/app/1576780/WWII_Online_Chokepoint/"][TAG-100][/p][p]Copyright 1999-2025 Playnet, Inc.[/p]

Readme: Version 1.37.13.0 + Open Beta

We've placed heavy emphasis on reducing population imbalance and created new tools that will first be applied to Free Play accounts. Capturing mechanics have been updated to create a Tug of War scenario. Your bug reports have resulted into multiple bug fixes and we thank you for those efforts. Keep it up at https://www.wwiionline.com/bugs.

World War II Online Version 1.37.13.0 - June 2025



FEATURES



  • Updated Capture Mechanics: "Tug of War."
  • Game Population Balance Tools added for Game Management:

    • Side Lock: Prevents joining overpopulated side.
    • Spawn Queue: Places user into a queue and must wait their turn to spawn if side is overpopulated.

  • Aircraft Trim now has a rate limiter applied to it.
  • Game client will now prompt you to submit a crash log.
  • Upsell frequency for free players should now be reduced.
  • Several unit reservation pictures have been updated.
  • The cities of Maastricht and Reims have been split into two cities.
  • Several existing towns have new roads and links between them:

    • Diest <–> Tienen.
    • Aarschot <–> Geel.
    • Wavre <–> Leuven.
    • Halle <–> Waterloo.
    • Zandvliet <–> Kalmthout.
    • Hamoir <–> Hampteau.
    • Bievre <–> Montherme.


BUG FIXES



  • Game client localization restored for: Spanish, German, French, Italian, Chinese and Russian languages.
  • Installer client localization options restored and improved.
  • Phase 1 (foundation) pass on HE on armor, HE now detonates impact point and throws shrapnel outward. Additional patching needed related to armor penetration.
  • Spawn delay permissions logic fixed to prevent unintended application.
  • Barbed wire fences colliders repaired and now stop infantry.
  • Panther fixes on model accuracy, armor angles corrected.
  • A22 Churchill bowgunner now dies from fuel fire.
  • Stuarts no longer have see-through back hull.
  • Panzer 3N driver shutter now has appropriate hitmap.
  • Stug 3GS hulk now displays correctly.
  • Auto-take off now works at Ath AF hangar.
  • Docks damage state center path no longer blocked.
  • Some tree billboards repaired.
  • Remagen tile and texture fixes.

S! Cornered Rat Software


Connect to our Social Media to get more updates and help us gain visibility to grow the community and reach new players to play with:


Discord: https://discord.com/invite/wwiionline
Youtube: https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A
TikTok: https://www.tiktok.com/@wwiionline
Twitch: https://www.twitch.tv/worldwar2online
Facebook: https://www.facebook.com/WWIIOnline
Twitter: https://x.com/worldwar2online

Unlock all gear. Power up your side. Impact battles!
https://store.steampowered.com/app/667291/WWII_Online__Accs_Premium/

Wishlist our next game Chokepoint, our prelude to WWIIOnline 2.0!

https://store.steampowered.com/app/1576780/WWII_Online_Chokepoint/

Copyright 1999-2025 Playnet, Inc.

OP ENDURANCE: ALL-ACCESS / NO RANK RESTRICTIONS, JUNE 6 - 8



https://discord.gg/wwiionline?event=1375312497908650194

WELCOME TO OUR 24TH ANNIVERSARY WEEKEND CELEBRATION FROM JUNE 6TH TO JUNE 8TH.

OP: Endurance
WHEN: June 6th thru June 8th
WHERE: Campaign Server
DURATION: All-Weekend

Join us to celebrate our June 6th, 2001 launch date:
• Invite your friends
• Infantry squad assaults
• Form massive tank columns
• Scores of paratroopers dropping over the objective
• Artillery bombardment and smoke

Experience YOUR immersive "WWII Online Moment". All of the above are happening at a huge scale! Join the fight on May 18th for BIGGER.BETTER.BATTLES. Tell you friends and come enjoy the latest updates!

Every soldier is requested to RSVP right away for this event as we count-down to our 24th Anniversary.

See you at the front!
Cornered Rat Software
















New Capturing Mechanic: tug-Of-War

Capturing facilities in WWII Online is crucial to game play because it is the intersection between our First-Person Shooter and Strategic layers. It has been a lifetime it feels like since any attention was paid to it, other than modifying capture timers to help offset population imbalances and give the underdogs a fighting chance. That is, until now.

Coming soon to WWII Online (our next update to be exact) capturing will no longer exclusively favor having an attacker inside of a CP (capture point), rather the defenders will have the opportunity to contest or, "halt," capturing or even liberate facilities with attackers present inside.

Read the full article here!



Connect to our Social Media to get more updates and help us gain visibility to grow the community and reach new players to play with:


Discord: https://discord.com/invite/wwiionline
Youtube: https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A
TikTok: https://www.tiktok.com/@wwiionline
Twitch: https://www.twitch.tv/worldwar2online
Facebook: https://www.facebook.com/WWIIOnline
Twitter: https://x.com/worldwar2online

Unlock all gear. Power up your side. Impact battles!
https://store.steampowered.com/app/667291/WWII_Online__Accs_Premium/

Wishlist our next game Chokepoint, our prelude to WWIIOnline 2.0!

https://store.steampowered.com/app/1576780/WWII_Online_Chokepoint/

Copyright 1999-2025 Playnet, Inc.

OP METTLE: ALL-ACCESS / NO RANK RESTRICTIONS, 18 MAY, 12PM PST / GMT-8



Join us on SUNDAY, MAY 18TH for ALL-DAY / ALL-ACCESS / NO RANK REQUIRED battles on the Campaign Server. Tell your friends, share the news, and good luck on the battlefield!

OP NAME: Mettle
WHEN: May 18th at 12PM Server Time / GMT-8
WHERE: Campaign Server
DURATION: 3 hours
UNLOCKS: All-Access / No-Rank for Event

Join us to participate and witness:
* New features: Auto-take off & Wingman for planes
• Intense close quarter infantry combat
• Swirling dogfights & massed bombers
• Naval bombardment from kilometers away
• Tank columns rolling through expansive terrain
• Scores of paratroopers dropping over the objective
• Artillery bombardment and smoke

All of the above are happening at a huge scale! Join the fight on May 18th for BIGGER.BETTER.BATTLES.
Tell you friends and come enjoy the latest updates!
















Readme: Version 1.37.12.0

NOW LIVE: Introducing all-new autopilot capabilities, three new tanks, new airfields and towns, and several important fixes for infantry, audio, vehicles, and terrain. Thanks for your continued support! - THE RATS

Features


  • Added Reddog, Cdz, and Jamesirc to the Fallen Soldiers list, S!
  • Aircraft now receive stress damage from exceeding G limits.
  • Autopilot has been completely redone and is more functional:
  • Engage level autopilot [L Ctrl + A]
  • Engage angle autopilot [L Alt + A]
  • Engage speed autopilot [L Shift + A]
  • Wingman: Type .wingman , then press [L Ctrl +W] to attach to another player aircraft within 100-200m and autopilot will try to maintain positional formation on the designated wingman.
  • When autopilot active, the bombardier now has some rudder control.
  • New Auto Take-Off procedure to help novice pilots get airborne.
  • Pilots now lose all control of their aircraft while blacked out.
  • New Panther Ausf A added to German forces.
  • Press Z to switch commander from binoculars to machinegun.
  • New M18 Hellcat added to US forces.
  • New Valentine Mk X added to UK and FR forces.
  • $miss now generates a click-able hyperlink simulating the .join command.
  • Spawn delay may now be tied to a specific subscription.
  • AFK players no longer affect capture timer calculations.
  • Carrier object has received a spawn room.
  • Carriers no longer allow spawning of Bombers.
  • Added 9 new small airfields at: Ghent, Saarlouis, Mean, Chauny, Roye, Virton, Maaseik, Sains Richaumont and Roulers.
  • Valenciennes has been split into two cities.
  • Terrain textures brightened up by 30%.
  • New FBs added between: Cobreville, Flamierge and Bastogne.
  • Sedan-Bouillon FBs are now closer to town.
  • Brussels AF Army Base moved back to east end of field.
  • Added the Ludendorf Bridge to Remagen.
  • Added a long rail bridge in northern Rotterdam.
  • Rotterdam terrain has been significantly redesigned.
  • Fairmile riverine has received some touch up treatment.
  • Shivering Sand is now an Operational Sea Fort with strategic points added.
  • Gravelines has been converted into a Star Fort.
  • New towns: Crecy-sur-Serre and Herne Bay.
  • New popup during game installer process.
  • Installer will now download the current version of Microsoft VC Redistributable package, option enabled by default.
  • Updated .report and .bug message receipt to provide better direction.


Bug Fixes


  • Stamina for infantry has been fixed, and heavier classes run out of sprint faster.
  • Mouse sensitivity is now scaled in horizontal and vertical movement.
  • Foxhole can now be placed via PPO tool again.
  • Audio now transitions smoothly as you move the camera.
  • Sherman M4A2 tracks no longer share damage threshold.
  • Churchill materials fixed between various LODs.
  • Opel doors and glass have been fixed.
  • US tanks now have proper UI images.
  • Base colors fixed on several vehicles.
  • Corrections to the Laffly S20, Bedford and M16 SPAA manuals.
  • Corrected excessive nose heaviness and out of spec Neutral Point with 109F and G series for proper functionality with auto take-off.
  • Several terrain textures have been audited to add more depth and quality.
  • Several tree textures have been optimized using better compression.
  • Building roof tops should no longer glow at night.
  • White squares are no longer visible in the clouds on rainy days.
  • Kerpen-Koln FB inf spawn no longer clips a berm.
  • Area 51 will no longer surrender when captured.
  • Fixed Sea Fort railings.
  • Moved Margate to correct location.


S! Cornered Rat Software

readme: version 1.37.12.0 (in Beta)

This update is a significant event for the CRS Team and our community. A group of volunteers, many of whom are directly from our community (gamers such as yourselves), have spent months preparing for this day as we deliver several iconic and important vehicles and features to our great game. In most cases, our volunteers are self-taught in the use of various tools and software, so it is significant for our team to develop and implement from scratch these UE5 standard models and impactful new features into the game.

The patch is still in Beta. Once the public beta has concluded and items are fully verified, this update will be made available on the live campaign server. That timeline is dependent on verification, but the goal is before the end of April 2025.

If you want to participate to Beta versions, read this article.



World War II Online

Version 1.37.12.0 - April 2025



Introducing all-new autopilot capabilities, three new tanks, new airfields and towns, and several important fixes for infantry, audio, vehicles, and terrain. Thanks for your continued support! - THE RATS

Features



  • Added Reddog, Cdz, and Jamesirc to the Fallen Soldiers list, S!
  • Aircraft now receive stress damage from exceeding G limits.
  • Autopilot has been completely redone and is more functional:
  • Engage level autopilot [L Ctrl + A]
  • Engage angle autopilot [L Alt + A]
  • Engage speed autopilot [L Shift + A]
  • Wingman: Type .wingman , then press [L Ctrl +W] to attach to another player aircraft within 100-200m and autopilot will try to maintain positional formation on the designated wingman.
  • When autopilot active, the bombardier now has some rudder control.
  • New Auto Take-Off procedure to help novice pilots get airborne.
  • Pilots now lose all control of their aircraft while blacked out.
  • New Panther Ausf A added to German forces.
  • Press Z to switch commander from binoculars to machinegun.
  • New M18 Hellcat added to US forces.
  • New Valentine Mk X added to UK and FR forces.
  • $miss now generates a click-able hyperlink simulating the .join command.
  • Spawn delay may now be tied to a specific subscription.
  • AFK players no longer affect capture timer calculations.
  • Carrier object has received a spawn room.
  • Carriers no longer allow spawning of Bombers.
  • Added 9 new small airfields at: Ghent, Saarlouis, Mean, Chauny, Roye, Virton, Maaseik, Sains Richaumont and Roulers.
  • Valenciennes has been split into two cities.
  • Terrain textures brightened up by 30%.
  • New FBs added between: Cobreville, Flamierge and Bastogne.
  • Sedan-Bouillon FBs are now closer to town.
  • Brussels AF Army Base moved back to east end of field.
  • Added the Ludendorf Bridge to Remagen.
  • Added a long rail bridge in northern Rotterdam.
  • Rotterdam terrain has been significantly redesigned.
  • Fairmile riverine has received some touch up treatment.
  • Shivering Sand is now an Operational Sea Fort with strategic points added.
  • Gravelines has been converted into a Star Fort.
  • New towns: Crecy-sur-Serre and Herne Bay.
  • New popup during game installer process.
  • Installer will now download the current version of Microsoft VC Redistributable package, option enabled by default.
  • Updated .report and .bug message receipt to provide better direction.


Bug Fixes



  • Stamina for infantry has been fixed, and heavier classes run out of sprint faster.
  • Mouse sensitivity is now scaled in horizontal and vertical movement.
  • Foxhole can now be placed via PPO tool again.
  • Audio now transitions smoothly as you move the camera.
  • Sherman M4A2 tracks no longer share damage threshold.
  • Churchill materials fixed between various LODs.
  • Opel doors and glass have been fixed.
  • US tanks now have proper UI images.
  • Base colors fixed on several vehicles.
  • Corrections to the Laffly S20, Bedford and M16 SPAA manuals.
  • Corrected excessive nose heaviness and out of spec Neutral Point with 109F and G series for proper functionality with auto take-off.
  • Several terrain textures have been audited to add more depth and quality.
  • Several tree textures have been optimized using better compression.
  • Building roof tops should no longer glow at night.
  • White squares are no longer visible in the clouds on rainy days.
  • Kerpen-Koln FB inf spawn no longer clips a berm.
  • Area 51 will no longer surrender when captured.
  • Fixed Sea Fort railings.
  • Moved Margate to correct location.


S! Cornered Rat Software

Connect to our Social Media to get more updates and help us gain visibility to grow the community and reach new players to play with:


Discord: https://discord.com/invite/wwiionline
Youtube: https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A
TikTok: https://www.tiktok.com/@wwiionline
Twitch: https://www.twitch.tv/worldwar2online
Facebook: https://www.facebook.com/WWIIOnline
Twitter: https://x.com/worldwar2online

Unlock all gear. Power up your side. Impact battles!
https://store.steampowered.com/app/667291/WWII_Online__Accs_Premium/

Wishlist our next game Chokepoint, our prelude to WWIIOnline 2.0!

https://store.steampowered.com/app/1576780/WWII_Online_Chokepoint/


Copyright 1999-2025 Playnet, Inc.

panzerkampfwagen v: Panther ausf a

The new tank destroyer and tanks soon to be deployed are the first armored platforms built from scratch (variants excluded) that this version of CRS 2.0 has created. It has taken many months of hard work from the Production and Development teams to reach this point.

The Valentine Mk X, M18 Hellcat, and Panther Model A platforms meet the following criteria, which will be the standard moving forward, as older models are reworked:

  • increased model poly-counts to the new UE5 standard, then trickled down to meet our 1.0 engine specifications.
  • historically accurate weapon and armor performance
  • historically accurate exterior model and interior turret, driver, and hull gun positions
  • review of historical paint schemes with updates as needed


CRS introduces an armor profile for each new platform developed in this upcoming patch. We wanted to share different aspects of each vehicle and bring awareness to the challenging environment it was to serve in an armored platform during World War II.

Learn more by reading the full article on our website!





Summary



  • The Panther Model A emerged as Germany’s urgent answer to the Soviet T-34, whose sloped armor, mobility, and firepower rendered earlier German tanks like the Panzer III and IV obsolete during Operation Barbarossa.
  • A competitive development process in 1942 saw MAN’s design, favoring traditional German layout and superior firepower, selected over Daimler-Benz’s T-34-inspired prototype.
  • Production of the Panther began in late 1942, with the Model A introduced after mechanical issues plagued the initial Ausf. D; improvements included enhanced reliability and battlefield survivability.
  • The Panther’s combat debut at the Battle of Kursk (July 1943) revealed high firepower effectiveness but also catastrophic mechanical failures—up to 50% of the tanks were out of action early in the offensive.
  • Armed with the 75mm KwK 42 L/70 gun, the Panther outgunned most Allied and Soviet tanks, achieving kills at over 2,000 meters with advanced optics and ballistic performance.
  • Its frontal armor was highly effective against most tank guns, but side and rear vulnerabilities made it susceptible to flanking maneuvers and infantry anti-tank weapons.
  • Operational weaknesses included final drive failures, high fuel consumption, engine fires, and turret traverse speed limitations, especially in close-range combat.
  • On the Eastern Front, the Panther dominated at range but suffered in large-scale Soviet assaults; in Normandy, hedgerows nullified long-range advantages, and close-quarters fighting exposed its weak points.
  • Panther crews faced extreme physical and psychological stress due to cramped interiors, poor ventilation, extreme temperatures, loud engine noise, and constant maintenance under fire.
  • The five-man crew had highly specialized roles; coordination and command effectiveness were critical to performance, especially for gunners and commanders using high-precision optics.
  • Production was hampered by resource shortages, complex welding demands, and Allied bombing; by mid-1944, output peaked at 350 units/month—still insufficient to offset frontline losses.
  • The Panther’s curved gun mantlet created a notorious “shot trap,” deflecting rounds into the turret ring or hull roof—an engineering flaw later mitigated in the Ausf. G variant.


S!

Connect to our Social Media to get more updates and help us gain visibility to grow the community and reach new players to play with:


Discord: https://discord.com/invite/wwiionline
Youtube: https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A
TikTok: https://www.tiktok.com/@wwiionline
Twitch: https://www.twitch.tv/worldwar2online
Facebook: https://www.facebook.com/WWIIOnline
Twitter: https://x.com/worldwar2online

Unlock all gear. Power up your side. Impact battles!
https://store.steampowered.com/app/667291/WWII_Online__Accs_Premium/

Wishlist our next game Chokepoint, our prelude to WWIIOnline 2.0!

https://store.steampowered.com/app/1576780/WWII_Online_Chokepoint/

M18 "Hellcat" tank destroyer

The new tank destroyer and tanks soon to be deployed are the first armored platforms built from scratch (variants excluded) that this version of CRS 2.0 has created. It has taken many months of hard work from the Production and Development teams to reach this point.

The Valentine Mk X, M18 Hellcat, and Panther Model A platforms meet the following criteria, which will be the standard moving forward, as older models are reworked:

  • increased model poly-counts to the new UE5 standard, then trickled down to meet our 1.0 engine specifications.
  • historically accurate weapon and armor performance
  • historically accurate exterior model and interior turret, driver, and hull gun positions
  • review of historical paint schemes with updates as needed

CRS introduces an armor profile for each new platform developed in this upcoming patch. We wanted to share different aspects of each vehicle and bring awareness to the challenging environment it was to serve in an armored platform during World War II.

The M18 "Hellcat" tank destroyer


The M18 Hellcat tank destroyer represented a revolutionary approach to armored warfare during WWII, prioritizing speed and firepower over armor protection to execute hit-and-run tactics against German tanks.

Learn more by reading the full article on our website!





Summary



  • The M18 "Hellcat" was developed in response to U.S. Army's strategic shift in armored warfare tactics during WWII after early combat against German forces revealed inadequacies in existing equipment.
  • Major General Andrew Bruce of Tank Destroyer Command championed the concept of a highly agile armored vehicle that could neutralize German armor using speed, maneuver, and ambush tactics rather than heavy armor.
  • Development began in December 1941, progressing from the T49 prototype (initially with a 37mm gun) to the T70, finally becoming the 76mm Gun Motor Carriage M18 in February 1943.
  • The Hellcat featured unprecedented mobility with a top road speed over 55 mph (88 km/h), powered by the Continental R-975 radial engine.
  • It was armed with a high-velocity 76mm M1A1 gun capable of penetrating common German tanks like the Panzer IV and Panther at ranges up to 1,500 meters.
  • The tank destroyer's lightweight design and deliberate reduction in armor thickness (rarely exceeding 25mm) maximized speed and operational flexibility but left it vulnerable to enemy fire.
  • The open-topped turret design enhanced crew situational awareness and target acquisition but exposed crews to enemy fire and harsh environmental conditions.
  • Tank destroyer battalions were specifically trained to execute hit-and-run tactics, ambush operations, and flanking maneuvers rather than engaging in frontal combat.
  • The Hellcat proved effective in the Battle of Arracourt (September 1944) where units outmaneuvered heavier German armor despite armor disadvantages.
  • Mechanical reliability was generally high, but suspension and drivetrain suffered under aggressive off-road operations.
  • The M18 Hellcat represented CRS 2.0's first armored platform built from scratch, alongside the Valentine Mk X and Panther Model A.
  • New vehicle models feature increased poly-counts, historically accurate weapon and armor performance, accurate exterior/interior models, and reviewed historical paint schemes.