La Fière was one of the famous airborne engagements during the Normandy Campaign, known for being one of the bloodiest, small unit battles of the invasion, and we hope to capture that same intensity in our take of the battle. Those of you who have been with us for a long time no doubt already know of the map, and we've taken player feedback and suggestions from our playtests to improve on the design, and make it all the better.
Today, just like we did with Carentan on our previous Inside Surveillance, we're taking you on a tour of the main areas of the map.
As always, note that the map is still unfinished, and that a few areas need some touching up.
The first objective is the German held Manor. The Allies have 3 main avenues of attack. The main road, the Hay Pile Field, and the Manor Field.
Main Road
Hay Pile Field
Manor Field
Manor Courtyard
Next, the Allies will have to take control of the bridge. There are 3 main avenues of attack across the flooded river into the German bridgehead. The Bridge, the Shallows, and the Tree Bridge.
Shallows
The Bridge
The Tree Bridge
And for those feeling like those paths may be too conspicuous, one can always take a chance at swimming across, preferably with someone covering you.
Axis Barn
Axis Bridge Camp
After Securing the bridgehead. The Allies must continue up the road to take out a German 88 emplacement before getting into the village. They can keep pushing down the Main Road using the downed tanks for cover, trudge through the flooded Glider Field or try to flank through the Flooded Field.
Glider Field
Main Road
Flooded Field
German Flak 88 Emplacement.
With the Flak88 out of Commission, the American Paratroopers can finally head into the village and take out the German HQ, but first, they'll have to get control the Cauquiny, defended by a ruined house turned MG nest that guards the Main road.
Checkpoint
Flooded Flank
Side Field
MG Nest
Once the MG nest is neutralized, it's a straight shot to the German HQ in close quarters battle from courtyard to courtyard, and through the bombed Church of Saint-Ferréol de Cauquigny.
MG nest backyard
Church Road.
Side Field
Main Road.
Trench
German HQ
That's all for today's Inside Surveillance on Carentan! Keep in mind everything's still subject to change, but you can get an early look at what awaits you once you strap up and head feet first into the Battle of Carentan in WWII Online: Chokepoint!
Thank you all for reading, and hope to see you again on the next Inside Surveillance.
See you on the battlefield!
WISHLIST US
We'd like to take this opportunity to remind you to wish-list us on our Steam Store Page so you can be alerted of new updates and also become aware of when we launch the game on Early Access.
We are actively looking for developers and artists to help us build WWII Online: Chokepoint. If you are interested in joining our team, learn more and visit our online press kit here!
Character & Loadout Customization
Wing2 of Playnet/CRS has been actively working on WWII Online: Chokepoint recently we introduced a new feature we'll be showcasing today which focuses on Character & Loadout Customization - which also allows for some basic load out modifications. We have worked to prioritize this as we explore new ways to add depth to the future of WWII Online and consider new monetization paths. As it stands we intend to release character customizing to paid subscribers only as a perk for supporting our project(s) and infrastructure. As a reminder, we plan to allow for a single WWII Online subscription to access both products (2 for 1) simultaneously.
As we explore new ways to offer subscribers greater value we have been exploring a long requested desire to modify not just your uniforms, but also your weaponry. Right now our testers (who are WWII Online Hero Builders [here]) can explore modifying:
Helmets
Heads
Primary weapon (for certain classes)
Grenades
Smoke Grenades
We have plans to add more options for character customizing which could be things like battle-hardened uniforms, magazines, sights, etc. These options can come later as development continues and content is produced.
This is significant because everything that is happening here with our infantry here in WWII Online: Chokepoint, will also be compatible with WWII Online 2.0. Everything you see here is the beginning stages of development and is an exciting proposition - are you ready?
Let's take a look at some photos and see how this works.
At this point there's a little button at the lower right which shows "spawn" that you click and you're immediately spawned into the game with the gear you've selected. Pretty easy right?
This is a significant development that will be slated for Chokepoint and WWII Online 2.0 specifically in case you were wondering.
PROGRESS ON WWII ONLINE: CHOKEPOINT
Wing2 at Playnet/CRS has been making tremendous progress on Chokepoint and we are grateful for our play testers who are actively providing feedback and helping us make the product more polished for you guys. We'll keep you posted on our release timeline (we aren't quite ready to share that) but as we said, we are committed to continued development news so you can see how things are shaping up.
We'd now like to show you the new Opel Blitz coming to the game. While this vehicle is presently a static object it is built to have a future in the game to be a functional unit - though drivable units is downstream for the development pipeline. Take a look at how awesome it is!
FIRST LOOK AT THE NEW OPEL BLITZ FOR WWII ONLINE: CHOKEPOINT!
WISHLIST & SHARE US!
Don't forget your role in the war effort Soldier! By "wish listing" us you are going to get direct notifications about all announcements that we make. And by "sharing" us you're ensuring that more soldiers join our cause. We want to thank you for supporting us, we hope you have enjoyed this update!
As we further develop and work on WWII Online: Chokepoint, we feel a bigger and bigger need to have more people test and give feedback on our game, as such we've opened up a sign up form where you can sign up for a slot on the playtest team!
Slots are limited however! So, if you think you can help us by being a part of the playtest team and help make Chokepoint as good as it can be, check out the form below!
We'd like to take this opportunity to remind you to wish-list us on our Steam Store Page so you can be alerted of new updates and also become aware of when we launch the game on Early Access.
We are actively looking for developers and artists to help us build WWII Online: Chokepoint. If you are interested in joining our team, learn more and visit our online press kit here!
Inside Surveillance: Carentan
Howdy everyone! Today we're going to give you an inside look at one of our maps: Carentan.
Carentan was one of the most famous engagements the 101st Airborne Division fought in during the invasion of normandy, made quite famous by various World War 2 series and movies. Our take on Carentan is certainly inspired by such depictions and stories told of the battle.
In this post we're gonna take you on a tour of the main areas of the map.
Note that the map is still unfinished, and some areas still lack some touching up.
The first objective is Farm. A small farm surrounded by fields held by the germans. The allies have 3 avenues of attack. The mainroad along the north. The fields to the left of the farm, and the gully to the southeast.
Mainroad.
The Entrance to main road. Here the allies can take a covered route to get to the main road, or engage directly from the dirt road.
The Hay Fields.
Gully.
Farm Courtyard.
The second objective the Allies must capture is the Cow shed on the northwest, while also having to destroy the 88 on the field to the north just across the road from the Cow Shed. The allies can charge up the main road, or push toward the apple orchard right of the road. They also have two side paths to flank around german positions to the far left and the far right.
Far right path.
Apple Orchard.
Main Road.
Far Left Path.
Flak 88 Field.
Cow Shed Area.
After the allies have taken the Cow Shed and destroyed the Flak 88, they can move into the town proper, and fight on the outskirts for control the famous Cafe de Normandie, the Factory Warehouse, and of course, the Pharmacy. The Allies can push through the fields flanking the main road or head through the road on the far right and flank the German Positions.
Main Road.
Cafe de Normandie
Factory Warehouse
Pharmacy
Piano Junction.
After Taking the entrance to the town, the Allies must clear their way to the trainstation, but they'll have to push through the heavily garrisoned Town Hall. From field fighting to close quarters urban combat! The allies must push through the main street, or the two side allies to break into the Town hall and clear it out.
Right alley flank.
Town Hall Plaza.
Town Hall Entrance.
After clearing the German garrison at the Town Hall, the Allies have one last push to make to reach to Train Station. They'll have to push through the main avenue to reach the station, or fight through the abandoned houses and backyards to reach the station. Note that this are is still being worked on.
Main Avenue.
Station Park.
Backyards.
Station Side Access.
Station Entrance.
That's all for today's Inside Surveillance on Carentan! Keep in mind everything's still subject to change, but you can get an early look at what awaits you once you strap up and head feet first into the Battle of Carentan in WWII Online: Chokepoint!
Thank you all for reading, and hope to see you again on the next Inside Surveillance.
See you on the battlefield!
WISHLIST US
We'd like to take this opportunity to remind you to wish-list us on our Steam Store Page so you can be alerted of new updates and also become aware of when we launch the game on Early Access.
We are actively looking for developers and artists to help us build WWII Online: Chokepoint. If you are interested in joining our team, learn more and visit our online press kit here!