Announcement from CHIMM, our marketing team manager:
June 6th, 2021 marks two decades since WWII Online launched. It’s been a remarkable twenty years and while a lot has changed, we couldn’t be happier about where we are, or where we’re heading. So, to celebrate our "Vigintennial" we’ve decided to host several "special events" leading up to our Anniversary weekend - you will NOT want to miss this! Read the article below for more details.
Pictured below is the original loading screen and the rare French High Command Officer with his white pants. WWII Online has changed dramatically over the past 20 years, but the one constant is our player community and the friendships that have endured these past decades. Our Vigintennial is dedicated to you.
Thanks to the Community Management and Marketing Team members, we have several mini-events lined up for the first week of June (June 1st through June 4th) followed by a special 2 day virtual convention. Some of the listed events will be open to all players, and other events will be limited to those who signup (details to be posted at a later date). Tentatively, here's a brief overview:
- Tuesday, June 1st - "Poseidon's Wrath" naval event Destroyers battle it out to be labeled "King of the Sea"
- Wednesday, June 2nd - "Thou Shalt not Pass" tank event. Players spawn either a Vicky or 232, objective is to successfully get your unit, alive, across the bridge while your opponent tries to do same thing to you!
- Thursday, June 3rd - "Ace of Aces" fighter air event. Think your the best? This will be a single elimination, pilots drawn by lot for matchups.
- Friday, June 4th - "Last Man Standing" infantry event, and "Grand Prix" truck race event. Grab your knife and rush/take/keep control of an Army Base bunker!
- Saturday and Sunday June 5th and 6th - TOP SECRET The virtual convention events cannot be revealed at this time, however, I can say this will be the most EPIC Anniversary in the game's history. Prepare to be blown away - seriously!!!
Keeping with Anniversary traditions, awards will be given to the top player of each "mini-event". The top player award will be a one of a kind 20th Anniversary themed XXL Game mat.
Thank you for 20 amazing years of supporting WWII Online, and keep an eye out for the 20th Anniversary updates. S!
~CHIMM
Community update
Panzerjäger I
Today's live update shows the progression of the Panzerjäger I, a Tier 0 tank killer coming to WWII Online shortly! We'll walk you through the vehicle, its positions and armament. We'll also show you the armor penetration capabilities it has specifically in Tier 0 against the mighty Matilda Mk II, a feared Allied tank capable of absorbing tremendous fire power. The Matilda has been a particular source of contention with the Axis community, and let it be known - we intend to keep the Matilda performing strong and have maintained its historically tough properties. Our solution to help provide balance was to get the Germans a historical self-propelled anti-tank platform in Tier 0.
We also have some easter eggs hidden in the video, watch closely! We've got some Allied vehicles coming up next in our production pipeline, read more for details!
Video Tip: Skip to 4 minutes to the beginning of the actual demo. https://www.youtube.com/watch?v=jRvIvqmFULI
NEXT IN THE PRODUCTION PIPELINE Our production team is continuing to work on more vehicles and since we just covered the Panzer above, we want to be sure to speak to our Allied community and let you know that the Loraine and the Universal Carrier is next in line to receive attention for implementation.
Keep a close eye on our 2021 Roadmap Public Trello (Here) for updates as we go through the process.
PC 32bit Discontinuation - April 1st 2021
As announced in our 2021 Roadmap, we wanted to provide a courtesy reminder that the 32bit game client for PC users is officially coming to an end as of April 1st, 2021. With the evolution of technology, Mac no longer supporting it and Windows likely not far behind, WWII Online needs to continue to evolve with the time as well. Less than 3% of our users are currently using the 32bit game client, and the support required to keep legacy systems going being heavy, there's limited ROI for time spent here. Please check the Roadmap link posted to see what system recommendations we have for you. For many of you already running Windows 10 this should not be a problem. If you are on an older, no longer supported by Microsoft operating system, we do suggest upgrading soon.
We're not far away from a new patch (loaded with goodies) for WWII Online users and it will not include a 32bit PC client, so be prepared and act swiftly if you need. Thanks for your attention/support, and if you have any questions please ask, we are here to help. Salute!
Community report by SIDEOUT
Allies Press Against Fierce Resistance Moving East! Almost 2 weeks into Campaign 181 and the Allies own 71% of the map and the Axis own 29%. The road to the east has not been easy for the Allied forces as they face fierce resistance by a persistent Axis enemy. See reports from the Allied CinC Rabbit and the Axis CinC Kardehk and notice the number of awards and medals issues just in the past 2 weeks! Great job all to recognize those who go above and beyond! Also read our next in series of The Real War: The Assault on Eben Emael.
Report from the Allied Commander in Chief Rabbit: It is late into the tenth day of the war as I write to you all. I can proudly report the German’s advance through the Low Countries and France has been halted. In fact, our brave warriors have been able to slowly push the Hun back and now have some of our troops in Bitburg. There have been some major clashes across the front in the week and half since the Axis invasion with devastation unseen in Earth’s history. Two major qualities you all have exhibited repeatedly during this war is determination and resiliency. We have had long drawn-out fights for Hallschlag, and Bitburg and no matter how hard the fighting has been or how long it has raged, you all have shown how determined you are to end this war and bring peace to our Nations again. You have crushed every major Axis counterattack with the same determination and resiliency. In Etain, low on supply we dropped paratroopers onto German tanks and their forward base and repelled all their attacks, and there were many. Then just a couple of nights ago, the Germans launched a well led, organized, and equipped counterattack across the front line in Clervaux, Willemstad, Bastogne, Zundert, and LaRoche but you, the mighty Soldiers, Sailors, Marines, and Airmen repelled them time and time again. When we work together, we have shown we can overcome any challenge we face.
Now, I caution you, that we cannot become complacent. Our adversary is very capable as history has shown. We must continue the course. Remember the basics and work together. If we do that, we will be victorious.
It has been a real honor to fight with all of you during this conflict and I look forward to witnessing firsthand how incredible we can be as a fighting machine. S! rabbit
I would like to take a moment to pay respect to Colt who has retired from AHC after going undefeated as our CinC. Additionally, Joker has retired from AHC but will continue the good fight with us as we go forward.
Report from the Axis Commander in Chief Kardehk: 24 March 2021 KardeHK, Commander in Chief
The Fatherland struggles against the relentless push of the Allied armies. They seek to overrun us with their hordes...but Germany resists! Though grossly outnumbered, our forces are fighting with the will and tenacity of an army ten times its size. We have stunned the enemy with our willingness to shift from defense into attack. And attack we shall. I call on all Axis officers and soldaten to rally to the battle banners and join our call to glory. For glory! For Honour! For the Fatherland!
Recognizing the valor, skill, and accomplishments of the Axis players and officers is the most important and satisfying part of being Commander in Chief. It is with great pride that I announce the following awards to very worthy individuals who make the Axis the power that we are.
Recipient of the Battlefield Commanders Badge:
Deadcheck
Recipient of the Iron Cross, First Class:
Sutorman
Recipient of the Iron Cross, Second Class:
Deadcheck
Zathrasb5
Thegrauto
Mayhem242
Sledx
Valkriee
Sutorman
Maxbutcher
Seeem
Solesz
Brycemrrll
Eupessoa
Kommando52
Cookie93
Recipient of the Bronze Opel:
Deadcheck
Recipient of the Combat Engineers Ribbon:
Mayhem242
Recipient of the Infantry Assault Badge (Bronze):
Valkriee
Recipient of the ATG Badge (Bronze):
Zathrasb5
Recipient of the Bombing Badge (Bronze):
Thegrauto
Recipient of the Paratrooper Badge:
Sledx
Sutorman
Maxbutcher
Seeem
Solesz
Brycemrrll
Eupessoa
Kommando52
Cookie93
In Our Series: The Real War: Axis Assault on Eben Emael
Airborne operations were a fairly new concept in 1940. In peacetime Germany, Italy,Japan, and Russia had all begun experimental operations with paratroops, but as of 1940 none had attempted to use this new concept in battle. This changed in the early morning hours of May 10, 1940, when 9 gliders, carrying 71 German paratroops, landed on the heavily defended Belgian fort of Eben Emael.In World War 2 Online, the Axis invasion of the Low Countries begins with the Germans owning Grobbendonk, and pushing westward from there. The reality of theinvasion was actually EAST of these lines, at Maastricht. The Belgians had constructed the world’s largest fort in preparation for what they thought would be a conventional attack (like what had occurred in WW1) at Fort Eben Emael, pictured below:
The German assault on the fort produced a number of military firsts. The first use of gliders attacking an enemy defensive position. The first use of hollow shape charge explosives against steel and concrete fortifications. And it all worked, in spectacular fashion, and it changed the way military strategists planned forever. The German assault on Eben Emael is still taught at the US Military Academy at West Point to this day.
For the German invasion to be successful, they HAD to get across the three bridges at Maastricht that were defended by the Fort, and approximately 1500 well trained Belgian soldiers stationed inside. There is much historical documentation on the strength of the fort, suffice it to say it was considered impregnable by a conventional infantry assault. The Germans were about to show the world, however, that they were anything but conventional.
Next Week: The Assault begins
2021 Roadmap for WWII Online
From our president XOOM: It's the most, wonderful time of the year... for WWII Online fans! Congrats, you've made it to the 2021 roadmap release! We've got an exciting development plan for 2021 and we have lots of screenshots and a video to share with you today. New vehicles, new aircraft, new game - very important - game features all inbound to help celebrate 20 years of World War II Online (Anniversary is June 6th 2021). Please enjoy this read and be sure to share it with your squaddies, there's never been a more important and exciting time to support WWII Online's development!
Note: Not all our planned objectives have been listed because many are still ongoing a feasibility study, but you got to see the ones we are sure to deliver.
2019-2020 ROADMAP DELIVERY OVERVIEW
Every year we like to reflect on the accomplishments made possible by our paid subscribers who help keep WWII Online operational and development vibrant. Of course we'd like to send our SALUTE to all team members of Cornered Rat Software who have spent thousands of combined man hours to help produce so many bug fixes and new features roll into the game.
ROADMAP ITEMS COMPLETED
64-bit game applications for PC and Mac
1.36 Hybrid Supply (Garrisons & Brigades)
New Subscription Products
Server Tracked Bombs
Pop-up key mapper card (hotkey = P)
Heads Up Display (HUD) markers for mission leaders
Three Early Truck War Truck SPAA's
All urban blocks were reactivated and received updated artwork
Terrain was expanded and many bug fixes occurred
Sturmgewehr 44 released
United States Army Air Forces released
US P40F added to the game
US P39N-5 added to the game
Me-109 G2 Jabo added to the game
NOTABLE ADDITIONS ADDED TO THE GAME
Builders received the Commando class
A-20C and AN-M57 bomb added to the USAAF
US GMC CCKW 2.5 Tonner (Deuce and a Half)
Several new environmental props
A huge amount of new textures added to the game
Trawler's added to the navy - first new naval units added in almost 15 years
Trench Player Placed Objects
Panzer IV H
Russian language made available
New Airfield design at places like Brussels and more
And a whole bunch more on the Wiki Readme Notes!
2020 ACHIEVEMENT OVERVIEW
12 game releases shipped
59 bug fixes delivered
54 game updates delivered
32 new pieces of content delivered
Total Deliveries: 157
NEW 2021 ROADMAP ITEMS
And now let's take a look at what's coming during the year of 2021!
BOMBER LOADOUTS ARE COMING SOON
What this means is that players will be able to determine what type of bombs they'd like to carry when they spawn in / go for their sortie. This does not affect routine supply availability, each load out is just considered as one plane available in supply. Please review the user interface functionality and the actual load outs we have planned for these specific bombers, it's a little different from when we last showed you and should be easier (a check mark instead of a manual typing of a numbered load out).
JU88-A4 STATUS UPDATE
Let's just take a moment to say - sorry for the delay here - this has been an extraordinarily complicated model, but it's almost there and has received consistent treatment. We've also assembled a quick demo / review of the positions available on the aircraft and are proving to you that it is now flying in-game, something I think you'll be happy to see. HATCH is working on fine tuning the aircraft's flight model right now. The Ju88-A4 will be the German's counterpart to the A-20/Boston/Db7 variant and will come out alongside the Wellington when it's ready to maintain balance.
[previewyoutube="7PXuAdjhhjA;full"]
WELLINGTON UNDER DEVELOPMENT
The Wellington is officially in development and BMBM is modeling it as fast as he can. This Wellington Bomber is the counterpart of the German Heinkel 111 and provides a greater payload for the duration of the war for Allied forces (made to be available for all Allied countries), and will be coming out alongside the Ju88-A4 to maintain balance.
SDKFZ 251-10 AUSF B
Yes - you guessed it right! It's a 251 with a Pak36 mounted and an MG34 covering its rear. Of course this vehicle will be multicrew-able as all vehicles with more than a single position are in WWII Online. We're excited to see how the Germans plan to employ this.
LORRAINE 37L ANTI-CHAR
Here's a Lorraine 37L Anti-Char is armed with the 47mm SA 37 Gun. Has a speed of 35 km/h (on the road) and comes with AP and HE munitions. Does anyone else feel sorry for that driver all cooped in there like that?
And sticking on with the Lorraine, here's the Armored Personnel Carrier variant coming with them.
PANZERJÄGER 1
A new Tier 0 Panzer coming to the Axis Forces! This vital piece of machinery is capable of penetrating the armor ANY Tier 0 Allied tank, yes you read that right - it can even kill a Matilda. It's armed with a 47mm Skoda VZ 36 L43 Gun. While the rear is exposed it has good protection from the front and sides. It also rides very low which means it can be hidden. You can drive at 40 km/h while on the road and the commander can pop up and down as seen in this screen shot to keep him well protected.
US M3 HALFTRACK - APC
Coming to the US Forces is the M3 Halftrack! This iconic beast will be the Armored Personnel Carrier US forces and has a gorgeous .50 caliber mounted on it - keep your heads down!
US/FR ANTI-TANK VERSIONS
Here we have some beastly tank killers coming later in the war for the US and French forces. Of course these are variants of the US M3 Halftrack's we're familiar with.
UNIVERSAL CARRIER
We've shown you the Universal Carrier before and it's coming along very nicely. Pictured here you see the U.C. with the Bren Gun mounted in the front hull and the turret is a Vickers MG. Light, nimble and capable of towing they'll definitely be a force multiplier on the battlefield.
INTEGRATED VOICE COMMUNICATIONS (IVC)
We haven't forgot about IVC and development has been picked back up, however we have an important change from our original plan to help simplify the roll out and communication for players. Remember that this design plan is intended to create maximum inclusivity between the fresh new player and the day 1 veteran, and of course it is intended to enhance situational awareness.
While Discord has been a great solution (which we'll continue to keep operational) having voice communications built into the game with no other dependencies will be extremely valuable to getting folks to work together. And before you ask, we certainly will have a way for you to be able to mute users and for our moderators to handle any problems as they arise.
MISSION RADIO (MR)
All mission participants will have a radio channel that they'll have access to. This is not distant limited which will be valuable for pilots, sailors, and long range ground force needs. Mission Radio channel will be restricted to mission participants only, so your squad affiliation will not matter.
LOCAL/PROXIMITY 3D POSITIONAL AUDIO CHAT
In other words regardless of who is on your mission, when you run by someone in the game world you'll be able to talk to them and know what direction they are. This will be vital for tactical communications and help increase situational awareness. Imagine running up to a friendly tank and helping to tell him where an enemy vehicle might be, or imagine your mission leader rallying troops to prepare for an assault on a spawn depot.
CRS has wanted to see integrated voice comms come into game for many years now and we're getting closer!
32-BIT DISCONTINUATION
With the implementation of the Integrated Voice Comms plan, we need to prepare for the discontinuation of the 32-bit client because it won't be compatible. The effective date of the 32-bit discontinuation will be April 1st, 2021. This does not directly mean that IVC will be publicly available at that point but it's a firm cut off date that we need to inform you of.
Since the implementation of our 64-bit client we have made several fixes and enhanced its performance. But do know, if you are on a lower end computer you should consider upgrading your rig's components.
Upgrade Recommendations:
CPU: WWII Online is a CPU (single core) heavy driven game, and works best with Intel rather than AMD. Get an Intel i7+ with maximum Ghz per core (3.5-4.0 or overclocked).
RAM: At least 16GB, the higher the Mhz count in that RAM the more boost you can get from it.
GPU: Get an Nvidia card over a Radeon, Nvidia has better OpenGL support which is what WWII Online runs off of, and players who have Nvidia experience better frames per second and in general it's smoother.
SSD: A solid state drive as compared to a mechanical hard drive will boost all of your application and operating system load times.
Internet Connection: Connected to ethernet cable (not WiFi) ensures solid connectivity. We recommend at least 10mbps up and down, go to http://speedtest.net to verify your connection speed and consider upgrading if you need to with your provider.
All of these things help you to experience WWII Online with better performance and less buggy-ness. For any guidance or request for assistance in upgrading your machine, you can always head over to the main forums for our community to weigh in on it, or you can contact our support team and we'll help you directly.
MISSION TARGET CHANGE
Players have asked for the ability to change a Mission's Target for some time now. The premise is that a player that created a mission has taken off from an AF after creating a mission to a town where an attack was happening but within the time that they make it to Target, that Target has either went away or a higher priority Target has come up. Moving to this new Target, while still on the same mission, doesn't allow those players to see the Target chat or map markings for the new Target.
We are working to provide a solution for the Mission Leader to be able to select a new target during the mission so as to avoid participants having to despawn and generate a new mission.
HUD ELEMENTS OPACITY
We're bringing the ability to update several Heads Up Display elements like the mini-map and chat so you can change its opacity (transparency). This sort of customization will help you create a HUD that better suits your style of game play and can potentially review more on your screen without the loss of essential information that these HUD elements provide.
INTERACTIVE ROADMAP PROGRESS (TRELLO)
In an effort to keep your more in the loop of progress being made, which we believe is important as shown by our routine Friday developer updates, we're going a little further this time to include a work flow progress inside of WWII Online's Public Trello (2021 Roadmap).
As tasks progress we'll move them forward, and if you click on the card (task names) themselves you'll see commentary we add to it as we go along. We reserve the right to make any changes at any time, including adding or removing tasks listed.
Note: Some tasks may bounce back and forth from Testing --> In Progress based on actual developments.
Workflow key:
New: Task is assigned and standing by for development.
In Progress: Task is being actively worked on.
Testing: Task is approaching / has entered the testing cycle(s).
Verification: Task is confirmed as completed.
Pending Deployment: Standing by for public release.
Completed: Players have downloaded the update which includes this (release candidate phase).
WWII ONLINE'S 20TH ANNIVERSARY
This year is a very exciting one, a massive milestone to say the least for our community and development team. CHIMM and TMAN are working closely together to make sure we have a very special anniversary of June 6th and you should keep an eye out for events and special announcements.
We'd like to thank you for your tremendous support in making this possible, because without you here and staying subscribed, we simply couldn't have made it. Let's also take some time to acknowledge all of our veteran players and staff members throughout the years who have also made this astounding achievement possible.
Cornered Rat Software remains committed to the betterment and future growth of WWII Online. Many things are being worked on still behind the scenes that are not listed here, which we'll share with you as the year progresses and these tasks mature.
We hope to see those veteran players show back up and continue to support us, so do your part in spreading this message and encouraging them to rejoin your squad. This will help populate the game and provide the development team with essential resources so as to continue the vibrant, and expanding development that CRS has demonstrated over many years now.
SUBSCRIBE TO SUPPORT GAME DEVELOPMENT
WWII Online is 100% fueled by player support. Please consider subscribing to help us accelerate game development and continue to produce great features and content like this.
Hotfix & Welcome Back Soldier LIVE! (Free premium unlocked)
Ho ho ho, and Merry Christmas from Santa RAT! Welcome Back Soldier is now live and literally, every single player in our database has FREE, full game access from today, December 22nd - January 5th 2021. Please do your part and spread the word to bring players back, your voice in this regard is very important! Hotfix Patch has gone live today (notes inside here) for version 1.36.8.1, and now Steam players will have snow! We also have reports from our Commander in Chief's at the tail end of this article as well.
World War II Online: Version 1.36.8.1 - December 2020
This 2020 "Holiday" hotfix serves to fix a few issues that came up with the recent release.
Updates
The new pond map textures have been updated to match other water sources
The US Commando manual text was updated to show single satchels
Bug Fixes
Snow ground textures now work properly on Steam clients
The new "Deuce and a Half" texture problems have been repaired
Some terrain berms are now fixed
Towns should now auto surrender whenever surrounded
Every single account in our database has been granted a 2-week free pass to WWII Online, whether you've signed up via WWIIOnline.com or you've created an account on Steam. There's no better time to play WWII Online, with our massive holiday release and everyone activated on the holiday break, this should be a good one!
Orders from Headquarters: Take the initiative to reach out to past players, whether you connect with them on Facebook (social media), squad forums, phone/text message, CRS needs your help to raise awareness on this. All in the name of promoting this awesome free event, the key objective is to get as many players into the game as possible and have tons of fun - so let's do it!
Here's some important information about Welcome Back Soldier :
Community report From the Desk of the Allied Commander in Chief
Day 45, Campaign 177
"Allies,
This past week we have been tested. Monday morning, we were 3 towns from losing the pocket at Bertrix. Friday, we woke up to having half a british division cut off just South of the airfield. Through a weekend push, we captured 23 towns, cut off 7 more, and lost a few. It was a sight to behold. HC from all over has been stepping up, notably Cobra at DO’s, dubane taking over OICs at objectives, dontmove shuffling flags in mornings before we all could get on to give us better positions for later in the day, as well as an occasional MOIC by committee, flawless transition from one guy to the next. Players have even been reporting more to their HC with asking for priorities, checking in at towns and FBs, or showing their squad and asking what they can do to help.
Everyone is doing all the little jobs: FB busting/monitoring, CP guarding, truck driving, text comms, marking enemies, backline interdiction, and it shows. We’re keeping it light hearted on our Side channel, having fun fighting alongside each other, and taking towns.
With Verdun secured once again and Bertrix buffered, it is time for the High Command to take a look at the strategic plan for what comes next. Welcome Back Soldier has started, so now is the perfect time to call up old squadmates to log in, support each other, blow up some tigers, shoot up some STG44s, and keep pushing eastward." Colt, Allied CinC Campaign 177
Awards
Squad of the Week: SAFD
Player of the Week: Congratulations to "Xohorvath" for being the Allied Player of the Week!
Officer of the Week: For exceptional performance as an Officer of the Allied High Command, "Dontmove" as received the Officer of the Week award.
Upgrade v1.36.8.0: Holiday Release Readme
From our President XOOM:
Merry Early-Christmas WWII Online!
We're so excited to share with you a lot of hard work coming together to make up this holiday release. New vehicles, the new Builder Commando class, the USAAF becoming part of the regular campaign, and lots of updates/bug fixes. I'd like to thank all of our staff at Cornered Rat Software for their hard work here and for you the players giving us an extra bit of time compared to normal to deliver a monster patch. And for those who have been asking so much about SNOW, I'd like to let you know that our team has repaired and improved snow and it'll be available effective this release.
Welcome Back Soldier (Free account upgrade to premium) starts this coming Tuesday 22nd until January 5th, be sure to get everyone ready - in fact, they can login now with Free Play access and on the 22nd we'll then give them all the toys. That being said, let's dig into the details of this update and kick-off this Christmas / New Year with a bang!
Go to our official website to read the full readme:
Our Production team is continuing to fill out the United States military kit because it is the newest of the personas and requires some additional assets to balance its kit and give them equivalent fighting capabilities of other nations. As you know we had to borrow from some of our other nations to make them deployable into the campaign, but now that is getting corrected.
US FORCES - 37MM ANTI-TANK GUN
This is the US Forces equivalent to the Pak36 and 2 Pounder. It will be towable by light vehicles and spawnable at the fortified mobile spawn and depots. A big salute to BMBM for his continued efforts on these new vehicles and weapons platforms fueling WWII Online with new and exciting capabilities.
As I like to say, "let's look at those shiney's!" (You know, screenshots).
Seen here is the German perspective with a blurred effect isolating the US M3 37mm ATG getting ready to engage the Panzer rolling by.
SUBSCRIBE TO SUPPORT GAME DEVELOPMENT
WWII Online is 100% fueled by player support. Please consider subscribing to help us accelerate game development and continue to produce great features and content like this.
Great news for the U.S. Forces, the "Deuce and a Half" (US GMC CCKW 2.5 TONNER) is officially in development! Today we're going to share with you the current progress as well as some in-game screenshots.
The Deuce and a Half is one of the most iconic military trucks of all time, and it is an absolute joy to drive ingame! The Allied forces are going to be really thrilled with acceleration, sustained speed, and handling. It'll be able to carry both troops and all gun types. Of course, it'll be able to deploy mobile spawns and ammo cache's like all other trucks.
Pictured here is a simulation of U.S. Troops loading up from the barracks. Notice the "lift gate" being down on the trucks.
Some higher resolution textures being used on the internal components.
Don't forget to check our black Friday offers on our store page! Huge deals on our 3-months and 12-months packs! https://store.steampowered.com/dlc/251950/WWII_Online/
Join Operation Squeeze Play this Sunday
The next in our series of special events is Operation Squeeze Play which will be held this Sunday 11/29 starting at 11:00 AM server time. The event will run for 4 hours on the Training Server during which time the campaign will be locked. This event focuses land sea and air battles in the Netherlands in early 1944. Also, both the Allied and Axis High Commands are recruiting new members!
Operation Squeeze Play Join us for another special event! This operation will begin in the Rotterdam area of the map using Tier 4 equipment. There will be a mix of British, French and US supply in the area but it will be primarily US ground forces simulating the early arrival of the Allies into the Netherlands in early 1944. CRS will be keeping score of captures as each side earns victory points for capping CP's, AB's, AF's and docks. At the end of the event a side winner will be announced in the forums.
We hope you can make time for some or all of the event! Past experience predicts we will have some intense battles and fun special operations. Join the Rats and the High Commands as we take a few hours out of the campaign to showcase the best of our game!
Recognizing the Passing of Saratoga Prior to the start of the event (11:05 AM server time) we will gather at a deep water port town (on the Training server) for a 10 minute ceremony and DD gun salute in memoriam of Saratoga a day 1 player and supporter of wwiionline. Polish up your brass and shine those medals and let's look sharp!
Recruiting for both High Commands Both the Allied and Axis High Commands are recruiting new volunteers. We have a dedicated Training Corps standing by to train new HC applicants or provide a refresher course for returning HC. With less movable units on the map and garrison supply in every town, the HC duties have never been easier. That said, the game thrives on High Command participation and leadership plus it's a great opportunity to see a different side of the game from a unique perspective. If your interested in trying HC for the first time or your a returning HC officer, apply here:
Now's the time to unlock ALL of World War II Online and save big! During this Steam Autumn Sale event, we have slashed prices on one-time purchase DLC's, and provided massive discounts on all of our subscription plans.
These offers are available between November 25th and December 1st, be sure to act quickly to claim your offer!
50% OFF 1 YEAR PREMIUM SUBSCRIPTION
Our most lucrative offer is our 1 Year Premium Subscription. This offers everything you need to enjoy WWII Online for a whole 12 months. We have never had this priced so aggressively. Highly recommended, you'll pay it all up front and then enjoy leveling up and playing the game for a year. https://store.steampowered.com/app/667291/World_War_II_Online__PREMIUM/
WWII Online Downloadable Content (DLC) Packs are one-time purchases. We have 8 packs available for you to choose from, ranging from new infantry, paratroopers, fighter aircraft and anti-tank / anti-aircraft guns, plus tanks. https://store.steampowered.com/dlc/251950/WWII_Online/
Join Operation Squeeze Play this Sunday
The next in our series of special events is Operation Squeeze Play which will be held this Sunday 11/29 starting at 11:00 AM server time. The event will run for 4 hours on the Training Server during which time the campaign will be locked. This event focuses land sea and air battles in the Netherlands in early 1944. Also, both the Allied and Axis High Commands are recruiting new members!
Operation Squeeze Play Join us for another special event! This operation will begin in the Rotterdam area of the map using Tier 4 equipment. There will be a mix of British, French and US supply in the area but it will be primarily US ground forces simulating the early arrival of the Allies into the Netherlands in early 1944. CRS will be keeping score of captures as each side earns victory points for capping CP's, AB's, AF's and docks. At the end of the event a side winner will be announced in the forums.
We hope you can make time for some or all of the event! Past experience predicts we will have some intense battles and fun special operations. Join the Rats and the High Commands as we take a few hours out of the campaign to showcase the best of our game!
Recognizing the Passing of Saratoga Prior to the start of the event (11:05 AM server time) we will gather at a deep water port town (on the Training server) for a 10 minute ceremony and DD gun salute in memoriam of Saratoga a day 1 player and supporter of wwiionline. Polish up your brass and shine those medals and let's look sharp!
Recruiting for both High Commands Both the Allied and Axis High Commands are recruiting new volunteers. We have a dedicated Training Corps standing by to train new HC applicants or provide a refresher course for returning HC. With less movable units on the map and garrison supply in every town, the HC duties have never been easier. That said, the game thrives on High Command participation and leadership plus it's a great opportunity to see a different side of the game from a unique perspective. If your interested in trying HC for the first time or your a returning HC officer, apply here:
We normally try to do 30-day release cycles to provide consistent content to WWII Online, however, we decided for this one to combine both November and December patch's into a single bigger release. We think this will be more valuable and it's enabling us to fit even more content than if we released them individually. Given our current promotional plans, it also emphasizes a great opportunity for players to return to the game and we hope you guys help spread the word and build up the hype around this!
CRS will release a complete Readme before release, as we have several items currently in development which include Official Roadmap deliveries. For now, we just want you to know it's coming and our logic behind combining the two releases into one.
This release comes out before Christmas, we're estimating mid-December, and at this time we have 37 tickets in the release queue which is a combination of new content and fixes.
BLACK FRIDAY PROMOTIONS
November 25th - December 1st
New and returning subscribers of WWIIOnline.com will be e-mailed their subscriber promotions directly. Be sure you're watching!
Steam players will receive promotions on the Steam store
This will not be a free activation event, see below under Welcome Back Soldier for those details
FREE WELCOME BACK SOLDIER
December 22nd 2020 - January 5th 2021
WWIIOnline.com and Steam users
All inactive subscribers will be reactivated
All free play users will receive full access
All currently subscribed players will receive extra builder access
Downloadable content (one time purchases) will also be heavily discounted
WWIIOnline.com new and inactive subscribers will receive e-mail promotions
FALLEN SOLDIER: SARATOGA
SaratogaSaratoga was a long time member of our gaming community, very active in the forums, and has been here since 2001. Saratoga was fighting hard against Stage 4 cancer, but it, unfortunately, took over. We learned from "Dennis," Saratoga's nephew that he, "passed away this morning peacefully surrounded by most of his family."
DEDICATION EVENT IN-GAME We'll be dedicating "Operation Squeeze Play" in his honor for the already scheduled event on November 29th, at 11AM PST (Server Time). CRS will be placing him on the Fallen Soldiers list immediately as well so he'll forever be etched into WWII Online for others to remember him.
Special Event nov 29 Operation "Squeeze Play", PC Game monitor & Tips
Don't Miss Our Next Special Event!
Join us on Sunday, November 29, 2020 at 11:00 AM server time (PST) for "Operation Squeeze Play." This event will run on the training server and will in involve combined arms of land, sea and air assets fighting in south Holland in 1943. We expect the operation to run for 3 to 4 hours during which time the campaign server will be locked. We will announce more information on supply and victory conditions for the event in the forums very soon. The event will take place in Tier 4. Mark your calendar now and we hope to see you at what always promises to be some pretty intense battles!
In order to facilitate setup of the event the Training server will come offline a few days prior to the 29th.
Game Monitor - Back Online!
Game MonitorMany years ago one of our players named, "Xiper," built the Battleground Europe - Game Monitor. We've updated it a little bit and rebranded it to coincide with the game to be the "WWII Online - Game Monitor." For some time it's been offline as we've added in the new Garrisons (town-based supply), and we are happy to report that this is now back online and operational. Be sure to run the .exe file within this .zip. It's available for PC users only and it's a fantastic way to track all important strategic events going on in WWII Online. It's entirely free, click the link below to get started with monitoring WWII Online. https://steamcommunity.com/sharedfiles/filedetails/?id=2288532564
From the Desk of WESTY91: Tips on Surviving Longer!
The humble rifle is a divisive figure for many on WWIIOL. It’s a marmite weapon. You either love it or you hate it. However, it’s a weapon I love to use, and when used effectively the rifle can be one of the most important weapons in your arsenal. Here’s three unwritten rules I stick to when playing as a rifleman.
Rule 1: Understand your limits.
Simply put, don’t go barreling into town at lightning speed expecting to clear the enemy at close quarters. Rifles are at their most effective when launching probing attacks or scouting ahead for troops, spawning points and other equipment. Going toe to toe with an SMG armed enemy at close range will only leave you in the dirt with egg on your face. Instead, try to ambush unsuspecting players as they spawn and you’ll see your stats improve very quickly.
Rule 2: Flank Flank Flank.
Ever been annoyed because you’ve been dropped by an unseen player out of the blue? You’ve just been flanked. Rifles are ideal for flanking movements in the field. You may find that you AO has stalled, or that the enemy has unceremoniously kicked you out of town with skillful and aggressive defending. If you get on the flank and start taking out infantry, you may even open up holes with which to get back into town as infantry spread out to try and find you. Turn it into a war of movement and you could turn the battle on its head.
Rule 3: Pick your moments.
Sometimes, you may find yourself in the middle of a furious firefight over a spawn point. Supply is being burned up and you’ve just been landed with a rifle. That’s not always the end of the world, because the smoke grenades in your possession can be crucial in shielding you and your team from view just long enough to break out into the CPs or into buildings and over bits of cover. If you can get behind the enemy with a good line of sight, unloading on them and taking down spawn campers can go a long way towards breaking the siege. It’s vital that you pick your moments well in this situation.