WWII Online cover
WWII Online screenshot
PC Mac Steam
Genre: Shooter, Role-playing (RPG), Simulator, Strategy, Indie

WWII Online

Released Fully on Steam!

The virtual battlefield of WWII Online is receiving a rather large set of reinforcements joining the frontlines, as new players are learning about the game for the first time and veteran players are returning. This is a fantastic opportunity for the entire community to rise up and enjoy the game as it should be and work to develop newer players.

The developers of WWII Online are continuing to provide supplemental updates to our existing game while simultaneously going all-in on Unreal Engine development to take the game into the future, and developing WWII Online: Chokepoint which acts as the basis of our future infantry development.

Since our inaugural Steam Early Access launch back in 2017, here's a few important items (though there've been plenty more) which have been accomplished:


  • Bandwidth boosted: 10x
  • Server Boosted: 4x Computing Power
  • Built-in game voice added
  • Proximity AOs (player-driven)
  • Hybrid supply (Flags & Garrisons)
  • 64-bit OS support
  • Artillery w/Tracked Rounds
  • Mortar Carriers w/Tracked Rounds
  • Ju88 + Wellington Bombers
  • Increased F2P access
  • MG42 Added
  • M1919 MG Added
  • More RDP Facilities Added
  • Playable map size increased
  • Bomber loadouts added
  • Enhanced visual effects
  • Enhanced audio effects
  • Replaced a ton of legacy artwork
  • Over 200+ Bug Fixes


Very shortly you will start to see the NEW updated artwork which is being developed for WWII Online 2.0 (Unreal Engine) and 1.0 (current version this store page is dedicated to) demonstrating our trickle-down workflow. Here are a couple examples below:





How can I help the Steam launch?




  • Download the game, login and play.
  • Be helpful for your fellow community members and support them.
  • Use in-game voice (V) key as much as you can.
  • Get on Discord and get involved. Spread the word and recruit.
  • Keep showing up to keep the population up.


Thanks, and we'll see you in the field!

Matt "XOOM" Callahan
Director & Executive Producer
Playnet, Inc. / Cornered Rat Software

OP DAD BOD: ALL-ACCESS WEEKEND (Fri-Sun)

From TEX, community manager:

Beginning on Friday, CRS is UNLOCKING all equipment for the entire weekend. Cash in on Father's Day Weekend and enjoy OPERATION DAD BOD!! Keep reading below for recent patch notes, Steam release date, upcoming operations and ALL-ACCESS weekends, and RatChat community info!

On May 31st, CRS deployed patch 1.37.3.0 which introduced:

  • Fallen Rat Memorial added (Triumphal Arch in Brussels)
  • Attack Objective (AO) numbers have been adjusted
  • Modified loadout functionality updated for more flexible loadout options
  • Ju-88 has third loadout option
  • Frequency of capture times is checked more frequently
  • Updated 3D crew members on multiple armor platforms
  • Significant VFX updates for large rounds AP/HE impacts and explosions
  • Significant SFX updates for armor and naval platform fires
  • Updated Wellington engine audio

and many other things. Read the entire 1.37.3.0 read-me here!

Full Steam Ahead


CRS is excited to announce that WWII Online is going "FULL RELEASE" on July 6th. This will be a GLOBAL launch so we anticipate a significant number of new and returning Steam users to join us on the Campaign Server.

This presents a tremendous opportunity for squads and the community. If your squad is interested in growing . . . this would be THE time to turn on the recruiting flag and work with new recruits. This is where in-game voice communication pays off big time!

Our community helpers need to be on the look-out to assist these new gamers on how to:

  • navigate the "eclectic" user interface
  • join a mission ("dot jay" anyone?)
  • explain game mechanics
  • which keymap button does what function
  • how to access the keymapper and other menus

This is likely the largest opportunity over the next several years (prior to announcing an UE5-related test) for WWII Online to introduce a HUGE number of gamers to our beloved game. We all recognize that our game scales better than any other FPS out there and the more people playing the BETTER the game gets with more targets and teammates to accomplish the goal in attacking, defending, bombing, or fighter interception.


CRS is helping with this effort with:



  • Steam DLC package changes with easier financial thresholds for equipment access
  • Steam Starter Subscription with greater value to experience more equipment as the campaign tiers progress
  • 90-day no-cost incentive to ALL equipment whether air, land, or sea (includes ongoing access via tier progress as the campaign continues
  • Returning Veterans (and free-to-play players) will see an increased weapon set during the 90-day period to encourage attendance.
  • Server bandwidth is 10x greater than when we launched "Early Access"
  • Server computing power is 4x greater than when we launched "Early Access"
  • CRS is reviewing for additional preparations to ensure everyone has an enjoyable gaming experience


PRO TIP: As the population builds or spikes to high levels and attack objectives increase, it is CRITICAL to be aware that the player base should be spread across the entire server on other attack objectives versus the full population of hundreds of gamers massing within close proximity of a single objective This overload or density of gamers within visual limits of each individual gamer can cause lag issues, etc so be aware.

Rat Chat Info


On June 11th, CRS hosted a "RatChat" and a number of community members attended in real-time. You can review it here!



2023 Fundraiser Synopsis



  • You did it!! We reached 119% of our goal. Well done, community members!
  • If you contributed to our fundraiser, CRS is in the process of reaching out to you individually. Please submit a support ticket if you do not hear from us in the coming weeks. Thank you again to all who contributed!


CALENDAR REMINDERS: FUTURE OPERATIONS


DATE TIME OPERATION
06/18/2023 11am PST / GMT+8 Op Dad Bod
07/02/2023 11am PST / GMT+8 Op Avalanche
07/06/2023 11am PST / GMT+8 Steam Launch
07/16/2023 11am PST / GMT+8 Op Maelstrom
07/30/2023 11am PST / GMT+8 Op Thunderstrike
08/13/2023 11am PST / GMT+8 Op Hurricane


ALL-ACCESS WEEKEND COMBINES WITH OPERATION DAD BOD


ALL-ACCESS Weekend which means it starts on FRIDAY!! Register HERE! in #EVENTS channel for OPERATION: Dad Bod on 18 June at 12pm Server Time / GMT+8.



Poster Art Courtesy of Propa, the Maestro of Propaganda!


FULL STEAM LAUNCH on Thursday, July 6th 2023!

Happy Birthday to WWII Online as it turns 22 years old today (Est. June 6th 2001)! Over the years our game has seen a lot, good and bad, but we have endured. Congratulations to the WWII Online community and all past and present RATS who have paved the way to this moment. We're on the way to doing big things, and our next big initiative is to transition our store page on Steam from Early Access --> Full Release on Thursday, July 6th 2023. This will result in a large number of players joining the game and today we wanted to lay the plan out for you to prepare as a community for all of these new players. Please continue reading as it has specific details on this and to see some legacy videos and artwork as we reflect on 22 years of the game. S!

Preparing for the Steam Launch



  • Rat Chat on Sunday June 11th, 2023 held on Discord

  • Steam DLC Changes

    • New - more affordable - pricing will be introduced for all DLC (except Support & Leadership pack)

  • Return of the $7.99/mo Starter Subscription (Steam Only)

    • Will also included updated offering package

  • 90-day premium trial for new Steam sign ups(rank progression required to access weaponry)

    • In order to capture - and retain - Steam users we'll be providing a generous free launch offer
    • Players who sign up will receive 90-days of premium trial access to bolster WWII Online player numbers

  • Returning veteran bonus

    • Returning vets (and free-to-play players) will see an increased weapon set during that 90-day period to encourage attendance


When we first released on Steam we did a regional unlock. This transition will be a global unlock to the entire world all at once.

Things accomplished since our original Steam Early Access launch:

  1. We've increased our server bandwidth 10x
  2. We've quadrupled our server computing power
  3. Integrated voice communications are now in
  4. Proximity AOs (player-driven)
  5. Hybrid supply (moveable units and town garrisons)
  6. 64-bit operating system support
  7. Artillery
  8. Motorized Mortar Carriers
  9. Ju88 and Wellington Bombers
  10. Increased Free to Play access
  11. Added the MG42 machine gun
  12. Added the M1919 .30 caliber machine gun
  13. Added new RDP facilities across the map
  14. Expanded the number of towns and locations in play space
  15. You can now select which bomb loadout you want for bombers
  16. Enhanced special visual effects
  17. Enhanced audio effects
  18. Replaced a ton of legacy artwork

And the list keeps going. Feel free to review our full release notes at https://wiki.wwiionline.com/view/Readme_1.36 and https://wiki.wwiionline.com/view/Readme_1.37.

Preparing for the Rat Chat


Not long ago we made mention about Squads working together to start to build and develop themselves (Community Action: Rebuilding Squads article). The full release on Steam represents a fantastic opportunity to take advantage of that. Please read that article again as a refresher as it's a playbook for you and your squad to do some big things.

Reflection over the years


Legacy trailer from the early days:


Battleground Europe (relaunch):


Updated trailer reflecting mostly how the game looks at present:


Original launch "jewel box" circa 2001.


German soldier character models with MP40s in 2001:


Original capture building:


WWII Online postcard, which we recently resurrected with some updated art:


Battleground Europe era:




Rebranding back to WWII Online












Next steps






Rebuilding the WWII Online in UE5, the PLAN.


Thank you for all of your years of support and believing in WWII Online. We know it's been a long road to get to where we are, but we are now finally making that bold cut over to Unreal Engine. This coming to life will no doubt result into major things for the game and we believe it will profoundly impact the market / restore the glory days of WWII Online. If you believe in that mission, join us, whether you are brand new or returning and help the Cornered Rats do some big things.

Prepare for the Steam release, get back in the fight and let's have a great summer!

S! and thanks for being part of our family / gaming community here.

Matt "XOOM" Callahan
Director & Executive Producer
Playnet, Inc. / CRS

Readme: Version 1.37.3.0

This release brings to the game numerous updates and fixes that range from a Fallen Rat Memorial to numerous Wellington fixes.

Features



  • Added a new Fallen Rat Memorial, near the Triumphal Arch in Brussels
  • Jokerred, Hogan99 and TeeShot have been added to the Fallen Soldier memorial
  • Attack Objective (AO) numbers have been adjusted
  • Loadout functionality has been updated to allow for more flexible loadout options
  • The Ju88 now has a third loadout option
  • The Ju88's loadout option #1 gives the bombs to the pilot, the secondary trigger will drop the bombs
  • The frequency at which capture timers are checked for adjustment has been quickened
  • Cap timer adjustment based on population is now based on the spawned population
  • The A13, A15, M10, Pz38t and Vickers has had their 3D crew members updated
  • Visual effects (VFX&SFX) updates:

    • Tank and ATG Armor Piercing (AP) impacts 75mm and up
    • Tank, ATG and Naval High Explosive (HE) explosions 75mm and up
    • Engine fires adjusted to be easier to distinguish
    • New Ship fuel fires
    • New engine audio for the Wellington

  • A new reinforced large PPO for tanks and big guns applied by Engineers
  • A new Camo Netting applied by Combat Engineers as well as Tank drivers and Big Gun gunners
  • The game's credits have been updated
  • Dragonav's village has been added to Bornem
  • Telephone poles have been added to river roads
  • Forward Base (FB) vehicle spawn sandbags have been updated
  • The Maunsell Sea Forts have been added to the English waters
  • Some river banks have been updated to allow for easier exits
  • Added a new town: Shoeburyness
  • Additional Airfields have been made susceptible to damage
  • Charlois, Bertrix, Verviers, S.Hertogenbosch, Vlissingen, Maubeuge, Montfaucon, Etain, Hallschlag, Wiltz, Bitburg, Monchen Gladbach, Lille, Seclin, Vitry, Cambrai


Fixes



  • Multiple fixes to the newly introduced Proximity AOs
  • Fixed the issue with the Ghent and Reims docks
  • Closed the gaps under the Army Base (AB) walls in Cuvilly
  • The Ju88's defensive guns have been updated to historical movement ranges
  • The Wellington has had numerous items cleaned up
  • The Sdkfz 7/2's gun shield is no longer impenetrable
  • The M3 Halftrack and Sdkf251c driver's hitmap has been fixed
  • Corrected and issue allowing for AB sandbags to be clipped


S! Playnet / Cornered Rat Software

Don't forget to subscribe and support the war effort!

https://store.steampowered.com/app/667291/WWII_Online__Premium_Pass/


Connect to our Social Media to get more updates and help us gain visibility to grow the community and reach new players to play with:


Discord: https://discord.com/invite/wwiionline
Youtube: https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A
TikTok: https://www.tiktok.com/@wwiionline
Twitch: https://www.twitch.tv/corneredrats
Facebook: https://www.facebook.com/WWIIOnline
Twitter: https://twitter.com/corneredrats

Have a look at our current 2023 Roadmap, and see its progress on our TRELLO.

Wishlist our next game Chokepoint, our prelude to WWIIOnline 2.0!

https://store.steampowered.com/app/1576780/WWII_Online_Chokepoint/

Support WWII History now!

Porting of WWII Online to Unreal Engine: Round 1



We're overjoyed to announce a thrilling update: our fundraising initiative for transitioning WWII Online to the Unreal Engine has surpassed its goal by 104%! ːsteamhappyː

This marks a significant milestone for us, and we wish to express our gratitude for your unwavering support.

Nevertheless, there's still an opportunity to contribute to this exhilarating endeavor. A window of 27 hours remains, and fantastic benefits are still up for grabs. For instance, a "Field Marshall" package is still available, which includes a lifetime gaming account, your picture incorporated into the game, your name as a CP installation within the game, a tangible commemorative plaque from CRS, and much more!

Your generous contribution will expedite the achievement of our "Round 1" targets, while also capitalizing on our comprehensive Steam release plan, which will boost the overall player base in WWII Online 1.0.

Remember, WWII Online is 100% community-funded. It's up to us to collaborate and accomplish monumental feats like this one. It also grants us the necessary autonomy to craft the game you've all been eagerly anticipating, free from distractions or other hurdles.

Be part of the gaming History!




Support Needed for TimeGhost History's D-Day Project



TimeGhost History, a highly esteemed YouTube platform, is in the throes of an ambitious endeavor to honor D-Day, a pivotal juncture in the annals of World War II. Their aspiration is to orchestrate a 24-hour virtual broadcast, meticulously recreating the happenings of June 6, 1944, as they unfolded. This immersive journey through time promises to captivate all who hold a fascination for history.

Regrettably, they've recently encountered an obstacle. The prospect of a commercial sponsorship, which was on the horizon, has unexpectedly evaporated, leaving them grappling with a substantial financial shortfall. They are tasked with raising $50,000 to bring this project to fruition, a sum that encompasses the costs of scripting, filming, editing, and procuring archival footage and cartography.

As part of the WWIIOnline fraternity, our shared reverence for the historical complexities of World War II binds us. This endeavor presents an opportunity for us to play a part in preserving the memory of D-Day, and in doing so, contribute to a lasting educational resource for generations yet unborn.

TimeGhost History is appealing for single-instance donations to help them attain their financial target. In a show of gratitude for your patronage, they offer incentives such as the inclusion of your name in the credits and an invitation to an exclusive live chat during the project's debut.

Should you feel inclined to contribute, you can do so at https://dday.timeghost.tv/. No contribution is too small; every bit can significantly impact the project's success.

Let's rally as a community to bolster this crucial project and ensure that the memory of D-Day remains etched in our collective consciousness and continues to be disseminated. As a community, we have the power to make a significant difference. This project is not just about preserving the past, but also about shaping the future. By supporting this endeavor, we are ensuring that the lessons and sacrifices of D-Day continue to resonate with future generations. Let's unite in this cause and help keep the memory of D-Day alive.

Free Unlocks activated!

Tonight we start Campaign 195 and it includes several changes. We are opening up several weapons available as free unlocks for the duration of the campaign to our Free Players in an effort to showcase these weapons in a live scenario and increase the server population. We are also looking at rolling back to a simplified 4 Tier system (Tier 0, 1, 2 and 3) to avoid confusion and keep the transition of tiers smooth. The theme for this campaign is squad development - rebuild your squad by bringing folks back and helping new players!

Please continue reading to learn more about that and the settings for Proximity Attack Objectives, which will be featured for the first time for a whole campaign, and welcome aboard our two new Side Commanders!

Review the full article


On our website at WWIIOnline.com by clicking here.

Unlocks include:
  1. Engineer
  2. Combat Engineer
  3. Anti-Tank Rifleman
  4. Sapper
  5. All Trucks
  6. All Haulers
  7. All Armored Cars


Readme: Version 1.37.2.0

INCOMING PATCH! 1.37.2.0 releases today and it includes some epic stuff! Ranging from Proximity Attack Objectives (which are player-driven for the first time in over 15 years), Squad Missions, the Wellington, HC Officer class receiving an infantry-placed mobile spawn to keep battles going, all SMGs audited to have tighter grouping/performance, and a whole lot more! Your subscriptions are directly responsible for keeping us going. This is our last major patch as now we set sights on transitioning into the Unreal Engine and innovating WWII Online's future. Remember we will continue to provide updates to WWII Online through our new trickle-down workflow and supplemental updates. THANK YOU, everyone, for believing in our shared dream/passion, and supporting us which makes all of this possible. Support our current fundraiser going on to help jump starter our Unreal Engine developments at http://www.WWIIOnline.com/fund.

World War II Online
Version 1.37.2.0 - April 2023



This release introduces some long-awaited additions to WWII Online that include the Wellington medium bomber, Proximity AOs, Squad Missions, Custom IVC channels, and much more to include bug fixes.

Features

  • The Wellington Mk III has been added to the Royal Airforce (RAF)
  • Nine (9) new factories have been added to the Axis side: Zwolle, Meppel, Hoogeveen, Harlingen, Limburg and Frankfurt
  • All Allied factories have been combined for RDP purposes, bombing one factory will affect all Allied resupply times
  • Bomber Loadouts have been re-added to the game
  • Proximity AOs have been introduced:
  • Towns with Heavy Inf EWS will trigger AOs
  • If Heavy Inf EWS is lost, the AO will be removed
  • Squad Missions have been added:
  • The Squad must have five (5) members online in order for Squad Missions to be available
  • Only one (1) Squad Mission per side, per Squad
  • Ten (10) Custom IVC channels have been added per side (see your HC for channel assignments)
  • Only applies to channel 1-10
  • Follows the F6 text chat channel (must be assigned to 1-10)
  • IVC now shows CRS members with all CAPS as represented elsewhere
  • Players can now adjust their in-game volume from within the IVC map tab
  • Fuel Barrel PPOs have been added to Supply Trucks
  • Planes, Vehicles and Boats/Ships can now be refueled:
  • Planes - Airfields & Airfield PPOs (can also re-arm)
  • Vehicles - Army Bases, Supply Trucks (can also re-arm) and Fuel Barrel PPOs
  • Boats/Ships - Docks (can also re-arm)
  • Fuel burn rates have been adjusted to be more historical in order to keep in line with our map size
  • All Sherman, Churchill, Pz4 and Tiger tanks have had their 3D model crew members updated
  • Free to Play (F2P) aircraft now have a different look than other versions
  • The gun audio for Hurri IIBs has been updated
  • Barrage Balloon PPOs have had their max damage updated in order to be harder to destroy
  • Gun Emplacement PPOs have had their proximity to other objects changed to stop blocking
  • The STG44 now has updated audio
  • All SMGs have had a recoil audit
  • All standard and limited SMGs have had their pistols removed and ammo amounts adjusted
  • Bombs have had their whistle sounds updated
  • Grenade explosion effects have been adjusted
  • New effects, audio and visual, have been added for 500kg bombs
  • The HCMSP PPO has been added to the HC Officer class
  • The HCMSP PPO's 3D model has been updated
  • Csm308 has been added to Bunker interiors and has a City CP named after him
  • Lille, Calais and Antwerp now have different versions of a Star Fort
  • A well has been added to Ooltgensplaat
  • Verdun has had a Crypt added to its surrounding area
  • A barn has been added to the vicinity of Tienen and Reusel
  • A damaged airfield has been created at Martlesham for initial introduction
  • A causeway has been added north of Moerdjik
  • AI MG Towers and Bridges have had their textures updated to appear more weathered
  • Removed four bridges around Piesport
  • Barbed wire has been added to the top of Armybase walls
  • Mooring points and crane rails have been added to urban harbors
  • Added three new Airfields to the UK: Gravesend, Southend and St Mary's Pitt
  • Added stairs to the garage of the Spawn buildings
  • Murder holes in Armybase walls were reduced down to two
  • Fourteen (14) new towns have been added: Fismes, Bouvancourt, Cerny-en-Laonnois, Bourg et Comin, Braines, Vailly Sur Aisnes, Chavignon, Soissons Les petit, Soissons, Port Fontenoy, Ooltgensplaat, Val de Livres, Reusel and Crucifix


Fixes

  • The Delete all Waypoints and Contact Reports bug has been fixed
  • Corrected an issue when some units that was causing extra-long despawn times
  • Fixed an issue with some areas missing train tracks
  • Fixed an issue that caused multi-crewed units to not report stats properly
  • Multi-crewed units will now be forced to re-initiate the multi-crew join process after each mission
  • The Ju88 has had a few bugs repaired:
  • Reversed rudder pedal movement
  • Hard to read speed and altitude indicators
  • SPAA 20mm gun audio has been fixed
  • Added missing FBs between Orbeval and Clermont-en-Argonne
  • Muzzle smoke has been reduced to help with visibility after firing
  • Engine fire effects have been updated
  • Adjusted FB tents to correct an issue that caused infantry to pop up above the FB tents
  • Adjusted footsteps sounds so they aren't so loud (first person only)
  • Adjusted tank track sound volume
  • Fixed and issue that was causing some Mac clients to crash while the game was loading


Fundraiser 2023 Update


Our 2023 Fundraiser for UE5 is going like "dambusters" as we are at 71% of our goal! A BIG THANK YOU to anyone helping WWIIOnline to move towards UE5!
Your 2023 contributions allow us to set a proper foundation during this critical Phase 1 of our journey to UE5, check out this video and get informed:



FREE OPERATION "DOWNLOAD MOAR RAM" on 16 April at 12pm Server Time / GMT+8


It's an ALL-ACCESS Weekend beginning on 14 April and running through OPERATION Download Moar Ram! Register now through our Discord event channel if you can attend this event!

S! Playnet / Cornered Rat Software




Connect to our Social Media to get more updates and help us gain visibility to grow the community and reach new players to play with:


Discord: https://discord.com/invite/wwiionline
Youtube: https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A
TikTok: https://www.tiktok.com/@wwiionline
Twitch: https://www.twitch.tv/corneredrats
Facebook: https://www.facebook.com/WWIIOnline
Twitter: https://twitter.com/corneredrats

Have a look at our current 2023 Roadmap, and see its progress on our TRELLO.

Wishlist our next game Chokepoint, our prelude to WWIIOnline 2.0!

https://store.steampowered.com/app/1576780/WWII_Online_Chokepoint/

2.0 Fundraiser, Rat chat AAR & FREE operation 16th April

There are so many things happening in WWII Online right now . . . the 2023 Fundraiser for UE5, informative Rat Chat, intense operations, and a groundswell of enthusiastic youtube influencers saying positive things about our beloved 1.0 game, Chokepoint, and the future of UE5. Read on!!

Our 2023 Fundraiser for UE5 is off to a strong start as we are at 30% of our goal. Check out this video presentation about how your contributions DIRECTLY help this critical Phase 1 of our journey to UE5:



Big things continued this past Sunday as we had a great Rat Chat to preview several exciting things. The Rat Chat can be viewed here so check out the timestamp table below for YOUR favorite part!

TIMESTAMP--SPEAKER--TOPIC
(00: 05:45) XOOM:

  • Introduction
  • 2023 Roadmap Plan
  • Development focus on UE5 / 2.0
  • Recent shifts in WWII genre games

(00: 12:40) TEX64:

  • Address community
  • Production of ongoing enhancements/updates in 1.0

(00: 15:30) CORN:

  • Production Team Lead
  • He-111 bomb load-out demo (future load-outs for vehicles/platforms)
  • Previous load-outs pulled for performance issues
  • New visual effect for heavy bombs
  • Vehicle engine fires adjusted

(00: 27:30) XOOM:

  • Squad Missions Demo / Explanation

(00: 32:00) TEX64:

  • Community Questions Discussed / Answered

(00: 35:30) XOOM:

  • Proximity AO Demo

(00: 47:00)

  • Community Questions Discussed / Answered
  • Additional Proximity AO Discussion

(00: 51:00) XOOM:

  • SMG Audit & Demo
  • Historically more accurate - Thompson, MP40
  • More recoil - Stg44
  • MAS-38 now more historically accurate / animation remains
  • Loss of pistols and ammo clips

(01: 10:00) TEX64:

  • Community Questions Discussed / Answered

(01: 12:00) XOOM:

  • WWII Online moving to Steam Full Release
  • Youtube Influencers
  • Community Questions Discussed / Answered

(01: 18:40) XOOM:

  • Navy Love - 5" rounds going STO

(01: 26:00) XOOM:

  • Wellington Demo & Stunt-Flying-Crash

(01: 32:30) CHIMM:

  • PIMM Particle Demo
  • PIMM Particle Questions

(01: 44:00) XOOM:

  • 2023 Fundraiser

(01: 56:00) CRS:

  • Community Questions Discussed / Answered

Social Media Influencers: click their logos to view their recent WWII Online videos and subscribe!


Do you know a social influencer who might be interested in WWII Online? Let us know!

Register now for OPERATION: Download Moar Ram on 16 April at 12pm Server Time / GMT+8.

FLASH TRAFFIC: FREE ACCESS & OPERATION THIS WEEKEND

Beginning on Friday, the 17th of March, WWIIOnline has UNLOCKED all equipment for the weekend. This unlock coincides with OPERATION FLASH on Sunday, the 19th of March, the begins at 12pm Server Time (12PM PST / 2PM CST / 3PM EST / GMT+8) on the Campaign Server so spread the word to friends and introduce them to the game and remind those veteran players who are free-to-play that "we're getting the band back together".

UNLOCKS BEGIN: 17 March 2023

UNLOCK TYPES: All equipment (ground, air, & sea)



OPERATION: Flash

COMMUNICATIONS: Discord/gg/wwiionline and/or in-game voice communications (press "V")

REGISTRATION: Discord #GLOBAL-OPS channel and select your team

WHEN: 19 March 2023

WHERE: Live Campaign Server

TIME: 12PM Server Time (12PM PST, 2PM CST, 3PM EST, GMT+8)

ACTIVE NOTIFICATIONS: Kill-A-Rat


On the Friday before the operation, CRS is UNLOCKING EVERYTHING to ALL returning vets and free-to-play gamers for the weekend. In the spirit of competition, the "kill-a-rat" notification will be turned on, too, so you know who you have killed in-game.

Form massive squadrons and engage in swirling dogfights or bombing runs over the objective as light and heavy anti-aircraft guns seek to knock you out of the sky. Meanwhile, armored personnel carriers carry expectant infantry to their objectives as friendly and enemy tanks engage one another; hoping to elude the persistent enemy infantry with anti-tank weapons only to hear the persistent whistling of incoming 105mm artillery. Rapid-firing light-machine gun sounds rip through the air, short bursts of infantry followed by the crack of rifle fire as flames engulf burning tank hulks, clouds of colored smoke rise into the sky, buildings collapse, and rust-colored earth vomits upward as big shells land across the terrain.

Unfamiliar with a WWII Online operation? We routinely promote massive combined-arms battles to showcase what WWII Online does best . . . . the shear scale of PvP combat of HUNDREDS of players fighting sometimes over a SINGLE objective. This weekend it is OPERATION FLASH - join the battle, experience the carnage, and stay for the future as CRS marches to large-scale combined arms in Unreal Engine 5.

How can you help? Subscribe to WWII Online and as a bonus receive access to WWII Online: Chokepoint while super-charging development to Unreal Engine 5.

We would like to congratulate an independent influencer who has seen the promise of WWII Online. We highly recommend you subscribe to BOOGIE5's channel!



Boogie5's latest: https://www.tiktok.com/@boogie5gaming/video/7210927640910515502?lang=en

In case you missed it, here are some happenings in the game and behind the scenes:

REBUILDING THE BIGGEST WWII GAME EVER BUILT (IN UE5!): https://www.youtube.com/watch?v=VCFLCXbyuxw&t=183s

TEH RAT TIMES (OPERATION THUNDER PROMO): https://www.youtube.com/watch?v=1UF4EsKPlXA

OPERATION AMPLIFY: https://www.youtube.com/watch?v=C8BgiyXir8Y

OPERATION PLUNDER: https://www.youtube.com/watch?v=jt32gVMRCMU

Rebuilding the biggest WWII game ever built, in UE5

if you've never heard of World War II online then you've been missing out on an important part of World War II gaming history but you're not too late yet to get involved with its rebirth and once again making gaming history!

https://www.youtube.com/watch?v=VCFLCXbyuxw