A new level for the ball. It's a pinball game with a score, three lives and currently two waves of enemies: Zombies and Golems. Your spells are replaced by the flippers. The speed is a bit disorienting, but it isn't nauseating like you'd expect. At least for me.
You can also trigger the flippers with the arrow keys.
What's Next?
More waves of enemies for the pinball game. Maybe turtles.
Trialing Times (New Patch!)
What's New?
I've added a new time trial. This one is not only friendlier to the dismounted and ball movement options, but it was also designed to be run in the hamster ball. The giant turning gear at the end would be awkward to try as the dragon, though not impossible.
Fixed titlecard for tutorial video #3, which was previously showing the title for the second tutorial video.
Fixed a bug where the emergency spells for the ball form would float in front of the mounted or dismounted positions, whichever was last, instead of at the ball.
What's Next?
I dunno. I might put the hamster ball into a pinball machine. Or a pachinko? That'll be fun, right?
Race Against Time
What's New?
Time trial mode added to the side missions list! Go through all the target points as quickly as you can. Comes with a new music track for going fast. This one's a shorter one, should take around 40 seconds to run through.
What's Next?
I think I'll make one or two more time trials. One that you can run while dismounted or in a hamster ball.
Ouch (New Patch)
What's New?
Pain! Things make sounds when hurt now, at least. Everything, including yourself. Not just 'living' things, but also the balloons and spawners. Hopefully this way, it should be easier to figure out if you're actually accomplishing anything, or if you're in trouble now.
Phylactery Defense: Fixed a bug where the phylactery was invincible.
What's Next?
Tune the sound volumes, ranges and such. Maybe make them more unique between units.
New Tutorials (New Patch)
What's new?
The four tutorial videos have been reworked to use new footage, instead of stuff from where the old footage, where the textures were MS Paint (if they existed) and the enemies were weird Gumby-esque white clay men.
Smaller things:
I rearranged the emergency spells to be better, too.
The emergency spells also tell you what the level's objective is.
Brightened the level lighting for Message Delivery... again.
Fixed behaviour where moving spells would face them the wrong way.
What's Next?
I think I might be making a new level to race through the level. A time-attack of sorts. It'll be fun.
Aside from that, it's time to make fore more responsive sounds! It's not always obvious if you've dealt damage to someone or have been dealt damage. I want to give some audio feedback to that kind of thing.
Final Gameplay Trailer!
[previewyoutube="DbCshFEmD8U;full"]
Look at that trailer. Finally finished that sucker. Look how far we've come from the first trailers.
From here, there's basically just replacing the tutorials, maybe working in a few extra voicelines to explain the goals of a few levels between me and my calling this game 'done'.
I'm still planning on adding a few extra levels after release. They just won't be tied into the vague storyline of powerful egotists that we've got, though. Just some things to entertain you for a while after you've exhausted the main levels.
Quality Control (New Patch!)
What's New?
The have been improvements to the quality options! The fog now disappears for lower tiers, and the fog in general has been tuned down to be a bit easier on your cards. The max option layers the fog more interestingly in the sky levels.
Level select!
Bugfix: Tutorials no longer autoplay when entering level select.
The tutorial buttons should also be a little more reactive.
Tweaking preloading so it doesn't play audio and largely visible sound effects during level select.
Message Delivery: Brightened the level... again.
General:
Approaching the ground for a landing should be easier, now.
Fix to keep zombies you've bitten from disappearing.
Phylactery defense: Fix for golem using the wrong pathfinding mesh (No longer walks into a wall and gets stuck).
More touchups! (New Patch)
[H1]What's New?[/H1] Bringing in changes that I think were lost with my hard drive in (see two posts ago!)
Touched up some lighting and textures and post-processing specifically in the message delivery level.
Trying to make the buttons in the intro section a little better.
Fixed George not biting down on zombies properly.
Made George's firebreath bigger to avoid those awkward gaps in it.
Made barriers a little more transparent.
[H1]What's Next?[/H1] More small changes as I play through to capture more gameplay footage. Still picking out blooper audio.
Testing, 1, 2, 3 (New Patch!)
What's New?
There's a new side level. It's a sound test! Listen to all the voicelines. Also, as a side-effect, a bit of refactoring to make it easier for me to add and rearrange options in level select.
What's Next?
I think I'll pick out some bloopers I've got to put into the voicelines!
Gotta collect new footage for the trailer, too.
Computer compromized, but it's okay (New Patch!)
What's New?
So! Been a bit since I've had an update. Life's happened a bit. Went away for a conference for work, had my computer broken into and ransomwared. But it's okay, because I had backups and remote storage! Just had to redo all the changes work after August 5th.
Soapbox time! Always have backups. RAID isn't a backup. A duplicate on your drive isn't a backup. 3 separate copies, on 2 different types of storage media, with at least 1 of them stored offsite.
While I was redoing stuff, I changed the Luncheon Defense level to use fragments of the golem as obstacles instead of just stacks of pillars.
Oh, you might have noticed that the store page has changed from "WyVRn" to "WyVRn: Dragon Flight VR". This is so we actually show up in search results for Dragon and VR. Get us in front of more eyeballs, you know?
What's Next?
The files for the trailer footage were too big to maintain constant backups of, so I lost all of those. Back to collecting footage I guess!
P.S. Steam's changed the announcement posting system, sorry if this sends you some weird notification or looks to be the wrong place to put patch notes.