-Improved performance
-Added the function "Tunneling"
-Increased the rewardfor murder from "45" to "90"
-Added flamethrower
-Added background music in battle (Thanks to Djinotan)
-Fixed translation in some places
Now we are working on the following:
PvE mode (Survival)
Optimizing the game
Map improvement (Sector)
Adding support Oculus Rift
Thank you for attention.
Devblog 1
The first fixes =)
-Improved performance
-Changed map (sector)
- Fixed display name in preload
-Fixed speed flying bullets
-The altitude limit is added
The game will be updated on Thursday.
Development plan
Adding support Oculus Rift, and support 360.
Two new network modes. The first is PvE, where you will have to fight against AI. And the second PvP (Combat against all) where there will be an elevated degree of danger.
A new type of weapon "Flamethrower".
Improve the functionality of the hangar, which adds more interaction between its headquarters or the drone with the player.
Debugging of the game balance.
Adding new maps.
Expansion mode (Team battle) with a number of players 4x4 to 10x10.
Expansion of the arsenal of modules and weapons.
Adding new skills.
Improvement optimization, graphics and content.
I remind you that this is not the whole list of plans. Here only the nearest ideas for the development.
If you have suggestions and ideas, I'll be glad to see them.