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Genre: Simulator, Strategy

X4: Foundations

X4: Foundations 5.00 Beta 2 now available

As mentioned last week in our news about the start of the 5.00 beta, you can expect regular updates as we approach the release of 5.00 and X4: Tides of Avarice, the forthcoming expansion for X4: Foundations. True to our word, 5.00 Beta 2 is now available to download, bringing further additions and fixes to the game. The complete changelog for 5.00 Beta 2 can be found at the end of this news.

A special note about the new alarm sounds that you will hear when an enemy is approaching and attacking: the sounds currently being used for this are placeholders; the final sounds will be added in an upcoming version of the 5.00 beta.

How do I take part in the Public Beta?

Every player who owns X4: Foundations has the opportunity to download the new 5.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

Thank you for your participation in the beta!

5.00 Beta 2 Changelog


[Beta 2] Added raw scrap processing modules to Logical Station Overview (new feature in 5.00).
[Beta 2] Added Scrap Metal processing information to Encyclopedia (new feature in 5.00).
[Beta 2] Added welfare and processing modules to custom gamestart editor (new feature in 5.00).
[Beta 2] Added alarm sounds for enemy proximity and enemy attack (current sounds are placeholders).
[Beta 2] Added new multi-tiered fight music tracks.
[Beta 2] Changed Trade Filter Max Price in Map menu to apply no filter if set to zero.
[Beta 2] Improved balancing of recycling (new feature in 5.00).
[Beta 2] Improved resource costs and pricing of Paranid E ships (new feature in 5.00).
[Beta 2] Improved carrier combat behaviour when all subordinates are set to Docked.
[Beta 2] Improved fight music trigger conditions.
[Beta 2] Fixed imported custom gamestarts that were over-budget on import still showing as over-budget after reducing costs under certain circumstances.
[Beta 2] Fixed Torus Mission not continuing after successfully flying through initial airlock in Neptunian Terraforming story.
[Beta 2] Fixed incorrect lines being spoken during welfare module research mission.
[Beta 2] Fixed welfare module research mission not being available from savegames.
[Beta 2] Fixed welfare module blueprint not being available if unlocked via custom gamestart.
[Beta 2] Fixed Duke's Buccaneers relations being reset unintentionally (problem introduced in 5.00).
[Beta 2] Fixed Deliver Salvage order (new feature in 5.00).
[Beta 2] Fixed tugs working for stations requiring their stations to have funds (new feature in 5.00).
[Beta 2] Fixed tugs running AutoSalvage failing to find wrecks (new feature in 5.00).
[Beta 2] Fixed tug not being able to use loot magnet (new feature in 5.00).
[Beta 2] Fixed carriers with active subordinates plotting positions far enough away from targets that they lose sight of their targets and disengage.
[Beta 2] Fixed ships disengaging and incorrectly reporting they are unable to reach destination when attacking over long distances (problem introduced in 5.00).
[Beta 2] Fixed aim problems with turrets on moving ships (problem introduced in 5.00).
[Beta 2] Fixed switching ships at Mod Workbench (problem introduced in 5.00).
[Beta 2] Fixed multi-ship resupply case (new feature in 5.00).
[Beta 2] Fixed description for ship interior destinations in elevator menu (new feature in 5.00).
[Beta 2] Fixed amounts and durations for non-default production methods in Encyclopedia (new feature in 5.00).
[Beta 2] Fixed menu crash when upgrading multiple capital ships under certain circumstances (new feature in 5.00).
[Beta 2] Fixed loadouts shown as incompatible for upgrading ships or exiting station modules (problem introduced in 5.00).
[Beta 2] Fixed paying twice when upgrading ships and missing refunds when cancelling upgrades (problem introduced in 5.00).
[Beta 2] Fixed not being able to drop items from Inventory (problem introduced in 5.00).
[Beta 2] Fixed mission offer groups in Mission Offers menu sometimes requiring 2 clicks to collapse.
[Beta 2] Fixed Ship Behaviour menu not being displayed under certain circumstances.
[Beta 2] Fixed turret positions on Teladi capital mining ships.
[Beta 2] Fixed several causes of crashes.

5.00 Public Beta now available

The next chapter of X4: Foundations starts today. You can now participate in the Public Beta of the major 5.00 update of our current game. With the 5.00 beta version of X4: Foundations, you will get a first taste of the latest developments and our future vision for the game. For the full change log for 5.00, please visit our forum.



When the free 5.00 update for X4: Foundations is released later this quarter, it will, among other things, introduce a series of new capital ships. These ships have been re-imagined, and a new range of improved models will now be on sale at various shipyards. A number of factions in the game will gradually start using these new and improved ships. The 5.00 update will also bring AMD FidelityFX™ Super Resolution (FSR) to X4: Foundations, using a collection of cutting-edge upscaling technologies to boost performance.

Have you ever come across a shipwreck and wished you could use it in a profitable way? With the introduction of a new gameplay mechanic, salvaging and recycling become important elements of your universe. Tow the wreck with a tug ship, take it to a scrap processor, and find out what happens.

Wouldn't it be great to have a place where you can relax in a comfy chair, while you govern your empire or reminisce about your accomplishments? Space adventurers should take a closer look at their headquarters in the 5.00 beta - there is a lot to discover!

How do I take part in the Public Beta?

Every player who owns X4: Foundations has the opportunity to download the new 5.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

This is just the start of the 5.00 Public Beta for X4: Foundations. The beta will be updated regularly over the next few weeks, so keep an eye on our news channels to avoid missing anything.

https://www.youtube.com/watch?v=W9jpH_1gOBg

X4: Tides of Avarice - Wishlist now

X4: Tides of Avarice is the third expansion for X4: Foundations and will be released in the first quarter of 2022. Find out more in the reveal news, and wishlist it today!

https://store.steampowered.com/app/1701060/X4_Tides_of_Avarice/
If you haven't already done so, we suggest you check out the interview by content creator Captain Collins with Egosoft founder and CEO Bernd Lehahn, which took place in early December 2021. Their chat will give you some additional insight into what to expect in the major 5.00 update to X4: Foundations and the upcoming new expansion, X4: Tides of Avarice.

https://www.youtube.com/watch?v=ckc6bwKaFc4
We would like to thank all our beta testers for their contributions. We hope you enjoy trying out the 5.00 update, and discovering its new features!

Version: 5.00 Beta 1 (469377) - 2022-01-20
New Feature: Scrap recycling.
New Feature: New Paranid capital ship designs.
New Feature: Personal office on HQ.
New Feature: Support for AMD FidelityFX™ Super Resolution (FSR).
Added several new achievements.
Added "special" NPC's offering new mission chains.
Added information about multiple production methods to Encyclopedia.
Added possibility to change equipment of multiple ships of same model at same time.
Added options to control whether player ships wait for player under certain circumstances.
Added new voices for Duke's Buccaneers and Realm of the Trinity faction representatives.
Added new default behaviour Local AutoTrade.
Added Retrieve from Internal Storage option for stored ships.
Added mouse steering HUD indicator.
Added buttons for quick access to Map filters.
Added trade offer icons to Map legend.
Added texts to explain status icons in Logical Station Overview.
Added hull integrity efficiency display to Logical Station Overview.
Added hull info to station modules in Object List and Property Owned menus.
Added hull and shield details to hull shield bar mouseover texts.
Added mouseover text to explain warning icon for research entries.
Added icons to improve display of workforce capacity and growth effects.
Added preview for Default Ship Skin in Custom Gamestart Editor.
Added Reloading UI message when changing certain settings.
Added warning when client becomes modified during gameplay.
Added info about saves being modified to Load Game menu.
Added option for mods to specify maximum supported version of game or other required extensions (maxversion attribute in dependencies).
Changed behaviour of contested sectors to become ownerless if old owner no longer has any claim.
Changed name of Distribute Wares order to Fill Shortages.
Changed colour for illegal wares in menus.
Changed position of Reset View button in Map menu to upper left corner.
Removed research resource warnings for research that is not yet available.
Removed rectangles around small details in scan mode.
Improved hints and warnings during some complicated sections of HQ story.
Improved visuals of faction vs faction guild mission intro room.
Improved fighter combat movement.
Improved choice of mining location by mining ships.
Improved initial approach of capital ships in combat, particularly against stations.
Improved aim accuracy against surface elements of moving targets.
Improved loadout range for NPC construction vessels to give them more construction drones.
Improved accuracy of gas and mineral indicators on map.
Improved saving of loadouts and construction plans by enabling text input by default.
Improved information and target monitor display for hackable control panels.
Improved logbook entry for ships that have fled.
Improved trade filtering on Map when combining specific ware filters and other filters.
Improved Map to show icons matching text filter even when zoomed out.
Improved Selected Object info in Map.
Improved joystick button auto-repeat.
Improved interior locations for Argon station designs.
Fixed Going Offensive mission potentially getting stuck if mission left for too long.
Fixed some saved mission loadouts not being loadable (does not fix loadouts that have already been saved).
Fixed passenger transport missions occasionally not having guidance when accepted.
Fixed some missions getting stuck when using Moreya while under cover.
Fixed hack station missions instructing player to dock when standing on docked ship.
Fixed some Split War Subscription missions sometimes requesting Sentinel type instead of Argon Vanguard.
Fixed crew amounts of player property ships not being imported correctly from exported Custom Gamestarts.
Fixed crew amounts in Custom Gamestart Editor not allowing all values under certain circumstances.
Fixed unrealistic player ship movement when colliding with smaller objects.
Fixed container magnet not working well on certain capital ships.
Fixed certain random drops from destroyed asteroids not getting cleaned up over time.
Fixed dropped cargo being instantly picked back up again by pushing containers away from hull.
Fixed destroyed objects disappearing instead of being wrecked under certain conditions.
Fixed some characters remaining on bridge of boarded ships after successful operation.
Fixed automatic targeting failing to aim at capital ship engines.
Fixed small plasma weapon not being able to gimbal up/down.
Fixed forward-mounted missile launchers doing damage with no ammo when player not present.
Fixed ships and stations destroying objects in highways when player not present.
Fixed ships engaging mass traffic ships when moving long-distance while patrolling.
Fixed turrets on ships not firing on valid targets if set to Attack Fighters or Attack Capital Ships but no turrets are set to Attack All Enemies.
Fixed carriers with subordinates getting too close to their targets when in combat.
Fixed police ships sometimes forgetting about ships and stations that they already scanned.
Fixed Deposit Inventory order being removed from repeated order queue if pilot has nothing to deposit.
Fixed very rare case of ships failing to avoid collisions with stations.
Fixed ships sometimes failing to dock after being sold.
Fixed movement problems when undocking from moving ships.
Fixed getting stuck if pressing Shift+D while crouching on board ship.
Fixed subordinates of very full carriers not getting repaired at their carrier when they dock.
Fixed falling through some floors on dock areas of capital ships that are themselves docked.
Fixed rare issue where stations may not have certain rooms.
Fixed missing group training option when assigning crew to player HQ with group training capabilities.
Fixed not being able to retrieve ship from storage under certain conditions.
Fixed rare case involving invisible cargo space reservation for wares that are no longer needed but still have manual storage amounts defined.
Fixed extremely rare case of automatic storage allocation failing for stations with excessive amounts of storage.
Fixed rare case of insufficient cargo allocation for terraforming projects.
Fixed research resource amounts overriding trade ware storage allocation.
Fixed incorrect price of Proton Barrage MK1/Mk2 and Meson Stream Mk2 weapons.
Fixed Hatikvah Free League and Scaleplate Pact not having access to blueprint for Behemoth Main Battery.
Fixed docking guidance going through walls at certain dock areas.
Fixed some game settings not being reset when restoring defaults.
Fixed more cases of NPCs warping to their destination.
Fixed some capital ship bridges staying at red alert after having once been in combat.
Fixed ship stopping when opening menu while matching speed despite Maintain Speed in Menus being set.
Fixed resource warning icon for research that has already started.
Fixed mission context menus not working when NPC object is selected.
Fixed Boarding menu reporting more marines being assigned while pods are in flight.
Fixed station plots in Xenon sectors showing plot fee before placing.
Fixed equipment mod crafting sometimes showing more properties than are possible.
Fixed stimulants production module being at wrong position in Station Build menu.
Fixed Logical Station Overview not correctly visualising connections of production modules with three different resource types.
Fixed Terran E pier geometry being at wrong position in Station Build menu.
Fixed Manorina (Mineral) front hatches intersecting in Ship Build/Upgrade menus.
Fixed equipment listed for shopping list entries in Ship Upgrade menu.
Fixed sort order of equipment in Ship and Station Configuration menus.
Fixed missing ship information in transaction log when involved ship was destroyed after transaction (applies to new entries only).
Fixed various minor issues in transaction log.
Fixed workforce efficiency info being hidden in Logical Station Overview for some player stations.
Fixed missing sector selection for Buy and Sell orders.
Fixed Resource Probe scanning range value in Encyclopedia.
Fixed issue with shift-selecting docked ships in Property Owned menu.
Fixed ship system indicators being visible while docking/undocking.
Fixed Map camera jumping when returning from Plot Management tab.
Fixed orientation of certain icons in Map info boxes.
Fixed text input in Steam Big Picture mode.
Fixed being able to duplicate controls that are not remappable.
Fixed nearby ships sometimes being invisible.
Fixed delay in updating crosshair hull and shield bars.
Fixed flickering target shield bar in hazardous regions under certain circumstances.
Fixed Magpie cockpit hatch pushing player into ship wall when opening.
Fixed Katana ramp not opening correctly.
Fixed mirrored text on 3M6S dock area.
Fixed certain cases of flickering asteroids.
Fixed lens flares being visible through hull of own capital ship.
Fixed several causes of crashes.

4.20 update now available

Along the route to the extensive 5.00 update, which will be released next year (see announcement), we are making a short stopover today to deliver the 4.20 update for X4: Foundations. The focus of this update is on fixes and small improvements, so we are not introducing any new features with this release.

We hope you have lots of fun with X4: Foundations, and thank you for your support during this unusual year.

Version 4.20 (465891) - 2021-12-09


  • Improved combat simulation when player not present.
  • Improved coordination between multiple free-flying police operating in same sector.
  • Improved memory usage, savegame size, and times to start new game, save and load.
  • Fixed being unable to set Yaki story as complete for custom gamestarts if not successful in mission.
  • Fixed player stations created from custom gamestarts not detecting enemies.
  • Fixed player not being able to target objects if spawning in space suit in custom gamestart.
  • Fixed linear highways being disabled when ring highways are disabled in custom gamestart.
  • Fixed ships with turrets potentially not shooting if created via a custom gamestart.
  • Fixed Flight School getting stuck if certain non-critical inputs are not mapped.
  • Fixed A Small Errand mission getting stuck if all lockboxes are opened in quick succession.
  • Fixed The Meeting mission not triggering mission guidance properly after fleeing patrol.
  • Fixed fleet delivered in The Mediators mission absorbing Realm of the Trinity job ships.
  • Fixed Split Story mission Zyarth's Coffin getting stuck when attempting to find station for Undercover Trade Ship.
  • Fixed Terran plot being blocked by Delilah's disappearance upon Sweet Jack's destruction.
  • Fixed Defenders of Sol mission not being offered if player begins game with max relations with Terran Protectorate.
  • Fixed A Matter of Respect mission getting stuck if informant's ship is captured before player approaches mission area.
  • Fixed A Heart for Pirates mission not playing dialog on completion.
  • Fixed Torus riddle switches being repairable while shutters are closed, resulting in riddle being impossible to solve.
  • Fixed hacking missions targeting stations without docks.
  • Fixed scan missions sometimes asking player to scan laser tower.
  • Fixed Terran vs Xenon guild missions asking player to scan Xenon ships carrying Hull Parts or Water.
  • Fixed Terran or Pioneers scan missions asking for wares that aren't used by Terran economy.
  • Fixed incorrect collision detection during space suit section of Flight School tutorial.
  • Fixed stations recycling wrecked modules too quickly and making station destruction difficult.
  • Fixed capital ships with main weapons (e.g. Asgard) being excessively effective when player not present.
  • Fixed mining ships concentrating in areas with relatively low yield.
  • Fixed mining drones on player ship sometimes collecting empty or incorrect asteroids.
  • Fixed mining drones sometimes undocking or self-destructing shortly after having returned to launching ship.
  • Fixed NPC-owned subordinates sometimes staying docked indefinitely.
  • Fixed Protect Position default behaviour sometimes ending even if designated position is accessible.
  • Fixed turrets retaining out-of-range targets for too long.
  • Fixed marines on boarding operation sometimes being lost after saving and loading.
  • Fixed boarding attacker strength sometimes being less than it should.
  • Fixed long boarding operations failing prematurely if straggling pod is destroyed.
  • Fixed default orders using wrong parameters after editing.
  • Fixed rare case where sell override settings for station ware could reset to 0.
  • Fixed loss of flight control by preventing activation of autopilot during undocking procedure.
  • Fixed disabled flight assist when retaking control after getting up during post-travel mode coasting.
  • Fixed station-based traders sometimes selling more than what their customers wanted.
  • Fixed station trade subordinates never selling product due to resource storage override.
  • Fixed subordinates mimicking auto-trader not logging their trades.
  • Fixed turrets set to Attack my current target continuing to fire after target changes ownership to non-hostile.
  • Fixed large turrets missing small targets by aiming at wrong position.
  • Fixed turrets often failing to fire at large moving targets.
  • Fixed discrepancies with licence requirements for Teladi turrets.
  • Fixed station module repair sometimes not quite reaching 100%.
  • Fixed calculated value of ships not taking all installed software into account.
  • Fixed incorrect yield display for resource probes in target monitor.
  • Fixed incorrect display of shield damage impact effects.
  • Fixed free ship repair exploit.
  • Fixed exporting custom gamestarts with no player money.
  • Fixed flight assist control message wrongly shown after loading saves under certain circumstances.
  • Fixed Phoenix main battery effective rate of fire.
  • Fixed problem with guild submissions in mission briefing menu.
  • Fixed menu crash when opening Ship Overview under certain circumstances.
  • Fixed Magpie cockpit hatch pushing player into ship wall when opening.
  • Fixed freeze when loading save if HQ core module was under construction.
  • Fixed potential issue with screen being stuck black on integrated AMD GPUs.
  • Fixed joystick POV hat input on Linux.
  • Fixed several causes of crashes.

Captain Collins Livestream with Bernd Lehahn on December 9th, 2021

Time to get out the calendars and mark December 9th in red. That's the day when Egosoft founder Bernd Lehahn will be paying another visit to X4 pro Captain Collins on Twitch. Starting at 6pm CET (9am PST / noon EST / 5pm GMT), the two will jump into an approximately one-hour conversation about the past few months of X4: Foundations and, of course, the freshly revealed, third expansion - X4: Tides of Avarice.

So, best follow Captain Collins' Twitch channel today, and set a reminder for the stream on December 9th, 2021, 6pm CET.

PS: If you missed Bernd's previous visit to Captain Collins in spring 2021, you can watch the recording here:
https://www.youtube.com/watch?v=zxt68D_H82A

X4: Tides of Avarice - Egosoft reveals next chapter of X4 space saga

  • Third expansion for X4: Foundations to be released in Q1 2022
  • Extraordinary new ships, new economy and gameplay elements will surprise X4 players
  • Captivating new stories will challenge the perception of social order and justice in the X universe
  • Extensive free 5.00 update to feature a series of new capital ships, numerous new interiors, and AMD FidelityFX™ Super Resolution (FSR)

https://store.steampowered.com/app/1701060/
EGOSOFT today unveils the next chapter in its long-running space simulation franchise. X4: Tides of Avarice is the third expansion for the latest game in the series, X4: Foundations. X4: Tides of Avarice will be released for PC (Windows, Linux) in the first quarter of 2022.
https://youtu.be/W9jpH_1gOBg
Meet new factions and experience their stories
Encountering and interacting with previously unknown, lawless pirate and scavenger factions, will challenge your perception of social order and justice in the X universe. In new sectors and dangerous regions, you will not only discover new ships and stations, but also encounter stellar phenomena that will significantly influence your plans and actions. What is it all about, and who are the mysterious manipulators that have learned to master a rare and vital resource? Your journey will lead you towards the answers. Set out and discover a new chapter of X4: Foundations.



Let new ships terrify and enchant you at the same time
Roam through the Windfall and Avarice systems, and discover numerous new ships from the pirate and scavenger factions of X4: Tides of Avarice. Among other new ships, you can look forward to the following highlights:
  • The Erlking, a terrifying pirate battleship with an experimental and unusual energy source, has been developed over many years by the Riptide Rakers, at great cost to their resources and lives, in a desperate attempt to take advantage of stellar phenomena in the Avarice system. In X4: Tides of Avarice, you will find out more about these curious events, while you upgrade the Erlking using research and resources acquired during your adventure.

  • The Astrid, an incredibly lavish and luxurious yacht, projects wealth and importance. Owned by the CEO of the Northriver Company, Brantlee Northriver, it is rumoured to be the fastest ship in the galaxy. With its sleek design, the Astrid is a ship unlike anything you've ever come across in the X universe. What mysteries might it hold?
Salvage shipwrecks to recycle resources
Have you ever come across a shipwreck and wished you could use it in a profitable way? In the Avarice system, the Riptide Rakers, a loosely organised group of scavengers and traders, have developed the means to salvage wrecks and use them in production. Either tow the wreck with one of the new tug ships, or dismantle the wreck right where you found it using a new deconstruction ship. Once you've reached a station equipped with a recycling module, watch your scrap metal turn into building resources.



X4: Foundations 5.00 Update
X4: Tides of Avarice is released at the same time as the extensive, free 5.00 update for X4: Foundations, which expands and improves the base game in several ways. The 5.00 update introduces a series of new capital ships. These ships have been re-imagined, and a new fleet of improved models will now be on sale in various shipyards. Several factions in the game will gradually start using these new and improved ships. The 5.00 update will also bring AMD FidelityFX™ Super Resolution (FSR) to X4: Foundations, using a collection of cutting-edge upscaling technologies to boost performance.

Further details about X4: Tides of Avarice, as well as the 5.00 update for X4: Foundations, will be released over the next few months as we get closer to the release date. X4: Tides of Avarice is now listed on Steam and can be added to players' wish-lists.

https://store.steampowered.com/app/1701060/

Nominate X4: Foundations for the Labor of Love Award

We would be infinitely grateful if you'd consider us for the Steam Labor of Love Award. You can nominate us right in this news (look up), on the X4: Foundations store page or through the Steam Awards Nominations page.

We appreciate your support and feedback every day. X4: Foundations is about to celebrate its third anniversary and very soon we will give you a first insight into the next big chapter of X4.

Thanks for everything and keep on having fun in the X-Universe!

4.20 Beta now available

Earlier this week we released two beta versions of the X4: Foundations 4.20 update. The focus of this update is on improvements and fixes, so we're not introducing any new features with this release. Please visit our forums for details of how to access the beta and report your findings.

Thanks very much for participating, and for helping us with the ongoing development of X4: Foundations!

Version: 4.20 Beta 2 (464483) - 2021-11-16
  • Improved combat simulation when player not present.
  • Improved coordination between multiple free-flying police operating in same sector.
  • Improved memory usage, savegame size, and times to start new game, save and load.
  • Fixed being unable to set Yaki story as complete for custom gamestarts if not successful in mission.
  • Fixed Flight School getting stuck if certain non-critical inputs are not mapped.
  • Fixed A Small Errand mission getting stuck if all lockboxes are opened in quick succession.
  • Fixed The Meeting mission not triggering mission guidance properly after fleeing patrol.
  • Fixed fleet delivered in The Mediators mission absorbing Realm of the Trinity job ships.
  • Fixed Split Story mission Zyarth's Coffin getting stuck when attempting to find station for Undercover Trade Ship.
  • Fixed Terran plot being blocked by Delilah's disappearance upon Sweet Jack's destruction.
  • Fixed Defenders of Sol mission not being offered if player begins game with max relations with Terran Protectorate.
  • Fixed A Matter of Respect mission getting stuck if informant's ship is captured before player approaches mission area.
  • Fixed A Heart for Pirates mission not playing dialog on completion.
  • Fixed incorrect collision detection during space suit section of Flight School tutorial.
  • Fixed stations recycling wrecked modules too quickly and making station destruction difficult.
  • Fixed capital ships with main weapons (e.g. Asgard) being excessively effective when player not present.
  • Fixed mining drones on player ship sometimes collecting empty or incorrect asteroids.
  • Fixed mining drones sometimes undocking or self-destructing shortly after having returned to launching ship.
  • Fixed NPC-owned subordinates sometimes staying docked indefinitely.
  • Fixed Protect Position default behaviour sometimes ending even if designated position is accessible.
  • Fixed marines on boarding operation sometimes being lost after saving and loading.
  • Fixed boarding attacker strength sometimes being less than it should.
  • Fixed default orders using wrong parameters after editing.
  • Fixed rare case where sell override settings for station ware could reset to 0.
  • Fixed loss of flight control by preventing activation of autopilot during undocking procedure.
  • Fixed disabled flight assist when retaking control after getting up during post-travel mode coasting.
  • Fixed station-based traders sometimes selling more than what their customers wanted.
  • Fixed station trade subordinates never selling product due to resource storage override.
  • Fixed subordinates mimicking auto-trader not logging their trades.
  • Fixed turrets set to Attack my current target continuing to fire after target changes ownership to non-hostile.
  • Fixed large turrets missing small targets by aiming at wrong position.
  • Fixed turrets often failing to fire at large moving targets.
  • Fixed discrepancies with licence requirements for Teladi turrets.
  • Fixed station module repair sometimes not quite reaching 100%.
  • Fixed calculated value of ships not taking all installed software into account.
  • Fixed incorrect yield display for resource probes in target monitor.
  • Fixed incorrect display of shield damage impact effects.
  • Fixed free ship repair exploit.
  • Fixed exporting custom gamestarts with no player money.
  • Fixed flight assist control message wrongly shown after loading saves under certain circumstances.
  • Fixed Phoenix main battery effective rate of fire.
  • Fixed Magpie cockpit hatch pushing player into ship wall when opening.
  • Fixed potential issue with screen being stuck black on integrated AMD GPUs.
  • Fixed joystick POV hat input on Linux.
  • Fixed incorrect DPS calculation resulting in various AI and UI issues (problem introduced in 4.20).
  • Fixed several causes of crashes.

4.10 Hotfix for Linux Only

Fixed in-game and savegame issues when using certain locale settings under Linux.

Station Design Contest - vote for your favourite!

When playing X4: Foundations with our recently released 4.10 update, you will notice some changes while building stations, especially in terms of usability. To celebrate these changes, we started a "Station Design Contest" in the Egosoft forums. Today we present our five favourites and thank all participants for their great submissions 💌 Vote for your favourite at https://strawpoll.com/8p8do2wrw.

https://www.youtube.com/watch?v=9qqrIWaGUY0
You can find all the submissions here:
▪️ https://forum.egosoft.com/viewtopic.php?f=146&t=441406 (English)
▪️ https://forum.egosoft.com/viewtopic.php?f=147&t=441415 (Deutsch)

New features and tons of enhancements - 4.10 update now available

Since the release of X4: Cradle of Humanity and the extensive 4.00 update for X4: Foundations, we've been hard at work on the next big steps for our game. Today, we are pleased to announce that the 4.10 update is now available to download.

--> You can find the complete changelog for the 4.10 update at the end of this news.

The new 4.10 update for X4: Foundations has become more extensive than originally planned and has, therefore, taken a bit more time. However, we are convinced that the extra effort was worth it and that you will like the numerous enhancements. In the 4.10 update we have, for example, improved the existing game feature of Terraforming and, in response to feedback on the 4.00 update, we have fixed various issues in connection with mining, trade and station management, among other things. We have also made improvements to the asset management of our graphics engine, resulting in better use of graphics memory. You will notice some changes when building stations, especially in terms of usability (more on this in Inside Egosoft Podcast Episode 4).

Custom Game Start


The new Custom Game Start feature allows players of X4: Foundations to customise certain starting conditions in the game, within limits that are set in order to maintain game balance. It is possible, for example, to influence factors such as available starting capital, sectors already explored, and relationships with other factions. Episode 2 of the Inside Egosoft Podcast includes more details about the Custom Game Start feature.
https://www.youtube.com/watch?v=o9ului0trvo
https://www.youtube.com/watch?v=mqcmNf3NW7c
We look forward to hearing your thoughts on the 4.10 update. We hope that you enjoy exploring the new possibilities and especially, of course, trying out the Custom Game Start feature. Rediscovering X4: Foundations with a change in starting conditions is definitely something you should experience.

Thank you for your continued support, and stay safe in space!

Update 4.10 - Full changelog


New Feature: Custom game starts.
Added Deliver Fleet mission variants that ask for specific ship type but let player choose exact ship and equipment.
Added two new terraforming projects to directly increase or reduce air pressure.
Added storage information to active terraforming projects.
Added player access to some paint mods belonging to allied factions.
Added more ship system indicators to crosshairs, including flight assist, aim assist and others.
Added ware reservation information to trade menu.
Added option to cancel ware reservations at player-owned stations.
Added option to assign ships directly to subordinate group in Object List and Property Owned menus.
Added status info about insufficient funds to Account node in Logical Station Overview.
Added ware volume info to storage nodes in Logical Station Overview
Added Show Upkeep Missions option to Interact menu.
Added mission ship loadouts to Ship Configuration menu.
Added option to reset station module rotation in Station Build menu.
Added HQ account info to Research menu.
Added mass crew transfer for group trainees with player HQ.
Added module set filters to Station Build menu.
Added station module context menu to module list in Station Build menu.
Added option to hide module plan and loadout details in Station Build menu.
Added settings to Station Build menu.
Added option to prevent Tobii head-tracking hardware from being initialised using "-forcehmd disable" command line parameter.
Added Polish localisation.
Improved Build Station and Deliver Fleet mission rewards to give return on investment instead of flat reward.
Improved Deliver Fleet mission variants to ask for varying loadouts.
Improved consistency of Xenon fleet strength in Mutually Assured Destruction mission.
Improved Reflective Cloud Particles and Black Dust terraforming projects by making them repeatable.
Improved Emergency Eject feature.
Improved travel speed of formations.
Improved behaviour of station-based mining ships working for stations that require multiple resources.
Improved behaviour of police ships to sometimes allow player-owned objects to skip inspection if relations with police faction are good enough.
Improved behaviour of ships attacking targets distant enough to require use of travel mode.
Improved station-based traders to prevent them prioritising resources that are produced by their station even when those resources are in shortage.
Improved selling behaviour of station-based miners assigned to stations that require more than one mineable resource.
Improved faction logic to prevent construction of excessive numbers of stations.
Improved how factions deal with ware shortages and make decisions about new production.
Improved hazardous regions to also work when player is not nearby.
Improved AI pathing to fly around hazardous regions where possible.
Improved flight pathing for small ships docking at Tokyo.
Improved range and force of container magnet for M, L and XL ships.
Improved scanning movement of recon ships and resource scouts.
Improved balancing of relation penalty for destroying stations.
Improved balancing of price and resource cost for advanced satellites.
Improved low attention combat involving multiple capital ships.
Improved choice of positioning for newly constructed NPC stations.
Improved docking of non-capital ships.
Improved undocking movement of S and M ships to look smoother.
Improved movement of capital ships clearing jump gates after transition.
Improved capital ship combat movement when pursuing fleeing targets.
Improved behaviour of deep-level subordinates whose top-level commander is carrier.
Improved transfer of products from station to own build storage.
Improved resource probe detection range.
Improved laser tower response to attacks.
Improved Collect Drop(s) orders to also pick up ammunition containers.
Improved launch of defence drones set to Attack my Current Target.
Improved target acquisition for defence drones when switching to Attack all Enemies mode.
Improved auto aim against certain objects, especially data leaks.
Improved speed display in crosshairs.
Improved Gravidar update rate.
Improved visibility of save-related messages.
Improved visibility of turrets in scan mode.
Improved visibility of hull and shield bars on Map against colourful backgrounds.
Improved target icons for squad leaders.
Improved Map by allowing it to remember its previous state when opened again.
Improved readability of filtered wares in remaining cargo list in Map menu.
Improved info box of selected object on Map by making it transparent when cursor is over it.
Improved behaviour of Map info boxes for ships and stations.
Improved Map display of information gathered by resource probes.
Improved Map icons to display related upkeep missions on mouseover.
Improved Map behaviour to show highlighted wares even if filters would otherwise exclude them.
Improved legibility of info box of selected object on Map by making it much more opaque.
Improved handling of icons representing subordinates to fade out early when zooming out on Map.
Improved display of player-owned and allied ships on Map to show icon and info text for current order.
Improved blueprint lists in Encyclopedia.
Improved workforce information in Logical Station Overview.
Improved Station Editor by showing actual sector background and relevant objects for context.
Improved Station Editor by disabling connection snapping while pressing Control.
Improved Station Editor by allowing module rotation around all axes.
Improved Station Build menu by adding option to remove module sequences.
Improved visibility of station modules in Station Build menu.
Improved zoom sensitivity when using mouse wheel in Station Build menu.
Improved snapping to connections in Station Build menu.
Improved menu layouts for Hire and Reassign crew.
Improved interface for selecting sector order parameters.
Improved manual trade offer settings to allow buy amount that is higher than sell amount.
Improved Ship Configuration menu layout if no engines are available.
Improved Ship Behaviour by adding error messages for failed orders.
Improved loadout editor for station modules by showing other modules in construction plan for context.
Improved Confirm/Cancel buttons for ware filter selection to be always visible.
Improved New Game and Extension menus by adding more information.
Improved variety of factions seen on dock areas.
Improved appearance of Argon characters.
Improved lighting on Argon L bridge.
Improved asset pre-loading and streaming on GPUs with high memory capacity.
Improved handling of out-of-GPU-memory conditions.
Changed default setting for Alerts in Map to Low for new players
Changed size difference for fleet leader icons from 50% to 25% larger than other objects.
Removed resource yield requirement from mining ship upkeep missions.
Removed ability to drag order lines away from inter-sector connections as they often happened accidentally.
Removed XS dock capacity from Docked Ships info on map.
Removed visualisation of module connections in Build Menu while not dragging module.
Fixed relations in Terran gamestart.
Fixed advanced gamestarts not being unlocked when playing certain other gamestarts.
Fixed HQ warping to wrong position during first encounter.
Fixed Boso Ta dialog not playing when browsing research menu.
Fixed Terran and Pioneer introduction missions to HQ being stalled by research ship being destroyed.
Fixed Hatikvah story sometimes getting stuck if dialogs are interrupted.
Fixed player not being able to take control of freighter because it was put into internal storage during Hatikvah story.
Fixed data vault mission not being completable with Cradle of Humanity expansion active.
Fixed rare situation in which Escape Plan mission cannot be completed.
Fixed players getting trapped in Boneyard during Tax Evasion 101 Split story mission.
Fixed Rebellious Thralls Split story mission being stuck if player has bad faction relations towards FRF when asked to dock at Slave Trader 3.
Fixed Rebellious Thralls Split story mission being stuck at undefined Scan guidance.
Fixed Coffin Ship sometimes not undocking during To the Other Side mission in Split Story.
Fixed Fires of Fate mission in Split story not progressing when sabotaging Ravenous Wight.
Fixed objects in Abandoned Asteroid Base in Astronauts, Champions, Truth Seekers mission disappearing while player is absent.
Fixed Astronauts, Champions, Truth Seekers mission getting stuck if conversation with Ellipsis Trouble is started before story dialog could finish.
Fixed indestructible Sweet Jack ship remaining after Covert Operations storyline is completed.
Fixed Covert Operations story stalling if Antigone does not own any system.
Fixed A Matter of Respect mission getting stuck if Helianthus tries to launch too many drones at once.
Fixed Torus switch riddle to reset all switches on leaving sector.
Fixed Torus switch riddle not behaving correctly if switches are repaired/damaged too quickly.
Fixed Operation Smoke and Mirrors mission not activating properly under certain circumstances.
Fixed A Heart for Pirates mission not getting removed from Mission Manager when aborted by player.
Fixed The Smoking Gun mission not triggering if Amplifier Station is destroyed too quickly.
Fixed Defenders of Sol mission getting stuck if Silverback is destroyed before player arrives at rally point.
Fixed Patrol Missions pausing when player docks on player-owned ships.
Fixed The Mediators and The Insurgence missions accepting ships delivered with minimal equipment.
Fixed Build Station missions that ask for Administrative Centre not enforcing that requirement.
Fixed certain mission stations remaining invulnerable in case of failed Split story passenger transport.
Fixed certain Rescue Ship missions accepting transfer of ship with modified equipment.
Fixed inaccurately displayed reward in trade guild Deliver Fleet missions.
Fixed conversation option when hiring crew and immediately assigning them to Deliver Crew mission station.
Fixed Amplifier Station in Save Them From Themselves mission not leaving behind wreck.
Fixed story characters getting random names when becoming passengers.
Fixed some story missions being abortable.
Fixed mission lockboxes not rotating.
Fixed being unable to complete ship mod research mission if it was previously aborted.
Fixed advanced terraforming projects not being available if Cradle of Humanity is enabled after terraforming is unlocked.
Fixed adding gases increasing air pressure on worlds where that stat is not relevant.
Fixed player-owned subordinates sometimes not trading with other player property due to lack of funds when they don't actually need to pay.
Fixed looped trade orders not accounting for discounts when looking for trades with matching price thresholds.
Fixed incorrect trade offer price calculation for certain shipyards.
Fixed rebuilt build modules remaining inoperable after being wrecked before hack expired.
Fixed ships undergoing recycling disappearing when stored resulting in no recycled resources being gained.
Fixed modules under construction which are then destroyed not being recycled properly.
Fixed build storage of destroyed stations sometimes remaining in longer than intended.
Fixed more resources being returned to build storage when recycling station loadout upgrades.
Fixed very rare case resulting in broken ship movement when teleporting between ships in same highway.
Fixed automatic storage allocation breaking for stations with extremely large number of production modules.
Fixed subordinate traders sometimes buying then immediately re-selling same wares at commanding station.
Fixed boarding ships not trying to keep their boarding target alive while moving to engage.
Fixed turret control of boarding ships sometimes reacquiring target after target hull is below safe threshold.
Fixed player-owned mining ships finding resources in undiscovered areas of known sectors.
Fixed mining ships not firing on asteroids if any turrets are set to Attack All Enemies.
Fixed ships with turrets set to Attack Capital Ships or Attack Fighters not firing unless at least one turret is also set to Attack all Enemies.
Fixed turrets set to Missile Defence not working.
Fixed ships sometimes not uncovering areas hidden by fog of war.
Fixed player-owned ships finding paths through undiscovered sectors.
Fixed auto-traders not correctly updating when loading certain older savegames.
Fixed some buttons and doors not working after teleporting to station.
Fixed autopilot not working if guidance target is unknown and/or inactive gate or accelerator.
Fixed autopilot not using travel mode when approaching gate or accelerator.
Fixed not being able to call ship from storage if its cover faction is hostile to owner of object at which it is docked.
Fixed ships sometimes starting final dock movement many kilometers from dock.
Fixed never getting docking permission under certain rare circumstances.
Fixed fleeing ships repeatedly docking and undocking.
Fixed cases of ships being permanently unable to undock.
Fixed explosions of large objects not doing damage.
Fixed cases of duplicated HQ research modules.
Fixed Terran solar panels costing more resources than intended.
Fixed Kha'ak weapon platforms sometimes being unarmed.
Fixed Kha'ak outposts no longer appearing over time in certain situations.
Fixed pirate ships plundering objects belonging to friendly factions.
Fixed attacking capital ships staying outside weapon range.
Fixed weapons not shooting under certain circumstances.
Fixed being able to collide with hidden bridge geometry.
Fixed broken collision detection when flying certain ships near large objects.
Fixed ship turrets sometimes damaging their own ship under certain circumstances.
Fixed issues with cargo drones docking when many of them try to dock at same time.
Fixed entering ship not removing attached boarding pods.
Fixed wrong movement orientation when approaching dock in some situations.
Fixed newly constructed Terran Solar Power Plants constructing storage last resulting in delayed production.
Fixed some homeless workers remaining on station after their habitation has gone.
Fixed AI ships flying too slowly in travel mode while in formation.
Fixed spacesuit in Split gamestart sometimes being very slow.
Fixed being able to place station modules in invalid locations.
Fixed group trainees sometimes remaining in-transit on Headquarters.
Fixed carriers or fleet auxiliary ships subordinate to stations failing to get supplies.
Fixed player-owned ships set to explore or update trade offers sometimes traveling to sectors outside their target space.
Fixed ships assigned to protect stations continuing to patrol their area after their assigned station is destroyed.
Fixed subordinates of subordinates not docking if assigned while their intermediate superior is already docked.
Fixed missile-armed ships and stations with no ammunition doing damage when player is not present.
Fixed Segaris Pioneer ships being crewed by people in Terran Protectorate uniforms.
Fixed ships operating in vicinity of one-way superhighways going to work in sectors they might not be able to return from.
Fixed ships forced to bail sometimes retaining their old default behaviour.
Fixed missing item trader on stations.
Fixed being able to jump out of bounds in shops on docking areas.
Fixed being able to assign one extra service crew or marine to ships in certain cases.
Fixed subordinates of stations failing to recover if their commander is destroyed while they are searching for trades.
Fixed boarding pods not being able to fly and attach on boarding operations.
Fixed capital-class mining ships sometimes not firing on asteroids.
Fixed station supply settings not working without manager.
Fixed autopilot getting stuck in loop on highway ring if full path to destination is not known.
Fixed jumping between highways on autopilot.
Fixed police authority menu not working if too many sectors are player-owned.
Fixed Collision Avoidance not working even if game setting is set.
Fixed ships not firing at stations even if target directly in front of barrel.
Fixed defence drones set to Attack my Current Target docking without engaging shortly after launch.
Fixed ware transfer sometimes stalling with one ship locked in critical state.
Fixed subordinates sometimes docking at their respective commanders indefinitely.
Fixed ships sometimes not been able to dock in enclosed docks.
Fixed NPC station managers sometimes giving double rewards.
Fixed excessive damage when missiles hit certain targets.
Fixed lasertowers sometimes locking on to distant targets when hostile targets are within firing range.
Fixed Split factions not rebuilding trading stations.
Fixed Map icons of docked ships flickering between two positions under certain circumstances.
Fixed position of icons next to trade offers on Map when view is rotated.
Fixed object select mode in Map not working in gamepad mode.
Fixed certain Xenon stations being invisible in Savage Spur.
Fixed cargo display in ware exchange menu for stations owning mining ships.
Fixed inaccurate text for manual buy/sell offer amount settings in Logical Station Overview.
Fixed several issues with ammo and drone quantities in Logical Station Overview.
Fixed future station construction resources not appearing in Station Configuration menu if build is already in progress.
Fixed Ware Transfer options when docked at another ship.
Fixed Request dock at option not being disabled when already docked at that object.
Fixed option to change Default Behaviour not being disabled under certain circumstances.
Fixed planned Default Behaviour changes getting stuck when changing to another menu tab.
Fixed ships retaining previous Default Behaviour when being set to Repeat Orders.
Fixed station-wide loadout level resetting every time Station Build menu is closed.
Fixed problems with Personnel Management menu if ships get destroyed.
Fixed Sell Ships menu not being displayed or not being scrollable under certain circumstances.
Fixed loadout presets being available for ships with installed equipment mods
Fixed inconsistency between player ship and other player-owned objects regarding whether default orders of subordinates can be changed.
Fixed medium ships incorrectly showing missile turret compatibility in menus.
Fixed missing title text in Interact menu under certain circumstances.
Fixed missing interactions in Crew Info tab for player employees on stations.
Fixed mismatched construction budget estimates in several locations.
Fixed traders adding logbook entries describing purchase after having sold ware.
Fixed Terraforming Expenses stat being too high by factor of 100.
Fixed Terraforming projects showing invalid resources if more was delivered than needed.
Fixed overlapping text in Ship Configuration menu.
Fixed input mapping conflict not being detected when assigning axis.
Fixed lost HUD target if mission guidance changes under certain circumstances.
Fixed missing automatic storage allocation option in Logical Station Overview under certain circumstances.
Fixed blank context menus in Station Build menu under certain circumstances.
Fixed blank terraforming nodes under certain circumstances.
Fixed inactive dropdown options seeming to be interactive when clicked.
Fixed name of Station Cargo map filter to correctly indicate that it also works for ships.
Fixed inconsistent sorting in Mission Offers and Mission Manager menus.
Fixed matching icons not being visible at some zoom levels when text filter is applied.
Fixed selected ships and stations not showing full cargo on map if filter is active.
Fixed rare fog of war issues when opening Map right after long range scan.
Fixed jumpgate and superhighway connections on Map becoming misaligned.
Fixed flickering target elements if target is moving close to crosshair.
Fixed order parameter sliders resetting while being used.
Fixed displayed of per-quadrant DPS information.
Fixed Station Construction entries in Account Management menu showing station account values while using slider.
Fixed mouse-over texts for Interact menu build storage options referencing station.
Fixed order parameter position selection interacting with order lines.
Fixed changing radius parameter of default behaviours resetting position parameter.
Fixed Mission Manager and Mission Offers menus keeping expanded sections in sync.
Fixed menu crash when cancelling ship orders under certain circumstances.
Fixed save name not being immediately changeable if there is no save yet.
Fixed long range scan getting stuck when triggered while menu is open.
Fixed missing countermeasure blueprints in encyclopedia.
Fixed flight assist and auto-pilot control messages not being shown after loading saves.
Fixed storage nodes in Logical Station Overview not marked restricted under certain circumstances.
Fixed Shuffle Modules option in Station Editor when modules include Terran solar panels.
Fixed map sometimes zooming sectors out too far.
Fixed various localisation issues.
Fixed Terraforming menu crash.
Fixed Paranid head clipping through cockpit roof in Cerberus.
Fixed NPCs walking over furniture in Faction Representative office and Secret Service Bureau.
Fixed cockpit crew sometimes not interacting with terminals.
Fixed visiting NPCs behaving as though they are local crew.
Fixed Split and Terran NPCs neglecting their air marshalling duties.
Fixed pilots and ship crew from player-owned shipyards being random races instead of workforce races.
Fixed defenders in boarding operation earning experience when boarding attempt is cancelled or fails before marines even breach hull.
Fixed marines on stations running out of sight soon after docking.
Fixed Yaki appearing on dock areas where they shouldn't.
Fixed jump effect sometimes not coinciding with destination position on sector transition.
Fixed rare cases where Venture Dock would still appear as if venture was running after ship returned.
Fixed scaling problems in station editor when copying sequences repeatedly.
Fixed looped animations stuttering at very large time values.
Fixed brief incorrect image display in several menus.
Fixed weapon effects being visible in upgrade menu.
Fixed floating turrets on small Terran Liquid Storage module.
Fixed turrets being rotated wrongly on Argon Defence Disk.
Fixed visual glitch in Microchip production module.
Fixed build modules being offset when wrecked.
Fixed turrets being located on top of player logo on Nomad.
Fixed turrets on Tokyo clipping inside ship hull.
Fixed floating geometry in Manorina gas miner ship.
Fixed misaligned Cerberus spacesuit dock.
Fixed wrong texture on Okinawa bridge window.
Fixed missing holo-instruments on Argon XL bridge.
Fixed mirrored decals in Argon L bridge.
Fixed excessive number of positional lights on Osprey.
Fixed rotating flack bullets.
Fixed holographic ship controls for NPCs not being enabled when NPC sits in chair.
Fixed comm cameras not working when in external view.
Fixed pink faces on male Argon NPCs.
Fixed effect at dock persisting after touchdown if ship docked backwards.
Fixed Mercury faction logo missing on right side.
Fixed incorrect grouping of turrets on Advanced Electronics production module.
Fixed sharp line on Katana cockpit glass.
Fixed Nimcha landing gear not being attached properly.
Fixed cockpit glass on Falcon not registering collisions.
Fixed floating light and mirrored faction logo on Jian.
Fixed inverted panel texture in security office.
Fixed permanently missing texts in menus.
Fixed graphical assets failing to load during long game-sessions.
Fixed game freeze with mods containing invalid assets.
Fixed several causes of crashes.