X4: Foundations is a space simulation game in a living, breathing universe. 🪐 But what does that actually mean? What can the player do in this huge game? 🤔 In a new series of six videos, EGOSOFT CEO and Lead Game Designer Bernd Lehahn introduces you to the huge array of activities that are available to you in X4: Foundations, goals you might want to pursue (or not), settings you should be aware of, and much more. In this episode, Bernd will highlight the FIGHT aspects of X4: Foundations.
https://www.youtube.com/watch?v=6vtTC41ZJCo In the next episodes: ▪️ THINK (4/6) - April 30, 2020 ▪️ EXPLORE (5/6) - May 2, 2020 ▪️ STRATEGY (6/6) - May 4, 2020
The X series games are unique in their depth, simulating an entire universe of NPC ships and stations, forming a realistic economy. Each game consists of a huge universe, simulated from the bottom up. Hundreds of stations, and thousands of ships, trade goods among themselves. Prices change based on supply and demand; resources are mined and processed in several stages. This economy is linked directly to the simulation of major conflicts in a universe with dynamically-acting factions. Every player decision can dramatically change the future of the game universe.
X4: Foundations is a space simulation game in a living, breathing universe. 🪐 But what does that actually mean? What can the player do in this huge game? 🤔 In a new series of six videos, EGOSOFT CEO and Lead Game Designer Bernd Lehahn introduces you to the huge array of activities that are available to you in X4: Foundations, goals you might want to pursue (or not), settings you should be aware of, and much more. In this episode, Bernd will highlight the FIGHT aspects of X4: Foundations.
https://www.youtube.com/watch?v=s1YF-Zp85LU In the next episodes: ▪️ BUILD (3/6) - April 28, 2020 ▪️ THINK (4/6) - April 30, 2020 ▪️ EXPLORE (5/6) - May 2, 2020 ▪️ STRATEGY (6/6) - May 4, 2020
The X series games are unique in their depth, simulating an entire universe of NPC ships and stations, forming a realistic economy. Each game consists of a huge universe, simulated from the bottom up. Hundreds of stations, and thousands of ships, trade goods among themselves. Prices change based on supply and demand; resources are mined and processed in several stages. This economy is linked directly to the simulation of major conflicts in a universe with dynamically-acting factions. Every player decision can dramatically change the future of the game universe.
X4: Foundations is a space simulation game in a living, breathing universe. 🪐 But what does that actually mean? What can the player do in this huge game? 🤔 In a new series of six videos, EGOSOFT CEO and Lead Game Designer Bernd Lehahn introduces you to the huge array of activities that are available to you in X4: Foundations, goals you might want to pursue (or not), settings you should be aware of, and much more. In this first episode, Bernd will highlight the TRADE aspects of X4: Foundations.
https://www.youtube.com/watch?v=K0hCP1yuNe8 In the next episodes: ▪️ FIGHT (2/6) ▪️ BUILD (3/6) ▪️ THINK (4/6) ▪️ EXPLORE (5/6) ▪️ STRATEGY (6/6)
The X series games are unique in their depth, simulating an entire universe of NPC ships and stations, forming a realistic economy. Each game consists of a huge universe, simulated from the bottom up. Hundreds of stations, and thousands of ships, trade goods among themselves. Prices change based on supply and demand; resources are mined and processed in several stages. This economy is linked directly to the simulation of major conflicts in a universe with dynamically-acting factions. Every player decision can dramatically change the future of the game universe.
Are you enjoying the soundtrack to X4: Split Vendetta? In the coming weeks we will occasionally give you some insights into its production. The composer of the X series soundtracks, Alexei Zakharov, will highlight individual pieces from the X4: Split Vendetta OST and tell short stories about these titles. To kick things off, here are Alexei's insights into "Heart of Acrimony".
https://music.youtube.com/watch?v=srqI7tS5fNM "One of the community's most popular pieces of music from the X series is without a doubt "Kingdom's End" from X3: Reunion. The work on this piece started with a melody that I couldn't get out of my head. The melody wasn't really meant for the soundtrack, it was too "different" and not "spacey" enough. At least that's what we thought at first. So we just tried it and put it into the game, which turned out to be a very good decision. A short time later, it was clear that the players liked the title a lot and eventually it was almost given iconic status.
On the X4: Split Vendetta soundtrack, I wanted to follow the basic idea of "Kingdom's End" with "Heart of Acrimony", but develop it significantly further. Under the cover of the track is a strong title melody, created with the same set of instruments as on "Kingdom's End", but enhanced by a number of modern, analogue synthesizers. I also wanted to bring an eastern, Asian touch to the track, so I used the erhu, a Chinese string instrument. It underlines the main melody in the piece and occasionally even takes the lead in the orchestra.
I hope you like "Heart of Acrimony" and I'm looking forward to your comments and questions about this piece of the X4: Split Vendetta soundtrack.
We're very excited to let you know that popular Twitch streamer CohhCarnage, who had already played X4: Foundations when it was originally released at the end of 2018, will revisit the game on his Twitch channel starting today.
According to his announcement, the X4: Foundations stream will start today (Friday, April 17th, 2020) at 2pm CEST / noon UTC / 8am EDT / 5am PDT. Let's tune in and check out how Cohh will do in the richly enlarged universe of X4: Foundations!
Update 3.10 is now publicly available
A week after the release of the big 3.00 update for X4: Foundations and the X4: Split Vendetta expansion, the next update is already here. Update 3.10 for X4: Foundations is now publicly available. Update your game now to benefit from numerous optimizations and changes.
Update 3.10 includes the following changes:
Added mission to expand HQ if selected research requires excessive resources.
Removed Dal Busta dialog option after Split story is completed.
Changed New Game menu to show tutorials at top.
Improved balance and pricing of recruitable personnel on station docks.
Improved performance for games where player owns very large number of ships and stations.
Improved colour differentiation between racial Construction Vessel ships.
Improved storage capacity of Split mining ships.
Improved mastering of legacy music tracks.
Fixed certain hazardous regions giving massive numbers of crystal drops.
Fixed wrong faction sometimes being blamed when ships or stations are destroyed.
Fixed mining drones not launching to collect broken-down asteroids they had earlier marked for collection but didn't collect due to cancellation.
Fixed cases of defence drones docking before all are launched sometimes preventing any further defence drones from being launched.
Fixed male Split characters sometimes having female voices with Split Vendetta installed.
Fixed HQ laboratory being removed when reconfiguring station.
Fixed AI ships attacking indestructible objects indefinitely.
Fixed player account balance potentially going below zero.
Fixed being completely unable to manually dock Drill without docking software.
Fixed hatch on Gorgon closing too soon when leaving in spacesuit.
Fixed high loadout presets not favouring Docking Computer Mk2 if compatible.
Fixed Elephant sometimes being equipped with Spacesuit Scanner.
Fixed Raptor not being able to mount large missile turrets.
Fixed build times for station modules taking much longer than they should.
Fixed spacesuit oxygen replenishing after saving and loading.
Fixed certain drops being repelled by container magnet.
Fixed lasertowers deployed by player in Hatikvah mission not changing owner
Fixed wrong player-owned ship sometimes being destroyed during HQ story.
Fixed invulnerable ship during Split plot.
Fixed Dal Busta not offering Split story at HQ after player rejects story offer until save and reload.
Fixed Dal Busta not offering Paranid/Split storyline when starting from Accomplished Scientist gamestart.
Fixed Dal Busta calling to talk about multiple plot opportunities at same time.
Fixed signal leaks not being generated in Accomplished Scientist gamestart
Fixed Paranid plot mission Prophetic Mission stalling because of missing dock.
Fixed Paranid plot getting stuck at Remain Vigilant objective.
Fixed excessive delay between HQ plot related signal leaks if one was previously missed.
Fixed missing equipment for multiple factions when starting Paranid plot with older saves.
Fixed Paranid plot battle taking place in wrong sector under rare circumstances.
Fixed excessive ware amounts required for final stage of Paranid plot.
Fixed Fires of Defeat gamestart long-term mission getting stuck because of captured ships.
Fixed Hatikvah story getting stuck in rare situations during bomb-placing mission.
Fixed various missions being offered by incorrect faction.
Fixed player ship not coming to stop during certain cutscenes.
Fixed missions offered by NPCs on dock areas incorrectly appearing in Mission Offers menu.
Fixed mismatched ships and loadouts when editing shopping list entries in Ship Configuration menu.
Fixed missile turret capacities not being included in loadout information.
Fixed lasertower engines and weapons being shown in Encyclopedia.
Fixed missing images for some objects in Encyclopedia.
Fixed missing option to delete incompatible saves in Load Game.
Fixed missing Dock Interactions menu in certain situations.
Fixed missing mouse picking on map after closing Mission Briefing in certain situations.
Fixed missing tabs in Property Owned menu in certain situations.
Fixed rectangular target elements being displayed in first person in certain situations.
Fixed further cases of NPCs not being targetable on platforms.
Fixed menu crash in Info menu in certain situations.
Fixed long but rare freeze on Map.
Fixed several cases of Split storage modules appearing offset in station build menu.
Fixed lower front windscreen not being transparent when looking from outside on Kestrel.
Fixed turret group assignment and position of some turrets on Rattlesnake, Monitor and Odysseus.
Fixed paint mods on Raptor not being aligned correctly.
Fixed Split flak turrets not using correct barrel geometry.
Fixed weapon positions on Mamba.
Fixed player logo not being properly visible on Monitor.
Fixed some missing voice recordings in German, French and Russian localisations.
Fixed engine sound problems under specific circumstances.
Fixed suspense music playing while on station.
Fixed graphical artefacts for AMD Navi GPUs (5600/5700).
Fixed rare problem with platform guidance causing performance to drop.
Fixed several causes of crashes.
Enjoy your space adventure and stay safe!
Public Beta update 3.10 now available
After a few eventful days following the release of X4: Foundations 3.00 and X4: Split Vendetta, we are now entering a new public beta phase. We have just released a Public Beta version of the upcoming 3.10 update for X4: Foundations.
Public Beta Update 3.10 includes the following changes, among others:
Added mission to expand HQ if selected research requires excessive resources.
Improved balance and pricing of recruitable personnel on station docks.
Improved performance for games where player owns very large number of ships and stations.
Improved colour differentiation between racial Construction Vessel ships.
Improved storage capacity of Split mining ships.
Improved mastering of legacy music tracks.
Fixed some missing voice recordings in German, French and Russian localisations.
Fixed certain hazardous regions giving massive numbers of crystal drops.
Fixed wrong faction sometimes being blamed when ships or stations are destroyed.
Fixed mining drones not launching to collect broken-down asteroids they had earlier marked for collection but didn't collect due to cancellation.
Fixed male Split characters sometimes having female voices with Split Vendetta installed.
Fixed engine sound problems under specific circumstances.
Fixed graphical artefacts for AMD Navi GPUs (5600/5700).
Fixed several causes of crashes.
For the full change log to Public Beta Update 3.10, please visit our forum.
How do I participate in the Public Beta?
Everyone who owns X4: Foundations can download the Public Beta version of the game. In order to ensure that Public Beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum to read the rules and disclaimers, as well as practical instructions on how to participate in the Public Beta. Follow this link to our forum (no registration required) to find the relevant information.
We would like to thank all beta testers who were involved in testing the big 3.00 update and would be delighted if you would like to support us further. And of course we also welcome newcomers to the beta testing process.
Thanks for your continued support! -Team Egosoft
X4: Split Vendetta and 3.0 Update now available
With the biggest update since the release of X4: Foundations, EGOSOFT extends its current title with the new storyline "A lever to move the world", introducing diplomatic missions.
In addition to a new unlockable game start and three new, stand-alone tutorial scenarios to welcome new pilots to the X universe, X4: Foundations players will also benefit from numerous new gameplay elements with the 3.0 Update. X4: Foundations will also receive French voice recordings for the first time.
The complete change log for the 3.0 Update includes more than 400 individual entries covering new features, weapons, sectors, improved gameplay elements, an upgraded user interface experience and many fixes. The full list is available in the EGOSOFT forums. https://www.youtube.com/watch?v=88CFQaqs-xA
Main Features of the 3.0 Update
New storyline, introducing diplomatic missions: "A lever to move the worlds"
New systems to discover, experience and conquer
Added French voice recordings
3 new stand-alone tutorial scenarios including a flight school
New ships: Paranid Ares heavy fighter, Xenon T scout, Teladi Cormorant transporter
New unlockable game start
Virtual seminars and quicker skill progression for crew training
Individual and group crew transfer
Configurable alert system
Ability to dock using a spacesuit
Policing options for player-owned space
Several new weapons
Improved graphics engine
Improved sound effects
Improvements to menus including Map, Encyclopedia, Logical Station overview and Logbook
More control over drones and turrets
Alternative steering methods including head tracking systems and X3 retro mode
Oxygen display when player is in spacesuit
Search facility for Logbook
Update your game now and enjoy the new content!
X4: Split Vendetta
We've also released our first expansion for X4: Foundations, called X4: Split Vendetta. It is the next chapter in the X4 story and greatly increases the size of the universe as well as introduces two new Split family clans along with their economy, new ships, weapons and station modules.
Along with Update 3.0 to X4: Foundations, the X4: Split Vendetta expansion brings exciting new missions and adventures to the game. New game-starts allow an even more varied experience in the biggest sandbox this side of the galaxy! TRADE with the Split families or FIGHT against them; BUILD your own station designs based on the new modules, and THINK carefully on your path through the new diplomatic missions.
Main Features of X4: Split Vendetta
New story missions and adventures with two new Split family clans
*UPDATE April 2nd, 2020* We've just released a small hotfix for X4: Foundations 3.0, adding tooltips for cut-off research resource text, fixing Split S shield generators being destructible and several other things 💫 Check out the full details in our forums.
X4: Split Vendetta Soundtrack now available
The soundtrack for X4: Split Vendetta, the first expansion to X4: Foundations, is now available on Steam and comes with a 10% launch discount. Alexei Zakharov, renowned composer and producer of the X game series scores, delivers 18 brand new melodic tracks of a large scale. Immerse yourself in the soundworlds of the enlarged X4 universe. Included are three bonus tracks from the game's main menu as well as from the two X4: Split Vendetta trailers - all in both MP3 and FLAC format, as usual.
https://store.steampowered.com/app/1277600/ A small thank you awaits owners of the X4: Foundations Collector's Edition - we give you the soundtrack to X4: Split Vendetta as a gift and have added it to the Collector's Edition. So have a look into your Steam library under "X4" to find it. Alternatively you can start the download from the product page.
Don't forget - today we also release the game expansion X4: Split Vendetta!
X4: Split Vendetta and 3.0 update LAUNCH TRAILER to premiere today
🚀 Get ready for the release of X4: Split Vendetta and the massive 3.0 update for X4: Foundations ("A lever to move the world") on March 31st, 2020! Tune in to our YouTube channeltoday at 5pm CET (9am PDT / noon EDT / 4pm GMT) to see the premiere of our launch trailer for X4: Split Vendetta and the 3.0 update for X4: Foundations.
https://youtube.com/watch?v=88CFQaqs-xA One week to go until we significantly enlarge X4: Foundations!