X4: Foundations cover
X4: Foundations screenshot
Linux PC Steam Gog
Genre: Simulator, Strategy

X4: Foundations

Nominate X4: Foundations for the Steam Awards!

As you might have already noticed, you can now again nominate games for the annual Steam Awards. We would be very happy if you'd consider X4: Foundations for a nomination. In our opinion, the "Labor of Love" category suits us pretty well, doesn't it?

The Labor of Love Award
"This game has been out for a while. The team is well past the first unveiling of their creative baby, but being the good parents they are, these devs continue to nurture and support their creation. This game, to this day, is still getting new content after all these years."

X4: Foundations is about to celebrate its first birthday. A Steam Award nomination would be a great honor for our entire team, who are currently working hard on the upcoming major 3.0 update of the game.

Thanks in advance!

Live Stream Recording: 3.0 Public Beta and Split Vendetta

Just a few hours after releasing the 3.0 Public Beta for X4: Foundations yesterday afternoon, we hosted a live stream from our office to chat about the public beta, the 3.0 update and the upcoming X4: Split Vendetta expansion.

You can now check out the recording of the live stream in case you missed it last night:

[previewyoutube="qp3Rzm5K5SA;full"]
More details about the 3.0 Public Beta of X4: Foundations and details on how to access the public beta of X4: Foundations can be found HERE.

Thank you for your support and enjoy the public beta!

3.0 Public Beta is now available

We're thrilled to kick off the beta for our big 3.0 update of X4: Foundations! While we recently informed you about the delay of the 3.0 public release, we're now ready to have interested beta testers check out some of the main changes this big update will bring to X4: Foundations in the first quarter of 2020. These include:
  • Improved graphics engine to support new visual effects
  • Better sound effects
  • Virtual seminars and quicker skill progression for crew training
  • Configurable alert system
  • Individual and group crew transfer
  • Policing options for player-owned space
  • Ability to dock using a spacesuit directly
  • Improvements to menus including Map, Encyclopedia, Logical Station Overview and Logbook
  • Improved target display and mission guidance
  • More control over drones and turrets
  • Alternative steering methods including head tracking systems and X3 retro mode

The full change log with over 150 entries and details on how to access the public beta of X4: Foundations can be found HERE.

Please be aware that this first public beta version of the 3.0 update does not contain any new story content – this will be added at a later stage.

Want to share your feedback? Join us TODAY on our Twitch channel at 8pm CET / 7pm GMT / 2pm EST / 11am PST for a live stream about the current and future development of X4: Foundations!

Thanks in advance for your support during this beta phase!

Twitch Live Stream on November 14th, 2019

On Thursday, November 14th, we will be streaming live on our Twitch channel to update you on the current state of development of X4: Foundations, and our plans for X4: Split Vendetta. Bernd Lehahn, founder and Managing Director of EGOSOFT, will be taking part, as will several other team members.

Post your questions about X4: Foundations, X4: Split Vendetta and EGOSOFT here in this thread, so that we can read and answer some of them during the live stream.

Meet us at EGX Berlin this weekend

From November 1st to November 3rd, we're attending EGX Berlin to present our latest demo for the upcoming expansion X4: Split Vendetta. Come and find us in the Indie Area to experience different scenarios within the X4 universe, see some new Split ships and much more. If you're fast you might even get an exclusive paint mod for your ships in X4 (while stocks last).

[previewyoutube="QC-s7fAhdyw;leftthumb"]X4: Split Vendetta is the next chapter in the X4: Foundations story. This is the first big expansion for X4, greatly increasing the size of the universe and introducing two new Split family clans along with their economy, new ships, weapons and station modules. Along with the Update 3.0 to X4: Foundations, the X4: Split Vendetta expansion brings exciting new missions and adventures to the game. New gamestarts allow an even more varied experience in the biggest sandbox this side of the galaxy.

TRADE with the Split families or FIGHT against them. BUILD your own station designs based on the new modules and THINK carefully on your path through the new diplomatic missions.
Both X4: Split Vendetta and the free 3.0 update to X4: Foundations will be released in the first quarter of 2020.

Wishlist X4: Split Vendetta now!

Reddit AMA on October 29, 2019



X Universe fans, save the date: On October 29, EGOSOFT founder Bernd Lehahn will host an AMA ("Ask Me Anything") on Reddit to answer your questions about the upcoming 3.0 update and X4: Split Vendetta, the first expansion to X4: Foundations, to be released in Q1 2020. Don’t miss it and follow us on Twitter and Facebook to get the direct link once the AMA starts next week.

Update 2.60 release and delay announcement for X4: Split Vendetta

The main changes and fixes include:

• significantly improved in-game economy
• better navigation, both for the player guidance system and for AI ships
• updated Logical Station Overview and Station Info menu
• added Russian voice recordings
• a whole host of smaller fixes and improvements


You can find the full change log here. We would like to thank you for your valuable and helpful feedback during the beta testing phase of this update.

We also need to inform you that the previously announced expansion X4: Split Vendetta and the associated big 3.0 update for X4: Foundations won’t, unfortunately, hit their original targeted release timeframe of Q4 2019. We’re now targeting a new release date within the first quarter of 2020 for both the X4: Split Vendetta expansion and the 3.0 update. Once we get a little closer, we will be able to announce a more specific date.

We’re very sorry about this delay and would particularly like to apologise to all owners of the X4: Foundations Collector's Edition, which includes the two future expansions. During the development of the X4: Split Vendetta expansion and the 3.0 update, a number of things have emerged that we really want to see implemented, optimised and fixed in time for the next big step forward for X4: Foundations in order to meet our own expectations as well as yours. We simply need a bit more time to do so.

In order to give you some more insight into the current development of our game, we will shortly be announcing a date for an AMA on Reddit with Bernd Lehahn, Managing Director of EGOSOFT, where you can ask your questions about the X series and specifically about X4: Split Vendetta and the 3.0 update. We’re also planning to do another live stream on our Twitch channel with Bernd and other team members where we’ll be showing off 2.60 and will answer more of your questions.

Watch this space for announcements of specific dates for both the upcoming AMA as well as the live stream.

Thank you for your understanding and patience.

Version 2.60 Public Beta 5 is now available

In addition to several more improvements and fixes, X4: Foundations 2.60 Beta 5 adds Russian to the list of languages for which voice recordings are supported.

More details of the update and how to access it can be found here.

Version 2.60 Public Beta 4 is now available

We've updated the Public Beta with several more improvements and fixes. More details of the update and how to access it can be found here.

Beta 4 changelog:


  • Improved shipyard building queue handling when all docks are full.
  • Added consumption and production numbers to storage nodes in Logical Station Overview.
  • Fixed Xenon installations not having enough defences (fixes newly-built stations only).
  • Fixed ships trying to get equipment at equipment docks they cannot dock at.
  • Fixed pirate capital ships repeatedly trying to get equipment.
  • Fixed ships sometimes not finishing their movement.
  • Fixed station module recycling not aborting if module was destroyed.
  • Fixed wrecked station modules being recycled too early.
  • Fixed Remove Assignment button in order queue menu not functioning.
  • Fixed DPS calculations shown in encyclopedia and used for low-attention combat calculations.
  • Fixed ships repeatedly getting supplies at equipment docks and resupply ships (problem introduced in 2.60).
  • Worked around known issue with NVIDIA Ansel to prevent troubleshooting page appearing when quitting the game.