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Genre: Simulator, Strategy

X4: Foundations

7.50 Public Beta 8 Hotfix 1 now available

We're just popping in briefly with a small hotfix for Beta 8.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.


--> Find out more about the "Flight Mode Update" and the current Public Beta.

7.50 Public Beta 8 Hotfix 1 Changelog


(visit our forum for the full 7.50 changelog overview)
  • Fixed all missiles available in Ship Configuration menu (problem introduced in 7.50).
  • Fixed missing resources when starting new game (problem introduced in 7.50).
  • Fixed freeze related to Scavenger cutscene near gate from Black Hole Sun IV to Windfall IV (problem introduced in 7.50).
  • Fixed several causes of crashes.

7.50 Public Beta 8 now available

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.

Find out more about the "Flight Mode Update" and the current Public Beta.


Wishlist the X4: Hyperion Pack today to not miss its release later this quarter:

https://store.steampowered.com/app/3419300/X4_Hyperion_Pack/


7.50 Public Beta 8 Changelog


(visit our forum for the full 7.50 changelog overview)
  • Added new images for base game gamestarts.
  • Added paint mod preview to Inventory menu.
  • Added race-specific model for Paranid large shield generators.

  • Improved initial target selection by capital ships when attacking stations.
  • Improved capital ship combat movement against stations with only one operational module left.
  • Improved capital ship combat movement when attacking other capital ships.
  • Improved combat maneuvering of fighters.
  • Improved police approach to suspects for investigation.
  • Improved reliability of cargo drone launch and recovery.
  • Improved balancing of Chthonios E (Mineral), Chthonios E (Gas) and Heron E.

  • Fixed progress blocker in Travel Mode tutorial (problem introduced in 7.50).
  • Fixed custom gamestart player station plot dimensions not encompassing station.
  • Fixed upkeep missions to assign freighters not completing if station involves scrap refining.
  • Fixed Geometric Owl being able to fly through narrow tunnels in Torus during Torus Aeternal mission of Pioneer Terraforming story.
  • Fixed objects within gravidar range not being detected under certain circumstances.
  • Fixed several cases of bad navigation around hazardous regions.
  • Fixed subordinate groups previously set to Defend but now with any other combat assignment only engaging targets close to their commander.
  • Fixed subordinates not engaging targets in different sector but close to their commander.
  • Fixed carriers and other ships set to maintain distance while boarding trying to blow up their boarding target when moving in to launch pods.
  • Fixed NPC-owned carriers and fleet auxiliary ships not repairing or resupplying ships (problem introduced in 7.50).
  • Fixed autopilot not working when guidance target is a superhighway entry gate.
  • Fixed autopilot using gates that have not yet been discovered (problem introduced in 7.50).
  • Fixed stations set to use automatic amounts not selling trade wares (problem introduced in 7.50).
  • Fixed Tides of Avarice factions building stations without using connection modules.
  • Fixed station builds sometimes thinking there are upcoming recycled resources when there are none.
  • Fixed selling and buying in one action not working when personally trading while docked.
  • Fixed Match Speed option being available on player controlled ship.
  • Fixed engine Strafe Acceleration and Boost Acceleration equipment mods not working.
  • Fixed engine Travel Attack Time and Travel Charge Time equipment mods not being reflected in ship statistics.
  • Fixed ware containers listed as unassigned ships in Property Owned menu under certain circumstances (problem introduced in 7.50).
  • Fixed Behaviour Inspection mode option being available for station under construction (new feature in 7.50).
  • Fixed Map menu briefly listing off-screen objects after opening.
  • Fixed missing equipment thumbnails for generic racing engine and shields.
  • Fixed several causes of crashes.

Revealing the X4: Hyperion Pack – Coming in Q1

If you’ve seen our Xmas card and the roadmap for the near- to mid-term future of X4: Foundations, then you might already have a pretty good idea of what new content is coming to X4 this quarter. But now, it’s time to make it official and end the suspense!

Our next DLC for X4: Foundations will be titled X4: Hyperion Pack, and as previously mentioned in our roadmap news, it will be "more compact than previous X4 expansions." As the name suggests, the X4: Hyperion Pack will focus on bringing the Hyperion ship into X4 – one of the most frequently requested ships from the community. Alongside this, additional new content will be introduced, which we outline below and on the X4: Hyperion Pack Steam page (make sure to wishlist it, please - it helps us a lot with visibility on Steam!).

https://store.steampowered.com/app/3419300/X4_Hyperion_Pack/



Depending on the success of this first "Mini DLC," we plan to follow up with similarly sized DLCs to accompany future free base game updates. As outlined in our roadmap news, our primary focus in 2025 is on delivering consistent and impactful improvements to the base game. As in the past, these base game updates will be free for all existing X4 players, while purchases of the Mini DLC, such as the X4: Hyperion Pack, will support ongoing development.

Thank you for your continued support and loyalty to X4: Foundations. We still have plenty of exciting plans for the game, and we’re looking forward to another thrilling year with all of you.



What can I look forward to in the X4: Hyperion Pack?



The X4: Hyperion Pack expands the universe of X4: Foundations with:

  • The legendary Hyperion Expeditionary Ship
  • A new mission chain to discover and unlock the Hyperion
  • A new gamestart, granting immediate access to the Hyperion if you prefer to jump into the new ship straight away
  • A brand new sector, waiting to be explored in the Open Universe
  • New music tracks that enrich the X4 soundtrack, elevating your auditory space journey

Rediscover a Legend


The Hyperion is back, reimagined and ready to leave its mark on the universe once more! This iconic ship introduces an exciting new ship classification: the Expeditionary class. Seamlessly blending raw power, agility, and a compact yet versatile design, the Hyperion captures the essence of the Paranid like never before.



A New Class of Power and Agility


The Hyperion redefines the limits of what a capital ship can achieve. Despite its classification as an L-class ship, it stands out with its sleek, lightweight frame and unparalleled manoeuvrability. Slightly larger than a frigate, this unique ship punches above its weight class by combining heavy-duty large (L) equipment with an exceptionally small target signature. Its capabilities include:

  • Six main gun mounts, designed for devastating offensive capabilities
  • M-sized turrets, offering robust defensive coverage
  • L-class shielding and engines, delivering superior durability and mobility in a remarkably compact frame
  • Enhanced missile capacity, ensuring sustained firepower in prolonged engagements

Its agility and firepower make it an ideal choice for daring solo operations or engaging in high-stakes battles, provided there's room to leverage its impressive manoeuvrability. The Hyperion also comes equipped with a single docking bay, capable of accommodating and repairing up to two S-class ships, adding logistical and strategic flexibility to your missions.



New Adventures Await


The Hyperion isn't just a ship - it's a symbol of innovation and adaptability. With features like repair and resupply capabilities for docked ships, above-average cargo capacity for a combat ship, and a crew complement well-suited to boarding operations, this ship thrives in the hands of skilled pilots. Whether you're navigating dangerous trade routes, engaging in piracy, or leading fleets into uncharted territory, the Hyperion is your ultimate companion.

Prepare to command a legend. Are you ready to reshape your destiny in the universe of X4: Foundations?

7.50 Public Beta 7 now available

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.


--> Find out more about the "Flight Mode Update" and the current Public Beta.

7.50 Public Beta 7 Changelog


(visit our forum for the full 7.50 changelog overview)
  • Added list of wares in ware container to Selected Object section in Map.
  • Added Retrieve All and Deposit All options to Safe Deposit Storage menu.
  • Added new input control to temporarily disable Flight Assist while holding down button.
  • Added Display Settings menu.

  • Improved joystick input for steering controls by using linear mapping instead of exponential curve (new feature in 7.50).
  • Improved deceleration after manually exiting local highways (problem introduced in 7.50).
  • Improved autopilot pathing when exiting local highways.
  • Improved capital ship avoidance of other capital ships in combat.
  • Improved combat movement of capital ships with forward weapons far offset from front of ship.

  • Changed Flight Assist to preserve state on exiting highways.

  • Fixed incorrect mission briefing display in Item Delivery missions.
  • Fixed Shortcut to Success and Copy and Paste missions showing wrong objective.
  • Fixed player-owned stations in Custom Gamestarts using descriptions as names.
  • Fixed Argon Federation and Antigone Republic not fielding as many Elite Sentinels as intended.
  • Fixed HQ potentially selling resources needed for research under certain circumstances.
  • Fixed capital ships in combat moving far above or below their targets when they shouldn't.
  • Fixed engine thrust or ship mass/drag changing modifications resulting in poor braking performance of ships.
  • Fixed another case of AI ships spinning for excessive amounts of time (further improvement to 7.50).
  • Fixed ships overshooting destination especially when equipped with thrust, mass or drag modifications.
  • Fixed case of secondary subordinates docking with their direct commander when commander is already undocking.
  • Fixed case of secondary subordinates not docking with their direct commander when they should.
  • Fixed incorrect drone types being available for capital ships (problem introduced in 7.50).
  • Fixed inconsistent ship statistics in Encyclopedia and Ship Configuration menu.
  • Fixed loadout changes being lost when applying Paint Modification in Ship Upgrade menu.
  • Fixed incorrect display of Boost Acceleration stat in Ship Upgrade Menu (problem introduced in 7.50).
  • Fixed external camera vertical movement being inverted during travel mode when flight assist is off.
  • Fixed clicks on NPC icons having no effect.
  • Fixed missing engine trails.
  • Fixed several causes of crashes.

7.50 Public Beta 6 now available

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.


--> Find out more about the "Flight Mode Update" and the current Public Beta.

7.50 Public Beta 6 Changelog


(visit our forum for the full 7.50 changelog overview)
  • Added possibility to interact with interactive notifications while menus are open.

  • Improved balancing of Station Patrol missions by more tightly controlling number of enemy destroyers involved.
  • Improved fighters attacking large targets (problem introduced in 7.50).
  • Improved path curvature for mid- and long-range AI ship movement (problem introduced in 7.50).
  • Improved flight stability of small and medium ships under AI control (further improvement to 7.50).
  • Improved capital ship movement when attacking stations (further improvement to 7.50).
  • Improved feedback when looped trade fails due to lack of trade offers matching price settings.
  • Improved behavior and balancing of cargo drones picking up crates.
  • Improved cargo drones catching up with launching ship having moved after launch.

  • Updated Egosoft intro video.

  • Fixed case of missing mission guidance to warp anomaly (problem introduced in 7.50).
  • Fixed NPCs offering missions on stations sometimes having unresponsive conversation option.
  • Fixed case of secondary subordinates repeatedly undocking and redocking at commanding carrier.
  • Fixed subordinates of subordinates that are supposed to stay docked with commander undocking when commander changes assignments.
  • Fixed attack subordinates refusing to attack with commander if commander was given explicit order to attack target beyond radar range.
  • Restored: Fixed attack subordinates sometimes getting duplicate attack orders.
  • Fixed mines not being targetable.
  • Fixed ships spinning for excessive amount of time after collisions (problem introduced in 7.50).
  • Fixed blacklist filtering in Behaviour Inspection Mode (new feature in 7.50).
  • Fixed Behaviour Inspection Mode staying active when selling ship (new feature in 7.50).
  • Fixed Behaviour Inspection Mode disabling when changing Map menu tabs (new feature in 7.50).
  • Fixed Velocity Indicator being visible in external view when player not currently piloting ship (new feature in 7.50).
  • Fixed Ship Configuration menu not working for ship names with certain characters (problem introduced in 7.50).
  • Fixed selling missiles in Ship Configuration menu sometimes not being reversible.
  • Fixed missing bar widgets in Ship Comparison menu under certain circumstances.
  • Fixed Toggle Radar Mode not working in External View under certain circumstances.
  • Fixed Timelines content being marked as recommended if you do not own Timelines.
  • Fixed several causes of crashes.

7.50 Public Beta 5 Hotfix 1 now available

We're just popping in briefly with a small hotfix for Beta 5.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.


--> Find out more about the "Flight Mode Update" and the current Public Beta.

7.50 Public Beta 5 Hotfix 1 Changelog


(visit our forum for the full 7.50 changelog overview)
  • Fixed another case of subordinates refusing to engage hostiles (problem introduced in 7.50).

7.50 Public Beta 5 now available

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.


--> Find out more about the "Flight Mode Update" and the current Public Beta.

7.50 Public Beta 5 Changelog


(visit our forum for the full 7.50 changelog overview)
  • New Feature: Behaviour Inspection Mode.
  • New Feature: Velocity indicator.

  • Added option to invert joystick axes for radial menu selection.

  • Improved Unknown Structure and Displaced missions of HQ story.
  • Improved capital ship movement when attacking stations.
  • Improved launching and docking of cargo drones sent to pick up containers.
  • Improved reactivity of throttle increase and decrease buttons.
  • Improved visibility of ecliptic lines on Gravidar.

  • Changed default cargo drone mode to "Collect selected".

  • Fixed Nila Ti sometimes spawning too far away from player during Boron story.
  • Fixed mission guidance sometimes breaking when pointing towards Astrid Brantlee Northriver's Competition mission of Avarice story.
  • Fixed freighter in Going Offensive mission potentially arriving at un-sabotaged dock.
  • Fixed Basic Chassis Mods research mission not starting under rare circumstances.
  • Fixed Turning the Tide achievement not always unlocking.
  • Fixed AI ships being able to quickly change directions during boost or travel mode (problem introduced in 7.50).
  • Fixed subordinates not following commander after sector transition if commander has order to dock.
  • Fixed combat subordinates sometimes becoming unresponsive to attacks.
  • Fixed attack subordinates sometimes getting duplicate attack orders.
  • Fixed cargo drones from other ships launching to collect cargo when set to Collect selected.
  • Fixed Yaki Kuraokami not using turrets to disable non-capital ships they intend to capture.
  • Fixed sync points of Coordinate Attack orders getting lost when loading a save.
  • Fixed mass traffic flight pathing issues in Boron XL Ship Fabrication Bay.
  • Fixed option to Join Position Defence not appearing when it should (problem introduced in 7.50).
  • Fixed successfully built fleet replacement ships reporting construction issues (new feature in 7.50)
  • Fixed Comm Interact menu option mistakenly showing "Too far away" (problem introduced in 7.50).
  • Fixed stuck game when reverting DLSS option change under certain circumstances (new feature in 7.50).
  • Fixed excessive UI glow on colour coded trade offer prices in map (problem introduced in 7.50).
  • Fixed emulated mouse cursor sometimes jumping to center of screen when using gamepad.
  • Fixed ships retaining Travel Drive effects after surrendering.
  • Fixed space suit dock hatch not closing on Mako.
  • Fixed several causes of crashes.

7.50 Public Beta 4 Hotfix 1 now available

We're just popping up briefly with a small hotfix for Beta 4 that ensures small and medium ships can dock properly.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.


--> Find out more about the "Flight Mode Update" and the current Public Beta.

7.50 Public Beta 4 Hotfix 1 Changelog


(visit our forum for the full 7.50 changelog overview)
  • Fixed small and medium ships strafing around dock target and not being able to dock (problem introduced in 7.50).

7.50 Public Beta 4 now available

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.


--> Find out more about the "Flight Mode Update" and the current Public Beta.

7.50 Public Beta 4 Changelog


(visit our forum for the full 7.50 changelog overview)
  • Added requirement for Wide Area Sensor Array to future Build Defence Station generic missions (new feature in 7.50).
  • Added more new gravidar modes (new feature in 7.50).
  • Added stardust intensity setting for accessibility.
  • Added support for -nomods command line parameter.

  • Improved behaviour of complex fleets moving between sectors.
  • Improved travel mode usage of wingmen in player-led formations.
  • Improved coasting after boost with Flight Assist off.
  • Improved braking with Flight Assist off (problem introduced in 7.50).
  • Improved several issues with small ships undocking from carriers with interior dock areas (problem introduced in 7.50).
  • Improved several cases of small and medium ships colliding with attack targets (problem introduced in 7.50).
  • Improved ship handling by reducing maximum acceleration impact of full cargo hold.
  • Improved readability of Initialising message when starting or loading game.
  • Improved rendering of checkbox, dropdown and flowchart UI elements.

  • Fixed Quettanauts offering Criminal Mass Traffic missions that cannot be completed.
  • Fixed Trading Lessons mission of Avarice story not completing.
  • Fixed ALI Expedition Ship sometimes wandering away from gate in combat during Making Connections mission of Boron story.
  • Fixed case of missing Dagobas Lahubasis Yorilos III in space suit during Trade Obstruction mission of Avarice story.
  • Fixed case of missing Fau t'Nnt during End of Terrorism mission of Split story.
  • Fixed case in which player-owned ship could be destroyed when docking after High-Tech Hold-Up mission of Pirate story.
  • Fixed player being unable to assign NPCs to Yaki story ships with cover ability (problem introduced in 7.50).
  • Fixed inaccurate beam turrets and improved general weapon accuracy.
  • Fixed incorrect dock position when docking at certain launch tube docks in reverse.
  • Fixed various problems with ships undocking from launch tubes.
  • Fixed fleet auxiliary ships servicing capital ships that are also their subordinates sometimes becoming unresponsive indefinitely.
  • Fixed police belonging to player faction chasing troublemakers to other sectors.
  • Fixed stations becoming hostile when collecting cargo dropped by docked player ships.
  • Fixed Teuta ships sometimes not finding salvage in scrap fields.
  • Fixed player-owned crew sometimes bailing into escape pods.
  • Fixed subordinates of replacements not updating their default order (new feature in 7.50).
  • Fixed ships rotating indefinitely after losing all engines (problem introduced in 7.50).
  • Fixed station construction resetting blacklist and fight rule settings (problem introduced in 7.50).
  • Fixed game start description texts being cut-off under certain circumstances.
  • Fixed position of signal leak indicators when UI Scale is not 1.0.
  • Fixed cases of a wrong save being loaded on quickload (problem introduced in 7.50).
  • Fixed several causes of crashes.

Merry X-Mas and a Happy New Year

Dear X-fans, we would like to wish you a Merry X-Mas and a Happy New Year!



Another year has almost passed, and once again, a lot has happened in our beloved studio and with our game. As always we've worked tirelessly, and have brought you two very important things for X4: Foundations:
  • The 7.00 major update, which introduced numerous new features, improved upon lots of existing ones, and fixed various bugs.
  • The X4: Timelines expansion, which offers a unique game mode, in which you can play different historic and skill-based scenarios, and even compete against the scores of your fellow players.

This year also marked the 25th anniversary of the launch of our very first X game, X: Beyond the Frontier. We celebrated it with a fantastic sale and a heartfelt "Thank You" video from our Founder and Managing Director, Bernd Lehahn.



You helped grow our wholesome community: our Official Forum, the X4: Foundations Steam Forum, the X4 Subreddit, and even the Egosoft Discord gained thousands of new members who now have welcoming places to connect. Thank you. If you're looking for an overview of all our communication channels, please visit our Linktree.

So what's next, you might ask?
Long story short: we are far from being done with X4: Foundations, and boy, do we have some goodies in the works for you. You might have already seen our recently released Roadmap for X4, which loosely outlines what you can expect in the future. Let's focus on what's coming in the first quarter of 2025:
  • Flight Model update: We're deploying a major update that will enhance the flight model of all ships, among other things. This is no small change, as it will affect every pilotable spacecraft. Their specifications and movement will vary significantly depending on which engines and thrusters you install. We kindly ask that, if you have the time and energy, you join the Public Beta and share your feedback.

  • "Mini DLC 1": Well, what could this be? "Introducing a fan-favourite ship"? But there are so many to choose from! Eventually, we had to pick one, and we've gone with arguably the "bestest ever" option: The Hyperion, as the game's very first Expeditionary ship!

So, what is the Hyperion?
Our Veteran players are hopefully already screaming in joy at this point. If you take a closer look at the X-Mas Postcard above, you might be able to find the ship under the numerous festive ornaments. The Paranid Hyperion has quite the story, having played a major role in X3: Reunion's Bala Gi missions. It was a fan-favourite vessel from the start, and we hope that it will meet your expectations in X4: Foundations as well! To tease you a little, we think you will consider it as one of your larger "daily drive" ships, but don't let its size fool you; it will easily outrun and outmanoeuvre its adversaries, and will make short work of smaller targets quickly and efficiently. It also comes with a brand-new classification: an Expeditionary ship. What could this mean? Time will tell!



We hope you've enjoyed playing our games and felt welcomed in our community. Here's to another great year!

Best wishes,
The Egosoft Team