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Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical

XCOM 2

Long War 2 Mod Adds New Technical Class on PC


Long War 2, the upcoming XCOM 2 mod for PC from Pavonis Interactive, includes some dramatic changes to all facets of the game. One such change is the introduction of a brand-new class of XCOM soldier: the Technical.




The versatile Technical takes some of the heavy weapons from Shen’s workshop in the base game – the rocket launcher and flamethrower – and combines them in an innovative Gauntlet secondary weapon. The soldier’s ability tree allows specializing in one or the other. The rocket launcher initially has a single shot, useful for ambushes or escaping from dangerous situations, and the flamethrower is best at close-in cone attacks that leave enemies aflame and unable to take many actions.




That’s it for this update, Commander. Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2. If you’re looking to enlist with the Resistance, join the 2K Forums!

Pavonis Interactive, formerly Long War Studios, is the development outfit responsible for great XCOM 2 PC content such as the “Alien Pack” and the “Perk” and “Laser Pack” mods.  

http://store.steampowered.com/app/268500

       

Long War 2 Mod's New Weapon: the Coilgun


The engineers at Pavonis Interactive, creators of the upcoming Long War 2 mod for XCOM 2 on PC, have created a new suite of weapons for your soldiers, Commander. They’re calling these new armaments “Coilguns.”



Coilguns represent a new tier of weaponry available to research during the XCOM 2 campaign on PC. This line of advanced magnetic hardware rests above the current Mag weapon tier offered by Chief Shen and her team, and directly under our top-tier Beam offerings.




Outfit your soldiers with these Coilguns and they’ll represent a very serious threat to any ADVENT or alien overlords you come across in your efforts to reclaim Earth; however, Coilguns aren’t cheap. Obviously, as the second-best weapon tier available to our soldiers, Coilguns will require a considerable investment before you can add them to your weapons cache.


Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2. If you’re looking to enlist with the Resistance, join the 2K Forums!

http://store.steampowered.com/app/268500/

Long War 2 Mod Coming to XCOM 2 on PC


Long War Studios, the development outfit responsible for great XCOM 2 PC content such as the Alien Pack and the Perk and Laser Pack mods, has a new name: Pavonis Interactive, and a new web site. And the team has been working on something ambitious. We’ll be sharing more in the coming weeks so stay tuned.

In the meanwhile, make sure you’re following the XCOM 2 Steam Community hub so you don’t miss any future announcements on XCOM 2. Knowledge is power, Commander.

Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2. If you’re looking to enlist with the Resistance, join the 2K Forums!


http://store.steampowered.com/app/268500/

XCOM 2 Hotfix Now Live

A hotfix to address a targeting issue that was introduced in the XCOM 2 Controller Support Update has been released. All users should automatically receive the hotfix through Steam. If your Steam client isn’t downloading the update, please restart Steam.

http://store.steampowered.com/app/268500/

Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2. If you’re looking to enlist with the Resistance, join the 2K Forums!

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XCOM 2 Controller Support Update is Now Live

Starting today, XCOM 2 on PC can now be played using a controller. XCOM 2 has plug & play compatibility with both the Xbox One and Xbox 360 controllers. Alternate controller options may require additional user adjustments. Fans have been requesting controller support and we’re glad to deliver.

We have been hard at work tailoring the interface specifically for controllers so that it provides a level of comfort and accessibility that our players expect. The intel below shows exactly how controllers will work both in the strategy layer, as well as on the battlefield.




This update includes:

  • Adds traditional (non-Steam Controller) controller support to the PC
  • Fix config/upk file issues that prevent full conversion mods from being possible on the Steam Workshop and also allow mods to have Bink files.
  • In Alien Hunters, the "Ruler Reaction" notification will stay on the screen after a unit fires at the Archon King while he is using Icarus Drop during combat.
  • SPARKS cannot be healed by Medikits
  • Additional minor bug fixes


https://youtu.be/Hthzrzcb1NE
https://youtu.be/3LSf6_ROCdY

http://store.steampowered.com/app/268500
Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2. If you’re looking to enlist with the Resistance, join the 2K Forums!

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LWS Releases XCOM 2 “Alien Pack” Mod


Long War Studios, the developers behind the Long War mod for XCOM: Enemy Unknown and multiple XCOM 2 mods, has released the “Alien Pack” mod for XCOM 2 today.

The “Alien Pack” mod adds a host of new enemies to the alien roster – some completely unique and new, while others are variations on existing enemy units. Here’s a rundown of what’s in the mod:

  • Drone (two variations) – an ADVENT scout and crowd control unit
  • Naja (three variations) – a subspecies of the Viper that serves as an alien sniper unit
  • Muton Elite – a version of the Muton much more powerful than its predecessors
  • Sectoid Commander – an enhanced Sectoid with even greater psionic capabilities
  • Sidewinder (three variations) – a subspecies of the Viper that serves as a fast and agile flanker
  • Chryssalid Soldier – a larger and more intimidating variation of the Chryssalid
  • Hive Queen – an even larger Chryssalid all other Chryssalids bow down to
  • MEC Archer (two variations) – an ADVENT MEC equipped with long-range weaponry
  • ADVENT Sentry (three variations) – an ADVENT soldier that has great Overwatch abilities
  • ADVENT Rocketeer (three variations) – an ADVENT soldier with explosive ordinance
  • ADVENT Grenadier (three variations) – an ADVENT soldier equipped with flashbangs, fire grenades or acid grenades
  • ADVENT Gunner (three variations) – an ADVENT soldier with a cannon and the ability to suppress multiple XCOM soldiers at once
  • Muton Centurion – a variation on the Muton, previously made available in the “Muton Centurion” mod

Additionally, the “Alien Pack” mod adds two upgrades to the Viper unit, as well as an upgrade to the Archon and the standard ADVENT MEC. A configurable system will also be included for changing colors and size on many units, as well as mixing and matching ADVENT soldier components to create your own ADVENT soldier types.










You can download the “Alien Pack” mod right now in the Steam Workshop. The “Alien Pack” replaces the “Muton Centurion” mod.
Good luck, Commander.

Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2. If you’re looking to enlist with the Resistance, join the 2K Forums!

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XCOM 2 Gets New LWS ‘Perk’ and ‘Laser Pack’ Mods


Hello, Commander. One of our resistance cells, Long War Studios, has promised new tools to help us combat ADVENT and the alien menace. Starting today, XCOM soldiers will have new laser-based weapons to equip, as well as a complete reworking of classes and Abilities to employ in XCOM 2.

The “Perk Pack” and “Laser Pack” mods are available for download through the XCOM 2 Steam Workshop right now. Simply head over to the Long War Studios section of Steam Workshop here and subscribe to the new mods. They will then be automatically downloaded through your Steam client.

Here’s a rundown of the new mods:


“Perk Pack” Mod



  • Choice of three perks per promotion rank instead of two
  • More than 70 new and reworked Abilities that can be assigned to soldiers, gear or aliens
  • Reworks the four base classes into seven, including the assault, gunner and shinobi, or create your own class
  • Adds ten new PCS items, each granting a unique ability
  • Support for more than 15 active abilities in the tactical UI



“Laser Pack” Mod



  • Adds a new laser tier of XCOM weaponry, which includes a new variant for the assault rifle, shotgun, cannon, sniper rifle, pistol and SMG, plus all attachments
  • Mod includes models, textures, particle effects and sounds
  • Tier exists between magnetic and beam tiers, with two new technologies



That’s it for this update, Commander. Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2. If you’re looking to enlist with the Resistance, join the 2K Forums!

http://twitter.com/xcom
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Shen's Last Gift Comes to XCOM 2



Hello, Commander. XCOM has uncovered intel on a hidden ADVENT facility housing new high-tech weaponry. Lily Shen, Chief Engineer on the Avenger, has volunteered to accompany your most elite squad as they infiltrate this facility, so that she may help uncover and assess what impact this new alien tech will have in the battle to reclaim Earth.

https://youtu.be/oHG_abjJLPM
We’re still sifting through the data, but here’s what we know so far:

We will update you with more info as it’s made available, Commander. Good luck.

Shen’s Last Gift requires XCOM 2 to play and will be available on June 29 for $9.99. If you already own the Reinforcement Pack, do not purchase this DLC separately as you will be charged for it. Please note: Mac and Linux versions are coming soon.

That’s it for this update, Commander. Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2. If you’re looking to enlist with the Resistance, follow XCOM 2 on Steam Community and join the 2K Forums!

XCOM 2 June 2016 Patch

A new patch for XCOM 2 is now live! The patch will automatically install when starting the Steam client. If it doesn't install automatically, restart Steam.

The XCOM 2 team continues to work to improve your XCOM 2 experience and have fixed a number of bugs in both the base game and the Alien Hunters DLC. New balance changes have been added including additional bonuses to swords to make your Rangers more effective in combat. Downloading this patch will also install the hooks needed for players to access the new SPARK class and narrative-driven mission in Shen’s Last Gift.

Stay tuned for more updates!

Gameplay – Base Game
• Fixed an issue where units would not have their mission starting abilities and Gremlins would not follow
• Fixed an issue with Wet Work where kills were not being tracked for the correct unit
• Fixed an issue where Burning and Poisoned damage was causing free kills
• Damage caused by Psi abilities will now ignore armor
• Faceoff may now only target units that are not mind-controlled (by the shooter’s team)
• Fixed damage preview for abilities that modify damage based on incoming damage amount
• Fixed an exploit where replacing a PCS would not always remove the value it gave when equipping
• Magnetic Swords are now referred to “Magnetic” rather than “Conventional”
• Fixed an issue where the unit flag would not properly show a unit as concealed when loading a save game
• Fixed a crash that could occur after selecting an AOE ability and then another (disabled) ability
• Fixed an issue where Proximity Mines were not damaging every unit in a group move situation
• Blademaster grants +10 Aim to melee and Hunter’s Instinct grants +15 to melee crit
• [MP] Matches will no longer immediately end for the user when winning during the transition before their turn

Gameplay – Alien Hunters
• Fixes instances of Alien Ruler soft hangs
• Avenger Defense no longer fails if a Ruler is in the evac zone
• Fixed an issue where the Skulljack objective caused MECs to stop appearing in tactical
• Fixed a crash that would occur after the Archon King completes an Icarus Drop
• Alien Hunter weapons have range bonuses/penalties applied
• Fixed an issue where Alien Rulers were missing health after increasing the difficulty during a playthrough
• Fixed an issue where Alien Hunter weapons would be lost after upgrading through GTS
• Central can no longer bleed out on the Nest mission due to it causing a soft-fail state
• Removed Freezing Lash’s minimum range of 3 tiles which prevented units from using the ability when standing next to an enemy
• Berserker Queen’s Faithbreaker ability no long targets robotic units
• Removed “Return to Resistance HQ” button from the Hunter Weapons POI complete popup to prevent players from getting into a state where project times are incorrect

Performance Improvements
• Fixed an issue with Effects being ticked twice a frame
• Optimizations to path solving memory footprint and performance
• Fixed an issue where unnecessary game states were created on the Geoscape

System Support
• Updates to allow Steam Workshop DLC to be enumerated before native script packages are loaded. Will allow mods that override XComGame.upk to work through Steam Workshop
Steam Controller
• Removed button labels in save/load list that are not hooked up to anything

Modding
• New flag bForceReselectAllGroupsForSpawn for use with multi-part mission schedules
• Armor hit rolls have been deprecated as the game treats armor as 100% chance to absorb damage
• Armor is now handled directly by ApplyWeaponDamage
• ApplyWeaponDamage now has a bIgnoreArmor flag so that psionic abilities properly ignore armor
• Tactical Quick Launch menu now supports the grenade slot correctly
• Debug command X2ShowFullObject to display a game state object’s data
• Bonus weapon ammo (e.g. Heavy Ordnance and Field Medic) is now handled through a delegate on ability templates: GetBonusWeaponAmmoFn
• X2DownloadableContentInfo has new hooks:
• AbilityTagExpandHandler, so new localization tags can be added
• FinalizeUnitAbilitiesForInit, which allows special manipulation of a unit's ability list before the abilities are created in a tactical match
• Effects now have the ability to be redirected from their initial target
• EffectShouldRedirect figures out who gets the redirected effect
• New character template flag, bDiesWhenCaptured
• Character templates can now have forced first, last, and nick names
• Character templates can implement the delegate GetPhotographerPawnNameFn so as not to be forced to use soldier pawns for pictures in the strategy game
• Countries can now be hidden from character customization
• Deprecated X2AbilityMultiTarget_SoldierBonusRadius (though it continues to work for now). Base classes X2AbilityMultiTarget_Radius, _Cone, and _Line now support increasing the AOE range based on passive abilities in a generic fashion.
• Effects may add projectiles to a volley conditionally by registering in the EffectsForProjectileVolleys array and implementing the function GetProjectileVolleyTemplate. Effects that are always on should still use the perk system, but this callback allows for game state checks to add or not add the projectile to a volley.
• X2Effect_GenerateCover can now generate cover for mobile units, instead of forcing it to disappear when the unit moves

XCOM 2 is 33% Off This Weekend


For the first time since launch on February 5, XCOM 2 is discounted on Steam. You can grab the base version of the game, as well as the Digital Deluxe Edition (which includes all DLC and the soundtrack) for 33% off. Whether you've been holding out or want to gift it to a friend, now is a great time to pick up one of the best PC titles of the year!

http://store.steampowered.com/app/268500/

Twenty years have passed since humanity lost the war against the alien invaders and a new world order now exists on Earth. After years of lurking in the shadows, XCOM forces must rise and eliminate the alien occupation. Join us or become them.

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