Xecryst Remains cover
Xecryst Remains screenshot
Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Indie

Xecryst Remains

0.93.6 Same Mercenary

V0.93.6

  • Multiple of the same mercenary can now be select properly (with the bug fixed).
  • Objective Orb now automatically move to a random position when not being interacted for a while.
  • Increased the Harvester interaction range to prevent some rare out of bound.
  • Vault Market now only restock during menu.
  • Added game session saving during traveling to reduce lost progression when crash.
  • Better Objective description.
  • Fixed Vault Management current overflow and salvage preview.
  • Fixed Mercenary Replacing not work properly.
  • Added logging.


It's a bit slow but here is the update for this week.

First, I allowed the same mercenary to be chosen ( 6 Markmam, anyone?) Actually it's allowed for a while with a bug on a certain thing (it's a bug of another bug). So I officially allowed it and fix the other potential bugs.

Objective Orb now moves by themselves when not interacting to prevent some rare out of bound, or occasional of unfavored position. I also increased the interaction range for The Harvester (dynamically by the way) to prevent out of bound issue.

Logging is now enabled, should any crash happens (Crash on Start included!), post me the log file, while not detailed, I put the logging to most critical function I could remember.

Game Session from the old save is incompatible (Mercenary will lose items).

For Steam Multiplayer issue, there's nothing new yet, but please do try it this patch to see if it's improved.

0.93.5 More Random Crash Fix


  • Some random crash fix in-game
  • Buff Thorn Clip
  • Fix incapacitate self revive text (Life Shard not Lifejolt)
  • A bug from incapacitate dizzy debuff


Some random crash fixes in-game, it causes from some Accessory not work properly and a rare case of stacking buff with the same event type.
I still can't manage to crash myself during menu from the endurance test run (Leave the game open for hours)

Thorn clip now deals more damage and deal as Neutral Damage Type.

During incapacitate if you have Life Shard available it will show as it is instead of Lifejolt.

A bug that causes permanent Attack Speed and Cast Rate reduction from Incapacitate Dizzyness also been fixed.



0.93.4.a Unlocker/Research Hotfix


  • Crash related for Mercenary Dossier being used in a specified way
  • Game Result Research not showing or clearing properly


Another hotfix coming hot, fixed things or two about unlocker, nothing big.

0.93.4 Steam Crash Hotfix!


  • Steam related crash fix
  • Auto-Steam rehost
  • Auto save game session after finish the game
  • View distance settings for more FPS
  • Player disconnection notification should be fixed.]


Alright, another update today that I tried to fix the crash related due to Steam connection being out for whatever reason and disconnected from host result in a crash. Which in case that happened the Host status will show whatever Steam is offline or not (which also help in debugging), and when it reconnected it will automatically create the game lobby again for other to rejoin.

I made the game to automatically save the Game Session after finish a game to prevent progress lose in case of a crash.

I also added View distance settings for lower spec person that need to squeeze out more FPS.

Player disconnection notification should be fixed now too.

And of course, enjoy the game.

0.93.3 Steam Multiplayer Hotfix!

So, I fix the Steam Multiplayer bug, which is working before, but I put the bug right before release. I also add a couple of messages when connecting or disconnecting. (Thanks everyone)

I also rewrite some stage generation to prevent rare barrier bug. Or perhaps I made more bug? (Thanks "Nice Mouse")

I need more input on Mouse pointer being stuck, I can't reproduce it.

Anyways, enjoy the game, you may need to exit the Steam if it's not updating.

Xecryst Remains (0.93.2 Early Access) is On Steam

0.93.2 Early Access is on Steam


So here it is, I released a bit earlier than I originally planned but also sooner during the other game release date because why not.

The game is Free, no content is locked behind real money, no hidden purchase, no IAP, nada.

The game is relatively open to suggest in things and I'll see to it, I might post a thing or two if I need brainstorming for upcoming content or mechanic, might even post a commission contact. I'll do the community game in my style (or whatever the word is) and let's see if I can do what I want to.

Finally, I'm quite nervous about Steam release because, well. it's what I always want to at the first, I even release too close to another big name, mind you.

Okay, no more blog post, enjoy the game.