Xenomare cover
Xenomare screenshot
Genre: Indie

Xenomare

Added Linux/SteamOS build

Added the Linux/SteamOS version to the public release. I cannot say if it works natively on the Steam Deck, I'm still waiting for mine :-/

Beta testing native SteamOS client

I'm currently experimenting with support for SteamOS in anticipation for the upcoming Steam Deck. Since the chances of me getting a dev kit is slim to none (and my regular ordered one will not be here for another 4-6 months...), I've created a SteamOS VM and try to get the game to work there...
If you want to try it out, opt into the beta branch with the following password:

BetaBetaBeta

Any feedback is welcome.

Thanks and have fun,
Stefan

Edit: Xenomare now works on Manjaro, an Arch Linux that should be close to the OS of the upcoming Steam Deck. On the old SteamOS (Debian based) it throws some errors about missing Linux packages :-/

New Version 0.5.6.0



  • Feature: New map with new features (you need the EVA suit and the glow sticks help...)
  • Feature: Now there is a tool item class, first tool: glow sticks!
  • Feature: Noisemaker tool to distract enemies
  • Feature: EVA suit if you have to go outside...
  • Enhancement: You will now get a speech bubble if you find things you don't need or already have.
  • Bug: Fixed unresponsive enemy and enemy navigation optimized
  • Bug: Game could crash if no enemy is in level and player gets motion tracker
  • Bug: Invisible menus still open if killed when certain computer screens are open
  • Bug: Fixed UI frames could appear blurry in smaller sizes
  • Bug: Hopefully eliminated the stuttering frame rate
  • Bug: When stamina is not full when dropping a canister, you could not run anymore

Bugfix 0.5.5.1

Some bug fixes and enhancement that were mentioned in some reviews :-)

  • Feature: Watch in-game cutscenes (for now the teaser and trailer)
  • Enhancement: increased the player speed while carrying a canister
  • Enhancement: Tinkered a little with the pathfinding, enemies should hug corners less.
  • Enhancement: Optimized the enemy flee behavior, should now be less prone to get stuck at corners while fleeing.
  • Bug: Fixed a major bug where you don't had to complete all objectives to finish a map.
  • Bug: Fixed a bug where sometimes enemies would not appear on the motion tracker, if there is more than one enemy.
  • Bug: If you've got a flamethrower initially, it properly fades out now if used up.