Xenonauts 2 cover
Xenonauts 2 screenshot
Genre: Simulator, Strategy, Turn-based strategy (TBS), Indie

Xenonauts 2

Xenonauts 2 is 35% off now!

Nominate Xenonauts 2 for the Steam Awards

Hello everyone,

The Steam Autumn Sale is here, which means that the 2024 Steam Awards are soon to follow. Nominations have opened, and we’re hoping you’ll support Xenonauts 2 by nominating it in the Labor of Love category.



If you’ve been keeping up with our monthly development updates, you know that we’ve released 3 major milestone updates, 18 smaller milestone patches, and 44 experimental patches in the last year. With Milestone 3, we upgraded to Unity 2022, introduced a swath of new content, introduced the Bleeding Wound System, and made notable improvements to our AI. With Milestone 4, we released even more new content, some major gameplay changes, and focused on making some key improvements to various missions.

Now we’re hard at work getting Milestone 5 prototype ready for testing. This milestone will bring some major changes for Xenonauts – like the addition of an “Invasion Phase” system and a “strategic operations” system that gives players more control over the Geoscape and opens up even more strategic gameplay options. We also hope to include the complete sequence of story missions in Milestone 5 so you can play the entire campaign from start to finish – and with some additional story missions in the later campaign stages!

Developing these updates has been a labor of love for us, and we’re eager to see what all of you think of the new additions.

Most importantly, we want to thank you all for your enduring support through the last several years of Xenonauts 2’s development. It’s been such a pleasure to watch this community grow, and to incorporate your feedback into creating the best game we possibly can.

If you want to show us a little extra love today, please click the “Nominate” button that’s part of this post and nominate Xenonauts 2 for the 2024 Labor of Love award.

Thank you again for supporting Xenonauts 2!

– The Goldhawk Interactive Team

Xenonauts 2 at the Hooded Horse November Publisher Sale

Greetings, Commanders!

We’re here to share the latest developments for Xenonauts 2, including progress on the upcoming Milestone 5 prototype and exciting gameplay updates still in the works. Additionally, Xenonauts 2 is part of the Hooded Horse November Publisher Sale, available now at 35% off until November 23rd.

See other Hooded Horse games in our publisher sale.
Hooded Horse November Publisher Sale 2024



Milestone 5 Preview


The development team continues to prepare exciting additions for the upcoming Milestone 5 prototype, which will bring new systems and content to the game. While this content is still in development, here’s an overview of what’s being worked on:
  • Supporter System and Strategic Depth (In Development): The Supporter system introduces regional VIPs who can boost funding, accelerate research, or improve engineering. However, these VIPs are vulnerable to alien infiltration, contributing to the newly introduced Doomsday Counter, a mechanic that escalates the stakes if left unchecked.
  • Expanded Mission Variety and New Alien Units (In Development)
    New mission types—including Battleship crash sites, orbital station missions, and the climactic
  • Operation ENDGAME—are being designed to challenge your tactical mastery. Additionally, the new
  • Biter alien is under development, bringing a fast, high-risk threat to your combat scenarios.

Learn More


To stay updated on the latest progress in Xenonauts 2, visit the Steam store page and join the conversation on the forums or Discord. Your feedback continues to shape the future of the game. As a reminder, you can pick up Xenonauts 2 with a 35% discount until November 23rd as part of the Hooded Horse November Publisher Sale.
https://store.steampowered.com/news/app/538030/view/4489619632029696059?l=english


Xenonauts 2 is on Sale!

Xenonauts 2 Monthly Development Update!

Hello everyone - as we're now into the early days of November, it's time for an update on what we've been working on! The short answer is this: we made good progress in several areas last month, but frustratingly slow progress in one key area that has delayed the Milestone 5 prototype.

Milestone 5 / Strategic Improvements


Our main focus is still on getting the Milestone 5 prototype into a state where we can release it in beta for public testing. We were hoping that would happen last month, but we weren't able to make enough progress on the new strategy-layer mechanics. There were a few reasons for this, but the main one was that we continued to find new bugs that needed fixing after the Unity editor update mentioned in the previous update.

Thankfully, in the second half of the month we were able to better focus on implementing our new Supporter system. This system places four VIPs in each funding region who can be recruited as supporters by the Xenonauts to provide your organisation with a variety of strategic bonuses (more funding, faster research / engineering, etc.). Or they can be turned into panic-generating Infiltrators by the aliens. If you can recruit all of the supporters in each region, you also unlock a special regional bonus.

The Supporter system itself is now mostly functional, but we're still unsure how long it'll take us to connect it to the other game systems. For instance, the Doomsday Counter that is now active in the early stages of the game also ties into the Supporter system (with alien Infiltrators generating enemy Doomsday progress, and Xenonaut Supporters slowing it). We will also need to update the Infiltration UFO missions to turn neutral VIPs into Infiltrators if successful (where previously they simply generated Panic like other types of UFO mission), and so on.

Given what happened last month I'm not going to make any promises about when the Milestone 5 prototype will be ready - I'll just say we're working hard to get it into the hands of testers as quickly as possible.

New Missions


Milestone 5 adds new mission types - crash sites for the Battleship UFO, the two-part final mission (Operation ENDGAME), and two unique plot missions that take place on an alien orbital station (which appear around the point Cruiser UFOs start appearing).

The Battleship assets and crash site maps were completed some time ago, and this month we finished the final art assets and map setup for both halves of the Operation ENDGAME mission. The first mission on the alien orbital station is also at quite an advanced stage, with the custom art assets for that map now complete, but there's still further work to be done on the second orbital station mission.

Thankfully, this shouldn't cause delays - most of the remaining work is custom art assets, and we don't need the visuals to be final for the Milestone 5 prototype builds.

Alien Updates


Last month we added a new type of alien to the game, the Biter. These small insectoid aliens are more of a living weapon than a proper new species, as certain alien units can fire them towards enemy units - at which point they will charge towards nearby hostiles and try to bite them to death. Biters will expire within a few turns of spawning and have very low HP, but a pack of them can still pose a threat - particularly against units equipped with weapons that cost a lot of TU to fire (e.g. sniper rifles).

We also continued to make changes to our existing aliens to better differentiate them from one another. The main cannon on a Cyberdrone no longer acts like a giant plasma rifle, but is instead now a blast weapon that can inflict major damage across a large area (although it is now less likely to instantly kill a heavily-armoured soldier). We'll be finishing up some changes to the Mantid and Sebillian weapons this month too, which I'll explain in a future blog.

Illustrated UI Backgrounds


One of the coolest features in Xenonauts 1 was that the illustrated backgrounds of the strategic UI screens would upgrade as you progressed through the campaign, showing the way the new technological developments you had unlocked were changing your organisation. By the end of the game, characters had futuristic uniforms and the rooms were full of sci-fi equipment. Lots of players thought this really helped immerse them in the game.

Although implementing this in Xenonauts 2 involves repainting our existing (and perfectly fine) UI background art, we've decided the feature is cool enough that we've found some extra budget for it. Handily, the programming for this feature has already been finished, so as soon as the new artwork is done we can just slot it straight into the game. We started the sketch work for the new Research screen background last week, and hopefully you'll be able to see some results soon!

I'll leave the update there for this month - thanks for reading, and hopefully we'll have some good news on Milestone 5 in the coming weeks!

Milestone 4.27.0 Released!

This is a small stability update for Milestone 4, which fixes a bug that can cause random crashes on both the strategy and tactical layers of the game. 

Although we are now fully focused on preparing our upcoming Milestone 5 update at the moment, please do continue to report any crashes or other serious bugs you encounter - we'll continue to patch Milestone 4 if necessary.

Bugfixes:



  • Fixed a crash linked to soldier / aircraft items becoming corrupted. However, this crash would not occur at the point where the item was corrupted, instead happening at the end of a tactical mission or the start / end of an air combat (and possibly also on the Armory soldier equip screen). Hopefully this fix will significantly reduce the number of seemingly random crashes experienced by players!

Milestone 4.27.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

Although we're almost entirely focused on Milestone 5 at the moment, we're releasing another small hotfix for Milestone 4 because a recent community bug report allowed us to finally track down and fix a stability bug we'd been trying to fix for a while.

Bugfixes:



  • Fixed a crash that was linked to soldier / aircraft items becoming corrupted. The crash would not occur at the point where the item was corrupted, and would usually happen at the end of a tactical mission or the start / end of an air combat (possibly also on the Armory screen). Hopefully this fix will significantly reduce the number of seemingly random crashes experienced by players!

Xenonauts 2 is on Sale!

Xenonauts 2 is 35% off until October 10th!



Enjoy discounts on all Hooded Horse titles for up to 90% off as part of the Hooded Horse Publisher Sale.



Hooded Horse Publisher Sale 2024



Defend Earth from an alien invasion in Xenonauts 2, a strategic turn-based tactics game that puts you in command of a covert military organization. Available now at a special discount, it's the perfect time to test your strategic prowess and save humanity.

Command your soldiers in intense, tactical ground battles against a relentless alien threat. Manage your base, research new technologies, and equip your troops with advanced weaponry to turn the tide of war.

Features:


  • Turn-Based Tactical Combat: Command your soldiers in detailed, turn-based ground battles.
  • Base Management: Build and manage your base of operations, research new technologies, and develop advanced weaponry.
  • Global Strategy: Engage in a global strategy layer where you must defend territories, manage resources, and respond to alien incursions.
  • Diverse Enemy Types: Face a variety of alien species, each with unique abilities and tactics.
  • Deep Customization: Customize your soldiers' equipment and abilities to suit your strategic needs.



https://store.steampowered.com/app/538030/Xenonauts_2/

Xenonauts 2 Monthly Development Update!

With September over it's once again time for our monthly Xenonauts 2 development update. Here's a quick rundown of the things we've been busy with this month!

Milestone 5


Although we've continued to release hotfixes for Milestone 4 this month, our focus has been Milestone 5. If all goes well, we should (hopefully) have an early prototype of this update ready for testers later this month.

Milestone 5 is taking a long time because we're making quite a few changes. Aside from the Phase system mentioned in the last update, we're also going to be testing a "strategic operations" system that gives the player more control over the Geoscape and opens up a greater number of strategic gameplay options.

Essentially, the player gets a certain amount of "operation points" each day that can be spent on one-off missions to provide benefits (e.g. lowering Panic in a region, gaining an immediate cash injection, etc) or can be used to recruit Supporters in Geoscape regions who provide passive bonuses (e.g. increased monthly funding, reduced research / engineering times, etc). If you recruit all the Supporters in a region, you also gain a powerful Region Bonus for your organisation.

Our goal for this system is to add a bit more strategic depth to the Geoscape, and provide players a way to reduce Panic in regions where they do not have aircraft or radar coverage. Choosing which types of Supporter and / or Region Bonuses players want to pursue should hopefully provide players some interesting strategic choices - we're looking forward to seeing what people think when they get to play it!


New Missions / Terrain Tiles


Milestone 5 is intended to include the complete sequence of story missions, allowing players to play the entire campaign from start to finish. We've therefore been working on the final mission, creating some unique terrain tiles to reflect the setting in which it takes place. Similarly, we've also created some unique tiles for the areas where the player will encounter the alien leader species, the Eternals (the bridges of Battleship UFOs, and the command centers of the largest alien bases).

We're also attempting to address feedback about mission variety becoming a bit stale towards the end of the game by adding two new story missions into the later stages of the campaign. These center around an orbital station the aliens have constructed high above Earth. This gives us an isolated environment where aliens outnumber humans, which is helpful because the presence of large numbers of enemy reinforcements means we can once again make use of some mission types that stopped making sense after the defeat of the Cleaners.

We're still experimenting with these missions, but again we're hoping to have a basic version of them in the Milestone 5 prototype.

Other Updates


We've also added various smaller systems to the game this month. Firstly, Xenonaut bases now cost varying amounts ($500k - $1.5m) depending on where they are placed. This means there's fewer places where placing a base is objectively a bad decision; the locations with optimal radar coverage are now also more expensive. It's worth bearing in mind this also affects the first base, meaning you'll have more starting funds available if you choose a cheaper location.

In the tactical combat, we've added support for alien weapons capable of spawning clouds of (poison) gas on impact. This should allow us to equip certain alien species (probably Mantids) with weapons that behave a little differently from other alien units, while also making items such as the Rebreather a bit more useful.

As you can see at the top of the screen, we've also continued to add new artwork to the game - the image above being tied to the Phase system and the updated storyline.

Updated Game Editor


Over the last couple of updates I've mentioned our Game Editor upgrade, which is the first step towards having working modding tools for Xenonauts 2. Although work on the final modding tools won't start until after Milestone 5 is complete, this editor upgrade is now largely complete and will act as the foundation for our mod tools.

That's it for now, I think - I had a few more smaller things I wanted to talk about, but this update has run long already so I'll leave it here. We'll post another development update once the Milestone 5 prototype is ready to play!

Hooded Horse Publisher Sale 2024

The Hooded Horse Publisher Sale Has Arrived!


Until October 10th, lead your troops against an alien invasion in Xenonauts 2 at a 35% discount.

Check out the fantastic discounts on all Hooded Horse titles.






Xenonauts 2 is a tactical strategy game where you command an elite military organization tasked with defending Earth from extraterrestrial threats. Check out the latest Milestone 4 update!


From Today Until October 10th


Enjoy discounts on Xenonauts 2 and all Hooded Horse games through October 10th, a great opportunity to elevate your Fall gaming experience. We look forward to seeing the worlds you create and the adventures you embark on.

Happy gaming!