Undead Horde Holiday Special - Get your Undead Xmas Now!
Happy holidays! Our gift to you is a special custom made Undead Horde demo - the Holiday Special. The little elves at 10tons have been hard at work for the whole week preparing this gift. Please note that this version is a demo so it covers only some parts of the actual main game.
In this demo an elf accidentally unleashes the ancient evil. You then get to invade Xmasland and create an undead army of elves. But there's an adversary - St. Nick! Can you defeat him?
Undead Horde Holiday Special is available on itch.io for free: https://10tons.itch.io/undead-horde-holiday-special
10tons turns 15 years old this year. To celebrate we're having a 15th Anniversary Sale at the moment. Go see if there's something you'd be interested in. All discounts are featured on our creator page here: https://store.steampowered.com/developer/10tons
We've been around since 2003. This makes us one of the oldest game studios in Finland which we're very proud of. Hopefully we get to be around in another 15 years. The gaming industry changes rapidly and we're excited to see what the future will bring!
Our latest release, JYDGE, is now available! Check it out at
http://store.steampowered.com/app/654050/JYDGE/
The prerelease impressions of the game have been *excellent*. There's a 20% launch discount, and an ADDITIONAL discount of 20% if you own Neon Chrome. Buy before the discounts run out!
Time Recoil now available!
We have a new game out! Time Recoil is a cool & stylish top-down shooter where every kill slows down time.
There's wall crushing, gut busting special moves too!
Pretty much every gamer we've seen play the game mention Hotline Miami, Mr. Shifty and/or SUPERHOT, and it's no wonder. Those titles were inspirational when creating Time Recoil, so it's bound to show.
The launch week discount is pretty hefty. Don't waste time, kill to slow time!
Player feedback update 1.1.2 now live!
Hello starfighters!
After watching Xenoraid out in the wild for some months, we've collected some of the most common items of player feedback and addressed them. We also included some items we just quite didn't get done by release.
Overall the update evens out some of the rougher edges of the game, making it overall somewhat easier and player friendly.
The update is now live, and here's the list of changes:
- Restart option added to Pause menu and Mission Failure screen
- primary weapons' passive cooldown is now faster
- Advanced Weapon Coolant tech upgrade now reduces weapon heat generation in addition to shortening weapon lockdown duration
- last block of fighter repair price is now lowered according to actual repair need
- dense asteroid fields now last for a shorter time
- Chapter 4 boss now has less saucer enemy minions
- enemy energy shields now stay down longer and regenerate slower
- enemy energy mortar strike vessel now stays stationary for a maximum of 10 seconds even without receiving damage
- enemy energy shield vessels now recover from EMP stun with shields down instead of shields up
- heavy drones spawned from drone carriers can't fire immediately after spawning any longer
- Heat Transfer Chamber upgrade for the Flechette Cannon now increases damage at all heat levels instead of high heat level only
- ammo pickups in Survival now show an "Ammo Full" text when ammo is full
- Survival prelaunch menu screen Back button now navigates to Survival level selection, not main menu
- various graphical improvements
* the same fire and smoke effect is used for all gunships' destroyed weapon pods
* larger 75/100mm Cannon muzzle flash effect
* new end of mission splash text effect
* minor performance optimizations
We're also celebrating the update with a Weeklong Deal discount of 50%! Now's a great time to check the game out again, write a Steam review (we'd especially enjoy these), and recommend the game to a friend!