Adjusted wood foundation (height, placement). Adjusted wooden spikes (heigh, placement). Adjusted sleeping bag (heigh, placement). Increased scrapper machine(s) grind slots to 5. Increased scrapping time of bullets to 1 second per. Added new ‘pipe shotgun ammo’. Fixed single reloading for specific weapons (pump shotgun, revolver, SK76). Fixed pistol reloading for specific weapons (Lance 9MM, Civ 9MM, XIO 9MM, Silver 9MM, Tact 9MM, Police 9MM). Added crossbow to default starting item(s). Adjusted crafting recipes for rope, and other resource items). Increased AK auto-fire rate. Lowered XIO 9MM ammo count to (7). Added lighting changes, brightness levels, grit post-process, and heightened fog. Added weather changes, higher chances of ‘clear day’, longer days, and balanced nighttime darkness. Re-worked zombies spawning, and behaviors. Map Expansion. Added new factory location(s). Added oil tanking locations(s). Added new manufacturing company location(s). Added train tracks in preparation for the new train system (coming soon). Added new vehicle types to be interacted/looted. Added new container types to be interacted/looted. Payment Update. Added in-game skin store to apply to weapons you find while playing(bi-weekly updates).
XIO: Survival Patch Notes 7/15
Lowered cost of the stone per-building upgrade. Increased Weapon Damages (Silver 9MM, Tact 9MM, VAL, Lance 9MM, UZI 9MM). Added ‘highlight’ system for interactable containers and resources. Added ‘scrapper machine’ system to break down materials. Added ‘rocket launcher, rockets, and C4’ to the game for raiding. Removed vendors/traders to safe zones (temporarily) for reworking. Created new spawn locations for players, with limited starting resources. Fixed overall crafting values (i.e. land-claim crafting changes). Lowered ‘bloom’ lighting, changes the world. Increased the nighttime brightness. Fixed collision issues, and lowered containers throughout the landscape. Created cooking items, and return values for food, clothing, resource, and weapon items. Fixed weapon shadowing when the flashlight is attached to guns. Added craft-able bone, and bear armor. Changed planter pots mesh (added legs to the planters to be places easier). Increased all AI-spawn amount for zombies (+2 to slow/walking zombies per spawner). Fixed return values for ‘picking up’ candles. Added Primitive starting items to crafting tables. Changed crafting table mesh. Added 'Pipe Shotgun' as primitive weapon. Added 'Wooden Crossbow' as primitive weapon. Added new clothing items for primitive use. Added additional neighborhood area.