Price now at 9.99$ which we believe is a very good price considering the amount of content and polish that you get!
Rebuilt entire settings page with animated UI gfx
Settings are now properly saved on the Oculus Rift
Improved ingame Lighting and Shadows handling
Item/Module selection is improved
Landscape destruction is recommended to be turned off on low-end CPU:s
Added seperate information regarding ship speed relating to distance between player and ship.
Made some additional performance improvements
Let us know what you think in the forums!
Update v1.04 is now LIVE!
So we realized that something that was really needed for new players to quickly get a grip with the game was a Tutorial, so we added one!
The new tutorial is quite extensive and goes through most of the important parts of how the game works and the things you need to pay attention to.
We recommend even seasoned players to try out the tutorial, who knows, there just might be something you missed. :)
Here is a short list of changes:
NEW- Added a very thorough tutorial with shop assistance to quickly get new players up to speed
NEW- Added a tutorial level to for new players to be able to understand the quirks of how to play
GAMEPLAY - Only half the wings are required to build a ship with high rotation
UPDATED- Improved and updated all UI/Menus
IMPROVEMENTS - Improved shipbuilding with a more intuitive solution
BUGS - Some shipbuilding bugs were fixed.
PERFORMANCE - Game has improved performance in certain heavy areas and levels.
Adding the tutorial was quite a lot of work but it had to be done and we think you will agree once you try it out!
As always, let us know what you think in the forums!
XION OUT OF EARLY ACCESS!
Finally, after over 1 year of hard work and many late nights the game is finally out of early access!
We hope you will enjoy playing this game as much as we enjoyed creating it!
We would like to thank the community for providing great feedback in getting the game to where it is today, thanks once again!
Enjoy the game!
Release Candidate Beta 2 is now LIVE!
EDIT: Release Candidate 2 now available!
We are happy to announce that the first release candidate is now available for testing and feedback! Let us know if you find any critical issue or otherwise that needs to be resolved before the game goes live.
This version contains 99% of all content to be expected in the final version, it is meant for community feedback before exiting out of Early Access. ːsteamhappyː
NEW - New level 1 boss tiles
FIX - Options now include music on/off and level destruction on/off (recommended off for older CPU:s)
NEW - New level 7
NEW - New boss level 7
NEW - New level 8
NEW - New boss level 8
NEW - 4 new enemy types
NEW - 4 new ship modules you can buy
NEW - Weapon: ION gun, shoots massive blue balls of destruction
NEW - All new ground modules and look for level 1
FIX - Credit placement is lowered in ship menu
FIX - Over 50+ bugs have been squashed
FIX - All bosses now turn red when taking damage
GAMEPLAY - Player is now informed of which level is playing upon entering
GAMEPLAY - Some ship modules are hidden until a certain level is reached
GAMEPLAY - Damage reduced when hitting the ground
GAMEPLAY - Ship is automatically repaired between missions
GAMEPLAY - Player can control ship speed by extending or retracting arm (speed is calculated from the distance to your head)
GAMEPLAY - Enemy bosses take more damage but shoot more
GAMEPLAY - Health drops are more frequent but give less health
GAMEPLAY - Health drops can be from any enemy type or structure
GAMEPLAY - Ship modules are no longer automatically applied, you need to press the trigger to select which connection should be made
GAMEPLAY - Player is informed about adding wings and engines to the ship in the ship menu
NEW- Engine sound from your ship
NEW- Wings now make a small trail when moving
NEW- Player ship now has single health
NEW- Player ship now has a visible health bar
NEW- Player ship now has a visible speed bar
NEW- Bosses now have health bars
NEW- Bosses now have new behaviour
NEW- Bosses now have Shield Modules that must be taken out before they can be destroyed
NEW- Lots of new FX, VFX as well as sounds
NEW- Bosses now have Shield Modules that must be taken out before they can be destroyed
NEW - Added left hand robotic arm which also can pick up powerups and credits as well as providing a small shield for short period of time
NEW - 3D sound on rockets and some enemy missiles
IMPROVEMENTS - New level loading time now only takes a few seconds
IMPROVEMENTS - Chests now rotate and have more visual impacts
IMPROVEMENTS - All enemy and bosses now have exploding sound
IMPROVEMENTS - The ground and everything else is now fully destructible!
PLANNED - TIME TRIAL MODE WITH LEADERBOARD
Tons of more stuff changed but this is the bulk!
This is it folks, let us know what you think and help us find any critical bugs preventing us from releasing the game!
Thankyou for your patience! ːsteamhappyː
Version 0.92 is now LIVE!
Updated with a new version, below is what is changed:
FIX - Water effects on each level is now improved!
FIX - Overall framerate improvements and stability!
FIX - Occasional bug on Level 6 preventing the player from completing the level.
GAMEPLAY - Enemy Bullets are slight slower
GAMEPLAY - Enemy bosses take more damage but shoot more
GAMEPLAY - Level traversing is about 20% slower so the player can destroy everything!
GAMEPLAY - Ship is now more affected by lack of wings and engines
NEW - Player main ship module now has a cannon!
IMPROVEMENTS - Loading time is 500% faster
Upcoming additions for the release version 1.0:
2 new levels
2 new bosses (one is the end of game boss!)
2 new weapons
2 new defensive improvements
Ship building UI improvements
Leaderboard around player and Top 10 in the world
We expect to release the game in about 3-4 weeks, get ready!
Version 0.9 is now LIVE!
Updated with a new version, below is what is changed:
NEW - Added new surroundings!
NEW - Added Treasure chests!
NEW - Game can now be labeled bullet hell as well!
NEW - New bullet graphics
NEW - New Lots of new Sound and Visual FX added!
NEW - New Lots of new Sound and Visual FX added!
CHANGE - Finetuned weapon functionality, speed and cost
CHANGE - Gameplay: Credits are more scarce, look out for the chests!
CHANGE - Buying menu: Improved the layout and information on the buying
CHANGE - Menu brightness is lowerered considerably
Let us know what you think in the forums!
Update v0.8 is now LIVE!
Updated with a new version, below is what is changed:
NEW - Level 6, the first space like level, check it out!
NEW - Level 6 end boss, the hardest one yet!
NEW - Asteroids of different sizes!
NEW - Improved graphics, lighting and more
CHANGE - Gameplay is more balanced, Health is lowered overall on all enemies. Bosses are harder.
CHANGE - Position of ship is changed while building to make it easer to connect pieces
Looking forward to feedback in the forums!
Update v0.73 is now LIVE!
A small update to mostly improve the ship building part.
BUG - Connection points no longer disappear when adding parts or when selecting regret last part
BUG - Building bug that occasionally happened preventing player from buying new parts is fixed
NEW - A complete ship is now assigned the player when starting a new game
CHANGE - Information table about weapons and modules is no longer partially visible
Next update will contain a new level and a setup of complete ready built ships that you can buy and improve as you wish!
Let us know how things work in the forum!
Update v0.71 is now LIVE!
Update v0.71 is now LIVE!
<*>New: New Level 3 City Tiles added
<*>New: New Level 5 - The Caves of Xion
<*>New: New Level 5 Boss - The Driller
<*>New: New Level 5 Enemy Collection Drone - Laser armed mini drilling machine
<*>New: New All Levels - Suicide Drone - Don't let it get Close or it will blow you up!
<*>New: Options menu added - GFX and Volume settings
<*>Change: Greatly improved Ship building system!
Have fun!
Update v0.62 is now LIVE!
Update v0.62 is now LIVE!
<*>New: Game modes - Arcade and Free mode!
<*>New: Leaderboard for Arcade mode!
<*>New: Vibration when shooting, feel the vibe!
<*>New: Level! Island levels and volcanoes, what could go wrong?
<*>New: Boss for a new level!
<*>New: Weapon, Gatlin Gun, the most expensive and powerful weapon yet!
<*>New: Lasercannon model!
<*>New: Rocketlauncher model!
<*>New: City tiles, variation is key, right?
<*>New: Billboards for the city!
<*>New: Powerups, Invulnerable, Rapid Fire & Repair!
<*>New: Enemies now drop coins (credits)!
<*>New: Powerup ship, you know what do when you hear it!
<*>New: End of level summary and destruction bonus!
<*>New: End of level music!
<*>New: Level unlocks, need to beat them to earn them!
<*>Change: Level 3 City tiles will accomodate smaller roomscales
<*>Change: Autofire on all weapons, no more sore fingers
<*>Change: 3500 starting credits
<*>Change. Lasercannon now cost 2k
<*>Change: Rocket laucnher now cost 5k
<*>Change: Gatlin gun cost 10k
<*>Change: Player Ship Health lowered slightly
<*>Change: Lowered credit drop per enemy
<*>Change: Credit drops higher on Arcade
<*>Improved: Minor Lighting and GFX improvements
Explanation about Arcade Mode: This is meant for the hardcore players who want to show off their skills. The game starts at Level 1 and the 2nd lowest difficulty. The player then progress through the levels one by one with each level considerably more difficult. The game ends at the last Level End-Boss and your score is uploaded to the global Leaderboard.
Explanation about Free Mode: This is more of a free-style mode where you play the game any way you like. It saves the levels you unlock as well as your credits and score so if you die the game will auto Load the latest progress.