We are happy to announce that WarZone Level is now available, as with all levels, project file and assets are also included, your steam client should update automatically to download the files, incase it didn't, please restart steam client, WarZone level will appear under level select menu.
More info about this level:
1. Difficulty: Very Hard, use karma effects as much as possible, karma effect icons are balanced to spawn more often, you can always ignore lives/hit effects from game options if you find it very hard to complete, and also can tweak it from level designer per your likings.
2. Boss HitBoxes: we have used Inflicted Damage for HitBoxes feature in level designer for the Boss, which means the Boss will receive different damages depend on where it has been hit, to summarize:
3. Added Warrior Achievement for completing this level.
4. Added GamePlay Demo to videos section in store page, also direct YT link:
https://www.youtube.com/watch?v=OhCvF8T2QM0
Please feel free to ask any questions.
Thanks
Update v0.05 is live introducing Game Menu Themes
Hi All,
We got a lot of positive feedback on how the game launcher themes are cool, so we thought, what would be more cool than expanding this feature to Game Main Menus, we are happy to introduce the same themes feature in game launcher for game menus but those themes will be animated instead of static images, you will find a new option under Game Tab as shown below:
1. Fixed very minor issues in Level Designer, Game Launcher and game
2. Added a background to in-game Pause menu as sometimes the text might blend with the level and it would be hard to see options' text.
Other Updates:
1. WarZone level is almost complete and will be released this weekend.
And as always we left a branch for older builds incase if you need to revert
back.
Thanks
Update v0.041 is live introducing GameLauncher Themes
Hello Everyone,
Following up our recent update v0.04 and the new layout of GameLauncher, we got some feedback from our friends that it would be great if we add themes to GameLauncher reflecting the nature of the game and switching the layout theme from different backgrounds from the integrated levels.
We are happy to create and integrate this feature in game launcher and also give you the ability to choose the theme you like, you will find theme option under Options --> Game Options tab as shown below:
We have pushed an update with the following release notes:
1. Introducing Challenge mode option under Game Options, in this mode, enemies and bosses health will be doubled, enemies' and bosses' weapons damages will be doubled as well, you will start with 5 lives regardless of lives count set in level designer for all levels and you will no longer be awarded a new life when reaching score threshold. Ignore lives/hit effect options will be ignored and will always be active in challenge mode.
2. Now Enemies/Bosses Health will be doubled when playing in two players mode, note if challenge mode is set to "Yes" and playing in Two Players mode then enemies/bosses health will be quadrupled.
3. Revamped Game Launcher UI and settings retrieval which allows us to add more options easily in the future.
4. Introducing Custom Start Position for Enemies/Bosses in Level Designer, previously you only had TopRight, MiddleRight and BottomRight start positions, now a new option is added called custom that allows you to drag enemy/boss objects vertically to set a custom spawn point through the newly added "Custom Start Position" form.
5. Updated UserManual to reflect the new features and changes.
And as always, we created a new branch for this build, you can always revert back to older builds.
Thanks
Introducing Your Own Music Playlist with Update v.03 and Screenshots from next levels
Hello Everyone,
A new update has been just released introducing music playlist, you no longer need level designer to change level's music, you can now use music play list feature by simply copying your music files to "[Game Installation Folder]\Music" folder.
The game engine will switch mode to PlayList mode and will play the music files in a play list one after another in loop mode, to switch between tracks use F1/F2 keys anytime, where F1 to select previous track and F2 to select next track.
Note, only mp3, ogg and wav files are supported and maximum file size is 10 MB, files exceeding 10 MB in size will be skipped.
your music will start playing at the very first menu in game and will continue playing in loop mode, restarting levels, playing next levels, bosses,... will not affect the currently played music.
on another note, Screen shots from WarZone and Cemetery levels that will be coming very soon, stay tuned.
Today we pushed an update v.02 which fixes the following minor issues:
1. Fixed Mouse Navigation through Menus' items as the selection range for each item was too wide.
2. Fixed Desert Boss dying Animation getting hidden when killed.
3. Fixed Boss Health Bar being misaligned while spawning.
P.S: We left a branch for v0.01 if you want to revert back to that build.
Thanks
Minor Update Released
Hello Everyone,
We pushed a minor update today to fix a minor issue in level designer and user manual , release notes:
1. Fixed an issue with Level Designer where Animation Properties are locked in Properties Grid when changing Destruction/Shooting protected Image to another one.
2. Fixed Alignments in User Manual.
on another note, yesterday we uploaded a realistic sea background template to game's workshop, you can subscribe to this item and steam will download automatically, once you launch game/level designer, it will be copied to