I'm happy to announce that Chapter 02 is LIVE! You can go play it right now, just check that Steam has updated the game to build 0.2 (you can see the build number in the Yakuza Kiss main menu lower right corner). If you've finished chapter 01, you can continue where you left off by loading the "Chapter 02 - The nightmare" save.
Please note that although we've tested everything countless times, bugs and problems always seem to get through. Please let us know if you have any issues! You can report problems here on the Steam forums or contact us (info at the end of this message).
I want to thank all of your for being so extremely patient and supportive <3. It has been a hard road with all sorts of obstacles and setbacks, but from the start I knew this project would be a challenge for our tiny team and I'm determined to see it through. We still have a long way to go before Yuki's and Jeong's journey will come to a conclusion. Hopefully you will stick with us until the end! :D
<3: Pink Potion
ps. We've begun work on Chapter 03 and you can always follow our progress on our social media sites. If you wish to give us extra support and gain access to all sorts behind-the-scenes materials and early game builds, you can take a look at our Patreon.
Just a quick announcement that we've finally begun testing chapter 02! We have two groups of testers (on Patreon and elsewhere) that will go through Chapter 02 in parts and when the testing is complete, we will be able to finally release Chapter 02 on Steam!
I realize that the wait has been TOO DAMN LONG. I've pushed myself as hard as possible to give you new content quickly, but health, technical issues and overall game scoping has constantly gotten in the way. My health is a lot better and we managed to crush our main technical issues last week. The final big issue has been my scoping of the game... I've just crammed in too much content. I'm the only person working on the assets and I have to be more critical in the future and cut out material and assets that aren't essential for the story. As an example of my bad scoping I can mention that in chapter 02 our main character has 7 different versions of her clothes within one scene. This means I'm spending a week or more on just this one scene. Scoping like this, is not sustainable and I'm sure that as I fix this oversight we will get back on track!
I will strive to do better as we go ahead with future chapters and I hope you can continue being patient and supportive with us! Follow us on Twitter or Patreon to keep up with Chapter 02 ETA.
Hi Yakuza Kiss players, it's time for another update on our progress!
We've been working hard on chapter 02 and it's about 80% complete. To be honest, I wanted to finish it a lot sooner, but I've had some health issues that have REALLY slowed us down. This week I have barely been able to sit behind a computer. :( This is the risk of running a small team - when I'm sick - things come to a standstill. Fortunately it's nothing serious and I should be up and running soon, but I wanted to let you know what's happening, so that you aren't worried that we've just forgotten about Yakuza Kiss. This project is extremely important to me and there is no way it's not getting finished. From your comments and wonderful messages, I also know that a lot of you are waiting to see what happens next. But please be patient with us and know that as soon as I feel better things will progress much faster!
Now, let's discuss the code. We've managed to make a few upgrades to the game:
- AUTOPLAY/AUTOREAD: you can activate this mode and the text will progress on its own, without you having to click all the time. The game stops progressing when there is a choice to be made, but otherwise you can just sit tight and relax.
We decided to start with this feature since it was one of the most requested features and also because we don't want you to hurt your fingers from all the clicking. :D
- RAM OPTIMIZATION: This was not a requested feature, but we felt that it was important to optimize the game performance. We've divided the game assets into chapters and we cleanse unused assets from memory. This means that older systems will now run this game a lot smoother.
We might put these updates live soon, but at the latest they will be available with chapter 02.
A lot of you have requested changes to the autosave system. We are currently investigating the possibility of having manual saves. At this point it seems possible that we might be able to do this after all, but I will let you know when we have tested it out.
Lastly, I have some questions for you! I've gathered your feedback and feature requests and I've listed most of them below. Please let us know what you think about them and what you would prioritize. They are all features that we will very likely add to the game, it's just a question of in which order you would like to see them added. We are planning to add a few features per new chapter.
- TEXT OPTIONS: Some players have requested the option to change font sizes and colors (to enhance legibility)
- CG GALLERY: The ability to collect and look at CGs in a separate gallery
- TEXT ARCHIVE: The ability to access a text log (in case you miss something or just want to read it again)
- VIDEO SETTINGS: Change the resolution, fullscreen/window mode, etc.
- HIDE the UI: Hide everything other than the screen image
Feel free to add your own feature request below or in our discussion forum.
As always, thank you so much for the support and love! <3 I'm so happy to have you along for this journey! If you want to follow our progress more closely, you can visit our social media profiles. I love receiving your messages and feedback, so never feel bad about reaching out!
It's almost been a week since we launched Yakuza Kiss on Steam Early Access, and I wanted to thank each and every one of you that has given this visual novel a chance. You have our love and thanks! <3 The response has been overwhelmingly positive so far and we hope you will stay with us until this long, twisted and dark journey reaches it's finale!
We're working hard on chapter 2 and although I can't give you a release date yet, I can promise that we won't leave you hanging for too long. In the meantime you can follow our progress on our social media accounts and homepage.
We've received a lot of great feature requests, and we will try to add them as soon as possible, but most likely we will add them little by little, so everything gets implemented and tested well. Remember that you can always send us your feedback and feature requests here on the Steam discussion forums or via email.
Since our team is tiny and our resources are limited, we could really use all the support we can get, and I hope you will help us along the way if you can. You can spread the word, leave us a positive review or you can even become a patron. We got our first two patrons last week and it means a lot! We reward patrons with behind-the-scenes materials, steam keys, beta test access and other goodies, so please consider joining! Your support makes a huge difference!
Yakuza Kiss chapter 01 is finally about to go live on Steam Early Access. Our tiny team (myself and my partner) has worked its butts off and the journey to this point has been quite long and hard, but I hope you will join us as we release new chapters, and unfold the story of Jeong Moon and Yuki Yamaguchi!
Yakuza Kiss will remain in Early Access until we have released all upcoming chapters, please feel free to contribute your feedback and feature requests. You can also support us by spreading the word or by becoming a Pink Potion patreon.