GeneWars was shown live at G-EIGHT in December, and we received a lot of suggestions and feedback from the audience
We expect to release a limited alpha version on Steam later, so if you are interested in participating in the alpha test, please add GeneWars to your wish list first so that you won't miss it when you open the registration.
(GeneWars support english)
If you are our patreon member, we will inform you separately when we open the registration.
About GeneWars Playtest version
Dear All
The core system of the game has been completed and we will hold alpha playtest soon, so please remember to add the game to your wish list if you want to get the latest news.
The Alpha test will be 2 chapter and 4 stage can play
This is a story about life and origins. You will play the role of the 23008689th born sperm cell, fighting and advancing to fulfill the mission of life, to become a famous legend. Your actions will influence how life turns out. May you be succesful in your ambitious endeavours!
Character
Sperm Name of the sperm cell born in 23008689th position which has distinguished itself in the cell selection contest.
Sensei Sperm cell born in the 2113659235th position which was unable to go to the Temple of the Womb and remains in spirit to educate future offspring.
Mr. T - T Cell One of the immune cells in the spiritual body and is cold and reticent. He decided to assist the sperm to go to the Eucharist by chance.
Otto - Prostate One of the most passionate and extroverted prostate cells which has detached from the organ itself because of its big, bold personality. It wanders in the vital organs of the soul.
Cooper - Probiotics One of the probiotics that acts with the prostate gland to provide various nutrients which strengthen the immune system of the body. The strain is unknown and likes to listen to the prostate.
Translated with www.DeepL.com/Translator (free version)
Feature
Classic Battle Flag gameplay With classic turn-based battle flag gameplay, every action will determine the outcome of the battle!
Lead your troops into battle In addition to the main characters, you can also produce a variety of cells to help you in your battles
Diverse Genetic Transformations Use genetic switching to transform your traits to meet the challenges on the battlefield
Free upgrade configurations No more worries about having a cold character, you can freely allocate experience values
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About New SRPG Porject
Dear All
The news about new SRPG Project "Project J". :)
(Translate from deepl)
This is ProjectJ's second external development progress report
Let's take a quick look at the graphics first. In the meantime, we have found a suitable floor material, so we have replaced and adjusted it. I have to say that this series of floors is quite suitable for a board game. Although it was just a quick paint job, the overall feel was much worse. No light sources have been added yet, but later battle scenes will probably use distant scenes with this series of floors, which will be a better match for the story.
The map UI will include a description of the terrain and coordinates, as well as the current gold window, and the Project will include alternate talent skills to allow the commander to have different traits for the battle.
You can notice that this time there is no "heal" option in the commander's commands, instead there will be a wider variety of tactical grids to restore hp and mp on the battlefield.
In the mercenary section, apart from the initial preparation for battle, in the future you can also use "strongholds" or "skills" to call out mercenaries on the battlefield to increase their strength.
In the command section, there is a different twist this time. When the commander gives an order, the soldiers will move directly.
In addition, a "simultaneous action" design has been adopted for npc actions to reduce the waiting time for enemy soldiers to move.
In terms of character performance, Spine's animation has been added this time to make the dialogues and skills more lively.
The battle screen is now made up of a floating floor with a distant view.
In addition to using the floor to bring the enemy closer to us, the character movement has also been changed to pixel movement to make the character walk more smoothly.
ProjectJ is currently planning to do 3 phases of testing and will use the web version as the first test version
Stage 1: Stability test of the core combat system
Stage 2: Character development system test
Stage 3: Comprehensive battle system test
More details will be released when more information is available, so please help us if you are interested in participating in the test.