Yinyang cover
Yinyang screenshot
Genre: Adventure, Indie

Yinyang

SFXEngine Updated to v1.32

A big change to our premiere sound effects software, SFXEngine, today.

The core program is now priced at $19.99 rather than $100, with different 'bolt-on' DLC for the various engines/plug-ins, allowing you to customise the program for your needs.

A new Engine Reference Guide is included, a list of all program engines, and some new engines make a first appearance: The hyped-up sample player Proteus, the time and space bending Zeitraum, Fuzz Compression, and more.

Existing SFXEngine customers automatically receive all Bolt-on DLC, plus the new engines.

SFXEngine now ships with 13 basic engines: Sample, Pulse Wave, Saw Wave, Sine Wave, Static White, Triangle Wave, Amplitude Modulator, Basic Pan, Low Pass Filter, Basic Delay, Single Tap Delay, Simple Reverb, Basic Distortion.

Here is a complete list of all of the SFXEngine engines (* = included in core program):

SFXEngine Bolt-on: Sample Engines:
Proteus, Sample*, Sample Loop, Stereo Proteus, Stereo Sample, Zeitraum

SFXEngine Bolt-on: Analogue Engines:
Breath Wave, Grey Wave, Mono Grey Wave, Pulse Wave*, Pulse Wave Adv, Saw Wave*, Saw Wave Adv, Sine Wave*, Sine Wave Adv, Static White*, Static White Adv, Triangle Wave*, Triangle Wave Adv

SFXEngine Bolt-on: Amplitude Engines:
Amplitude Modulator*, Fuzz Compression, Noise Gate, Stereo Amplitude Modulator, Wire Compression

SFXEngine Bolt-on: Pitch Engines:
Arpeggiator, Pitch Modulator

SFXEngine Bolt-on: Pan Engines:
Basic Pan*, Delay Pan, Mono

SFXEngine Bolt-on: Filter Engines:
AnalogueVCF (DLC), Band Exclude Filter, Band Pass Filter, High Pass Filter, High Shelf Filter, Low Pass Filter*, Low Shelf Filter, Peaking Filter

SFXEngine Bolt-on: Delay Engines:
Basic Delay*, Chorus, Combed Chorus, Everlooper, Flange, Long Period Delay, Long Single Delay, Mono Delay, Mono Single Tap Delay, Phaser, Single Tap Delay*, Tuned Flange

SFXEngine Bolt-on: Reverb Engines:
Ironverb, Nitroverb, Oxyverb, Simple Reverb*, Simple Reverb II, Simple Reverb III

SFXEngine Bolt-on: Distortion Engines:
Band Distortion, Basic Distortion*, Maximized Clip, Reflective Clip

SFXEngine Bolt-on: Special Engines:
Derez, Engram Recall, Engram Store, Monotone Derez, Oscillator Synchronisation, Positor

https://store.steampowered.com/app/2438590/SFXEngine/

Enjoy creating,

Mark

Flatspace 20th Anniversary

Greetings Starpilots!

22nd December 2023 marks exactly 20 years since the release of the first Flatspace game.

To mark the occasion, Flatspace IIk is on sale with 69% off for duration of the Steam Winter Sale. All DLC, and even the official soundtrack albums, have 25% off. Here's the main game page:
https://store.steampowered.com/app/585430/Flatspace_IIk/

For soundtrack fans, there are just two copies of the original 2003 CD version of the Flatspace Soundtrack remaining. These will never be reprinted in this format (plain paper laser-printed artwork). These are real rarities:
https://marksheeky.bandcamp.com/album/flatspace-the-official-soundtrack

Our other games Taskforce, Future Snooker, Future Pool, Radioactive, and Yinyang, are also discounted from today until Jan 4th.

Happy playing and listening!

Mark

November Sale On Now!

The 2023 Steam November Sale is now active and all Cornutopia Games are taking part! Flatspace IIk and Taskforce have 38% off, with discounts on all DLC too.

Future Snooker, Future Pool, Radioactive, and Yinyang are all in the sale too. All links on the Cornutopia Developer page, but here are a few links:

https://store.steampowered.com/app/585430/Flatspace_IIk/
https://store.steampowered.com/app/1291150/Taskforce_The_Mutants_of_October_Morgane/
https://store.steampowered.com/app/1019370/Radioactive/

Sale ends November 28th.

Mark

SFXEngine Updated to v1.31

Another little update for SFXEngine today. A few upgrades and fixes this time. Most of the changes are in the background to prepare to future multi-language support, and some more content for DLC too.

Specific updates include:
-Lots of text upgrades to facilitate future multi-language support.
-Fix to modulator menu being ghosted incorrectly when replacing a sound, or replacing or deleting an environment.
-Set Conversion Matrix now explicitly clears old matrix settings before setting.

The update is now live for the full and demo versions. Find it here:

https://store.steampowered.com/app/2438590/SFXEngine/

Enjoy creating,

Mark

Flatspace IIk Sale and a new Music Pack

Greetings Starpilots!

It's the 20th anniversary year of Flatspace, and today marks two special events.

First, Flatspace IIk is on sale with 69% off for the next 10 days. This is the biggest discount in years and the perfect time for new players to get the game.

Secondly, it's the release day of my latest music single 'AI and Celebrity' from my forthcoming album We Robot. To accompany this there is a new Flatspace IIk We Robot Music Pack, with exclusive instrumental edits of some of the tracks. Initially, two unique versions of the single and it's B-side (the tongue-tingling Hydroxychloroquinine Aspartame). When the album is released on October 27th, the pack will be updated too, with more music from the album.

The Flatspace IIk We Robot Music Pack is free and available now, possibly for a limited period. Get it here:
https://store.steampowered.com/app/2594330/Flatspace_IIk_We_Robot_Music_Pack/

We Robot will be my first album to feature full length videos for all tracks. If you'd like to watch and listen as each become live, you can follow my music channel here:
https://www.youtube.com/@marksheekymusic

Happy playing and listening!

Mark

Flatspace IIk Updated

Greetings Starpilots!

Welcome to Flatspace IIk v1.08.

The biggest change has been a long time coming, the addition of Steam Achievements. There are are a lot possible in this game, but the first batch are achievements for the nine official game secrets. These are hidden, naturally for a secret. Until now, it wasn't even specified how many there were. Enjoy finding them all.

There are a few smaller changes, including lots of new celebrity additions to the permanent game universe, from Yuri Gagarin to Gene Roddenberry, and a different background colour to the credits.

More DLC is on the way, the new We Robot Music Pack is due out at the end of this month to celebrate the release of my new single AI and Celebrity.

Meanwhile, enjoy exploring.

https://store.steampowered.com/app/585430/Flatspace_IIk/

https://store.steampowered.com/app/2594330/Flatspace_IIk_We_Robot_Music_Pack/

Mark

SFXEngine Updated to v1.30

Welcome to SFXEngine v1.30!

There are a few exciting changes this time:
-First, there are new coloured dots for each genre of Engine. This really helps in finding the engine you want, and helps you see how a sound is put together at a glance. The manual and screenshots all needed updating after this new look!
-New keyboard controls of -/= for prev/next sound. This can speed up your work train when darting through the list of sounds.
-Setting a conversion matrix now checks that the destination plugin is installed to prevent 'not found' errors during loading. Ok, you probably don't use conversion matrices at all yet, but this is a good upgrade for the future.
-Reset Creation Date option added to Project menu. Useful for template projects, so that an ancient date isn't always there as the date of inception.
-Loading projects now sets the current engine to the first environment engine. Before this, projects with no sounds would crash upon loading if a sound engine is current.
-Removing Genus Pan or Genus Reverb engines now returns the number of engines removed. Removing these can help with custom stereo to mono mixing, or when reverbs are part of the sound rather than environment design.

The update is now live for the full and demo versions. Check out SFXEngine here:

https://store.steampowered.com/app/2438590/SFXEngine/

The next major update will be the first DLC, the Analogue VLC engine.

Enjoy creating,

Mark

Taskforce Flash Sale

Analogue VCF for SFXEngine Announced

Taskforce Updated

Greetings Strategy Fans! Welcome to the first Taskforce update in over a year. Quite a few changes in this one...

FIRST! The campaign is now fully unlocked so you can play any mission in any order. This is quite a radical change but instantly improves the game. The original Amiga Taskforce from 1994, and Hilt II, both allowed any mission to be chosen. All of the training missions are available from the start too. Doing this avoids any worries or annoyances about losing campaign progress, and instantly adds a lot to the game for new buyers.

Secondly, Steam Achievements have been added, as current players will see in their Steam pages. There are lots of possibilities here, so there's an Achievement for completing each mission on each difficulty, and one for each training mission on Elite (some are harder than others!). There is an Achievement for completing the last mission and defeating Morgane (on any difficulty), but this is (ironically) easier than some of the others and will probably be superseded one day...

3. (I'll switch to numbers now): The Config.txt file is now loaded/saved to the game main folder rather than using the Windows 'Documents' folder, because Windows complains about security when looking in Documents. This shouldn't make any difference to players.

4. The screenwidth/screenheight/adapter options in the Config.txt now work, they didn't before, it was a bug. So you can at last set a custom screen mode.

And that's it apart from minor updates to the code. The demo includes the new features too. Thanks to the people who have bought the game in the past year, this update happened because of your sales. Find Taskforce here:

https://store.steampowered.com/app/1291150/Taskforce_The_Mutants_of_October_Morgane/

Enjoy!

Mark