Ylands cover
Ylands screenshot
Genre: Simulator, Adventure

Ylands

Dev Diary #240 Gifting That Keeps on Giving

Hey there, fellow Ylanders!

One of the things you've been asking for on forums is a way to send a gift to your friends. Maybe you have coyns you have no use for or you simply want to make your friend happy (because one needs no reason to make friends happy, right? ๐Ÿ˜Š ). Most of the time, you asked about gifting the Exploration Pack so that your friends can play with you.

Even though we're making some changes for Update 1.11 so that those without the Exploration Pack will get more kick out of the game (more about that later), the Exploration Pack will always be the core, the most interesting game functionality.

So whether you'd like to have your friend join you on an expedition across the vast arctic plains or help you build a nice house in the taiga, we got you covered, because starting with 1.11 you will be able to buy your friends the Exploration Pack with coyns.




But there's more! Actually, you will be able to gift anyone most of the things available in the shop. Remember - nothing says "I bought you a cool flying pig" better than buying someone a cool flying pig!

The next update will bring more than this suggestion to life, but we'll talk about the rest some other time. Until then - Stay classy!

Dev Diary #240 Gifting That Keeps on Giving

Hey there, fellow Ylanders!

One of the things you've been asking for on forums is a way to send gifts to your friends. Maybe you have coyns you have no use for or you simply want to make your friend happy (because one needs no reason to make friends happy, right? ๐Ÿ˜Š ). Most of the time, you asked about gifting the Exploration Pack so that your friends can play with you.

Even though we're making some changes for Update 1.11 so that those without the Exploration Pack will get more kick out of the game (more about that later), the Exploration Pack will always be the core, the most interesting game functionality.

So whether you'd like to have your friend join you on an expedition across the vast arctic plains or help you build a nice house in the taiga, we got you covered, because starting with 1.11 you will be able to buy your friends the Exploration Pack with coyns.




But there's more! Actually, you will be able to gift anyone most of the things available in the shop. Remember - nothing says "I bought you a cool flying pig" better than buying someone a cool flying pig!

The next update will bring more than this suggestion to life, but we'll talk about the rest some other time. Until then - Stay classy!

Dev Diary #239 Paying You a Visit

Hey there, fellow Ylanders!

This week's Dev Diary will kick off with a message from Aleลก, addressing our amazing players:


"A bit ago we had a live stream and it was a lot of fun as usual. But there was one specific segment I enjoyed the most, which I find really satisfying and which I've been thinking about quite a lot.

Our Community Manager Anna took me on a trip to a server, where players build, well, things. That, by itself, isn't anything uncommon. What has blown our minds was how many awesome things players have built since Anna had laid a foundation for that place. A mere two weeks ago.

So many amazing structures, filled with so many cool and funny details. And not only are players working on their own buildings, but they also keep adding and enhancing things others have made. And, most importantly, when you go there you are met with the exact amount of fun, silly and class that we consider the core Ylands values."


If building in a place where others can admire your skills, collaborating with other creators and being able to explore and have fun with them sounds good to you - be sure to join the server. The name is SECRET STREAMERLAND (So don't tell anyone.... tell just about everyone!).ย 





Seeing how much incredible content can be created in just two weeks is damn impressive and it's something that makes us really happy. (And it seems that the new blueprint system is quite helpful, which is also great. :D )

Huge thanks to everyone who participates in this cool endeavour (as well as those we have yet to see) and stay classy, Ylanders!

Dev Diary #238 Nonsense of Names

Hi Ylanders!

This week we are going to talk about the competition you could have noticed on the stream or on our social media. After that we will have a look at the naming process, that takes place in our company, together with some funny inside jokes.

Name Game



Once upon a time our Designer Prokop asked his teammates for new creatures' names ideas. And we thought: "but wait... we have such a creative community, let's bring this to the players!"



Who is this magnificent creature? Where did it come from and what does its name say about it?
Well that's up to you! Send us your idea how to name this elephant insect and the one we like the best will be included in the game!

Send us your ideas over any social media (https://linktr.ee/Ylandsgame) until 20/9/2022 11:59 PM CET.

Naming Process



As we mentioned above, most of the time the naming process is up to the designers and art department (cause some of them chill in the same room you see). We asked Prokop the Designer what the name game usually looks like in the Ylands team.

Who's behind the process of name development in our team?

Prokop: "Do I know the person making up names of most of the assets in game recently? Of course I know him. He's me."

Can you tell me how the naming goes?

Prokop: "The process of creating and naming a new asset is simple. Designers come with an idea of what they need to have in the game, graphic artists then create a concept, which is discussed and confirmed with the asset designer (still me) and if we don't have a good idea for naming it, we brainstorm."

Do you have any funny stories about the naming work progress?

Prokop: "I don't have any funny stories cause it is quite self-explanatory. I don't mean to sound arrogant but I just sit down, look at the model and write something random. That's how I roll. Honestly, the most fun I have is when I manage to create some silly jokes in descriptions of pets and costumes. 'Cause I'm strong both in terms of wits and mustache." (Hm, where does this game reference come from I wonder)

Please tell us about some funny names you use internally during the development of Ylands.

Prokop: "Pteroprd instead of Terrorbird. The language play is quite obvious. But only the Czechs would understand."



Big thanks to our team for always being so on top of things and fun to work with. And of course the biggest thanks goes to our community for being so active, participating on streams and creating amazing breathtaking structures in our game.
I think the name game is in good hands.

Just remember....

Stay classy!

Dev Diary #237 Better crafting UI, anyone?

Hey there, fellow Ylanders! ๐ŸŒด

With thousands of items and hundreds of recipes, crafting has always been quite a tricky part of Ylands. For a long time, we have been gathering feedback and testing various ways of making the crafting user interface more friendly and intuitive. The result of this process is something you will experience in update 1.11.



For now, let us share with you what you can expect in a few points presented by Michael "Khan" Rezabek, the designer responsible for the crafting UI overhaul.


  • New crafting offers a new way of sorting recipes - now shown in a vertical tree instead of tiles, it allows for a better, single-screen orientation in recipe categories.
  • New indicators show the total amount of recipes in each category and how many you have discovered.
  • Tired of "NEW" notifications flooding your crafting screen? In the new crafting, these notifications will be automatically hidden after opening a category, no need to hover over every recipe.
  • More information is shown in the right panel after selecting a recipe, no more clicking the detail view to see weapon stats!
  • Item grouping has been improved to make more sense, for example, clothes are now grouped by sets, not equipment slots.
  • Multiple other minor visual improvements allow for better clarity.


We are looking forward to seeing how you feel about these changes!


That's it for this week. We'll talk to you soon and until then ... stay classy, Ylanders!

1.10.0.2 Patch Changelog

Highlights



๐Ÿ“˜ Major Blueprints bugs fixed
๐Ÿ‘—Costume previews fixed
๐Ÿ† Achievement title change fixed
โœ…UI issues fixed



Changelogs



Fixed:
[YLD-39502] Fixed: Players cannot see themselves on the exploration map after being invited by someone other than the host.
[YLD-39527] Fixed: Some logs do not get placed in blueprints.
[YLD-39405] Fixed: Pickable and interactable entities in Horned Lion Mythical Animal RE are no longer named "-".
[YLD-39620] Fixed: Blueprints created from the following energy entities: Energy Stove, Energy Heater (both sizes), Electrolytic Station, Force Field Door and Spotlights (both sizes, any color), cannot be built (and have no requirements).
[YLD-39636] Fixed: Rafts in blueprints throw an exception upon completion.
[YLD-39526] Fixed: Depositing specific items into a blueprint table could throw an exception.
[YLD-39534] Fixed: Profile detail popup was not updating after title change because it was using cached player data & avatar settings.
[YLD-39359] Fixed: Editor: Clicking RMB on items in containers deselects the container object.


Dev Diary #236 Sassy Streams and Cute Community

Hey there Ylanders,

This week we would like to tell you about news from me and Nikki.

STREAM

Our first stream together was a blast. We played with Mythical Animals, enjoyed fishing together and started a server where all of us can build together. The server's name is SECRET STREAMERWORLD and you are all cordially invited to flex your creativity there. Please check the rules by the gate or mayor's office first. It was decided among the players that the name of our new founded city should be Fraikiville. Based on our beloved pet mascots: Nikkis's pupper Haiki and Anna's cat lady Frana.

Since we had so much fun with you all we decided to be streaming more regularly. For now, we'll be streaming about once every two weeks on a Wednesday, after some time, we'll have a look at what you enjoyed the most and reassess the streaming schedule based on that! Follow us on Twitch to not miss any of the streams: https://www.twitch.tv/ylands





COMMUNITY CORNER


The good news don't end there. We also started a new category of posts on our social media. We call them Community Corner. There, we will collect your input for the game. We will also use it as a platform to answer your questions and comment on your ideas. So look out for the Corner once a week to see which one of your ideas will become (virtual) reality.




Hope you enjoyed last week as much as we did.

Next week's Dev Diary will once again bring news about what we're working on in the game and what you can look forward to in 1.11.

See you on stream and...

...Stay Classy!

Anna

1.10.0.1 Patch Changelog

Highlights:




  • Disappearing ship parts fixed
  • Minor Blueprints fixes
  • Tutorial bugs fixed
  • Fixed memory leak issues





Changelog:




Fixed:


[YLD-39511] Fixed: Mountain Talongoat bait recipe no longer requires a whole Heliconia plant (unobtainable). Replaced by Heliconia Seeds.
[YLD-39406] Fixed: Placing an item into the blueprint table should now correctly work in instances when the same item is required for both the Materials tab and as a (decorative) Item.
[YLD-39401] Fixed: Blueprint project table should now correctly recognize tools inside containers.
[YLD-39487] Fixed: A regression where older (for instance, created in Early Access) rented server games could not be deleted.
[YLD-33889] Fixed: A memory leak caused by the game screenshot in the upper right corner of the escape menu.
[YLD-39163] Fixed: Some texts were untranslated (in: exploration map, rented server management, video options).
[YLD-39355] Fixed: Loot container position correctly updates when a boat that has it on board sinks'.
[YLD-39362] Fixed: Excluded some EntityPrototypes from being spawnable by SpawnEntityGen.
[YLD-39181] Fixed: Reduced shader memory by variant stripping, cleared up the reference to massive colour arrays after use. On LowMemoryEvent don't run GC and UnloadAssets every time, variable 15s time.
[YLD-37940] Fixed: Search in inventory now correctly uses localized names of items.


[YLD-39362] Fixed: VS: It is possible to Spawn obsolete entities with scripts.
[YLD-39422] Fixed: VS: Right-click won't open the context menu in pivot edit mode.


Tweaked:


[YLD-39407] Tweaked: Foliage from blueprints never grows up.
[YLD-39357] Tweaked: Trees from blueprints don't drop items anymore.


Added:


Added: new version of Onboarding

Dev Diary #235 Patchworking Problems

Hey there, Ylanders,

first of all we want to thank you for all the feedback we got on Update 1.10: Ymproved Ylands. We love to see that so many of you enjoy the update. You may be wondering why there are two patches and why their release is planned so close to each other. This is important to mention, as it is all thanks to you (that is a good thing!). You reported issues and we got to fixing them right away, got a patch ready so that the most pressing issues, some of which happen to be fairly easy to fix, can be fixed as soon as possible. While we deal with everything that needs to happen for us to be able to release the patch (remember this Dev Diary? ) we continue working on fixing what needs fixing and start preparing the second patch.

While our QA caught many issues that have already been fixed before the update, you, our wonderful players, have helped us catch a few more pesky bugs and we are very grateful for that. The team is already hard at work and almost all of the reported problems are already fixed on our internal version of the game and will be coming to you in two patches very, very soon.

First Patch


As you may have noticed, there are some issues regarding ships. In the first patch, we are going to fix the "disappearing act" of some blocks, which certain players experienced, when disassembling their ship. This patch should be going live at the beginning of next week.

Second Patch

Patch number 2 will focus on issues related to Blueprints, in which we aim to fix two main issues. The first being that some of the Blueprints were not fully built after depositing all the necessary resources required by the Blueprint. The second being related to dropping tools in the middle of the building process.

All of these issues are connected and overlap. We are working on fixing all the issues reported by you, so please, continue giving us your feedback, continue reporting anything that doesn't seem right and we will keep in touch!

Thank you for your contribution, help and patience.
We love our community.

Stay classy!

Stream Ylands Update 1.10

Join us on stream!

We will have a little Q'n'A, look at some new features from the update but most importantly play together with you!

https://www.twitch.tv/ylands