Music for scenario #1 and scenario #2 is available - 18 tracks total, with some edits! In-game versions are there too, so you don't have to worry about not liking the edits I've made to the songs.
Some extra contents are included too; Rokugou drew one Yoiyami Dancers-style super cute picture for every one of 18 tracks! Also my little commentaries that translated to English are there too - give it a read if you're interested. They're available in a folder named "Yoiyami Dancers OST Vol.1 [extras]".
The soundtrack will be on -10% sale for 1 weeks - if you like Yoiyami Dancers music, please check it out! Game and Soundtrack bundle is also available.
The bugfix patch is out today as well, here is the patch note:
version 1.3.3, build b52
Bugfixes:
Fixed a programming error that rudely quits the game on startup if Steam is set to offline mode (I'm so sorry)
Scenario #2, Stage 2 boss, Boss Attack #3: Fixed the bug where additional enemy hitbox gets added every time you retry in practice mode
Fixed the bug that hitboxes of beam attacks from scenario #2 bosses persist for an additional turn under certain circumstances
Fixed the bug where the attack damage multiplier from certain items (like [F] and Contract) can be brought into practice mode
Fixed the bug where the music room fails to play BGM #15, #16 and #17 if you've been fighting scenario #2 stage 2 boss and return to title
Fixed the bug where the game gets confused if the same music keeps playing for more than 9999 turns
All of these bugs are found from your bug reports and Let's Play streams. Thank you!
Rumia is cute!
- tripper
PS. YouTube videos are up as well! https://www.youtube.com/watch?v=oaqWeEnYrY4
version 1.3.2 (build b26) - bugfix + some options
Hello, it's been a while since the last update! Version 1.3.2 is out now.
version 1.3.2, build b26
Improvements:
You can choose the enemies' HP bar position and colors in config screen. Old looks can be replicated by "HPBar Style: Type D" + "HPBar Color: Type A".
Added control guide for the menu, in the bottom-right corner. Can be disabled from the config screen.
In the "Mastery Medals" screen, the medals you collected in other difficulty ranks are now highlighted.
Bugfixes:
Fixed that the option "Image Quality: Economy" didn't do anything at all; the game loaded the uncompressed image assets regardless of the option, not reducing VRAM usage. (I've instructed some people to use the option before realizing this. I'm so sorry!)
Scenario #1, Stage 3 boss, Boss Attack #3: Fixed the bug where Rumia temporarily duplicates herself if you use RETRY from the pause menu while you're dancing with the boss.
Scenario #2, Stage 3 boss, Boss Attack #5: Fixed the bug that if you defeat the boss while there's a bomb fairy in the screen, the lit bomb will drop and potentially give you a double KO.
Scenario #2, Stage 4 boss, Boss Attack #7: Fixed the bug where the bonus [P] items (from the combo attacks) sometimes go to the left even if the boss is in the left side of the screen.
Removed the loading that happens during the talk scene after you beat stage 3 boss in scenario #2 bossrush.
Fixed the bug where you can unlock the achievement "The Catharsis of Release" during the tutorial.
Fixed the bug that using "Contract" item while having low HP and just enough Max HP can give you Game Over right away.
Fixed the bug that if you start with "Starting Item: None", picking up any usable item can spawn "None" item in the screen.
Fixed the bug where default controls with Steam Input enabled and with it disabled differs; "Charge" and "Use Item" buttons were swapped.
Fixed some Japanese text typo.
Fixed some English text typo.
A lot of bugs were found through bug reports and gameplay streams. Thank you so much!
Future updates
We (tripper_room + Ikaikaiyu) are currently working on two things, mostly in the same priority; a new game project with a smaller scale and a new scenario for Yoiyami Dancers. I can't say anything concrete yet, but my current estimate is that both can be done within somewhere in 2023.
A new game project
For the first time the team will be working on a game that does NOT feature Rumia as the main protagonist! As I stated above it'll be a somewhat smaller game. After distributing it through Dojin events in Japan, we aim to do proper English translation and port it to Steam within 2023.
New scenario for Yoiyami Dancers
I'll just leave a GIF here. (this is actually a repost though)
All additional scenarios will be available as a free update. Of course there are more scenarios planned (Rumia will come back as a protagonist properly), so stay tuned!
I hope you're having a great holiday. Rumia is cute!
- tripper
version 1.3.1.1 (build a1a) - bugfixes
This is another bugfix patch. Borderless window option now works with the "Display Scaling" setting. I've tested so it should be good, but if you still have problems please let me know!
Bugfixes:
Fixed a bug where "Window Type: Borderless" and "Window Type: Fullscreen (Borderless)" in the Display settings screen don't work properly while you're using Windows "display scaling" setting.
Fixed English translation errors for the unlock conditions of following achievements:
"Medal Collector": Earn 20 Medals20 Bronze Medals from Boss Attacks. (Different difficulties of the same attack do not count as separate medals)
"Medal Maniac": Earn 40 Medals40 Bronze Medals from Boss Attacks. (Different difficulties of the same attack do not count as separate medals)
Fixed a bug where assigning an input only in the Steam Input configuration and not assigning anything in Keyboard Setting or Gamepad Setting causes that control not to work.
Rumia is cute!
- tripper
version 1.3.1 (build a0e) - bugfix + optimization
This patch addresses optimization issue and several bugs that have been found. Despite being a pretty large-sized patch no new content is added this time.
So sorry that this patch took so long. I'm now expecting that the game runs on most computers and laptops, but if you still have issues after this patch please let us know in the Discussion (or twitter) and I'll see what I can do about it.
KNOWN ISSUE:
Using Windows' native "display scaling" option will cause problems and some video settings won't work properly. We're working on the fix.
Improvements:
Added a few options in the Config menu:
Option to change window type, window size and game's internal resolution.
Option to use compressed version of graphic assets.
Option to load assets when needed instead of loading everything on startup.
Added visual emphasis to certain options/choices in the game that are otherwise rather hidden.
Bugfixes:
Added some missing English translation.
Fixed a few typos in English text.
Fixed wrong D-Pad glyphs for XInput Controller.
Fixed a bug where controller glyphs don't show up properly during the tutorial of scenario #2.
Fixed camera issue in 4th stage midboss of scenario #1.
Fixed a bug where you could change BGM of the boss rush.
Fixed certain unlockables being unlocked without meeting their conditions.
Thank you to those who left Steam reviews, streamed the game, drew fanarts and gave us bug reports and opinions in the discussion page. We really appreciate your support <3
Rumia is cute!
- tripper
Game Launched! + Addressing some problems
Hello! Steam version of Yoiyami Dancers has been released, and within a day we're already seeing so many people leaving reviews! We're reading every one of them and we'll continue to do so as long as we reasonably can, so that we know what players think about the game and make it better. Thank you very much for your support and honest opinions!
In this post I'd like to address some problems that got mentioned on reviews and threads.
Optimization
A major problem has been reported where the game fails to load graphic assets and either freezes or goes into an unplayable state. This problem stems from the fact that we weren't really thinking about users with low-end to mid-range computers enough during the game development, and this resulted in a pretty bad optimization. We're definitely looking into the problem and addressing it, but it may take some time to do so. We apologize for the inconvenience, especially to the people who bought the game and not being able to play it.
In the meantime we'll be changing the minimum system requirements on the store page, specifically Memory and Graphics, in hopes that less people are affected with this problem while we're preparing the fix.
Previously: - Memory: 2 GB RAM - Graphics: Shader Model 2.0 compatible, VRAM 512MB From now on: - Memory: 4 GB RAM - Graphics: Shader Model 2.0 compatible, VRAM 2.5GB
(Please let us know if you satisfy these requirements and still the game fails to launch properly - or the opposite case of having below the requirements and the game running well)
Demo version
We're preparing the demo version for this game. For now the demo can be played until the stage 2 of scenario #1. It should've been available on the day of release, and the problem above taught us the sheer importance of it. The demo version should be available in a few days, depending on how quickly Valve accepts the build.
Resolution Settings
Currently the game doesn't have a way to change window size or the resolution, and instead it has a single "FULLSCREEN - YES/NO" option in the config menu (with added fun of it requiring restarting the game!). For a 2022 game it's almost unacceptable, considering that quite a few people use monitors larger than full-HD resolution.
The following updates will add some more options around this, such as changing resolutions and toggle full-screen mode using a borderless window. This feature was being worked on, however I couldn't finish it within time and we needed to release it without the feature.
That's it for today - again we appreciate your support! I'll leave more countdown pictures here.
Rumia is cute!
- tripper
hotfix v1.3.0 (build 99f)
bugfix: - "Unlockables" screens weren't being shown properly.
Note: You can see the "things unlocked!" images by pressing Z key (Decide/Select button) on "Unlockables" screen (below the "Achievements" screen)
Hello Steam! (+ Steam Key Giveaway Campaign on twitter)
Hello everyone! We're thrilled to see that so many people wishlisted the game, much more than we expected. Thank you!
Currently we're running a Steam key giveaway campaign on Twitter. If you have a Twitter account and you'd like to join, you can see the detail here: