Life just got a little bit nicer in Gemea...
This update addresses some remaining game flow issues, expands player inventories, fixes a number of bugs, and paves the way for more juicy content updates in the near future.
p.s. That sort button is mighty handy...
Major changes....
IMPROVEMENT: increased default backpack size by 1.6x -- it now fits 90 stacks of items
IMPROVEMENT: increased storage chest size by 2x -- it's now a whopping 800 stacks
IMPROVEMENT: added a gamma slider in the visual menu.
IMPROVEMENT: added an auto-sort button for backpack and storage chest inventories.
IMPROVEMENT: added detection of minimum required hardware and an error box to the start of the game. This is nicer than a random crash or obscure bugs, and gives some helpful information.
IMPROVEMENT: logged system information to help with future debugging of issues.
BALANCE: A number of smaller balancing tweaks to level out some tasks.
FIX: fixed quest board NPC info not being regenerated correctly after loading.
FIX: game darkens after using compass (plus some other rarer conditions).
FIX: fixed known areas in the world with bad ground collision.
FIX: resolved blocker bug behind Interlade chest.
FIX: Woodrow now disappears properly after collecting him. Cheeky little sprite!
FIX: a few materials were not working with the global illumination rendering system.
FIX: fishing collection trophy now checks when you trade for fish.
FIX: fixed collision atop of cave near grasslands farm. Hid a new chest there too for the trouble ;)
FIX: checking for necessary backpack space to fit reward items in Kozi quest line and Find the Crew quest.
Update 3
Hi all,
We've just gone live with update #3. This patch resolves some remaining issues, and also improves certain balance points to improve the game flow!
Major changes:
- BALANCE: mortar, glue, and nail trade balance - These have been increased in base quantity and some extras peppered throughout different traders.
- BALANCE: new secondary base tier recipes - water, rivets, nails, glue, mortar, habedashery; These have been added to their respective guild lists.
- BALANCE: starter farm now gifts you with a Gardening Plot and a Tree Plot to help accelerate farming in the game.
- BALANCE: economy events nerfed to address the ease of trading vs crafting.
- BALANCE: Heartwood trade a little rarer to prevent insta-completion of quest.
- BALANCE/FIX: Added surplus cats to the world! You'll now be able to find more cats than necessary to finish the quest, and have some to spare :)
- FIX: Prevent farms from getting odd placement/overlapping items and resources (will also attempt to fix farms already in this state)
- FIX: Adopted critters return to their pens if they wander too far away, or are visually missing.
- FIX: Mian sprite not disappearing after collection
- FIX: Updated German string for controllers menu item
- FIX: Updated Kari's hint about what Fluffcubs eat.
- FIX: some npc's falling through the ground or getting embedded in the ground(!)
- FIX: blocker in Hearthwind Vale near farm
- FIX: Fish collection trophy triggers only after you catch another fish
- FIX: Crash - when hitting exit button twice on player storage chests
- FIX: Player got stuck when when placing two plant boxes side by side
- FIX: Trading out old kingdom coins, they're still spent when bag is full and trade wasn't possible
- FIX: can lose hat if inventory full and unequipping
- FIX: cleaned up the back of the observatory -- was NEARLY blocking collision
- FIX: filter on farm chest isn't working
- FIX: visuals menu requests restart without changing settings
- FIX: Cleaned up some collision in Radiant Sands
- FIX: changed how the Great Beard-Off quest triggers to avoid issue where player couldn't progress
Update 2
Update 2 is now live! There's loads of improvements and fixes here...
Major changes:
- FIX: small and large stone pen is not allowing animal adoptions
- FIX: crafting menu allows empty slots to be craftable
- FIX: chest below bobbintoff reports bag full and then doesn't give anything
- FIX: invisible collision on job board
- FIX: fixed collision blocker in Bobbintoff
- FIX: Crash: Player started to smash an object (rock or barrel/crate) but teleported away with a sage stone before it did the actual smashing.
- FIX: shampoo is not getting updated for trophy stats unless you quit the menu AND the shampoo is differen to what you started. Now updates with any change as it happens.
- IMPROVEMENT: Introduced poop spawns on farms to visualise cleanliness and allow manual cleaning + ambient fertiler production
- FIX: fixed collision blocker on Sunderwind Wilds mountain
- FIX: fixed collision blocker on treasure chest in Bobbintoff
- FIX: Epic Joke trophy/achievement fix for people unable to trigger it
- FIX: Can bind pause menu to a bad button and lose functionality
- FIX: fixed Hearthwind Farm icon not showing on map
- FIX: Some people cannot join carpentry quest if they've done some other quests in a specific order.
- FIX: black screen issues on startup (Redist added to Steam requirements)
To help us solve issues sooner, please update us in Bugs forum!
Update 1
We've had a *lot* of people exploring Gemea, and inevitably we've found our share of bugs! So without further ado, here's Update 1
Major changes:
- added cloud saves
- integrated xinput; this should help a lot of controllers that weren't previously working. We expect there's still going to be some that aren't playing nicely though, and we'll need to create custom profiles for those.
- Fix for black box (mouse cursor) in the center of the screen.
- Cleaned up shader compatability -- this will likely affect anyone having visual/rendering issues.
- Fixed all known collision blockers
- Increased web interaction radius; solves hard-to-remove webs!
- Fixed duplicating farm object issue
PINK/BLACK SCREEN? Here's how to solve it...
If you're suffering from this issue, please follow the directions here:
We want to welcome the lovely Steam community to the beautiful world of Yonder.
May your stay be joyful and your adventures bountiful.
Yonder: The Cloud Catcher Chronicles World Wide Launch Time for Steam
Hi all,
Just to let you know that Yonder will be launching on Steam at 6am GMT on July 18th.
We will be posting more information on prices in the forums shortly.
Gemea awaits for your return <3
Meet the Sprig-pigs of Crestfall Coast
Hi all,
I just wanted to update you on another critter announcement we have for Yonder! This time it's the very flowerly Sprig-pigs that you will find in Crestfall Coast.
I know that this is techincally happening on the PS4 build of the game, but if you are interested in having more of a look at Yonder, you can join Hollie for a live stream.
Details are here:
https://twitter.com/HollieB/status/881797047917137924
Stream will be shown here:
https://www.youtube.com/watch?v=27jx4-Fp2yc&feature=youtu.be
Less than 3 Weeks to Launch - New Trailer
With less than three weeks to the launch of Yonder, we wanted to take you back into the world of Gemea!