We are happy to announce that this week, we'll be offering Pixel Game Maker MV - the latest entry in the Maker series, currently being distributed by Playism - at a 20% off discount for our Weekly Sale.
Pixel Game Maker MV allows you to create all sorts of original games without any programming ability required whatsoever. For example, you could even create your own version of La-Mulana 2!
*This image features a boss battle created using Pixel Game Maker MV.
Pixel Game Maker MV is currently in Early Access, and we're in the process of gathering feedback and requests from many of our players. Don't miss this opportunity to give the title a spin!
Playism has kicked off the week with an exciting collection of Playism Games on sale!
Dive into and explore new worlds full of wonder, galore and more!
We have also set a lot of our new games on sale, including La-Mulana 2, Hakoniwa Explorer Plus and Ark Noir, which opens up to new, unexplored areas and exciting discoveries.
Tokyo Game Show has started!
Playism is not only exhibiting some awesome games, but we are also joining up with Steam to hold some Tokyo Game Show Sales for everyone worldwide to join in!
(Japanese Only)
Cyberpunk Bartender Action N1RV Ann-A (pronounced simply as Nirvana) is a booze em' up about waifus, technology, and life in the dystopian economic bubble.
Coming soon to PC, Nintendo Switch (JP), PlayStation 4 (JP)
Currently on show at TGS @ Hall 9 Indie Game Corner 9-B60 https://store.steampowered.com/app/914210/N1RV_AnnA_Cyberpunk_Bartender_Action/
VA-11 Hall-A
(Japanese Only)
You are a bartender at VA-11 HALL-A, affectionately nicknamed "Valhalla." Although it is just a small bar downtown, it attracts the most fascinating people this side of dystopia. Keep your clients lubricated and you will be made privy to the most interesting stories.
Coming soon to Nintendo Switch (JP), PlayStation 4 (JP)
https://store.steampowered.com/app/447530/VA11_HallA_Cyberpunk_Bartender_Action/
Night in the Woods
(Japanese Only)
College dropout Mae Borowski returns home to the crumbling former mining town of Possum Springs seeking to resume her aimless former life and reconnect with the friends she left behind. But things aren't the same. Home seems different now and her friends have grown and changed. Leaves are falling and the wind is growing colder. Strange things are happening as the light fades.
Coming soon to PC (JP), Nintendo Switch (JP), PlayStation 4 (JP), Xbox One (JP)
Currently on show at TGS @ Hall 9 Indie Game Corner 9-B43 https://store.steampowered.com/app/481510/Night_in_the_Woods/
Astebreed
Climb into the cockpit of an otherworldly war machine and fly into battle against a horrifying alien race bent on eradicating humanity to preserve their own civilization.
Coming soon to Nintendo Switch.
Croixleur Sigma
Wielding magic blades, four girls fight back successive waves of monsters in this exhilarating hack-and-slash action game!
Coming soon to Nintendo Switch.
Will -A Wonderful World-
(Japanese Only)
A young girl wakes up, groggy in an unknown room. A talking dog appears before her and she becomes startled by the revelation he tells her: They are gods and it is their duty to change the fate of any humans that ask for their help. Letters appear in the mail and with pen in hand she begins her job.
Coming soon to Nintendo Switch (JP) and PlayStation 4 (JP)
https://store.steampowered.com/app/588040/WILL_A_Wonderful_World__WILL/
Today we have set YUMENIKKI - DREAM DIARY - on sale for 30% off!
AND we have released trading cards!
Yume Nikki has been hailed as one of the greatest (and most controversial) games ever created with RPG Maker. The new YUMENIKKI -DREAM DIARY- is not a remake, but a full reimagining of the original―reconstructed and enhanced using elements and styles of modern indie games.
Adjusted elevator behavior in the mall area to reduce processing loads and improve performance for lower-spec PCs.
Adjusted camera in the "wave of eyes" section for better visibility.
Bugs
Fixed: SFX when receiving the Nasu cartridge
Fixed: Bug with the box on the bottom floor of the school causing the character to freeze
Fixed: Varying SFX volume
Fixed: Problem with photographs in Inventory
Fixed: Getting stuck when using certain effects on platforms
Fixed: Effects remaining disabled after falling into water and getting out
Fixed: Graphics issues with overflowing water in the house
Fixed: Problems with interaction prompts with NPCs in the water
Fixed: Wrong music playing in some areas
Fixed: Invisible obstacle in the sewers
Fixed: Bug related to use of certain effects in proximity of the ghost
Fixed: Jump animation bugs
Fixed: Mask/Umbrella/Lantern bugs
Fixed: Falling animation bugs
Fixed: Missing textures in the sewers
Fixed: Glyph display bug in the pyramid
Fixed: Various audio loops with clicking sounds
Improved: Knife collision detection
Improved: "Eye wave" area cutscene
Adjusted: Lowered a certain platform that was hard to reach using the keyboard
F.A.Q.
Some types of keyboards use comparatively basic connection wiring and will not detect all of the pertinent keys being pressed at the same time. (Gaming keyboards are almost sure to be fine.) If your keyboard has this issue and you don’t have access to a gamepad, one easy alternative is to use the arrow keys in the numeric keypad instead, which should alleviate the problem.
Yume Nikki has been hailed as one of the greatest (and most controversial) games ever created with RPG Maker.
YUMENIKKI -DREAM DIARY- Ver. 2.0, featuring all-new stages, expansions and updates to existing maps, and many more additional and enhanced features, is available as of May 24th, 2018.
Additionally, Ver. 2.0 is available as a free update for those who have already purchased Ver.1.
Added audio for when the girl in the school disappears.
Added some missing effects to the mall.
Added an option to adjust the brightness of the game.
Improved performance of the eyeball wave.
Added some more secrets.
Improved AI of NPC that chases you.
Bug Fixes
Fixed NPCs in school acting as if you weren’t there when you jumped while in front of them, possibly letting you get behind them and thus causing you to get stuck.
Fixed selecting an effect in the inventory and then loading a save without that effect, causing the inventory to not auto-select an item and show the image and description from the previously selected one.
Fixed mini game pause menu not un-pausing with cancel button.
Fixed graphics menu closing sound playing at a lower volume than the rest of the items in the In-Game menu.
Fixed a slope in the school where if you go down the stairs the player kept playing the falling animation.
Fixed a bug were if you flew above an eyeball you could remain flying in place for a while.
Fixed: In the mall NPC encounter scene some effects could be activated and deactivated while the cut scene was playing.
Effects can’t be activated anymore while having the menu opened.
Fixed a bug where after dying once, the physics would start working weirdly with the slopes.
Fixed: Pinching immediately after starting effects would leave the 3D model of the effect floating around.
Various localization updates.
Wind zone in school resized to avoid the bug where if you open the umbrella at the end of the stairs next to the wind area she travels up while doing it.
Fixed a collider of an NPC near a house where you could go through to an unintended location.
Fixed a bug where if you interact with doors while using an effect it opened and closed fast multiple times.
Improved the stairs collider in the school.
Fixed “100%” text going outside of the frame in the diary with some languages and window sizes.
Fixed: Player could interact with triggers while being in the menu
Fixed bug where hitting the NPC that gives you the eye while running caused Madotsuki to keep running in place.
Fixed: Opening the menu in front of an active trigger that teleported Madotsuki or loaded a new location, and pressing the interaction button while in the menus would cause problems and could lock the game.
Fixed: Closing the menu with the interaction button while in front of an interaction trigger would cause the trigger to activate unintendedly.
Fixed: Pressing pinch while taking the flute out could get you stuck until taking the flute out again.
Fixed: Could go through door in elevator room, lower floor.
Fixed: Could use the flute while waiting in the elevator, causing the input to be enabled too early.
Fixed a bug where one of the lights that explodes near an NPC kept exploding on its own.
Fixed: It was possible to skip the eye wave chasing you by running into the alley where the wave comes from at the right edge where the eyes wouldn’t touch you.
Fixed: On every scene change and when closing the in-game menu, the problem with the very high level audio was occurring when playing with very low frame rates, just like quitting to the main menu before.
Fixed: When sitting in the chair, pressing the interact button to get up would result in Madotsuki getting up and sitting down again.
Fixed: When having a controller connected, interacting with some things (like the light switch) using the keyboard would result in a duplicated interaction (e.g. the light would be turned off and on immediately).
Fixed: The places that started with an animation of Madotsuki closing the door had a problem where if you held the lantern or umbrella button you could see a floating item appearing/disappearing while the animation finished.
Yume Nikki has been hailed as one of the greatest (and most controversial) games ever created with RPG Maker.
The new and improved Ver. 2.0 update to YUMENIKKI -DREAM DIARY-, released for PC in February 2018 as a Reimagining of the beloved original, Yume Nikki, is coming soon.
In anticipation of this update, the YUMENIKKI -DREAM DIARY- Ver. 2.0 trailer was released: