Z-Collapse cover
Z-Collapse screenshot
Genre: Simulator, Strategy

Z-Collapse

First overview on the pandemic management

Hello there,

The project is progressing well, and it's now the time to reveal a first gameplay concept : the pandemic management

Zombies will first spread accross the world by using infestors. Those special units are cloaked and hard to detect. They will try to reach a city close to them, to initiate the pandemic oubreak. At this point, human nations can deploy some troops to try to detect and eliminate them before they reach the cities.


An infestor as a target in sight​

However, if an infestor reach the city, it will earn a infestation point. Zombies will now begin to proliferate, and decimate the local population. Thus, the city population will daily take casulaties, that are proportional to the infestation level. Contaminated humans will then reinforce the regional zombies forces, allowing them to create hordes, and buying new infestors...

Even worse, The city infestation will increase more in more automatically during time. It represents the disease outbreak growing faster and faster. And this is made proportionnally to the amount of population in the city.


The infestation is growing in Lyon​​

So the player is now in a vicious circle, with a ever-growing infetation. In this case, what are the options to keep control over the situation ?

-The player can buy some ambulances and send them in impacted places. They will allow to reduce the infestation level. This is a first measure that will allow you to gain some precious amount of time.


An ambulance is arriving to relieve the population​​​

-The other solution is to evacuate the cities population, and regroup them inside refugees camps that you previously built. Those refugees camps are indeed very less exposed to the infestation growth. Because it is easier to keep an eye on the population parked there.

With time going on, the player will also unlock new technologies that will allow to limit the disease progression, and to improve the ambulance efficiency.

Z-Collapse first introduction to the zombie apocalypse

Hello guys!

In this first post I would like to give more details about the game. The following post will go deeper in the game core mechanics. Here is a general introduction

Z-Collapse is a real-time Grand Strategy game, that simulates a zombies global invasion.

Most of zombies fictions set the lights on surviving groups, in a post-collapsed society state. Z Collapse is instead focused on the beginning of the pandemic : Where the first infected are appearing, leading to the invasion of the World.

For the game development, I'm freely inspired by the World War Z novel, from Max Brooks, that treats specifically this subject : the way that Humanity would react to that situation, on a global perspective.

In Z Collapse, you can so play a country amongs 170 available. Your only goal is to ensure that your government will survive, and to prevent your coutnry from collapsing by the chaos generated by the pandemic.


all seems to be quiet at the moment...​

My aim for this project is to propose a new gameplay dynamic on this kind of game. In most of strategy games, the player starts with a low power, and then is gaining more and more strength, to become unstoppable at the end. Here it's different, the player begins with his full power, but must spend the early-game by preventing the erosion of his strength, caused by the initial outbreak. Then, after having entrenched, collected resources, and discovered technologies, the player will be able to retake the upper hand.


South korean special forces are trying to catch the infestors, responsible for the early outbreaks​​

In this game, we are in a situation where nowadays geopolitical balances of power are completely changed by this pandemic. Indeed, against zombies, all the modern and complex military arsenal is useless (it is also very well approached in World War Z). The keys for victory resides here in the huge manpower, and the amount of resources available. In that configuration, the easy countries to play won't be especially those that are expected to be!


A zombie horde formed in Ivory Coast​​


The british army tries to take down a bandit camp. But it sounds better defended than expected

Regarding the resources, they will be of a crucial importance. They will allow on one hand to produce new troops, but also to produce energy, to keep your population under control. In case of shortages, panic will spread progressively, and your brave peoples will join bandits groups. They will become a thorn in your side, because in order to survive, they will attack the state installations.


This refinery will be attacked by a belgian unit​​

The game also includes the refugees management. They can be welcomed, or chased away. Of course, having a strong population in that situation is a solid advantage. But if you don't have enough resources for them, you can regret it...


The Iceland thought they would be safe... until millions of refugees desperatly try to reach it. With some of them infected by the virus​


The researches screen​


All policies available for the player


Desperate refugees are trying to flee the hordes