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Genre: Role-playing (RPG), Simulator, Strategy, Indie

Z Dawn

#31 Patch/Update

Greetings! Another update bringing a new Zombie to fight! The Puker! Ewwww! So grosss!
Added a few new features and many bugs fixed, check it out.

[New/Added]
- Added nee zombie type, the puker, his special abilities consists of throwing vomit at your survivors, blinding them, which will render them unable to attack for a few turns.
- Added Addiction temporary perk if too many pills are consumed by a survivor
- Added new sounds for when zombie infection occurs
- Storage inventory will join the same items in a stack, making it easier to search for items.
- Changed Houses features and added the Well Rested perk when survivors sleep on concrete houses.
- You now use Cocktails Molotov to burn down forests.
- Added random events that only happen on forest tiles.

[Fixed/Improved]
- House building now display turns left
- Rocks would spawn on the road ends leading to a congestion bug
- NPC Groups would disappear their image when attacked
- A sleeping character could attack and do damage to zombies or NPC survivors

Thank you and have a nice week!

#30 Update/Patch

Greetings! First major update of the year.
This update brings cars to the game, usable cars, bringing new gameplay strategies to Z Dawn.
As you might know, cars were points of interest to get some loot or to get events, now cars ca be pushed, enter and exit depending on their state.

Only cars in good condition can be used, those in bad shape can only be pushed to the player garage to be repaired.

Cars require fuel to be driven unless you get lucky to find an Electric Vehicle, in that case, you just need the Solar Panels to recharge it.

Full List of Features, Bugs fixed here! Check it out!


[New/Added]
- Added 7 new types of cars to the game ( one is an electric vehicle)
- Added a new building to the encampment, the Garage. (can be used to repair and upgrade cars, but remember only the Mechanic can repair vehicles)
- 3 News options when on the same tile of a car, Push Car, Enter Car and Exit Car.
- UI improvements
- Added Jerry Cans, used as fuel to vehicles.


[Fixed/Improved]
- Changed the Zombie Screamer to a single zombie unit type instead of a horde
- Displaying the wrong mouse icon on the tutorial
- A bug that allowed farms to be stacked up, build on top of each other.
- A bug that would cause the game stuck because of the farming stack problem
- Tooltips not hiding after pressing ESC from panels.
- Upon scrapping items, the game wouldn't save immediately.
- UI bug causing text console displaying on the character portraits
- Independently from game difficulty, all games start with 6 survivors.
- Explorers were able to explore while being attacked by zombies
- Fixed some typos errors

Have a nice weekend and Happy Valentine's Day! ːd4rkheartː

#29 Patch

Greetings! Mainly a patch to address issues, there's some new stuff too.
Check it out!

[New/Added]
- Added a Button to swap to alternative weapons for all survivors in the group
- Added User Interface scale on Options Panel
- Equipped weapons will display on the survivor portrait
- Added a visual effect when the farms are not being provided with water
- Added 2560x1440 resolution but removed 4K (still needs some work to be fully supportable)

[Fixed]
- Upon consuming any food on a given survivor the health animation would display on others
- Farms could be built without the water tower or the advanced water tower upgrade
- Farms would continue to grow even when the water tower was damaged
- An auto-craft bug that allowed to continually craft any item with the duration of only 1 turn
- Building farms would not consume any AP.
- Tooltips from panels not hiding when ESC key pressed to close given panels
- Encampment building upgrade panel displaying upon pressing 'Manage Encampmemt'
- Game freeze caused by moving a survivor with a job at the encampment to another group
- Zombie groups without any alive zombies were able to hit survivors on a battle that the player started

Thank you and stay cool!

#28 Patch/Update

Greetings! First patch/update of the year!
Added a few new features and many bugs fixed, check it out.

[New/Added]
- Improved tutorial and survival book
- Added Raze Encampment feature to get rid of NPC camps
- You can now update the water tower. Upon upgrading you will be able to build a second row of farms around the encampment. They can be built exactly like common farms.
- Visual upgrade to the farms
- Visual upgrade to the Concrete Wall

[Fixed/Improved]
- A persistent bug with the architect that would cause resources being taken
- Architect building cost displaying wrong values
- Zombie Brute music theme only starts playing when gets close to the encampment
- A bug that causes helmets, junk not scrappable
- Farm perk would not apply correctly
- A bug that causes the first survivor getting always unequipped when kicking someone out of the group
- Resources that were transferred from 'Store at Encampment' panel would appear in the storage inventory instead of going straight to the resources counter
- Updated text on Medic profession ( from 100 to 200 turns)
- Would allow upgrading buildings before their construction
- Wrong display of Wood Walls, Wood Houses title names
- Day counter after loading the game displaying the wrong day
- Some typos fix
- Removed an incorrect color on the hunger bar

The next update will be focus on adding usable cars and equipment and fixing any bug reported.
Thank you and have a nice week!

#27 Patch - Happy Winterfest Holidays!

Greetings! This is a minor update mainly for bug correction and adding some features to improve the gameplay. I would like to give a ːd4rkheartː big thanks ːcolorheartː for everyone that contributed and contributes to their feedbacks and bug reporting.

[New/Added]
- Another option to transfer all items directly to the encampment storage, if there's at least 1 survivor at the encampment
- Added 1 new event
- Added new sounds for melee weapons
- Enhanced some visuals and the post-processing image effect on the gameplay.

[Fixed/Improved]
- Fixing a bug that causes the throwable item's tooltip not disappearing
- A bug causing displaying the last saved event, afterload game, even if it was already done
- Added building sounds for repairing buildings
- A bug causing zombies to be able to infect an already amputated limb
- Speed and Endurance values being swapped at the starting survivors menu
- Fixed some misspelling errors
- Fix wrong values of the UI elements

Thank you and Happy Holidays!

#26 Patch/Update

Greetings! Another patch/update focusing on correcting all those bugs reported and many others. Added a few new features to improve the gameplay too, check it out!

[New/Added]
- Added option to set the default starting game options
- Aesthetics updates to locations images
- Added new profession: Priest
- Added 2 new events
- Individual Survivor Stats like zombies killed and many others
- Added button to check the current settings of the session
- Spiked Wall will be with some blood after some time
- Guitar melee sound

[Fixed/Improved]
- Now saves the last used configuration of the survivors used in the last session
- Not selecting the group that got the event
- Quest sign displaying wrong on the point of interest
- Dead NPC survivor groups would lead to the surrender event
- If Saved the game either by the exit to the menu or close the application with an event open could lead to problems when trying to load the game
- Fixed battle resume on ranged against zombies
- Explored locations values displaying wrong percentages on the Locations List Panel
- Perks tooltip would not hide if pressed ESC to close panels
- Saw Junk not giving the right resources on scrap
- When a survivor was killed by an NPC Survivor Group would not display sad song
- Axe image appearing on newly spawned zombies
- Tools appear a bit more often
- Nurse and Chef giving the same bonus when consuming pills or farmed foods
- Number of zombies killed now display on top of the fog
- If move-join action to a group collecting wood, new members would be unable to set to collect wood
- Psychologist ability when used will display a message on the log

Thank you and stay cool!
Happy December!



Z Dawn - Full Release 30% OFF

Time to announce the official release of Z Dawn. The game is no longer in a phase of design or in a beta phase, after so many days of EA of work (almost 2.5 years) since was started to build, time has come for a full release.

All the polishing need, all the feedback was given by everyone has helped to put the game as what is now, obviously doesn't mean it ends here, otherwise, the game will be continually been upgraded and updated and as it has been to here, weekly (or each 2 week) updates with more content and features will continue.

Z Dawn has it stands, it is a full compelling and fun game to play. The reasons for the early access are no longer valid, the current state of the game proves and justifies that.

As promised the Z Dawn price will be the same as the early access was but may change after weeks or months after the release date.

There's no DLC's planned, all future great updates or great new content add-ons will always be given to Z Dawn for free to any Z Dawn user.

A big thanks to everyone that contacted for suggestions/feedback and helped with the development of the game.

Get Z Dawn now with 30% OFF !

#25 Patch/Update - Big aesthetics upgrade

Greetings! Another great patch/update focusing on improving the game aesthetics, correcting all those bugs reported and new features. THere's been an entire overhaul on all game assets. The game will look completely different.

[New/Added]
- Completely new game Aesthetics
- Added new natural tile type
- Added new unmarked locations
- Added Focus and Follow Group button
- Added zombies killed on the encampment offensive barriers (Electric Fence, Spiked Wall, Grounds Traps)
- Added 10 new events, some specifically to some locations and unmarked locations
- Redesign the Survival, now available again with game information
- Added an image when Farm is ready to be harvested
- Added location's names

[Fixed/Improved]
- Could not scrap the helmet and accessories added on the last update
- Rain icon would not be aligned with the minimized console action
- The farm would not display the correct image when ready to be harvested
- Headwears would get deleted after sorting on inventory or in the encampment inventory
- Zombies would spawn with the ax weapon animation
- Medic bags can be used on events that require first aid kits
- Would not do damage when attacking after exploring/collectin wood

It is possible that you may need to reinstall the game since so many assets have been modified, although on recent tests there were no problems if for some reason the game crashes or won't open, just reinstall and all should be fine. This problem can only affect the users that already got the game. New users won't have any trouble.

With this update, the time has come to put the game out of the early access, Z Dawn is no longer in a phase of design or in a beta phase, after so many days of EA of work (almost 2.5 years) since was started to build, time has come for a full release.

All the polishing need, all the feedback was given by everyone has helped to put the game as what is now, obviously doesn't mean it ends here, otherwise, the game will be continually been upgraded and updated and as it has been to here, weekly (or each 2 week) updates with more content and features will continue.

Z Dawn has it stands, it is a full compelling and fun game to play. The reasons for the early access are no longer valid, the current state of the game proves and justifies that.

As promised the Z Dawn price will be the same as the early access was but may change after weeks or months after the release date.

There's no DLC's planned, all future great updates or great new content add-ons will always be given to Z Dawn for free to any Z Dawn user.

A big thanks to everyone that contacted for suggestions/feedback and helped with the development of the game.




#24 Patch/Update

Greetings! Another patch/update focusing on correcting all those bugs reported and many others. Added a few new features to improve the gameplay too, check it out!

[New/Added]
- Added Headwear/Helmet slot, no more equip two helmets on the same survivor, each item now it is where should be
- Added an alternative weapon slot, to quickly change the current weapon in use of a survivor
- Added new helmets and accessories items to use
- Added a button to quickly locate your encampment and added an entry of your camp in the locations list panel.

[Fixed/Improved]
- Added a message when picked up special items used in objectives
- Junk items displaying the Equip option
- Ammo was being used when survivors with firearms equipped were disabled to attack
- A bug that would cause Friendly NPC Groups to raid your encampment and/or steal your farms
- Could obtain the Z research information item without the proper stats needed
- Architect profession would cause any building to spend other resources even if the cost were zero
- Scrapping the MiniGun would not reward any item
- Sort items on any inventory would cause junk items to disappear
- Auto-craft on the workshop would only spend once allowing to create any number of any item
- Damaged buildings being used like they were undamaged
- Auto consume now plays the proper eating sound
- While exploring a location, could make a ranged attack with a melee weapon
- Could kick a survivor involved in an event, resulting in a wrong outcome or a game crash
- Would spawn zombies with weapon images allowing to see them through the fog
- On completing objectives for an ending, the objective button will now flash
- NPC Survivor Group would not attack if left with characters without firearms
- Retry button now leads to the main menu, opening the starting new game panel
- When lumbering, would allow survivors with melee weapons to make ranged attacks
- The encampment inventory now updates instantly after crafting any item in a given turn
- Added sounds when upgrading buildings
- Added hotkeys for previous and next character buttons
- Non-amputee could equip prosthetics
- An effect on Health and Hunger when consuming an item with the Character Stats Panel open

Thank you and stay cool!



#23 Update/Patch

Greetings! Another update/patch that brings shiny new stuff.
New extra game options to customize your game, new upgrades to buildings and a lot more, check it out!

[New/Added]
- Added a New possible ending
- Added an Objectives Panel, so you can keep track of the state of an ending
- Added Auto-Feed individually and the threshold that will trigger it in the Options Panel
- Locations and NPC Camps finder Panel
- Added new game options to customize your game at the start
- Added a starting option to make NPC Camps respawn
- Set Number of NPC Camps
- Supplies by Plane
- Item quantity on Locations
- Zombie quantity
- Option to force player set up the encampment (to prevent player choosing best places to set up)
- 2 new Steam Achievements
- Added Concrete Wall Upgrade
- Added Concrete Houses Upgrade
- When a character is afraid, scared, encourage or confident will display the proper emotion after the given action
- Added 8 new Junk items to scrap
- Guitar melee weapon
- Santa Hat!

[Fixed/Balanced]
- After an interaction with a NPC Group, a random event would occur
- Brute will no longer follow if you try to lure him far from the camp
- Exit to Menu question before exit
- Balanced on different game difficulty settings
- Zombie hordes traveling on road will return to it if lured out
- When exploring if an interaction with an NPC Group occur, would always attack (friend or foe)
- Added a change for NPC groups to spawn neutral
- Tooltip improvements
- Opening the Split/Join panel will auto close the inventory
- UI scaling problems on the Armory and Split/Join Panel
- Brute will damage your encampment if it's left unguarded
- Other minor bugs

The next update, will bring a lot of suggestions by the community, like proper equipment slots, head, body accessories, more locations and a lot more!

Thank you and stay cool!