Zafehouse Diaries 2 cover
Zafehouse Diaries 2 screenshot
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Genre: Role-playing (RPG), Simulator, Strategy, Indie

Zafehouse Diaries 2

Zafehouse Diaries 2 Patch 1.0.8 released

There's a new patch in town, and its name is 1.0.8! Along with five new achievements and various fixes and tweaks, snipe mode is now available to all players.



  • Added five new achievements. Check out the achievements page for details.
  • Snipe mode is no longer an experimental feature and can be accessed by all players by default. To activate snipe mode, use the mission planner or mission type button on the mission tabs.
  • Patrolling now factors in sniping, spotters and fences.
  • Exhausted survivors now go back to resting if assigned and then removed from a mission.
  • Fixed an issue where reloading a game could erroneously generate new hints on the town map.
  • Fixed an issue with the Reckless Breacher achievement.
  • The mission selector tooltip now has better handling when multiple missions are initiated from different locations at the same time.

Be sure you restart Steam to make sure the update is detected and applied. You'll know if you have it because the version number in the bottom-right corner of the main menu will read "v1.0.8".

Zafehouse Diaries 2 1.0.7: Trading Cards!

Trading cards are just the tip of the undead iceberg! Patch 1.0.7 includes a load of fixes, tweaks, performance optimisations and... well, why don't we just read the changelog below?



  • Trading cards (including backgrounds, emoticons and badges) are now available.
  • Added a number of keyboard shortcuts for navigating the user interface. These shortcuts can be found under the "Interface" section of the in-game help.
  • Added a new video setting to disable high-dynamic range rendering. This can substantially improve performance on low-end machines, at the cost of lower-quality lighting.
  • Cancelling a drag-and-drop operation involving multiple tokens now correctly returns those tokens to their original position.
  • The Treat order now uses full survivor names. This fixes an issue where the order would not work correctly when multiple survivors had the same first name.
  • Updated the manual to include more information on weapons and sniping during investigations.
  • It is now slightly easier to snipe zombies in less-occupied rooms during investigation missions (where the snipe mode was enabled).
  • Bonuses on modified items now load correctly.
  • Fixed some typos in investigation reports where sniping occurred.
  • Tweaks to noise generation when sniping a location during an investigation.
  • Route lines now stop short of the origin and destination locations, making those locations easier to select.
  • Route lines are now slightly thinner.
  • Route lines for moving survivors are now less bright than those of survivors that have yet to embark.
  • Added extra checks for the Grizzled achievement.
  • Optimisations to zombie rendering.
  • Zombies are now rendered slightly smaller on floorplans.
  • Fixed an issue where the "searched" value for locations would show 0% instead of 100%.
  • The mission planner now sorts survivors by their sniping skill, rather than their investigate skill, when snipe mode is active.
  • Breaches caused by fleeing survivors no longer count towards the Reckless Breacher achievement.
  • Fixed a number of bugs with state changes and transitions.
  • Fixed a number of bugs with diary page turning.

Be sure you restart Steam to make sure the update is detected and applied. You'll know if you have it because the version number in the bottom-right corner of the main menu will read "v1.0.7".

Zafehouse Diaries 2 Patch 1.0.6 released

Patch 1.0.6 comes with a highly requested feature from the original game. There's a few caveats however, so please be sure to read this post for all the details!



Back by popular demand, we've introduced "Snipe mode" to the investigation mission as an experimental feature. Snipe mode serves a similar purpose to the assault mission in the original Zafehouse Diaries.

If activated, survivors - in addition to the usual investigation actions - will attempt to snipe zombies through windows at the destination, making future breaches easier.

As you might expect, they'll need ranged weapons (with a good sniping score) and ammunition to perform this step.

Because the new option has a significant effect on how the game is played and will almost certainly alter the difficulty, we've implemented Snipe mode as an experimental feature that is disabled by default.

To try out the new snipe option, you must enable "Experimental features" via the new "Gameplay settings" in the options menu. You'll then see Snipe mode available when using the mission planner, and you'll be able to cycle it as an option via the mission tabs.

Once we're happy with Snipe mode in terms of balance and functionality, we'll make it available to all players, without having to enable this setting.

With that out of the way, here's the full changelog for 1.0.6!

  • Added "Snipe mode" to the investigation mission as an experimental feature. To see Snipe mode in-game, you must enable "Experimental features" under "Options -> Gameplay settings" via the main menu.
  • Treat order changes: Previously, injured survivors had to be assigned to the Treat order before they could be treated. Now, so long as at least one survivor (a "doctor") is assigned to the Treat order, then any injured survivors at that location will be treated.
  • Tooltips for untreated injuries on the survivor dossier now mention what medical item is need to treat that injury, as well as if the injury is treatable at all.
  • Added a more convenient custom asset folder for OS X / macOS users. Please see the "Custom content" section of the in-game help for the exact path.
  • Tweaks and optimisations to diary page rendering, including an attempted workaround for artifacts on certain configurations.
  • Fixed a rare error that could occur in locations with no furniture.
  • Fixed a typo involving soap when a single survivor cleaned themselves.
  • Additional fixes for ammo duplication.

Be sure you restart Steam to make sure the update is detected and applied. You'll know if you have it because the version number in the bottom-right corner of the main menu will read "v1.0.6".

Zafehouse Diaries 2 Patch 1.0.5 released

What's better than v1.0.4? Patch v1.0.5 of course! Here's everything you can expect from the latest update.



  • *NEW* Pliers can now be moved as mission cargo again.
  • A number of tweaks and additions to the tutorial to better guide players towards the win condition in Safe as Houses.
  • You can now right-click and annotate locations with crosses and squares, in addition to circles.
  • The status icons on survivor photos will now show their tooltips when looking at order details and the supplies list.
  • Removed the spotting bonus on pliers.
  • Fixed an issue with unusual system paths and filenames that would cause the game not to start.
  • Fixed a save game loading bug related to injuries.
  • Survivors now select the closest location border by default when investigating.
  • Survivors will now accumulate fatigue from moving around town.
  • Fixed an issue with the spot order where reported zombie numbers were higher than the actual zombie count.
  • The Mob now takes a little longer to arrive.
  • Furniture status bar on the location summary is now capped at 20. The bar won't reduce from 100% until the location has less than this number.
  • Fixed one-line breach reports at locations with resource generators.
  • Fixed missing punctuation in breach reports.
  • The diary entry for the Mob dilemma now reports survivor deaths.
  • Various changes to the Treat order to make it clearer who's taking care of who.
  • Workaround for a save game loading bug when a survivor's equipped item isn't at the same place they are.
  • More fixes for ammo duplication. We continue to monitor this issue.
  • Fixed broken transparency on the bottle cap token, which made the centre area invisible.

Be sure you restart Steam to make sure the update is detected and applied. You'll know if you have it because the version number in the bottom-right corner of the main menu will read "v1.0.5".

Zafehouse Diaries 2 Patch 1.0.4 released

Fixes, tweaks and features, oh my! Patch 1.0.4 is an update you'll want to grab right now, for all the reasons below!



  • *NEW* Survivor tokens now glow when their matching photo is hovered over.
  • *NEW* Fixed watch glowing too brightly (bug introduced in 1.0.4).
  • Tokens on survivor photos and on the mission planner are no longer transparent.
  • Added extra functionality to the status icons on survivor photos. They now show if an agent is resting or on an order, in addition to up/down arrows for injuries and modifiers.
  • Mission planner tutorial now mentions middle/shift-clicking to mass move items, as well as a little more detail about which rooms to breach.
  • The calender now has a tooltip which includes how many days and hours have passed since the survivors arrived in town. The notes envelope also has a tooltip, but it's much less exciting.
  • Endless scenarios now show a popup the first time they are played, providing more detail about how completion stars are awarded.
  • Completion stars for endless scenarios are now awarded as soon as the conditions are met, with accompanying success message.
  • Message box now appears as soon as the player fails to met the requirements of an endless scenario (say, a survivor dying before 7 days have passed).
  • The location supplies list on the mission planner no longer shows items equipped by survivors not assigned to the mission.
  • Added tooltips to equip buttons when no item is available.
  • Fixed a lot of diary layout and image generation issues when loading and saving games.
  • Fixed incorrect buff / debuff arrows for some status effects.
  • Fixed a bug that could cause ammo to duplicate. Please note we're still keeping an eye on this!
  • Fixed multiple diary death photos sometimes having "DiaryEntry" as the survivor's name.
  • Fixed a bug where tokens would get frozen when breaching a location where a survivor previously died.
  • Defend and breach images in the diary now show skull icons for all deaths that occurred.
  • Agents assigned to a mission will now show up under the "busy / resting" section of the order tooltip.
  • Added equipping controls to the dossier / relationship view. Note that these controls are disabled when survivors are between locations.
  • A few small optimisations.

Be sure you restart Steam to make sure the update is detected and applied. You'll know if you have it because the version number in the bottom-right corner of the main menu will read "v1.0.4".

Workaround for download issues

Hello players. It looks like Steam is currently experiencing issues with downloading or updating the game via US (and potentially) other download regions.

Fortunately, there is a workaround until Steam fixes the problem -- you can change your download region to one that works.

Currently, we know that the Australian regions are working, so switch over to one of those and try downloading again, remembering to clear your download cache, verify local files and restart Steam (if necessary).

For instructions on changing regions, please see the following support page: https://support.steampowered.com/kb_article.php?ref=2274-IFLV-5334

Update: A number of other recently-updated games are also affected by this issue, confirming our suspicions that it's a problem with Steam and its distribution network.

Zafehouse Diaries 2 Patch 1.0.3a released

We've just uploaded version 1.0.3 of Zafehouse Diaries 2, which comes with a number of important fixes and tweaks.



Update: A hotfix (1.0.3a) has just been applied with the following changes:

  • Fixed a rare bug that could cause the supplies list to stay open, preventing play from continuing.
  • Fixed bug in diary reporting relating to treatment and added clearer descriptions of results.
  • Middle-clicking now also mass moves item stacks and categories on the mission planner.

Original patch notes follow:

  • *NEW* Fixed lingering tooltip when mass-moving by category.
  • *NEW* Fixed more freezing issues related to new survivors.
  • Item stacks and entire item categories can now be moved in the mission planner by shift-clicking.
  • Clarified the resource bullet point on the objectives notepad for the Night Life Scenario.
  • Items created by resource generators now save and load correctly.
  • Workarounds for a potential issue where dilemma photos are mismatched in the diary.
  • Additional memory clean-up code for handling custom images that are no longer in use.
  • Fixed an issue with importing PNG images where the image colours would be incorrect or distorted.
  • Fixed a few potential issues with extremely long-running games.
  • The auto-loadout buttons on the mission planner can now be reclicked to reapply the current loadout setting.
  • Fixed a few issues on systems running at extremely high frame rates, particularly the rate at which the watch accelerates time.
  • Fixed an issue with attracting new survivors that could cause the game to become unresponsive.
  • Fixed an issue that could cause survivors to "rebreach" a safe location.
  • Day and night background ambience now correctly transitions as the time of day changes.
  • Fixed a rare error related to first names with the connection rumour.
  • Fevers now take longer to develop from lacerations.
  • Fixed a rare error when quickly navigating the image and sound UI for custom items.
  • The film strip in the survivor editor now correctly resets crop and scale data.

Be sure you restart Steam to make sure the update is detected and applied. You'll know if you have it because the version number in the bottom-right corner of the main menu will read "v1.0.3a".

Zafehouse Diaries 2 Patch 1.0.2a released

There's a new, delicious and meaty patch available for ZD2, so check out the notes below and devour it ASAP!



Update: We've released a hotfix, 1.0.2a, to address some important issues.

  • Fixed a rare bug where survivor deaths during breaching could cause the game to enter an unrecoverable state.
  • New survivors joining the group will no longer bring strange items with them.
  • New survivors joining the group will no longer hide the items they bring.
  • Workarounds to try and address audio cutout issues for some users.
  • A few tweaks to injury sounds during combat, including adding an effect for broken bones.

And here's the original notes for 1.0.2:

  • Fixed misreported game duration in the epilogue text.
  • Fixed win condition checking in the Kill Switch scenario.
  • Fixed a typo in investigation reports related to that one zombie.
  • Fixed an issue with modified item names not being saved correctly. Current save games are not affected by this fix.
  • Renamed the Combat Knife to "Bayonet" so it won't get a silly name when modified.
  • The map on the mission planner screen now shows last known zombie positions inside locations.
  • Optimisations to the custom editor UIs to make them more responsive.
  • Added alternate, easier-to-access custom asset folder on Windows. Please see the "Custom content" section of the in-game help for the specific path.
  • Token tooltips now state if a survivor is assigned to a mission.
  • Several fixes and checks related to the arrival of new survivors (specifically custom ones).
  • Fixed an error during game start involving custom survivors and prejudice assignment.
  • Fixed rounding errors with custom items and encumbrance.
  • Added check for rare exception related to the watch light colour.
  • Fixed an error with barricade order reports.
  • Fixed an error with extremely long combat simulations.
  • Broken bone injuries are now slightly more likely to occur, giving players a use for all those stockpiled splints.
  • Fixed some issues with the Grizzled and Bury the Hatchet achievements.
  • Protection gear now provides a blanket bonus against all injuries, in addition to any specific bonuses.
  • Fixed an issue with the display of some injury sprites.
  • Fixed a freeze relating to the snipe order.
  • The snipe order was sometimes unavailable at the very start of the game, despite all requirements being met.

Please note some hotfixes for 1.0.1a are included here for the sake of completeness.

Be sure you restart Steam to make sure the update is detected and applied. You'll know if you have it because the version number in the bottom-right corner of the main menu will read "v1.0.2a".

Quick update from the developers

Hello players! Here's a quick post regarding our current priorities and what we have planned for the near future.



First of all, thanks to everyone - new and old players alike - for providing feedback. Whether you've left suggestions on the forums or sent us bug reports and player logs, you've helped us improve the game.

We thought we'd let you know what we're working on and prioritising over the next few weeks, based on your feedback.

First, bugs. This is the biggest priority. We're working hard to nail everything we can find, and we massively appreciate everyone who's reported technical issues.

Our next step is to improve some of the diary reports, tooltips, and other UI features to make it clearer what's happening. Then we'll move onto your suggestions and feedback on gameplay, difficulty and features.

Finally, we'll be releasing trading cards and a Linux version as soon as we can.

Thanks again for your support. And if we don't get around to replying straight away, never fear. We're reading all your comments and taking everything on board.

Stay tuned for more updates.

Zafehouse Diaries 2 Patch 1.0.1a released

A new update is out for ZD2 that addresses the more critical issues players have encountered so far. Patch notes below!



Update: We've just rolled out 1.0.1a with some more additions and fixes.

  • *NEW* Broken bone injuries are now slightly more likely to occur, giving players a use for all those stockpiled splints.
  • *NEW* Fixed some issues with the Grizzled and Bury the Hatchet achievements.
  • *NEW* Protection gear now provides a blanket bonus against all injuries, in addition to any specific bonuses.
  • *NEW* Fixed an issue with the display of some injury sprites.
  • *NEW* Fixed a freeze relating to the snipe order.
  • *NEW* The snipe order was sometimes unavailable at the very start of the game, despite all requirements being met.
  • Fixed an issue with custom protection gear. If you have any custom protection items, make sure they protect at least one area.
  • Added information tooltip to the watch that mentions fast right-click feature.
  • Added more information regarding the mission planner to the tutorial.
  • Structures and other immobile objects (such as the spotlight) no longer appear in the supply list.
  • Survivors will now make more use of antibiotics.
  • Fixed some issues with the spotlight effect not turning off / on correctly.
  • Reduced the rate at which survivors get hungry.
  • Fixed vehicle parts appearing as white squares in the diary.
  • Added some missing sound and visual effects for several events and orders.
  • The Trader now makes it clearer what she will give and take from the survivors.

Original patch notes follow: