Well this is just more bug fixes for offline mode. Sorry for all the bugs, I guess I put this one out a bit to fast...
Notes:
- Fixed a bug where quests where not updating/completing properly sometimes in offline mode.
- Fixed a bug where respecing was broken in offline mode.
- Fixed a bug where sometimes when entering the tower your gold/signets did not save properly in offline mode.
- Fixed a bug where the enchanting shop was not working in offline mode.
Update 1.39b Offline Mode bug fixes
Hey Everyone,
Small patch just to fix the reported bugs in the new Offline mode.
- Online games should now show up even without an offline game existing.
- Signets in offline mode should work properly now.
- Fixed a crash bug.
Update 1.39 Offline Mode & Game Bundle
Hey Everyone,
Well it took longer than expected but you can now play the game offline if you want to. I told you all a long time ago that I wanted to add this feature, and now it is here! When selecting the game you want to play just click the "offline" tab at the top in order to switch to that mode. Offline and Online games are separate though, so you will have to create new games to play in this mode. I have tested the new feature a lot, but if there are any bugs let me know and I will get them fixed.
Notes:
- Offline Mode
- Fixed a bug where the new sort drop down could be positioned oddly.
- You will now always have 20 characters slots. There is no longer any need to buy them.
Bundle:
I have added a bundle that includes both of the games I have made. This bundle will only charge you for games you do not own, and there is a 25% off discount on any/all the games. Right now there are only 2 games, but in the future there will be more. Thus if you guys own all the games you will always be able to get a 25% discount on the new games, as they are released, through the bundle.
Update 1.38 Sort Bag
Hey Everyone,
Today I have bag sorting for you guys, you can sort by Rarity, Value (gold value), and item level.I also fixed some minor UI issues, as well as a few minor bugs in this patch.
I am currently working to remove the internet requirement from the game, I hope to have that out next week for you all :)
If you like the game please toss up a review for it. It really helps me out alot, every good review causes more traffic to show up via steam's recommendation system.
Update 1.37 Compare All
Hi Everyone,
So today I have bug fixes, and of bit of ease of life. Since the game first launched there has been requests for an easier way to deal with finding which new gear is good to keep. Well today I have made headway on the front, and you can now view what all your characters have equipped at the same time. All you have to do is simply hold the shift button while hovering over the new item, and all of your characters equipped items for that slot will appear on the screen.
Notes:
- Added Compare all by holding the shift key.
- Added the Portrait of the character to the compare tooltip.
- Fixed a bug in the "100 Year Storm" mage talent that was causing it to not always attack the extra target.
- Fixed a bug with Paladin Talent "Light Absorption" that could allow it to return 0 mana.
- Fixed a bug with the Priest "Light's Embrace" talent that caused it to only work on Heal All and Not Heal.
- The Warrior Talent "Shield Spikes" now states that it requires a shield.
- After battle the character screen will always open to the gear screen (rather than whatever screen was last opened).
If you are enjoying the game it would help me out a ton if you could take a few minutes and write a review for the game. Good reviews really make a huge difference :)
Update 1.36 Item Templates
Hey Everyone!
Today I have a few Item Templates done (I mentioned them last week). What they do is focus the different stats into categories and thus make it more likely that an item will be useful to someone in your party.
The items are still often going to be totally random (not us a template), but about 10% of the time the items will use a template. Right now there are just 3 templates:
I want to know which templates you guys would like added (specific stats, not just categories). Your feedback will be very helpful in creating different templates!
Update 1.35 More Item stats, and bug fixes
Hey Everyone,
Today I have add some more item stats, which should make things have even more customization options. In the future I will be adding templates to items that can be used by the game to generate more well put together items some of the time which will help to keep the percent of good items up.
Notes:
- Added Spell Power Rating
- Added Attack Power Rating
- Added Speed Rating
- The Esc Key works to close more menus.
- Fixed a bug where new characters would not show up in the blacksmith until you reload the game.
If you guys are enjoying the game, and have yet to review the game it would really help me out if you did! I would really appreciate it :)
Update 1.34b Bug fixes, and new song.
Hey Everyone,
Today may seem small but the stat bug was a big one... The new song is for the main menu and the town. Its mostly done, but its looping will be worked on soon, that being said I wanted to get all of your opinions on it. So please let me know what you think!
Notes:
- New Music for the Main menu and Town.
- Fixed a bug with some holy skills that was not causing them to do increased damage against undead mobs.
- Fixed a bug with the recalculation of stats after stat points are placed.
Like us on Facebook and Share us with your friends!
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Help us get the word out!
Update 1.34 Druids!
Hi Everyone,
Today is Druid day!
The Druid is the "Jack of all trades, but master of none" class. The Druid achieves this through different forms. The Bear is a tank form that is perfect for taking a good bit of damage. The Cat is a melee damage form that can put out solid damage. Lastly there is the caster or "Normal" form, this form has healing and damage spells that allow the druid to sit in the back row if needed.
The Druid synergies with many of the other classes through poisons, bleeds, and HoTs. The druid is amazing at being the 2nd tank, and 2nd healer, and damage when possible. The Druids main weaknesses are that it has no crowd control and only has basic skills in each form.
The Druid is available after completing floor 10.
Notes:
- Druid Class (Yay).
- The Shaman will now starting showing up in the tavern after floor 5 has been completed, down from floor 10.
- Slightly reduced Last Stands mana cost.
- Updated Power Strikes tooltip.
- Updated Back Stabs tooltip.
- Updated Heal's tooltip
- Updated Smite's tooltip.
- Updated Fireball's tooltip.
- Updated Pyroblast's tooltip.
- Updated Frostbolt's tooltip.
- Updated Renew's tooltip.
- Updated Fireball Burns talent tooltip to reflect the actual damage.
I really hope you all like the new class! I am looking forward to getting feedback on it!
The druid will be getting more skills and talents as time goes on, but for now it has more skills and talent points to spend than other class.
Lastly:
Make sure to Like/share us on Facebook so that you can keep up with what is going on. Thanks again for all your support!
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Update 1.33 More Item Stats!
Hey Everyone,
Today we have new item stats (I know, its been a long time coming). These stats are all in the "Rating" category. What this means for this game is that 1 point of "Rating" is equivalent to 1 point of the base stat that affects the specific stat. I understand that may be confusing but here is an example...
Ex 1) 1 Spell resist is = 1 point of spirit's spell resist value.
Ex 2) 1 Physical Resist = 1 point strength's physical resist value.
Ex 3) 1 Dodge Rating = 1 point Dexterity's dodge value.
I have more stats to put in but this will at least help to give some more variety as we just went from 6 stats to 11 (almost double).
Because "Rating" values are only part of the base stat's functions, they are much cheaper on the item's stat cost. So for that reason you will often see them in much higher values. This should make it possible to stack stats for very specific functions.
Notes:
- Added Item Stat: Crit Rating.
- Added Item Stat: Spell Crit Rating.
- Added Item Stat: Dodge Rating.
- Added Item Stat: Spell Resist Rating.
- Added Item Stat: Physical Resist Rating.
- Weapon damage bonus's from stat distribution on items (not its base damage) has had its odds slightly reduced. This will result in a lower chance that a weapon rolls all max/min damage.
- Fixed a bug in how Physical Resist was displayed.
Also:
We have a facebook page now! Toss us a like and share us with your friends :)
https://www.facebook.com/batholithentertainment/
Lastly, steams new review system kinda pushed us down a bit in the rankings (and thus in traffic), if you guys have a chance please put a review up so that we can get back to where we where...