When we started on Zazmo (and Boss 101 to some extent) we always focused on the game and the fun. Time was a consideration as was money but the main goal was to make something we were proud of and that you would enjoy.
So now Zazmo is out of Early Access and on sale on Steam as well as the Xbox One.
For us it's a bittersweet moment (I know that is a hackneyed phrase) but hear it out. Boss 101 didn't do as well as hoped (more below) and we are looking hard at what the future will bring us.
We know our games might not be for EVERYONE but we feel there are enough of you out there who would buy our games and keep the studio and us going. If you feel that way and have supported us - thank you so, so much. If you are on the fence then now is your time to join the cause and help us out.
Read on (the following is a repost and rework of a prior Boss 101 blog but it sums things up well)
Want to help support the team and see more games from us? YOU CAN!
Short version
Purchase our games! Zazmo or Boss 101! If you can't do that then please recommend us to a friend! We greatly appreciate it!
Long version
Thanks for your purchase of Boss 101 or Zazmo. Whether you bought the game during a sale, when we launched or somewhere in between WE THANK YOU! It's been a crazy, wild ride getting to this point and we are so grateful for your support.
As you may or may not know, our first game Boss 101 didn't exactly set the sales world on fire and due to this we are having to take a VERY hard look at our situation for future games. There is no plan to roll up the tents and leave town just yet but we have to scale back the production on games like Boss 102 until our financial situation stabilizes a lot more. At the moment we are all either looking or have extra jobs to help pay the bills. Things like sales and giveaways, while increasing our visibility, don’t really add a lot to the bottom line.
In the end – it’s about funds. We simply cannot go forward at the rate we have been burning our capital. At this point we would need to sell many more copies of the game to stabilize. We’re sitting at well under 3000 shipped copies at the moment across all platforms. Many, many of those were sold at a low or sale price (under $15/each) so even that number is deceiving.
When Boss 101 launched in November 2017 we sold the majority of ALL SALES TO DATE in the first three launch hours. This is exactly when we were on the front page of Steam. We were off the front page, sales took a nosedive. In fact. If you total up all the money made after those first three hours (including console Boss 101 sales) we still haven’t matched that dollar amount. If a person had taken a job at Starbucks last November they would have made more money by today than all Boss 101’s sales. Take our profits and split it across three people over four years and you can imagine where we stand with our savings.
Boss 101 is the game we wanted to make and it was made with NO COMPROMISES. We made it as much for you as for us and we made it with our own money. Every time we felt there was something off, we adjusted it. Every time we thought something didn’t look good enough, we made it better. More animation, levels, weapons, hats, story. Everything serves one purpose, to entertain and give you the best value.
So here we are at the end of four years. Feeling great about the game itself but a sad we didn’t get the word out to more people. I know about one million ideas might be going through your head so let’s address a few of them. We want you on the same page as us after all.
What about a publisher? They could give you money and help with localization, translation, porting, marketing, etc!
We pitched Boss 101 to nearly every publisher that would listen. Letters, videos, gameplay, you name it. We offered as much as we reasonably could in terms of deals. Most publishers did a hard pass and a few did soft passes with “well, maybe next time”. We tried this route – believe us. Sure there might be more publishers out there but we did look long and hard!
What about YouTuber (insert name) or this awesome reviewer (insert other name) or what about (insert new name)!?!?! I just know they would love Boss 101!
We sent out nearly 1000 copies of Boss 101 to reviewers, YouTubers, media outlets and as many people as we could find. If they even looked like they might like Boss 101 they got a letter and a copy. In the end we had so few bites we didn’t even register on MetaCritic (you need four ‘verified’ reviewers to get a score). We even offered to partner with people to increase visibility by doing fun hats or promo things with them to promote Boss 101. Not one single returned mail on that idea.
What about Kickstarter? Crowdfunding? Etc
We never wanted to go this route. The goal was always to bring YOU the game FIRST and not ask for money until we had a solid product to deliver. We had seen so many failed crowd funded projects with bad time estimates and vast overpromising. We wanted to work at our own speed and unleash Boss 101 when the time was right. In the end that might have bitten us in the butt. At the same time we feel we did the right thing in MAKING the product before we SOLD the product.
Can’t you just port it to Switch, PS4, Ouya, Atari Jaguar? You would sell a TON OF COPIES!
Well, that is really about time and money and we just don’t have those resources at the moment. The game was always intended to go to console and if the fine folks and Microsoft hadn’t placed us in their great Indie Development program we might never had been on any console. Porting is not a press button affair and each iteration of the game on every system takes time and bug testing. We are three people (only one of us is a programmer). Boss 101 took nearly five months of work to bring to Xbox. We got those dev kits via the ID Xbox program. If we had to lease Switch Dev kits or PS4 or any other console we couldn’t do it easily.
Can’t you just translate it to Japanese, German or (insert language)? I bet it would sell a ton in (insert country)?
Same problem as above and maybe worse. Boss 101 has a TON of idiomatic expressions. It’s way more than a Google Translate away. It would take a lot of time (there is more dialog than you might guess). To top it off all the characters speak in particular ways that would best be handled by a pro. Again – this is time and money. Of course – that would also mean the insertion of all the new language text into the game via a system we don’t really have at the moment since Boss 101 is an English based game made primarily by English speaking people.
We DO have an option to bring the game to various regions and languages though! See the Boss 101 translation project here: Boss 101 Translation Project
See the Zazmo translation project here: Zazmo Translation Project
What can I do to help!?! I want to see Boss 102 and more Zazmo Packs!
Simply put – we need to sell many more copies.
First – if you have bought the game – THANK YOU. You have done so much already. If you have not bought the game we would ask you continue to support us with recommendations on anywhere and everywhere. It means a lot to have a good rating or “Thumbs Up”. If you really don’t like the game or feel it’s not your thing fair enough. Sadly some of the negative reviews seem to amount to little more than “Good game but not my thing – THUMBS DOWN”. Haha. We always hope we are rated for the goals we set as much as the fun you had. Still – you opinions are you own.
If you bought the game on sale or won it in a contest – THANK YOU AGAIN. We are so glad to have you here and thank you so much for playing Boss 101 and Zazmo. If you could recommend us or point a friend our way that would be awesome. Heck, if you want to gift our games to a buddy – please do! If you want to help with some Store translations then please check out the Boss 101 Translation Project . Zazmo Translation Project
Streaming, posting, blogging, V-Logging, reviews and everything in-between all help us raise awareness and ideally bring in people to see and purchase our games.
We’re hoping to continue to make more games. To do that we will need not only your support but the support from as many friends and fans as possible. We think the game is great and we want to see it succeed. We know it’s not for everybody yet we feel there is a player base out there. If you can help us – we would greatly appreciate it. Regardless, we’re hanging in there and bringing you our best!
Thank you and always remember to LIVE YOUR DREAMS!
-Tim
Zazmo - Out Now
Xbox One: https://www.microsoft.com/en-us/p/zazmo-arcade-pack/9p0xfhh60t1q?activetab=pivot:overviewtab
Steam: http://store.steampowered.com/app/770320/Zazmo_Arcade_Pack/
Please check it out if you would be so kind!

