ZCrew cover
ZCrew screenshot
Genre: Adventure, Indie

ZCrew

Zcrew September Patch Update

New Functions



  • Added “BatchBreak” button that allows you to disassemble multiple items at once.

  • The game language will be automatically set according to your system language.
  • Added special effects upon equipping gold-tier gears.
  • You can now turn on/off camera shake in settings.
  • F2 button is now customizable.


New Stats



  • Lower Limbs:Reduces the amount of time spent on the ground after being knocked down
  • Lower Limbs:Reduces interaction time when pressing E
  • Core:Explodes on the surrounding area upon death
  • Artificial Limbs:Regenerates shield upon killing enemies.


Skill Adjustments


Butler



  • Ammunition Support:now provides damage boost
  • Roll:Cooldown is now 7 seconds

Raider



  • Flash:optimized the animation
  • Mines:optimized the animation, and increased damage and time remaining on the field.


Wrestler



  • All shield-related talents are increased by 10%


Optimizations



  • Optimized frame rates in multiplayer mode.
  • Increased Boss drops and the HP of some small Bosses.
  • Further differentiated all the drops according to difficulties.
  • Graphic quality is set to Epic by default
  • Optimized aiming
  • Optimized monster spawn
  • Optimized sound effects in battles
  • Optimized sound effects of some Bosses
  • Optimized visual effects of drops

  • Tech point materials can be disassembled into currencies.
  • Lowered the armor on certain Bosses.
  • Lowered the difficulty on certain missions.
  • Optimized interaction missions
  • Added a switch to show multiplayer mode
  • Optimized the firing rate of drones
  • Increased damage on laser guns
  • Added icons to indicate which class can equip these gears.



BUG Fixes



  • Fixed an issue where Mechas can be claimed without a pilot.
  • Fixed a crashing issue at the reward menu.
  • Fixed an issue where certain achievements cannot be completed.
  • Fixed a respawn bug
  • Fixed an issue where the world map is not shown completely
  • Fixed an issue where players cannot complete tech station quest.
  • Fixed an issue with sound effects in multiplayer mode.
  • Fixed an issue where joined players cannot display their battle supports.


Developer Plans



  • Controller support (November)
  • Adding more maps with unique features such as infinite challenge/turret defense (December)
  • Off-hand weapons, alien monsters (Q1,2023)
  • New vechcles (turrets/tanks/armored vehicles)(Q2,2023)
  • New regions (Q4,2023)
  • Alien headquarters in Arctics. More weapons/monsters.


Happy Hunting!

-The ZCREW Team

《Zcrew》official version is now LIVE on Steam.

Dear anticipating comrades,


Zcrew official version is now LIVE on Steam.

It has been almost 2 years since our early access launch, and your continuing support and suggestions are what made this official version possible.

More game contents are yet to come to this official version. We are developing more maps, secondary weapons, vehicles, and weapon stats to offer a much more exciting and smooth gameplay experience for everyone.

We would like to thank you again for all the support on social media. We hope we can work together to make this game successful.

If you have any suggestions or bugs to report, please reach out to us via discord:

Thank you, and we look forward to fighting alongside you, my comrades.

Gameplay Showcase of Zcrew - Official Editon

The official edition of Zcrew will be released on September 12th.
Now you could have a preview in our broadcast channel on steam.

The video is based on the actual scenes in game. The official edition will be released on September 12th, stay tuned with us by adding it to the wishlist to get the latest news and special offers!

《Z-Crew》April Patch Notes

《Z-Crew》April Patch Notes



New System


Refinement System

  • Players now can refine weapons with green tiers or above to get the stats they want. You can select up to 2 stats at a time.



  • Refinement material can be obtained from disassembling weapon blueprints.

  • Differentiate initial stats for each class.

  • Added critical rate and critical damage on weapons.



Optimizations



  • Increased gold drop from clearing missions.
  • Removed weapon debuff on certain creatures.
  • Optimized weapon accuracy.
  • Mission events will only be active in free/main missions.
  • Increased storage capacity.

BUG Fixes



  • Fixed certain missions cannot be completed correctly.
  • Laser guns can no longer target breakable objects in missions.


We will continue to finish the game and push out more new content for our fellow players. Any feedback/reviews/suggestions will be greatly appreciated as they will become our fuel to our success. Thank you for your continued support and love!

Tell us what you think!


If you've been playing and have some ideas and feedback, this is the time to help us refine the game into something great. We 'd love to hear from you on Discord!

http://discord.gg/snailgames
Don't forget to grab the "ZCREW" role to see the ZCREW section!

Follow us on Twitter: https://twitter.com/SnailGamesUSA
Give us a like on Facebook: https://www.facebook.com/officialsnailgamesusa/
Thanks for playing and, as always, Happy Hunting!




《Z-Crew》February Patch Notes

《Z-Crew》February Patch Notes



Gameplay Experience Optimization



  • Your damage will no longer be nerfed if you are overgeared in missions.
  • Added some animations in character selection

  • More shotgun sight attachments.

  • Added SPAS shotgun grip.

Adjustments:



  • Greatly lowered the speed of reloading shotguns.

  • Raised shotgun damage.
  • Raised the firing speed of sniper rifles.
  • Improved countermeasures between different weapons and monsters.

BUG Fixes



  • Fixed an issue where attachments can be disassembled when equipped to weapons.
  • Fixed an issue where turrets are highlighted indefintely upon hiding Support UI in tower defense mode.
  • Fixed an notification error upon selling gears in Support shop.
  • Fixed an issue where HP bar shows in the lobby.
  • Fixed an issue where turrets killing enemies does not drop loots.
  • Fixed an issue involving Sound UI.


We will continue to finish the game and push out more new content for our fellow players. Any feedback/reviews/suggestions will be greatly appreciated as they will become our fuel to our success. Thank you for your continued support and love!

Tell us what you think!


If you've been playing and have some ideas and feedback, this is the time to help us refine the game into something great. We 'd love to hear from you on Discord!

http://discord.gg/snailgames
Don't forget to grab the "ZCREW" role to see the ZCREW section!

Follow us on Twitter: https://twitter.com/SnailGamesUSA
Give us a like on Facebook: https://www.facebook.com/officialsnailgamesusa/
Thanks for playing and, as always, Happy Hunting!




《Z-Crew》January Patch Notes

Zcrew January Patch Notes



New Systems


Battle Support System (F2)

  • It can be used in most of the missions. The support items can be obtained through killing enemies or purchased with merits.


Added indication that shows the position of your teammates.

Added Tech Equipment

  • Players can obtain personal stat boost/new turret defense structures/new basic structures through research.

The evacuation helicopter will deal a lot of damage upon landing. Don’t stand underneath it!
Added map in the base. (TAB)

Optimization


Skill Adjustments:

  • Upon using Flash/Jump/Roll/Glide, there will be a short period of invincible time.
  • “First Aid Kit” from Medic will now buff firing speed and damage range.
  • Warriors will have their shotgun talent changed to “reloading speed +50%”
  • Optimized the firing animation and speed.
  • Optimized the shotgun reloading animation.

Refresh rate cap locked to 30 fps when connected to the Internet to make online experience smooth.
Lowered the difficulty of certain missions.

BUG Fix


Fixed a bug where characters could disappear.


We will continue to finish the game and push out more new content for our fellow players. Any feedback/reviews/suggestions will be greatly appreciated as they will become our fuel to our success. Thank you for your continued support and love!


Tell us what you think!


If you've been playing and have some ideas and feedback, this is the time to help us refine the game into something great. We 'd love to hear from you on Discord!

http://discord.gg/snailgames
Don't forget to grab the "ZCREW" role to see the ZCREW section!

Follow us on Twitter: https://twitter.com/SnailGamesUSA
Give us a like on Facebook: https://www.facebook.com/officialsnailgamesusa/
Thanks for playing and, as always, Happy Hunting!




《Z-Crew》01/2022 Hotfix

ZCREW 01/2022 Hotfix



Fixes:



  • Fixed an issue where turret trajectory was not as smooth as expected.
  • Fixed an issue where the game could crash at the rewards UI.
  • Added colors to each turret for convenient identification



  • Fixed an issue where some monsters do not spawn correctly.
  • Turrets are now easier to select.
  • Players will have a notification by pressing “E” button when chests appear.
  • Turrets will seize fire when players open Supply menu.


We will continue to finish the game and push out more new content for our fellow players. Any feedback/reviews/suggestions will be greatly appreciated as they will become our fuel to our success. Thank you for your continued support and love!


Tell us what you think!


If you've been playing and have some ideas and feedback, this is the time to help us refine the game into something great. We 'd love to hear from you on Discord!

http://discord.gg/snailgames
Don't forget to grab the "ZCREW" role to see the ZCREW section!

Follow us on Twitter: https://twitter.com/SnailGamesUSA
Give us a like on Facebook: https://www.facebook.com/officialsnailgamesusa/
Thanks for playing and, as always, Happy Hunting!




《Z-Crew》December Patch Notes

Zcrew December Patch Notes



New System




  • Base Expansion
  • Mission board that allows players to select and receive the mission.


Contamination Level




  • Redistribute the map and add contamination level display for each region.
  • Contamination Level will increase as time passes.
  • Completing the missions in a designated region will lower its corresponding contamination level.
  • When contamination level reaches a certain point, it will provide additional buffs to this region.

Map Optimization




  • Each map has new map effects, including slowdown, DoT and other effects.
  • Each mission has new breakable objects.
  • Added three more new missions.

Tower Defense






  • Players will not be able to use their own class skills, only the defense towers or traps to defend themselves.
  • Defense towers can be upgraded or sold.
  • An elite monster will appear every five waves. It will create an aura around it that can speed it up or lower incoming damages.
  • Failure to eliminate a normal monster will lower 1 HP, while an elite monster will lower 2 HP. The mission will fail once HP reaches 0.
  • The longer the defense goes, the better the rewards will be.

Gameplay Optimization



  • Mobs will appear more reasonably in certain missions.



  • When knocked down by the monsters, you will have more time to rescue yourself.
  • When getting yourself up, there will be a short invincibility buff that prevents you from being knocked down consecutively.


We will continue to finish the game and push out more new content for our fellow players. Any feedback/reviews/suggestions will be greatly appreciated as they will become our fuel to our success. Thank you for your continued support and love!


Tell us what you think!


If you've been playing and have some ideas and feedback, this is the time to help us refine the game into something great. We 'd love to hear from you on Discord!

http://discord.gg/snailgames
Don't forget to grab the "ZCREW" role to see the ZCREW section!

Follow us on Twitter: https://twitter.com/SnailGamesUSA
Give us a like on Facebook: https://www.facebook.com/officialsnailgamesusa/
Thanks for playing and, as always, Happy Hunting!