Zeepkist cover
Zeepkist screenshot
Genre: Racing, Sport, Indie

Zeepkist

Zeepkist Awesome Alpha - Version 15, Patch 66

- Made a small tweak to reset timing of moving/rotating objects, should in theory be more consistent now

Zeepkist Awesome Alpha - Version 15, Patch 64 & 65

Patch 64:
- Awarded Level Contest winner award hats

Patch 65:
- Fixed shape checkpoints again

Zeepkist Awesome Alpha - Version 15, Patch 63

- Fixed inter-frame timing offsets for new "volumetric" checkpoint blocks

Zeepkist Awesome Alpha - Version 15, Patch 62

- Fixed player cosmetics not loading when joining a friend through Steam
- Tweaked loading a bit more

Zeepkist Awesome Alpha - Version 15, Patch 61

- Awarded Zeepkist Super League Season 3 Helmets!
- Changed "malformed handler" error message
- Tweaked loading a bit more

Super League Season 3 Helmet:

Zeepkist Awesome Alpha - Version 15, Patch 60

- Attempted to fix an issue where loading would hang, with or without experimental loading enabled.

Instead of hanging, Zeepkist will now show a little error message, and only skip the levels that cause the error message.

By default the error message looks like this:


With experimental fast loading enabled it looks like this:

Level Contest - Monochromatic

THEME: Monochromatic


Build a level that uses only one colour!

Pick one of the following colours and use the various textures (shades) of this colour to create your level:
  • Purple/Pink
  • Red
  • Orange
  • Yellow
  • Green
  • Blue
  • Grey/Black

All available textures have been categorised into the colour groups that are downloadable as palette template levels below if you need guidance on picking your colour scheme.

Looking for ideas? How about looping through an alien landscape, dune jumping in a desert or twisting through an enchanted forest!

EXAMPLES


Example using a Purple/Pink palette:



Example using a Green palette:



PALETTE TEMPLATES


These are optional to help you with creating your level's colour scheme.

Download the palette template you want to use to a new folder in %userprofile%\AppData\Roaming\Zeepkist\Levels (Make sure the folder is named the same as the level file)

Purple/Pink


Download palette: Purple.zeeplevel



Red


Download palette: Red.zeeplevel



Orange


Download palette: Orange.zeeplevel



Yellow


Download palette: Yellow.zeeplevel



Green


Download palette: Green.zeeplevel



Blue


Download palette: Blue.zeeplevel



Grey/Black


Download palette: Black.zeeplevel



DEADLINE



  • Your track should be complete and submitted by Sunday, 19th November 2023 at 18:00 GMT
  • Submissions will be combined into a single workshop item after the deadline above


SUBMISSION RULES



  1. You can only submit one level (you can modify or replace your submission as much as you like until the deadline)
  2. Level collaborations are permitted (this counts as a level submission for each individual creator)
  3. The name of the level MUST start with "ZSL - " (e.g "ZSL - My Level")


LEVEL RULES



  1. Scaling track pieces is permitted
  2. Level MUST follow any theme requirements set above
  3. Level MUST be under 4000 blocks
  4. Level MUST have an author time above 30 seconds
  5. Level MUST have an author time under 1 minute 15 seconds (75s)
  6. Level MUST have at least 2 checkpoints. Consider adding additional checkpoints for split timing or where it would prevent a cut, as cuts do not make for good tournament tracks!
  7. Level MUST NOT have hidden finishes/shortcuts (e.g using no-collision or invisible blocks to hide a secret path that is NOT the intended route)
  8. Level MUST NOT have alternative "risky" finishes


HOW TO SUBMIT YOUR LEVEL



  1. Join our Official Discord server
  2. Upload the level to the Steam Workshop
  3. Link the workshop item in the theme's thread in #level-submissions

    Don't have Discord? You can submit your entry by linking your workshop item in the comments section of this announcement!


WINNERS & PRIZES



  • Up to 15 of the submitted levels will be used for the next Zeepkist Super League event
  • The community will vote on their favourite maps from the theme once submissions close
  • Top 3 in the community votes for Best Decor and Best Track Layout will each win a special hard hat cosmetic in-game. Discord users will also get a `Level Contest Winner` role and 3,000 chat EXP in our Discord server.


BANNER CONTEST


We're also hosting a themed banner contest for our discord server banner image where you can win a special beret hat!!

The theme is Pumpkin Patch and ends at the same time as this level contest!! View the banner contest event details on Discord

- Akane

Zeepkist Super League - Bubble Trouble

View the event on Zeepkist's Official Discord server!

Vote for the Level Contest Winners!



Voting is open for the Bubble Trouble level contest held earlier this month! Voting closes on 11th November.

Vote for up to 3 submissions in the Best Decor and Best Layout/Flow categories!

VOTE NOW



When is the Super League tournament?



Please be aware PDT/EDT changes to PST/EST on Sunday for Timeslot 2. Timeslot 1 is held at 18:00 BST/GMT and Timeslot 2 is held at 19:00 PDT/PST depending on daylight saving observation.

Timeslot 1 (2 Rooms, 128 player capacity)




  • Saturday 4th November at 11:00 PDT
  • Saturday 4th November at 14:00 EDT
  • Saturday 4th November at 18:00 GMT
  • Saturday 4th November at 19:00 CET
  • Sunday 5th November at 05:00 AEDT


Timeslot 2 (1 Room, 64 player capacity)




  • Sunday 5th November at 19:00 PST
  • Sunday 5th November at 22:00 EST
  • Monday 6th November at 03:00 GMT
  • Monday 6th November at 04:00 CET
  • Monday 6th November at 14:00 AEDT



Super League Details



We will be competing on 15 of the 33 level submissions from the Bubble Trouble level contest held earlier this month. You can checkout all submissions on the Steam Workshop!

The rooms will open around 10 minutes before the event starts and is scheduled to last around 2 hours (7 minutes per level) with a rest period half way through. The first timed level will begin on the hour (~10 minutes after rooms open)

The leaderboards in all rooms will be tracked and will be combined into a single overall leaderboard post-event on zeepki.st/super-league!

Top 3 with the most points will receive a NEW special racing helmet IN-GAME, a Discord role and 3,000 chat EXP in our Discord server!



Who can join?



The Super League is open to all! Open Zeepkist and hop in to one of the Super League rooms hosted by Akane (Timeslot 1) or Socks242 (Timeslot 2). Rooms are filled on a first-come-first-served basis.

Look out for the following rooms hosted by either Akane or Socks242:

  • Zeepkist Super League: Compact (1)
  • Zeepkist Super League: Compact (2)



What tracks are we racing on?



The 15 tracks we're racing on have been picked out by our judges. Download the level playlist here.

They are:


  • Arashi by [           ]
  • AQUA REGIA by Not That Guy + Linzi
  • Kingdom of the Bubble Riders by Shadynook
  • Flowers of the Depths by icRS
  • Bubblepop Isle by St Nicholas
  • Soapy Spillages by DeeDeeNaNaNa
  • Sweet Tooth Island by Codewalt
  • [BREAK TIME: BUBBLE EDITION]
  • Bubblificent Palace by Maki + Maou
  • Morning Bubsled by Lexer
  • Rutschpartie by Renergy
  • Bring Back The Old Kernkob by OgelGames
  • VaporSoap by Greil
  • Underwater Bubble Base by Dylan
  • The Clean-Up Crew by mori_cinis
  • Bubble Candy Mountains by Wombat!



- Akane

Zeepkist Awesome Alpha - Version 15, Patch 59

- Fixed an issue where you could click on things while the level editor showed an "Are you sure?" popup.

- Changed backend logic of experimental fast workshop loading. Should break less & give me more info if it does. Still experimental because it's a complex bit of code & depends a lot on people's local files.

Zeepkist v15p55: Faster Startup Loading!!

Hi everyone!!



While working on v16 I was looking through the startup loading code and managed to do some optimizations!

And instead of waiting to include this in the bigger update way down the line I decided to release it as a small update instead!

Loading adventure levels and local levels should be considerably faster. Workshop level loading should also be faster but are still bottlenecked by some Steam API calls.


Experimental: Faster Workshop Loading



Included is an option in general settings to enable faster workshop loading:



The faster workshop loading implements different, faster, Steam API calls, as well as a custom local cache.

This is a bit untested and could break, so I've included it as an experimental setting that people can enable/disable as they please.

If you've got it enabled and run into a bug, please let me know on the Zeepkist Discord: https://steelpan.dev/zk-discord

(Also, make sure any loading-related mods are disabled).


Other patch notes:


- Awarded old level contest cosmetic
- Awarded first season 3 banner contest cosmetics
- v15p56: Removed a floating popo from main menu
- v15p57: Fixed an issue with the experimental loading
- v15p58: Small bit of backend safety code on experimental workshop loading


Happy zeepkisting!!!