The previous Halloween features have been merged in the game with some adjustments :
The new weapon is now called "the remote" and has to be unlocked once before the player can use it.
Pumpkins that increased its damages are now Zenethics boxes randomly placed in the levels.
The trick/treat system is now an adrenaline system : you don't recieve candy anymore but adrenaline rushs that have the same effects : healing you for 1 hp and allowing you to progress faster in the levels.
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Update 1.2.0.1 live : "PumpkinZ hunt !"
Happy Halloween !
The 1.2.0.1 update brings a few improvements to celebrate this spooky event :
- A new "magic" weapon has been added : the Zap. This weapon deals as much damages as the Beretta but no ammo can be found (it's magic!) because it automatically gains one ammo every 4 seconds. The Zap is available for every player for the duration of the event but it will have to be unlocked afterwards (see how below).
- PumpkinZ Hunt : pumpkins have randomly been placed in the game. Destroy them to increase your PumpkinZ counter by 1. Each pumpkin found will add 1 level to your combos and adds 1 damage to the Zap (maximum 10 points). Find 10 PumpkinZ to unlock the Zap permanently.
- Trick or treat : when opening a door there is now a chance to receive candy that will restore one lost hit point. There is also a chance to spawn a zombie… yup !
After finding 10 candies, the next level will automatically be the next boss level (the candy counter will be decreased by 10 when changing level). This number of candy has been reduced to 5 for the first boss. The maximum number of candies carried at the same time is 15 but their effect is only active on boss levels that were already discovered normally. Unused candies are conserved for the next game.
- The hero has been caught in the middle of a Halloween party. Or so it seems when you look at him !
- The zombies from the early levels have been replaced by scarecrows.
These new features will be included in the game definitely and adjusted to the main theme after the event ends on november 2, 2017.
Changes that are not part of the event :
- torches have been added mostly in levels between 15 and 20
- XP gain has been increased by 30 %
- movement speed has been increased by 50 % for the hero
- french translation reviewed
- fixed a bug that made the game crash when displaying leaderboards
Enjoy !
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Update 1.1.2.0 live !
A few additions have been made to help players getting familiar with controls and improve visual aspect of the game.
Minor improvement :
- A weapon is automatically placed in each hand at game start (if at least one weapon is unlocked).
- Picking up a weapon will place it automatically in hand if no weapon was already selected.
- Jumps and projections in the air are now made visible by making the object (player/enemy) slightly closer to the camera while in the air).
- Reload key is displayed on the gui next to the remaining ammo.
- The first bubble displaying the key used to open doors is now visible in the very first game even if help bubbles have been disabled.
- Elevator doors from early levels (up to level 5) are now all unlocked to facilitate progression in the begining.
- Correction of a glitch caused by a missing texture on the floor from the introduction level and resulting in the apparition of a black square looking like a wall where there should be none.
Store page :
Added a new trailer showing gameplay right after starting the game for the first time, after unlocking a few perks and late game after unlocking almost everything.