Zephyrus cover
Zephyrus screenshot
Genre: Puzzle, Adventure, Indie

Zephyrus

New hand gestures and more...

63 days have gone since the last release of Zephyrus Prelude... and here VR 🙂 again fresh, crispy features new content elements and more fun... thanks to our talented developer team.
We have all put in a lot of blood, sweat, and tears but the result is definitely high class.
We are pleased to announce the latest improvements!
For more insider tip click to our Dev Diary on DISCORD

Whats new?


  • Support Valve Index headset
  • New hand gestures and hand collision with the environment
  • Volumetric environment audios on Quest 2 and Pc build
  • Tunok voices in the tutorial



Fixes:

  • The inGame menu was not working during the dwarf curse
  • Performance issues on Quest platform in case of multiplayer sessions


Known issues:

  • Q1 shadow does not follow the player's head properly


What comes next?

  • Add survive the waves mode
  • Add new battle magic
  • Add new enemies
  • Expanding mana usage
  • Add new game mechanics
  • Add new map

FREE DEMO of Zephyrus

We're pleased to announce that you can try the Zephyrus VR game for FREE on
@htcvive, @metaquest among others.
Feel free to try the full version that offers a stunning VR experience on three-level.
#quest2 #vr #indiegamedev

Zephyrus Prelude 3.1 ...and more

A quick update on where we are



The latest release notes:

New feature:


  • New tutorial steps for character controls


Improves:


  • Better plasma impact effects
  • The Sleepy curse becomes shorter
  • Mana bubbles give more mana on the ‘Abandoned Shrine’ map -Crystals shining on the ‘The Bridge of Truth’ map


Fixes:


  • Strange noise at start room on ‘The Bridge of Truth’
  • Missing plasma sound on the ‘Abandoned Shrine’ map
  • Performance and graphical issues on Lobby, Result and all maps


Known issues:


  • The inGame menu is not working during the dwarf curse


Next phase of development:


  • Add new battle magic
  • Add new enemies
  • Expanding mana usage
  • Add new game mechanics
  • Add new map

Zephyrus Prelude 3.0

In this update, we introduce The bridge of Truth. This is a whole new map that completes the story of The Dark River Ruins and the Abandoned Shires. The new map is with an entirely new biome.

Besides that, the following new features are also added:

  • New traps
  • New enemies
  • New battle magic
  • New side quest for every map


The following Bugs are fixed:

  • Incorrect spatial sounds fixed
  • Tons of performance issues fixed
  • If a button is being pressed continuously during scene changing then always the SetupRoom scene appeared


Known issues:

  • Strange noise at start room on Level 3
  • The inGame menu is not working during the dwarf curse

v3.0 Teaser

Here is a small glimpse of the current v3.0 development.

Captured on Oculus Quest 2.
Among many other things the Ice-ball magic feature and
The Bridge of Truth as a new level will come soon!

Update 2.5

Hi there,
We have a few busy weeks behind us.
Enjoy the improvements and follow the work on our Discord channel!

New features:

  • Fire Spell with dynamic lighting
  • Interactive Torches
  • Re-designed and expanded tutorial


Fixes and improvements:

  • Shadow performance boost on Quest1
  • Audio fix at scene changes
  • Near objectives, the teleport automatically puts the player facing the objective. (buttons/switches/area spells)
  • Shadows around menu buttons on Quest1
  • Collisions of menu buttons
  • New font system for better readability
  • The teleport-out sound was not spatial
  • Add dynamic light for portal cube
  • Fix teleport behavior during the dwarf curse
  • Portal cube throwing unified on all supported platforms



The Dark River Ruins

  • Update visuals and added new environment elements.
  • New shadow and light system in the labyrinth


Abandoned Shrine

  • Performance improvement
  • Fix cover sky
  • Improved VFX

Live fire effect


The upcoming updates will bring cool and fancy new features to Zephyrus. A little teaser for you. The torches will get the live-fire effect. More info on Discord

Update 2.4


New features



  • Teleport movement mechanics

  • New environment physics
  • New navigation system
  • New impact sound system
  • Visual+gameplay hint for maps at map selection
  • In-Game Menu (hood, music on/off)

  • Effects on Avatars in Magical Areas


The Dark River Ruins



  • Added new effects in Magic areas
  • Added new effects in Labyrinth
  • Sound overhaul
  • Collision overhaul
  • Added Navigation mechanics


Abandoned Shrine



  • New singleplayer/multiplayer challenges
  • Added new effects in Magic areas
  • Collision overhaul
  • Added Navigation mechanics
  • Added new game mechanics


Improvements



  • Tutorial updated
  • Text drawing quality improvement
  • Better shader for real-time lighting
  • More "Curse" events
  • New shading and lighting in the Waiting Room. The lighting globe has a new shader.
  • New visual for player teleportation
  • Lobby optimization


Fixes



  • Lag in Avatar movement in multiplayer
  • Lag in Crystal light movement in multiplayer
  • Puzzle pieces sometimes could not be moved by magic focus
  • Sometimes the magic marker on your hand didn't glow in the dark when you acquired a particular school of magic.


Known issues



  • Portal cube is not rendered in the mirror
  • InGame menu is not working during the dwarf curse
  • The portal cube can be thrown through menu buttons
  • Some sounds are played incorrectly or cut off
  • On some corners, you can teleport too close to walls where you can get your head in the wall and the visual penalty kicks in. In this case, use your stick to move out or check that you have left your Hero's Circle, which you can see at your feet.


Future


In the meantime, the team is working on new maps, upgrading existing maps, new game modes such as combat, platform mechanics, new spells, creatures and continues to polish the current state of the game.

You can follow these in our dev-diary on the Discord channel, where we welcome further suggestions, feedback and answer questions.
We welcome anyone interested in the development of this game!
Discord Zephyrus

Magic teleport cube coming soon

Those who are sensitive to the artificial movement that can be performed with the stick will finally have a friendlier movement option in VR space.

It sometimes fools you when the yellow tongue is placed on top. In this case, you have to roll again.

Collision issue fix

The character lost the correct position at the end of the game.