1.For Vive controllers, now during the level 1 you can see the A button on your controller.
2.Now to restart the level you just need to press Menu-Button (Vive controller) and Y button (Xbox controller).
3.General optimization and performance.
4.Fixed minor bugs.
Yesterday we published an open letter explaining few steps of guidance for Zero-G players. We want to announce that we are working to do few changes to make Zero-G better. Soon you will receive an update.
Thank you,
Linkus
Dear Zero-G community:
Linkus Studio
Dear Zero-G community:
First of all, we would like to appreciate your support. Our dream as a team is to create the best games for you. Let us introduce ourselves, we are a really small team of game developers. When we started this journey, we were looking for developing games for VR.
As everyone knows, VR is a new technology that is spreading fast. We are still learning about this technology. When we first started Zero-G, we had a solid concept based on space games, flight simulation games and sci-fi movies. We worked really hard in three aspects of the game that we would like to share here with you: First, we wanted to have a high-speed game with no dizziness, which is hard to see in this kind of games, we tested several ways and we ended up using the current option as main gameplay. Besides, we wanted to express that cool feeling moment when an astronaut is flying out of the space shuttle, not seen in other games like this; second, we worked hard to use Unreal 4 as main tool to provide everyone a solid graphic presentation and dynamic lighting; last but not least, we worked on this game thinking to provide our first attempt with the limited resources we have, we established a low price because we think everybody with VR headset can afford it, we want to let people buy it and enjoy it. We will keep launching the next product with similar price.
We have received in general a positive feedback and we are extremely happy, but also few people are having some minor issues like bugs and problems of guidance. We may also need to continue to improve the game. We would like people to understand we are a small team, and we tested every day in different systems and models with no issues. We have heard people telling us to add more UI and guide elements, but we felt this can interrupt the immersion in the game.
We apologize if you have encountered any problem. If you have any issue with the game here you have some tips of guidance that may be helpful:
1.You can skip the animation or cut-scene at the beginning of each level by pressing the (8) grip button on your HTC Vive controller or B button for Xbox controllers.
2.If you don't success during the level, you don't need to wait till run out of time. By pressing the (1) menu button (HTC Vive) you can restart the level. Y button Xbox controller.
3.When you reopen the game, you don´t need to go through all the levels again to go to the latest one you have achieved before. By pressing the (2) trackpad you can skip till the latest one. A button Xbox controller.
4.For the level with two yellow bottles of nitrogen, you need to go straight to the space shuttle, those bottles are in movement going to your line of acceleration. No need to go down for them.
We are improving little by little everyday. The game was published just three days ago and we have been receiving feedback and inspiring ideas. Please, you can follow us on twitter @linkustudio to get updates about our current creations.