We have some exciting news today. We are announcing the teams participating in our tournament, which starts this weekend with a prize pool of $1500.
First, we need to thank all the participating teams for joining us; however, due to the sheer number of teams that we received, it’s impossible to include everyone for various reasons. For example, but not limited to, some teams didn’t have a full team (5 players), others had a very low number of hours in the game, …etc). In order to give our players the best possible experience and provide our audience with a competitive level of PVP, we moved on that team.
But don’t worry we are planning to run multiple tournaments in the upcoming weeks, not only global ones but region locked ones to maintain the best possible experience and game play fairness for our players.
Now, let’s jump onto the teams and the brackets.
Prophet
Bahziks
team name [TN]
Metal Titans
EnemyWest
Booyah Boys
Capland
Garage Cam Warriors
⚠️ All team leaders should check their mailboxes and Discord DM's ⚠️
🗓️ Tournament Schedule
The First Round of matches is on Saturday.
EnemyWest VS Booyah Boys at Saturday, October 12, 2024 3:00 PM UTC
Capland VS Garage Cam Warriors at Saturday, October 12, 2024 5:00 PM UTC
The second round of matches on Sunday
Prophets VS Bahziks at Sunday, October 13, 2024 3:00 PM UTC
Team Name (TN) VS Metal Titans at Sunday, October 13, 2024 5:00 PM UTC
All teams must make sure to receive your team role on Discord and have access to your team voice channel.
All teams must be on their voice channel at least 30 minutes before the match starts.
If a team is missing more than one player, this team will be disqualified.
▶️ If there is any question or information missing, please contact [Nyar or Juanri] (On Discord), as they are the main point of contact regarding the tournament.
Thank you for your patience. Please make sure to report toxicity and provide feedback & suggestions in our Discord server using the following links. Discord Global Community : Zero Hour Official Discord French Community : Zero Hour France
Together, we will make Zero Hour even better. — Zero Hour Dev Team
Patch 1.05 ( Squad AI & Map Renovations )
Greetings Everyone
This patch brings some exciting new changes to the map, a whole new way for attackers to maintain cover while rappelling, and many improvements to our squad AI based on your feedback.
New Features & Changes
Added rappel Upside down mode
Added Squad AI new command "Move & clear"
Added Squad AI ability to set "Move to" from planning table with yellow objective marker
Added car alarm for certain vehicles when shot
Added grenades breaking glass physics
Added Hotel Trouble ground floor window vault entry
Added Hotel Trouble 2 new scaffolding entry
Added Hotel Trouble elevator to go down to underground parking
Added Embassy Raid rappel from 2F bridge to 3F terrace
Added Residential House chicken house in Back Alley spawn
Added Residential House vents
Added Residential House new rear 2F entry
Added shield Foley SFX
Residential House & Hotel Trouble have received new additions and changes to further enhance PvP gameplay dynamics.
For Residential House, we’ve added several new vents that attackers can use to gather intel with their drones before entering. These vents can also be used to throw grenades to the other side, creating some intense moments. We’ve also added a spiral staircase entry to the 2nd floor from the backyard, along with a few smaller tweaks.
For Hotel Trouble, we’ve added two new scaffoldings that attackers can use to rappel and enter the 3rd and 4th floors, adding more dynamics to PvP. Additionally, we’ve made one of the elevators go down to the parking area as well.
Changing between rappel stances
You can now turn upside down while rappelling. Press the crouch button, "C" by default, to toggle between the two stances. You won’t be able to change stance too close to either edge of the rappel, whether moving up or down. When in the upside-down stance, you'll automatically switch back to the normal stance when reaching those edges. Please note, we are looking to further improve the upside down stance with later patches. You can also throw grenades through windows without them bouncing back due to the glass.
Improved Squad AI
Squad AI has received several improvements. You can now command your squad to "Move & Clear" by using the planning table. Right-click to set a marker, and using the yellow objective marker will command your squad to move and clear to that location. This update allows your squad AI to open doors on their own. We’ve also worked to fix several frustrating issues, like your squad pushing you or not stacking up and breaching in the correct spots. We aim to bring even more improvements in the future.
Bug Fixes & Improvements
Fixed defender's wristbands clipping
Fixed co-op mission points extending 100
Fixed co-op suspect blinded by flash reverting to aim when alerted
Fixed crouch slow locomotion animation speed
Fixed Hotel Trouble spawn peek from 2F restaurant
Fixed Embassy Raid metal grid not being bullet proof
Fixed Squad AI moving to another location when commanded to stack up
Fixed Squad AI moving to another location when commanded to move to
Fixed Squad AI moving and pushing other squad members when defusing door trap
Fixed Squad AI pushing player
Improved Squad AI suspect targeting
Improved co-op suspect AI to be alerted when player opens a door nearby
Improved prompts for c2 & kick and breach prompt to appear even when looking at the center
Improved blood splash texture
Improved Residential House lighting
Improved door trap interact SFX (Add/remove)
Improved door wedge interact SFX (Add/remove)
Removed Hotel Trouble room 302 procedural prop placement blocking balcony
Updated Residential House planning table
Updated Residential House 2F master bedroom toilet's door orientation
Updated Hotel Trouble planning table
▶️ The localization will be taking a little longer than expected as we wait for all the translations. We hope to bring that to you by 15th October.
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links: ➡️Discord Global Community :Zero Hour Official ➡️Discord French Community :Zero Hour France
~ Zero Hour Dev Team
Patch 1.03
Change Log
Added new weapon texture loading system
Added ability to rappel with K9
Added ability to rappel with hostage co-op
Added ability to rappel with hostage PvP
Added ability to vault with K9
Added Localization System [ The languages will be available 2 weeks later, so we will disable it till then ]
Added ammo refill at the back of MS Unit van
Added prompt when hostage location revealed in PvP
Added Squad AI to defuse trap when in path
Fixed game crashing for people reaching above top tier
Fixed K9 spamming between fetch & hunt
Fixed door curtain disappearing when door is broken
Fixed co-op suicide bomber weapon count issue
Fixed furniture blocking moveable pathway in Breaking Meth
Fixed player body rotating with camera when looking at killer while dying
Fixed co-op suspect escorting hostage to extraction
Fixed defender legs disappearing when crouched/proned
Fixed smoke grenade having double SFX
Fixed Hotel Trouble hostage nav mesh
Slightly reduced score points required per co-op mission
Reduced the number of suicide bomber that can spawn in co-op mission
Improved RAM usage
Improved UI for Flagged/Welcome screen
Improved PvP hostage movement
Increased timer for co-op suspect going out of aiming
Increased squad AI command range
Optimized Training ground network usage
[Some Note]
Some weapon textures may take time to load now, so you may see black texture initially and the texture will load eventually within 2-4 secs
We have implemented the localization system in the game already but have kept it disabled as it currently uses auto translations, we are waiting for the official translations, which will take till October 2nd week
You are able to refill your mags from the MS Unit van. You will have to walk in the back side and then move out.
More fixes and features are to be implemented with the next patch.
With this new weapon texture loading system the game will be using less RAM, less loading time and even help get more FPS. This system now also allows us to add more aesthetics without memory leaks.
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links. Discord Global Community : Zero Hour Official Discord French Community : Zero Hour France
Exciting News: Our Roadmap is Here!
Greetings everyone!
You didn't think 1.0 was the end, did you?
With the release of Version 1.0, we've made significant updates to Zero Hour. We have introduced two new maps—Critical Response and Cocktail Crisis—along with significant gameplay upgrades, including a new stamina system, adrenaline kit, and updated door mechanics. We've also added a downed state with revive capabilities to give players a second chance the heat of battle. Additionally, squad AI, weapon audio, and match point systems have all been enhanced, along with numerous other miscellaneous fixes to improve overall gameplay.
What's coming next: We're excited to bring even more to the game, and here are some highlights. Players can expect in-game collectibles, localization, the ability to use medkits on teammates, and a Replay Mode for both Co-Op and PvP. Future updates will also feature extended mag attachments, a remade hostage mode for PvP, and a paid DLC for Co-Op (free in PvP). Stay tuned for more exciting updates!
Thank you for your patience. Please make sure to report toxicity and provide feedback & suggestions in our Discord server using the following links. Discord Global Community : Zero Hour Official Discord French Community : Zero Hour France
Together, we will make Zero Hour even better. — Zero Hour Dev Team
Patch 1.01 (Silent Patch v1)
Change Log
Fixed hotel hostage going through wall
Fixed Red wedding procedural prop blocking hostage
Fixed Grounded SFX playing multiple times while vaulting through window
Fixed C4 Decal staying over
Improved Terror House stairway lighting
Improved Terror House lighting optimization
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links. Discord Global Community : Zero Hour Official Discord French Community : Zero Hour France
Our First Big Tournament
Greetings Everyone!
We're excited to bring you our first major tournament with a prize pool of $1500 and with additional rewards for the runner-ups. Whether you're a seasoned player or a competitive one, this is your chance to prove your skills and compete for first place. Without any further ado, lets jump in to the details.
General Information
The tournament will be streamed live on our streaming platforms (Twitch, Steam, and Discord).
All teams are allowed to stream the matches with at least (3 mins) Delay.
There will be a professional commentator on all matches.
All anti-cheat and bug-exploiting systems will be implemented, including real-time spectators from the Zero Hour Dev Team.
⚠️ Team Leader is responsible for the prize and how it's been distributed and delivered to his team members.
⚠️ All applications must be submitted using our form here. 👇
Opening registration for applications Thursday, 19th of September
Closing registration for applications Thursday, 3rd of October
Announcing the bracket and teams, Friday, 11th of October
First round of matches (Playing Time), Saturday, 12th of October & Sunday 13th of October
Announcing the qualified teams, Monday, 14th of October
Second and final round of matches (Playing Time), Saturday, 19th of October
Announcing the 1st and 2nd place winners, Monday, 21th of October
🏆Tournament Prizes
1st Place Team - $1000 USD + In game Aesthetics
2nd Place Team - $500 USD + In game Aesthetics
3rd Place Team - Game Keys + In game Aesthetics
Tournament Rules
Team Composition & Players
Each team will consist of five players. (+ One backup player - Optional)
Each team must have a team lead to serve as point of contact for the team.
Every team leader must fill in the form with each player name.
All team members must have Discord accounts.
Each team will have to fill only one form with his team names.
If there is a player whose name is repeated in two forms, the second will not be counted.
All players must be 16+. (any player under this age, the whole team will be disqualified)
Stable internet is required. Players with consistent lag or disconnects may be forced to forfeit the match.
No team changes are allowed once the tournament begins.
⚠️The match can start as long as four players from the team are present. If there are only three or fewer players, the team will be disqualified.
General Rules and Matches
The tournament administration has the right to decide outside or even against the rules in special cases to guarantee fair play.
Best of 5 rounds for each map for total of 2 maps. (Residential house, Hotel trouble)
Additional map might be played if there was a tie between the two team. (Embassy raid)
Maps are pre-selected by the Dev Team.
Stable internet is required. Players with consistent lag or disconnects may be forced to forfeit the match.
In case of server issues, matches can be paused.
No offensive language, harassment, or toxic behavior.
⚠️ Any form of cheating or exploiting bugs will result in disqualification for the whole team.⚠️
Teams must be ready at the specified time.
A grace period of 15 minutes will be allowed before automatic forfeiture.
No unauthorized spectators or coaches unless permitted by the Zero Hour Team.
Teams are allowed to stream, but must enable a delay (3 minutes) to prevent stream sniping.
If a player disconnects mid-match, the game may be paused. (Player is allowed to re-join in duration of 5 mins)
Teams may use one substitute if needed but must inform the organizers in advance, and his name must be on the form. (Can only join between rounds)
Each team should record the full match from their side, in case it's needed. (Optional)
Custom match setting
Map Selection: Residential house, Hotel trouble
Game Mode: TDM/Bomb
Selection time: 45 secs
Prepare time: 1 minute
Round time: 6 minutes
First to win: 5 Rounds
Anti-cheat protections: On
Competitive lighting: On
Competitive Breaker switch: On
High Ping Restriction: On
First round of Matches will be on (Residential house, Hotel trouble) and the (Embassy raid) if there was a tie.
Let the best team wins!✌️
~ Zero Hour Dev Team
⚡Streak 10 - SAVANNA Aesthetics Pack
Greeting Everyone,
We have two big exciting events coming your way, but before jumping on all that. We want to express our heartfelt gratitude for all the amazing love and success we had with the 1.0 release.
So, we want to share what we are preparing for you in the upcoming days.
Coming up:
1 - In-game Savana Skin event 2 - Our Full release Giveaway (Check it now) 3 - Our biggest tournament yet (Coming Soon) 4 - The best cinematic video contest (TBA)
So, without any further ado, let's jump into today's event ⚡Streak 10 ( SAVANNA - Skin)
How to Take Part:
1 - Open up the game and finish all the daily tasks. 2 - Check your name on the Leaderboard 3 - Next, your name is the number of how long your streak is. 4 - Once you have 10 points on the leaderboard, 5 - Go to our Discord server, ping anyone from the community management team to claim your prize. 5 - We will send you a code to get the skins for free.
⚠️ Make sure that you complete it daily. If you miss a day, you will start over. ⚠️
▶️ Ends 1st of October
Thank you, and stay tuned for our upcoming events.
~Zero Hour Team
Patch 1.01
Change Log
Added vote menu for shutting down power attacker side
Fixed prone movement audio missing
Fixed Storm Harbor map spawn selection incorrect in planning table
Improved weapon vertical audio & volume
Improved heavy breathing player audio volume
Improved bullet casing impact volume & range
Slightly reduced weapon audio volume
Reduced match point penalty for losing a match that you just joined while on-going
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links. Discord Global Community : Zero Hour Official Discord French Community : Zero Hour France
Patch 1.0 (Silent Patch v1)
Change Log
Fixed footstep audio occlusion not working properly
Fixed terror house procedural prop block way to hostage
Fixed co-op mission success showing wrong reason
Fixed co-op objective UI not showing properly in different aspect ratio
Fixed co-op stuck loading in lobby
Fixed co-op hostage move delay
Improved footstep audio volume & range
Improved rappel audio volume & range
We are aware of there still being more issues regarding audio & player base balancing. We are bringing another patch to address those very soon.
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links. Discord Global Community : Zero Hour Official Discord French Community : Zero Hour France
Zero Hour - Watch The Devs Play
Hey Everyone,
We would like to start by thanking everyone who has been with us during the Early Access and continues to support us after the version 1.0 release.
Secondly, we would like to thank the 5K+ viewers yesterday. Despite a little hiccup, we're back, and today’s stream has a fun surprise for you! Two Giveaway 🤫