Zero Sum Future cover
Zero Sum Future screenshot
Genre: Simulator, Strategy, Indie

Zero Sum Future

Patch Notes 2/5/19


  • NEW GAME MODE: Sandbox - in Sandbox Mode, you are free to build to your heart’s content, away from the constant competition and pressure found in the other game modes.
  • UPDATE: Increased the difficulty of the AI.
  • ADDED: Increased number of resolution options.
  • FIXED: Particles will now turn off correctly.
  • FIXED: Endgame message will now reset correctly.
  • FIXED: Lobby browser no longer flickers when trying to select a lobby.
  • FIXED: Commas now appear only where they are supposed to.
  • Increased size of Planetary Status icons.
  • Improved the memory impact of the particle system.
  • Improved memory usage of the Renderer.
  • Added in more error checking.
  • The Map Editor is almost available! We hope to have something ready for you in the next patch.

Patch Notes 1/20/19


  • ADDED: Audio options menu.
  • UPDATE: Options Menu visual improvements.
  • UPDATE: Lobbies are now highlighted when selected in Lobby Browser.
  • BALANCE: Retirement facility now steals 25% of life savings, down from 50%.
  • FIXED: Certain UI elements no longer flicker for clients.
  • FIXED: Selection boxes for buildings whose owner has lost will now display their name correctly.
  • FIXED: the Change Planet keys (Default: left/right arrow keys) now function correctly.
  • FIXED: Lobby Browser now resets correctly between games.
  • FIXED: Hospitals and retirement facilities will now display popup text correctly for clients.
  • Tooltips will now reset when the mouse moves. Lowered tooltip delay to 400ms.
  • More error reporting added in.
  • Global View renamed Solar View.


Patch Notes 1/16/19


  • Made substantial improvements to the netcode.
  • Moved certain computations from Host to Client.
  • Fixed an issue where the Colony Vessel wouldn't spawn in tutorials.
  • Fixed a crash associated with the Sound System.
  • Fixed an issue where tutorials 4-7 did not have the reactor and the hydrogen drill enabled.
  • Fixed an issue with the objective display not resetting correctly. Again.

Patch Notes 1/10/19

A special thanks to Nookrium (twitch.tv/nookriumtv) for streaming ZSF and making us aware of these issues.

  • When Zero Sum Future is first run, a popup will give guidance and direct players to the tutorial missions.
  • Added more detailed information about UI elements to the first tutorial mission.
  • Tutorial missions now unlock when the previous mission is completed.
  • Completing a tutorial mission will now automatically start the next one.
  • Tooltips now display when the cursor hovers over a UI element. You can still press ALT to toggle tooltips manually.
  • Fixed an issue where certain tutorial missions could be won instead of completed.
  • Resource nodes (hydrogen and silicon) now pulse with light to make them more noticeable.
  • Improved the color of the silicon nodes.
  • Improved Colony Vessel selection box.
  • Fixed an issue where the screen would keep scrolling when the Options Menu was opened.
  • Fixed an issue with resizing the Budget Menu.
  • Objective display now resets correctly between missions.
  • Fixed a bug where a planet button could disappear.
  • Fixed an issue where streaming software (OBS in particular) would cause crashes.