NEW GAME MODE: Sandbox - in Sandbox Mode, you are free to build to your heart’s content, away from the constant competition and pressure found in the other game modes.
UPDATE: Increased the difficulty of the AI.
ADDED: Increased number of resolution options.
FIXED: Particles will now turn off correctly.
FIXED: Endgame message will now reset correctly.
FIXED: Lobby browser no longer flickers when trying to select a lobby.
FIXED: Commas now appear only where they are supposed to.
Increased size of Planetary Status icons.
Improved the memory impact of the particle system.
Improved memory usage of the Renderer.
Added in more error checking.
The Map Editor is almost available! We hope to have something ready for you in the next patch.
Patch Notes 1/20/19
ADDED: Audio options menu.
UPDATE: Options Menu visual improvements.
UPDATE: Lobbies are now highlighted when selected in Lobby Browser.
BALANCE: Retirement facility now steals 25% of life savings, down from 50%.
FIXED: Certain UI elements no longer flicker for clients.
FIXED: Selection boxes for buildings whose owner has lost will now display their name correctly.
FIXED: the Change Planet keys (Default: left/right arrow keys) now function correctly.
FIXED: Lobby Browser now resets correctly between games.
FIXED: Hospitals and retirement facilities will now display popup text correctly for clients.
Tooltips will now reset when the mouse moves. Lowered tooltip delay to 400ms.
More error reporting added in.
Global View renamed Solar View.
Patch Notes 1/16/19
Made substantial improvements to the netcode.
Moved certain computations from Host to Client.
Fixed an issue where the Colony Vessel wouldn't spawn in tutorials.
Fixed a crash associated with the Sound System.
Fixed an issue where tutorials 4-7 did not have the reactor and the hydrogen drill enabled.
Fixed an issue with the objective display not resetting correctly. Again.
Patch Notes 1/10/19
A special thanks to Nookrium (twitch.tv/nookriumtv) for streaming ZSF and making us aware of these issues.
When Zero Sum Future is first run, a popup will give guidance and direct players to the tutorial missions.
Added more detailed information about UI elements to the first tutorial mission.
Tutorial missions now unlock when the previous mission is completed.
Completing a tutorial mission will now automatically start the next one.
Tooltips now display when the cursor hovers over a UI element. You can still press ALT to toggle tooltips manually.
Fixed an issue where certain tutorial missions could be won instead of completed.
Resource nodes (hydrogen and silicon) now pulse with light to make them more noticeable.
Improved the color of the silicon nodes.
Improved Colony Vessel selection box.
Fixed an issue where the screen would keep scrolling when the Options Menu was opened.
Fixed an issue with resizing the Budget Menu.
Objective display now resets correctly between missions.
Fixed a bug where a planet button could disappear.
Fixed an issue where streaming software (OBS in particular) would cause crashes.