after a Boss dies any remaining shots also get destroyed
enemies and bonus-capsule now much better visible on radar
Steam screenshot-function implemented
more shot-speedup-energy from asteroids and energy-absorber-shield
shot-speedup-energy slowly recharges itself now, may still need some balancing
some new sounds
some bugfixes
Version 1.11 released
Made Level 64 a bit easier, so humans may beat it ;)
Version 1.10 released
Made level 1-20 a bit harder and more interesting, especially level 1-10 were thought for learning the controls but seemed to boring. So I added some nice enemy formations.
Thanks to STG shoot’em up(shmup)_JP for the nice review and suggestions (as far as I can translate it 😉 ).