0.1.2.8
-Updated engine source to latest release
-Fixed parenting offset issues with bosses
-Fixed login issues
ZEscape - Client update released
0.1.2.7
-Added co-op support for minigame
Minigame can now be played together with other players
-Added yes/no vote for the minigame
Vote is promted between minigame rounds to allow regular game to begin
-New HUD FX to visualize when player takes damage
Players should now notice when taking damage, particularly from traps
-Improved server version management
Players can no longer join out-of-date servers that would cause crashes
ZEscape - Client update released
0.1.2.6
-New escape level Shpongolia
-Disabled Nvidia Aftermath to fix engine hitch/freeze lagging from memory leaks
-Fixed bad references in input config menus
-Fixed jump animations not playing
-Fixed all players starting at the same location
-Removed flashlight effects on volumetric fog (Performance and visibility)
-Fixed match double-restarting if Final Stand area got triggered at the end of round
Level Changes
Maintenance
-Fixed bad mesh placements
-Fixed out of world collision exploits
-Fixed bad collision meshes
-Removed leaky light source causing lightning artifacts underground
A.T.E.R.A: Stage III
-Fixed bad collision mesh
-Fixed map collision exploits
ZEscape - Client update released
0.1.2.5
-Fixed bad visibility states in dead-end walls for clients joining a match-in-progress
-Reduced issues with grenades not spawning if obstructed by collision mesh
-Increased radius which players can aim on and see other players names
-Increased headshot pushback power
-Disabled volumetric shadows and dynamic shadows for flashlights (Performance)
-Fixed bad flashlight states
-Added resolution options to settings menu
Lists all supported resolutions of the current primary monitor
-Added Windowed mode option to settings menu
-Blood decal from death's now despawn after 60s instead of being permanent (Performance)
-Final Stand area should no longer bug next round if humans loose after activating
Level Changes
Docks
-Fixed level exploit
-Improved collision with planks crossing over boats
Temple of Death: Stage II
-Fixed bad collision meshes where players could get stuck
Dark Yard
-Fixed out-of-world exploit
-Fixed bad ladder placement
Maintenance
-Fixed bad collision meshes where players could get stuck
-Fixed mlg level collision exploits
-Fixed missing collision meshes at the end of level
-Relocated the ZED teleport of horrors at the acid/pipe defend area
ZEscape Early Access Release - Client Update
0.1.2.4
-New UE4 audio engine implemented
May cause unknown issues with audio...
but is required to enable voice chat
-VOIP enabled
Mute/Un-mute any player (click when holding the TAB scoreboard open)
Secure client > Server > client arcitecture
Real-time compression and normalization of voice levels
This may need some tweaking
-Steam Audio implemented
Early implementations of Binaural audio spatalization...
...on certain SFX elements, currently limited usage due to the monolithic
task to replace and reimplement all stereo audio sources to mono
-VAC enabled
All servers are hosted secure
-RTV system + vote on level change
Type "rtv" in chat to rock it
-Removed Buy Protection shield from Survival mode
-ADMON v0.2
-New: Warnings
Auto-kicks players with too high warn-count (if another warn is issued)
-New: Soft-Ban
Bans players from playing until the server loads a new stage
-Dead human spectators now respawn as ZED after next checkpoint
-Fixed missleading preview zones from wall abilities
-Fixed on-fire sfx getting too loud when stacking
-Fixes to missing replication of data
-Fixed ability-death-feed glitching out on Reaper
-Re-added survival stage Dark Yard
-Re-added minigame-mode while only one player
Level Changes
Docks
-Fixed collision exploit
Temple of Death: Stage I
-Reduced vram usage
-Fixed collision exploits
-Fixed missing reflection data
Dark Yard
-Fixed various collision exploits
-Fixed weapon thumbnail rendering
-Rebuilt and slightly better lighting
Weapon Changes
M60
-Reduced accuracy
Ingram
-Increased accuracy
AR-4
-Increased accuracy
-Increased push-back
Moss 500
-Increased push-back
MP5
-Increased accuracy
-Increased fire rate
-Increased mag size from 30 to 40
Bizon
-Increased accuracy
-Increased push-back
Early Access release this Friday!
Get ready to escape as ZEscape is finally ready to hit Steam this Friday!
(2018-07-20)
Join up with the community on the official ZEscape Discord: https://discord.gg/suHm9W7
and check out any last-minute updates on Twitter and Facebook:
-Overall increase in checkpoint delay timers
-Faster deaceleration when on ladders
-Trap-plates (hazards) now have a glowing skull to make them stand out
-Fixed Buy-Protection shield being glitched on a few levels
-Fixed spelling error in loading screen hints
Level Changes
Docks
-New collision meshes for boats to reduce death by water
-Fixed out-of-map exploit
Temple of Death: Stage I
-Fixed area players could get stuck in
Temple of Death: Stage II
-Fixed weapons not visible in Gun Vendor
-Fixed bad placement of checkpoints
Temple of Death: Stage III
-Fixed out-of-map bugs on Temple of Death: Stage III
Maintenance
-Added walk-ways to reduce deaths by acid
-Fixed acid kill-zone being to high up
-Rebuilt lighting
-Pipes players need to walk on are brighter
-Added "cage" to pipe-jumps at the end
ZEscape Alpha Closed Alpha #2 Hotfix
2018-05-26
Client Update Released
-Hotfix 1
-Fixes spectator mouse speed defaulting to 0
-Fixes "ability death" HUD getting stuck when reaper dies
EU - Official Dedicated -#1 server is now online!
Shout out on Discord if there are any issues with the servers.
(The US server is going up a bit later)
ZEscape Closed Alpha Hotfix #3
2017-10-14
Client Update Released
-Hotfix 3
Level Changes
Temple of Death: Stage II
-Fixed bad teleporter location for Zed's
Temple of Death: Stage III
-Decreased end boss HP slightly
-Increased round time limit
Docks
-Fixed missing water death/tele area
Players could fall through water and be stuck below
Apartment
-Fixed hole through world
-Fixed collision mesh exploit