<*> The machine nail refresh position now moves to the center of the map.
<*> The portal position now moves to the base blood stream.
<*> Optimized drop bloow effects.
<*> Optimized and improved burning particle effects.
<*> Optimized the special effects of death energy.
<*> Increasing the distance to lock the monsters.
<*> Optimized and increased dragon attack animation and intesity.
<*> Optimize monster running animation.
<*> Opimized running animation and special effects to improve the number framte rate.
<*> Optimize the zoom function in the VR version.
<*> Collision detection improved.
<*> Optimized lens transparency objects.
<*> Combat UI has been tweaked.
<*> Adjust the hero's blood to the left and right.
<*> Enlarge the skill icon.
<*> Optimized the Flash light and NeZa (hero skill special effects and action).
<*> Optimized the common attack animation.
<*> Optimize the performance of special skills.
<*> Optimized the performance of NeZa skills
<*> Optimized the common attack animation of NeZa.
<*> According to the feedback and Suggestions of the players, We made
adjustments to PVP desert map.
<*> The desert was replaced by a new sand.
<*> Rearrange the buildings on both sides.
<*> The dead grass was replaced.
<*> Remove the slopes on both sides of the main road.
更新日志
1. 机甲刷新位置移动到了地图中间
2. 增加了防御被摧毁的动画
3. 传送门位置移动到了基地血泉两侧
4. 优化了击杀小怪掉落的血包表现效果
5. 优化了燃烧的灰尘,提供了更好的视觉效果
6. 优化了小怪死亡能量特效
7. 增加扩大了锁定怪物的距离,现在玩家可以在更远处锁定怪物与玩家
8. 优化了大龙攻击动画,增加了力度感
9. 优化了脸谱怪跑步动画
10. 修改了脸谱怪喷火动画与特效,提高了游戏帧数
11. 优化了VR版镜头缩放功能
12. 对镜头做了碰撞判断,优化了镜头透明化物体
13. 战斗UI进行了一些调整
a) 将英雄的血条左右调宽
b) 放大了技能图标
14. 优化了电母,哪吒英雄技能特效与动作
a) 优化了电母普通攻击动画
b) 优化了电母待机时自身雷电特效
c) 优化了电母技能特效表现
d) 优化了哪吒技能特效表现
e) 优化了哪吒普通攻击动作连贯性
15. 根据玩家的反馈与建议,我们重新制作了PVP沙漠地图
a) 重新制作了沙地替换了沙漠
b) 重新调整两旁的建筑地形
c) 重新制作了枯草进行替换
d) 移除了主道两旁的斜坡
Message from the Producer - Big update to ZhanDou
I am happy to say that that this update is the best one yet. Of course there are more but so far this is the most impressive. I want to point out some of the particulars here, they are:
Optimized the fight feedback system.
Uupdated the latest whole animation system and hero skills.
Performance of special effects and maps updates.
AI of the BOSS in PVE map improved.
Added a prototype of the soul collection system. When you kill the monster, you can see the
BUFF with follow add in to the hero. We're going to add these updates to the hero's upgrade system. with the numerical gameplay system.
Currently we're making two new maps, new PVP models and some new game play modes on PVE. We welcome your continued comments and suggestions!
Patch 1.5 Released!
As promised we continue development work on Zhandou.
English
<*> Reduces the size of the Dragons.
<*> Modified the details and collisions detection on the map itstelf.
<*> Added plants to the Arena (PvP)
<*> Increased death effects and soul absorption.
<*> Modified the character's animation. Added hand effects.
<*> Modified the AI for the BOSS in the single map.
<*> Bug fixes for the BOSS in the single map.
<*> Add a preview of the new map to the hero selection map.
<*> Improved fox tail skills.
<*> Optimized combat feedback and strikes.
Chinese
<*> 缩小了角色龙的大小
<*> 修改了地图模型的细节和碰撞
<*> 增加了植物在竞技场
<*> 增加了死亡特效,和灵魂吸收
<*> 修改了角色的动画 给角色添加了双手特效
<*> 修改了单人地图中BOSS的AI
<*> 修改了单人地图中BOSS的血量回复的BUG
<*> 在英雄选择地图中添加了新地图的预告。
<*> 优化了狐狸尾巴技能
<*> 优化了战斗反馈。打击感。
Patch 1.4 Released 更新日志
Another day another patch! ;-)
<*> Single Player Map has been added
<*> More game flow optimization implemented
<*> UI fixes
<*> Restoration of the NaZa special effects
<*> Fox Girl skill animation polished
<*> Fixed the Mecha attack distance
<*> Fixed the room list display
<*> Fixed the room list Chinese display
<*> Added the Mecha skill icon
<*> Language Settings can now be saved
Four our Chinese players...
更新日志
<*> 增加了多人联机PVE副本
<*> 优化了开始游戏流程
<*> 修复了创建UI
<*> 修复了哪吒技能特效
<*> 修复了狐狸的普通攻击
<*> 修复了机甲攻击距离BUG
<*> 修复了房间列表显示BUG
<*> 修复了房间列表中文显示“???”的BUG
<*> 增加了机甲技能图标
<*> 语言设置现在可以保存了
Patch 1.3 Now Avaialble
Hello All,
We just released our first update to Zhandou. The updates include:
<*> Player and Nonplayer entities have had their animations updated to better show attacks and damage taken.
<*> Mecha skill animations and collision detection improvements.
<*> Player movement reduced slightly
<*> Map has been shortened for better playability and movement.
<*> Player health and power bars have been updated to better show health and power stats.
<*> Minor Bug fixes.
This will be the first of many patches and improvements. More to come!